Showing Posts For afrocrusade.4253:

Things That Need Nerfing

in PvP

Posted by: afrocrusade.4253

afrocrusade.4253

Daredevil: Passive evades need time cut down. When a condi d/d DD comes at you mashing 3, dodging repeatedly, and pops his signet to just dodge more, then dodges even more with signet, it’s absolutely stupid. There is no way to fight that.

Or: Vault spam and bound spam on point. Easy.

Passive evades? There is only one passive evade on Thief and its in Acro not Daredevil and no one takes it, because no one takes Acro.

All Thief Evades except the one trait in Acro are Active not Passive
Good try though.

And you stop the dodging by using Immobilize or any Daze or any stun, knock down , also an reflect negates the damage same with blocks, and dodges, and cleanses….. And then the big one not standing directly under him and kite him since they lack any semblance of real mobility.

You stop the dodging… During what window? I’m calling vault and d/d 3 passive btw, because they’re not just raw dodges.

There is no window on some playstyles, but I still crap on scrubby thieves, it’s still a bit ridiculous to have one appear out of nowhere on point and completely slam 4 people for 20k damage without being able to be hit.

Things That Need Nerfing

in PvP

Posted by: afrocrusade.4253

afrocrusade.4253

Daredevil: Passive evades need time cut down. When a condi d/d DD comes at you mashing 3, dodging repeatedly, and pops his signet to just dodge more, then dodges even more with signet, it’s absolutely stupid. There is no way to fight that.

Or: Vault spam and bound spam on point. Easy.

Let's not pretend other classes belong in PvP

in PvP

Posted by: afrocrusade.4253

afrocrusade.4253

dragon hunter is not too difficult to play around, they are predictable. But when there are 2 or more on the same team it is hard to keep track of all the kitten going around and even more so with all the particle effects flying around.

The main issue i have against their traps is that they are not fun to play against, they do not feel like traps but bombs that they drop under them, and you. The fact that the game has waaaaaaaaaaaaaaaaaay to much cc and skill spamming in general makes this even worse, it is not exclusive to dragon hunters but makes their un-fun trap spamming unbearable in team fights.

i quit playing pvp this season as it is simply not fun anymore, every build i encountered felt like it was on auto pilot and their game plan was spam kitten when it is off cd with little to no thought (this is especially noticeable vs berzerkers).

berserkers LOVE doing that

there’s no timing, no thought, just mash buttons, everything you do applies an inordinate amount of conditions anyway

Let's not pretend other classes belong in PvP

in PvP

Posted by: afrocrusade.4253

afrocrusade.4253

ITT: Guardians defending their broken class.

Drop more traps and stupid, broken radial CC on a point. If that doesn’t work for you, just spam blinds and channel your invulns! And heal!

It’s broken. Far too powerful. Sorry.

Let's not pretend other classes belong in PvP

in PvP

Posted by: afrocrusade.4253

afrocrusade.4253

Changes are not made during seasons. We will have to wait the end of this season to see more features added to guardian. So far everything is speculation.

christ really

i have to deal with these guardians all season?

why is anet so lazy

Let's not pretend other classes belong in PvP

in PvP

Posted by: afrocrusade.4253

afrocrusade.4253

DH is probably the example of what every class should have. Multiple viable builds, from bruiser to dps to bunker.

A remotely competent DH is not killable whatsoever.

Let's not pretend other classes belong in PvP

in PvP

Posted by: afrocrusade.4253

afrocrusade.4253

If you lose to guardians, you’re just getting outplayed, really. The class is 100% balanced. That’s why solo queuers are only queuing with guardian.

I know you tried to be sarcastic, but turth is class is not 100% balanced it still need some boosts to be competitive at esl levels.

And yes I prefer having dhs in team over newbie players that can’t do a kitten.

btw guardians don’t have reflects at least not using reflect wall.

Not everyone is mlg420doritos.

The class is insanely broken and people regard playing it as an easy win when numbers are stacked.

I don’t know, I got my longbow shots reflected by a big bubble. Might have been something else. All I know is, it needs a nerf.

Let's not pretend other classes belong in PvP

in PvP

Posted by: afrocrusade.4253

afrocrusade.4253

It’s very clear PvP was intended to be “spam traps on this one point and spam mindless CC”, and if anything goes wrong, just channel one of your fifty invulns/blocks/reflects! Or just heal to full with your stupid AoE heal. Or just spam blinds. Make sure you teleport to everyone and attack for 3k an auto while they try to defend themselves from the floor itself.

If you lose to guardians, you’re just getting outplayed, really. The class is 100% balanced. That’s why solo queuers are only queuing with guardian.

