Okay….first accept that spvp balance is more touchy than wvw or pve. It’s not bad that they have devoted energy into that.
Now I agree with you that pve is unbalanced. I think the solution lies in increasing weapon damage for mes, necro, engie and ranger…those commonly left out….but now what happens when they become op in pvp? It’s delicate. I think the solution lies in a pvp/pve skill split or in introducing pve only skills.
WvW zerg v zerg will always be heavy dependant by definition. Imo that’s almost not worth trying to fix.
In this particular game it takes FOREVER for the meta to shift. While I like the idea of more frequent balance updates because it holds my interest, this game does an above average job at balance in pvp (pve speedruns are a different story). If they play whack-a-mole every 2 weeks it could break some things down that aren’t currently broken. Obviously if they did this very well/carefully, it could be a very positive thing. How much faith do you have?
That would need testing. The Mesmer only has to travel 5k units, while the Warrior has to run 10k units, if the Mesmer uses Portal for the way back. I´d say the Warrior will be about 1/2 on the way back, at 7.5k units, when the Mesmer reaches the 5k units and activates the portal.
Thait said, nothing outruns a warrior on even terrain. A Thief only is faster when there are serpentines to teleport up, and a Ele beats both when FGS is equipped.There is a reason why a Warrior holds the current record speed run in Obsidian Sanctum @ 2:56 minutes. Even a thief using all the little teleportation shortcuts loses by about 15 seconds just because of all the long distances to cross.
The mesmer only needs to travel 3800 units while the warrior needs to travel 10k. The warrior does not move what would have to be significantly more than twice as fast as the mesmer. This does not really need testing…basic math or even estimation will suffice.
This question is absolutely absurd. The mesmer would have a fighters chance to finish before the warrior got halfway.
If the warrior is smart and the mesmer dropped a portal at the start, the warrior would follow the mesmer closely and spam f at the midpoint. This would give the warrior a chance to portal back sooner or at a tie.
Obviously I would concede in a 10k unit one-way sprint the mesmer has no chance. In a 10k there and 10k back…now I’m interested. My money is still on mesmer(if it was allowed a focus for this one) because it can instantly make up 6200 units out of the 20k needed.
Those of you that keep complaining about warrior mobility need to understand a few things:
1.) The warrior is usually ineffective if it isn’t at melee range. Its mobility is designed to get them there.
2.) The warriors mobility skills are not that fast. Go roll one and follow a commander. Notice how much ground you make up when you use certain skills. Compare that to the ground you make up using teleports or other movement skills.
3.) Most debates about warrior mobility eventually boil down to people saying that warriors can reset fights at will with their mobility. My d/d ele is better than this than my warrior.
4.) The whole melandru/hoelbrak, lemongrass, dogged march thing is what needs nerfed. Making anti-movement conditions obsolete without actually having to use a single skill is silly. This is the real problem with war mobility. btw…all of these conditions effect all warrior movement skills.
5.) Class mechanics exist. So when you compare professions only looking at their mobility. You ignore the strengths and weaknesses of the rest of the builds. Not every class is meant to be equally fast at both short and long distances.
(edited by crunchyraisin.6054)
@jportell… I would be very curious to know Marvin’s opinion on the state of the game’s balance in tpvp. I could see him agreeing that mes is weak at low level play, but I couldn’t imagine him saying that it isn’t viable.
Seriously your thread doesnt make sense at all. If all class are equal/fit certains roles and require no balance, why is the ranger class has little to no use in high competitive tpvp. Why ranger have little to no use in WvW? Why is the ranger outscaled by thief in roaming when it supposed to be the ranger strenght? Why high lvl PVE dislike ranger because their small contribution to the party?
And dont say ranger is a jack of all trades… Engi is. Ranger is subpar in every gw2 mode except maybe solo pve (which a class should not be design for…).
You might be the best player NA, but you never made into top 1000 with every single class. Therefore you dont know every class flaws and thus should not comment like they are equal because they are not. Like you said each class fit a role. Therefore, they are not equal as long as they dont fit EACH role (which wont happen).
