Showing Posts For cpearson.9374:
Suggestion #7 — Another multi-suggestion suggestion: I wish /wiki brought up in-game windows, so you don’t need to flip to browser and back. Perhaps even other web functions with forums and the like. Are there going to be phone apps?
Suggest #8 — Bring back elite skill caps and unique item drops associated with particular named foes. Maybe Tier 3 elites? Not sure how to reconcile unique drops from making legendaries. I would imagine it would take some balancing between unique drops and legendaries in terms of difficulties.
Why does the Trading Post have you page through rather than scroll? It also cannot be resized. Why not?
Suggestion #6 — Trading Post again! Maybe options for details displayed directly on the list may allow a customized way for people to view data they find relevant to their needs. Like the various views one can switch among to view files in folders on your computer. A list view, a stat-block view, a detail view, etc.
Suggestion #5 — Other Trading Post filters that might help smooth out searches, such as sorting items by statistics. Of course, the name of the item gives a clue as to their set of stat bonuses, such as “Mighty” or “Malign.” It might make indexing and tracking of items harder, but it may or may not be a useful feature to get to the item you really want or need as specifically as possible, without referencing several different filters to the same effect.
@Donari — True and I do use that method, although there is some random items thrown in there sometimes which happen to have “dye” in the name somewhere. Not a big deal; just trying to be neat and tidy. Although, it would be nice to sort it by hue or whatnot, like how you can sort them when you are coloring armor in the Hero screen.
@Deimos — I’m pretty sure there will be no detriment to adding more robust utility to the function, don’t you think? As with much of their game, maybe they can address it in their own unique way, which will turn out better than expected. I don’t see a loss in finding out, but I’m sure it will be far down the list right now.
Suggestion #4 — I would like to bring back couple features from Guild Wars that might find their home again in Guild Wars 2. Elite skill capping of bosses and unique boss weapon drops. Elite boss skills might occupy a Tier 3 spot. Boss items would be something uncraftable (or perhaps an alternative or comparable to legendaries, maybe a scale or two lesser, depending on situation). These suggestions would bring people to explore areas, other than jumping puzzles and such. The balance will need to be checked between this method of randomness and already-established ways of power structures.
Suggestion #1 — Map completion information on the mini-map. Don’t see why not.
Suggestion #2 — “Dye” filter option under in “Consumables.”
Suggestion #3 — A looking-for-group (LFG) application/interface.
Has anyone chosen the “missed opportunity” personal story option, with something about regretting never taking the chance to join it? How much of a role does that play?
Does anyone have any good builds for a mesmer in a support role? The mesmer does excel at swapping boons and conditions, laying them on randomly, and other related activities. Using Signet of Inspiration lets the mesmer pass boons to party members around them, which can be nice, but random unless there’s another party member aiding by casting them on the mesmer to pass around. It seems useless, since a lot of those professions that create boons often have AoE capability already with it. Banners, shouts, wards, etc. There are shatter effects which can help, but it can also be dicey, unless allies are in the right spot at the right time. There are skills like Arcane Thievery which also helps even the boon/condition playing field, but requires a target to steal from, then Signet of Inspiration to pass the wealth around. I appreciate any insights and knowledge, since mesmer has been a challenge, but that’s why I chose it, among other reasons.