Working as intended, right?

lol balance is a dead joke

(edited by afrocrusade.4253)

"Guards aren't a problem"

in PvP

Posted by: afrocrusade.4253

afrocrusade.4253

haha dude you just need to get good

just because you can’t fight 12 traps, blinds, symbols on a single point on top of 30 seconds of channeled block and invulnerability and what is easily the most obnoxious and broken CC aoes all the while autoing for 3-4k doesn’t mean they’re BROKEN or anything, you’re just getting OUTPLAYED.

(edited by afrocrusade.4253)

[WvW/Ranked] Condition is breaking the game

in PvP

Posted by: afrocrusade.4253

afrocrusade.4253

Please, thank god someone said it.

With HoT, conditions are applied so much and so frequently there is no counter. It’s simply too much, compared to the “viable counters/removals.”

Conditions have no business behaving how they behave, and have destroyed and semblance of a meta and have made power builds entirely a joke.

Conditions are doing 3x the damage they have any business doing.

Those carried by condition builds will contest this thread heavily, but if you want a kill in sPvP, earn it. I shouldn’t have to be fighting my own movement and skill bar.

(edited by afrocrusade.4253)

Thiefs are bad in high level fractals ?

in Fractals, Dungeons & Raids

Posted by: afrocrusade.4253

afrocrusade.4253

every class is viable in fractals as long as you know what you’re doing

Much easier to press 3 buttons than 20 and actually have to react.

Thanks condi meta.

Dragonhunter fights back agnst cheese builds

in WvW

Posted by: afrocrusade.4253

afrocrusade.4253

no mister dragonhunter

you are the cheese builds

Thiefs are bad in high level fractals ?

in Fractals, Dungeons & Raids

Posted by: afrocrusade.4253

afrocrusade.4253

They’re worthless in fractals to even pay attention to.

Umm, no. The new Chaos fractal is a good example, if everyone just tosses a quick CC he’s cake, if they don’t then you have to run a mile to get out of the AoE, seems quite useful to me.

I mean.

Sure. It’s still a case of “why even bother” when you can stability/dodge it. It has a massive telegraph.

All melee and power classes demand 100% in range damage. If for 4/5s of the fight you’re not even on the boss (a la Chaos Fractal) then your effective DPS is cut into 1/5 of what it should be. Why? Because conditions in general are simply broken in PvP and outside of it. Anet rewards people for lazy play rather than using power/the class’s skills.

(edited by afrocrusade.4253)

Thiefs are bad in high level fractals ?

in Fractals, Dungeons & Raids

Posted by: afrocrusade.4253

afrocrusade.4253

Thieves are trash everywhere.

All they bring is damage. They’re a very selfish class with utilities. They’re amazing roaming in WvW if you want to be a disease though.

The recent changes to their venomshare was made to make them more useful to a team? Think of it this way: right now, thief brings very good cc utility in raids(750 CC units). Not to mention they’re useful for stealth in the first place, as well as constant blind fields in mob-heavy encounters.

The game has a lot of complex things you can do to support and counter things, but ultimately, conditions are so broken you can just spread them in an AoE and watch everything slowly die without caring at all.

Stealth is useless and mostly applies to themselves. Were it useful, engineers outclass them.

CC? Why waste the utility of another class with some CC and damage? All classes have CC, you hardly even need CC if every class present drops their CC. Breakbars are only an issue if people aren’t doing their jobs. They’re worthless in fractals to even pay attention to.

Thiefs are bad in high level fractals ?

in Fractals, Dungeons & Raids

Posted by: afrocrusade.4253

afrocrusade.4253

Thieves are trash everywhere.

All they bring is damage. They’re a very selfish class with utilities. They’re amazing roaming in WvW if you want to be a disease though.

Fractals are not raids. Please stop.

in Fractals, Dungeons & Raids

Posted by: afrocrusade.4253

afrocrusade.4253

git

gud

The new Swamp [Merged]

in Fractals, Dungeons & Raids

Posted by: afrocrusade.4253

afrocrusade.4253

If they want to keep this fractal the way it is.. they need to up the rewards… cause I simply don’t want to work triple overtime just for the same junk I was already making when he was a push over.

“same junk”

ascended mats and 7g from matrices?

The new Swamp [Merged]

in Fractals, Dungeons & Raids

Posted by: afrocrusade.4253

afrocrusade.4253

Pull him into the wells to make him vulnerable.

30 poison stacks on that fight is nothing, git gud.

Use ranged attacks and conditions.