And also ranger LB is not 1500 (TRAITED) it is 1200 (NOT TRAITED) … that just prove you dont have enough knowledge of the class to classify it as equal to other…
A.) I did not claim that it was perfectly balanced. I’ve actually said the opposite multiple times on this thread. Please read more carefully.
B.) Ranger does have use in competitive Tpvp. There was a power ranger doing very well in the quartarfinals of the first ToL qualifier. We run a power ranger in our team. Spirit rangers are still very strong team fighters. Trap rangers are making a comeback on side nodes.
C.) Ranger is weak in Zergs, yet so are many other professions. It has a stigma of being worse than it is in wvw. I’ve already conceded this exact point, please read carefully.
D.) I never claimed to be the best player in NA or anything close to that…but I have worked my way into top 200 solo q playing on 4 different classes. I never said they are all equal.
E.) Longbow rangers still do very well in 1v1’s and will destroy rifle warriors most of the time.
F.) Why are you doing nothing but defending rangers on a thread who’s main point has nothing to do with attacking rangers? My point is AGAIN…It is wrong to compare specific skills across professions that have completely different mechanics.
G.) Rangers need dps buffs in high level PVE, or at least a stow pet option, I know this….
I’ll probably keep playing turret engie until people learn how to fight me(or not fight me)…seems like quickest way to 3rd champ title.
You must be good.
Turret engi too str0nk. In all honesty anyone claiming to be good based off of being a turret engi really has absolutely no semblance of what balance is.
A.) I never claimed to be good.
B.) I’ve played less than 10% of my over 1k matches on engie.
C.) Your guild runs these.
D.) None of this has anything to do with the main point of the thread, which I will re-paraphrase for the 7th or 8th time now. It is wrong to compare specific skills directly without consideration of the overall build and it’s class mechanics.
E.) I never claimed turret engies aren’t op. I simply said that they have a significant weakness.
F.) I have played a significant amount of matches on almost every class. I multi-class significantly more than the majority of players. I like to believe I have a very good idea of the balance and paper rock scissors aspect of this game.
G.)That comment had one purpose which was to be rude and attack my credibility. Please learn to read before you make yourself look bad.
It says a lot about your perspective when you actually attempt to lay equivalent value on en elite skill compared to a weapon skill.
We are not asking for miracles, but you could at least be more reasonable then to compare a weapon skill to an elite skill as if everyone was just going to accept that.
You’re one of “those” debaters….I believe they were simply asking you to consider that a very powerful ability does exist on ele, which is not unreasonable. Nobody said that the warrior skill should be as good as fgs…
List of reasons why rush is not heavily op:
1.) It is slower than RTL.
2.) Eles have twice as many skills to choose from, and should expect slightly longer cooldowns on similar skills because of this.
3.) RTL’s damage is aoe.
4.) Warriors and eles have completely different class mechanics. For warriors to be effective, they must melee. In order to melee effectively the class needs gap closers.
5.) Eles have a completely different set of utilities compared to warrior. At no point should an ele look at a warrior skill and say “eles should be able to do exactly the same thing” Just like warriors should not look at other classes and think they should be able to blind/aegis/aoe heal/teleport/stealth/pull etc…Looking at point 3, RTl’s damage may be Aoe, but it hit hits nowhere near as high as rush can. Looking at point 4, D/D eles are basically melee as well and need gap closers too. Looking at point 5, I don’t think anybody is asking to remove the RTL nerf, but instead to move rush down to the same level. The issue here is both skills were/are being used for the same thing, which is escaping to reset a right. Rush should have the same penalty if you don’t hit a target, this really shouldn’t even be up for debate. The only reason you could see an issue with that is when you are one of the people who use to run away because you don’t know how to fight. If you actually use it to gap close, there would be no issue with the CD because you would hit them.
