wow I feel like an idiot…I thought for sure it worked before the update though. I might be insane. I’ll try with it on breather.
Works on land, not under it. The underwater area it didn’t work in was on krait in WvW…
Please get back on this! I rely on this condition removing effect!!
Didn’t have a chance to play gw1 unfortunately, but of course all of this looks like a lot of fun and I’d really enjoy these features if implemented in gw2 too.
Problem is, it would probably require a lot of work and resources because you can’t just ctrl-c ctrl-v all the code from one game to another.
I
Yeah it was pretty nice. Honestly…the only reason I’m not playing that game right now instead is because nobody else is.
Sounds like they have a lot of work to do :-p I don’t expect speed…but I definitely hope improving spvp is truly a top priority. PvE was fun, but this kind of pvp is what gives games like this longevity.
That would be a fantastic convenience/luxury, but should it be a priority?
If you could choose between this or doing something other than cap points what would you pick?
Don’t get me wrong…that was really nice to have.
I think most players agree that gw1 had better game play than spvp does now. Lets look at some of the successes of gw1 pvp. Why was this game more playable?
1.) Fixed Teams From Start to Finish:
Nothing kills competitive spirit like seeing people come and go out of a match as they please. Switching teams mid-fight doesn’t help this spirit either.
2.) A Variety of Different Arenas:
Random arena- Great for casual players that are getting a feel for the game, hardcore that want to hone their skill or for theory crafting.
Team arena- Forces players to cooperate into an organized team build on a small scale.
Heroes Ascent- Fantastic tournament system that allowed players to climb their way up to higher levels. Casual players could experience success on lower maps while hardcore players could compete to hold the Hall of Heroes, broadcasting their accomplishment to the entire game.
Hero Battles- 1v1 game play with separate rating system.
GvG- This was your e-sport level pvp gameplay…
3.) A Variety of Different Objectives:
Annihilation- please do this… I want support builds to be viable in spvp
Capture points- fun idea, but spvp players are all sick of this at the moment.
Kill count- allows for respawns and epic comebacks
Capturing the flag stand- most of us ignored it in gw1…but it’s a fun dynamic change.
Altar control- strategy is fun
Relic running- strategy is fun
2v2 vs 1v1v1 team battles- strategy is fun
Kill the Guild Lord!
4.) Unique title tracks: Gamers game, in part, for a sense of accomplishment. GW1 had a system of unique title tracks that players could use to show off their specific experiences.
5.) Build flexibility: I liked build wars.. but opinions will vary on this.
6.) Separate towns for each type of game play with in-game group finding systems.
(edit) 7.) observe mode of course
Please respond. I want to see who agrees, who disagrees, and if anyone knows why they are doing what they are doing.
(edited by crunchyraisin.6054)
I agree so much with the facts of this post. I hope this continues to get bumped.
Also hope that spvp will someday reach the caliber of what GW1 pvp was like. Right now it feels like an enormous downgrade.
Maybe I just loved the “build wars” part of it all that will likely never happen in this game because it has less flexibility. Maybe part of it is that…