Karl is not the best with words. That’s why they have sometimes done pre-recordings of these patch notes rather than live Karl and those went much better.
Didn’t rewatch it but there is a difference between “one mesmer makes the raid to 66% more damage” and “alacrity makes the raid do 66% more damage.”
Quickness is still a thing and it doesn’t look to be getting nerfed (res/stomp aside). So yeah, 100% uptime on 50% attack speed increase and 40% CDR… I could easily call that a 66% damage increase for the raid in an offhand remark and not think he was too far off.
Lul?
Let me wonder: you aren’t a math lover like karl right? xD
A) Quickness affect just skill without cooldown (basically AA chains or thieves) and channeled skill.
So to get the best result from quickness (that +50% raid dmg you are speaking off) you require an IDEAL raid with people casting just skill WITHOUT cooldown (AA chains\thieves) or channeled skills.
Every single skill casted from a raid member that ISNT a skill without cooldown or a channeled skill doesn’t benefit from quickness, and makes the raid dmg addition from quickness to drop from that 50%.
B) Alacrity affect just skill with cooldown (so basically it doesnt affect the 80% of skill affected from quickness).
So to get the best result from alacrity (that +40% raid dmg you are speaking off) you require an IDEAL raid with people casting just skill WITH cooldown.
Every single skill casted from a raid member that IS a skill without cooldown doesn’t benefit from ALACRITY, and makes the raid dmg addition from quickness to drop from that 40%.
RESULT:
Quickness and Alacrity aren’t ADDITIVE.
Quickness and alacrity are ALTERNATIVE.
From a math side it means that with the exception of channeled skill with a cooldown you are goin to take the 50% more dmg OR the 40% more dmg from alacrity based upon which skill are you using.
This means that on an IDEAL situation with a single chrono bringing 100% quickness and alacrity uptime on a 10 men raid the total raid dmg addiction would be between 40% and 50% -average 45%- and not 66% like you (and karl) stated.
But as i highlighted till now this is an IDEAL situation where a single mesmer would bring by hisself 100% alacrity and quickness on 10 men raid.
This isn’t possible, and it has already demostraded with maths and tons of video in past 3 months.
You can have 100% quick and alacrity uptime with a single mesmer on 5 men party enviroment but you CAN’T have 100% quick and alacrity uptime with a single mesmer on a 10 men raid.
Let’s analize raid enviroment:
Max quickness uptime from a single mesmer with 100 boon duration 2 soi + 3 weels and chrono rune on 10 men raid: around 80%.
Max alacrity uptime from a single mesmer with 100 boon duration mimic + 3 weels and chrono rune on 10 men raid: around 70%.
Put down some maths:
0.8x(50)= 40%
0.7x(40)= 28%
so the average dmg addition in raid due to quickness + alacrity is around 34%
REALITY = 34%
KARL = 66% (the double)
And you defend him?
Keep on:
Let’s add in math the skill with both cd and channeling and let’s suppose that they are the 20% of the total skill casted (they are way less than i’m 30% but i’m trying to put on your side), we will have to add to 34%:
0.2×50×40=0.41%
REALITY = 34,4%
KARL = 66% (the double)
Now let’s take into consideration that a chrono to have 100% quickness and alacrity uptime need 3 iavenger (that do 0 dmg) and need to cast wells+tw+soi+mimic etc for like 20sec every 50 sec…
let’s ask ourself how much dmg loss a chrono do compared to zerk war or ele: 50%???
Since there are 10 men in raid you can take an average of base dmg for each one of 10%.
This means chrono makes raid to lose a 5% compared to taking a war
REALITY = 29.4%
KARL = 66% (the double)
Anyway for reference:
http://www.twitch.tv/guildwars2/v/35627270
27:25 sec
“basically or you have a mesmer or you have 66% dmg loss”
FREE PYRO
(edited by aelfwe.4239)