No….d/d eles are not basically aoe….and they have access to plenty of other movement skills and gap closers. Again, they have twice as many skills and an option to take fgs. Theses movement skills move faster than warrior movement skills.
To my knowledge…these skills are used as gap closers or to move to points more quickly.
If you’re biggest complaint is not being able to kill runners in small wvw skirmishes…then stop chasing squirrels and do something useful for your server.
Those sword/warhorn GS players are pretty much nothing but trolls. People need to learn to ignore them. The problem with them is being able to reduce incoming condi duration…not mobility.
Thieves strength in pvp has nothing to do with the topic, but if you believe they are underpowered in pvp, you clearly haven’t met a high level theif in pvp.
If you watch streams, most organized teams are either mimicing the Apex brick wall 3 point strat…or running a thief.
jportell should not have to use data to back up something that obvious.
Comparing classes can be done if you are comparing the class as a whole and not just individual skills. I see many people comparing different skills across professions, claiming that one is OP compared to the other, without taking into consideration the core differences between the 2 professions. The skill itself might seem drastically strong or weak by itself but when you look at the bigger picture including the entire class mechanics you often see that there is a reason for said skills to be the way they are, but some still refuse to see that.
Can I get an amen!!!? This person gets it.
List of reasons why rush is not heavily op:
1.) It is slower than RTL.
2.) Eles have twice as many skills to choose from, and should expect slightly longer cooldowns on similar skills because of this.
3.) RTL’s damage is aoe.
4.) Warriors and eles have completely different class mechanics. For warriors to be effective, they must melee. In order to melee effectively the class needs gap closers.
5.) Eles have a completely different set of utilities compared to warrior. At no point should an ele look at a warrior skill and say “eles should be able to do exactly the same thing” Just like warriors should not look at other classes and think they should be able to blind/aegis/aoe heal/teleport/stealth/pull etc…This isn’t a list of “why Rush isn’t heavily OP” this is a list of ways that it’s inferior to RTL… On topic for the discussion, but not what you claim it is in the first line.
Touché ..bad word choice on my part. It’s not op because it’s easily dodged or controlled and because of terrible gs auto attack.
Different professions are different—————————————
Different professions are supposed to be better than others at different things! If people spent half the time they spend complaining about other professions on finding ways to take advantage of the strength in their own profession this game would be in a better state.
I stopped reading right there, because if you don’t understand the problem, or the arguments, you might as well not be talking at all.
The problem is not that professions are better at different things. The problem is that not every one of those “things” (which we call class mechanics), is equally important in the game. And no matter how you adapt your playing style, you can’t change that fact.
Anet’s game designers made quite a blunder, when they placed almost all of the game’s most important mechanics on one class (guardian, with cleave, stability, party-wide buffs and reflection respectively), and many of those same mechanics on another (warrior). And both of those are also heavy armor classes as well.
What really breaks the game, is how some of the other class mechanics are completely broken. Conditions and control skills for example, are broken from the ground up, due to the faulty design of PVE. And lets not forget ranger pets, or perhaps, the less said about that the better.
No game similar to this is perfectly balanced, but they actually do a pretty darn good job in this one.
By balancing the entire game mostly on pvp? Compared to GW1, so far they are doing a terrible job.
For the most part every high level spvp team has at least 4 different professions.
How many of those play a necromancer or a ranger?
Every profession has 2-4 viable builds,
Two or four?! That few?! In GW1 there were dozens of viable guilds across all professions! Endless variation and crazy builds! Two or four? That’s your holy grail of game balance?
Props to you for presenting a few intelligent claims. Yes, gw1 had more variety if only very slightly more viable builds at high levels. Yes, wvw relies on heavies. Yes, pvp balance seems to be more important, and understandably so imo.
Every class mechanic is useful, but not every class mechanic is useful in every game mode. Easy for me to concede as it has nothing to do with my main point which is:
Because of class mechanics it is arrogant to compare specific skills directly across classes.