DPS numbers

in Fractals, Dungeons & Raids

Posted by: afrocrusade.4253

afrocrusade.4253

these are wrong and rather manipulative

Fix Xera and Matthias - They are broken

in Fractals, Dungeons & Raids

Posted by: afrocrusade.4253

afrocrusade.4253

Another thing – their aggro is bugged. Targetting random people, pets, etc. That’s fine for Matt but not for Xera.

Fix Xera and Matthias - They are broken

in Fractals, Dungeons & Raids

Posted by: afrocrusade.4253

afrocrusade.4253

The half baked update to “fix” the wurm abuse in the middle of Xera’s platform and the recent LS3 patch broke these two fights.

Currently, avengers, minions, pets and spirits block Matthias’ projectile within the dome. This makes the fight nearly unable to be completed due to the extremely important role they play within all raid encounters. This cuts some team’s effective DPS in half and makes the boss unbeatable.

As for Xera, minions, pets, etc. trigger her red orbs, which then drop gravity well AoEs and madness on the team. I’d phase Xera with maybe 7 stacks of madness on me, but last night, a lot were going in with 50-80 stacks on her because of this bug.

tl;dr friendly adds bug stuff and it’s ridiculous, this has gone on for a week+ now, how has this not be fixed lol

Ranking the Raid bosses easiest to hardest

in Fractals, Dungeons & Raids

Posted by: afrocrusade.4253

afrocrusade.4253

Why is Matthias the hardest on any of your lists? He’s easier than Trio. He’s literally “Autoattack: The Boss”. Beyond reflection and doing wells, there is no mechanic to his fight. Don’t get hit.

Suggestion for Raids - Difficulty Levels [merged]

in Fractals, Dungeons & Raids

Posted by: afrocrusade.4253

afrocrusade.4253

Sure as long as they aren’t buggy abominations like Xera.

Bloodstone-Infused Ectoplasm and its rate

in Fractals, Dungeons & Raids

Posted by: afrocrusade.4253

afrocrusade.4253

I have other areas where I am more unlucky with RNG such as precursors (2 drops in 11k+ hours) and tequatl hoards (2 in minimum 500 kills, I stopped counting). While this is unfortunate, it makes looting more interesting because you never know when you get lucky again.
I think it is out of place to complain about te RNG for Bloodstone-Infused-Ectoplasm after merley 3 weeks. If you still do not have it after 3 months of trying all 4 chests you might get my sympathy.

These two can not be compared. They are fundamentally different goals and concepts.

This is still easy for you to say, with a very lucky RNG. A lot of us want to move to the next piece of content, not be blocked by a completely pointless wall we might never pass, despite clearing raids for dozens, even hundreds of hours.

Bloodstone-Infused Ectoplasm and its rate

in Fractals, Dungeons & Raids

Posted by: afrocrusade.4253

afrocrusade.4253

I think the droprate is fine. Got it on 2 accounts on first chest.

I have opened all chests for 3 weeks with no luck and the same has happened to a friend, so not all people is as lucky as you.

Law of large numbers dictates that there will be outliers in both directions, but the majority of players will get it quick enough

Yeah, and to lock it behind such an arbitrary measure is just straight up rude, as I’ve already said. There’s no reason. It is, through and through, pointless. It’s not a challenge. It’s just an obstruction.

Bloodstone-Infused Ectoplasm and its rate

in Fractals, Dungeons & Raids

Posted by: afrocrusade.4253

afrocrusade.4253

I think the droprate is fine. Got it on 2 accounts on first chest.

That really means nothing. A random guy could go back to back to back on perfect ecto gamble rolls or mystic toilet rolls. The point integral to my argument is that it’s rng-based and massively time-gated with a poor, poor chance. So poor that there is a real chance many who raid fairly regularly won’t ever see the item.

Bloodstone-Infused Ectoplasm and its rate

in Fractals, Dungeons & Raids

Posted by: afrocrusade.4253

afrocrusade.4253

This thing is concealed behind a very strange rng-wall. Which, on its own, would be ok. But it’s timegated, and miniscule. A lot of people I know have gotten it, but not all have. The rate it drops at and the fact that we can’t at least redo the castle to have more attempts at it or something like it dropping from Xera’s chest just make it a nightmare.

To be honest, it’s borderline rude, after all the failures and hours invested – it’s not a false sense of entitlement. The Envoy I set is what the work was for, and hiding it behind a bogus RNG-Timegate is even more rude. It’s all a lot of people have left.

Does anet pay attention to these forums? Can you make this less of a nightmare to acquire for people who aren’t so lucky?

Make-over Kits

in Suggestions

Posted by: afrocrusade.4253

afrocrusade.4253

I’ve been hearing tons of stuff from friends and in games about rumors of a make-over kit being introduced some time, is this true?

If it’s not, it’s a really great idea to make some.

sorry if its the wrong section