Btw, both necromancer and ranger have plenty of tpvp builds that can be considered not only viable, but overpowered. They are not popular, mostly because they do better on side nodes(with obvious exceptions), and most teams want 3-4 midfight oriented players.
Condi removal complaints:
How to say this….Some classes are supposed to be able to do this well! Every class has a strength and a weakness. My favorite complaints are the people that think warriors can have best mobility in game, be super tanky, have high condi removal, and do extraordinary burst all at the same time. I will concede they can do 3 of these, but they still aren’t op…
No.
Every profession, if specced into it, should be able to beat any other, otherwise it’s not balanced.If the standard engineer faces a condition necromancer, he’s likely to die in a matter of seconds. However just add an utility and the match becomes manageable.
I know you’re referring to people who cry over the fact some professions have too much removal, but my issue is that some professions truly lack condi removal even when fully speccing for it.For example, take the thief.
One long CD ability removes 3 conditions, you’re forced to take a heal rather than another to deal with bleeding,burning and poison (and still, once every 30 seconds).
And the traits are “meh”, one condition every 3 seconds of stealth won’t drop your dozen stacks of bleeding before they do some serious damage.
Now, if a mesmer picks mantra of healing along with mender’s purity, voila, no more conditions! Or nullfield! Or the disenchanter (which is incredibly underrated)!
Thieves are a different class with a totally different set of mechanics. They are not supposed to be able to cleanse as well as warriors. Their survivability comes from stealth, blind, mobility and high evade. Sword thieves can cleanse with infiltrators, your shadowstep cures 3 on a return…lyssa runes are an option with basi venom, and so is signet of agility with the meta s/d. I would contend that thieves have many more cleanse options when compared to mesmers in pvp or roaming modes.
Scrolling through this forum. So much of the reasoning has to do with “hey look a warrior can do this, why can’t my ele do exactly the same thing”.
There are absolutely cases where this sort of thing is perfectly valid, though. For example, look at the Mai Trin threads. They’re full of things like, “Mai Trin is easy, block or reflect, l2p lulz”…but as a Necro I have zero access to blocks and zero access to reflects. It’s perfectly valid to point at other classes and say, “All these other classes have access to blocks and/or reflects; if we’re going to have fights where blocks or reflects are important then every class should have access to them.”
As a necro you do not have access to these things, and that does make this fight difficult for you at higher levels. Necro is not the only profession that will have difficulty with this fight. Pretty much anything that isn’t heavy will have a tough time here. Spend as much of the fight as possible in death shroud. Consider a spec that returns life force as quickly as possible. That boss at lvl 50, I confess, just screams “everyone roll a warrior”
List of reasons why rush is not heavily op:
1.) It is slower than RTL.
2.) Eles have twice as many skills to choose from, and should expect slightly longer cooldowns on similar skills because of this.
3.) RTL’s damage is aoe.
4.) Warriors and eles have completely different class mechanics. For warriors to be effective, they must melee. In order to melee effectively the class needs gap closers.
5.) Eles have a completely different set of utilities compared to warrior. At no point should an ele look at a warrior skill and say “eles should be able to do exactly the same thing” Just like warriors should not look at other classes and think they should be able to blind/aegis/aoe heal/teleport/stealth/pull etc…
Your word choice of risk and reward doesn’t make a lot of sense to me.
Every class can ditch survivability for damage. Is that what you mean by risk reward? like a warrior with zerker gear and defy pain is not needing to risk?
Every class can go zerker…some more efective than others. Every class can support…some more effective than others….every class can roam….some more effective than others….every class is represented in tpvp…zergs will probably always be dependant on heavies. Every class needs to spec for sustain/cleanse if they want sustain/cleanse. Every class needs to spec for mobility if they want mobility. Every class is glass at max dmg.
Again my point….which should be abundantly obvious, is that it is very arrogant to make direct comparisons between skills on different professions and complain that they aren’t balanced to be the same. As you pointed out with guardian…different classes have different innate characteristics which make them different. This is good for the game.
Concession: ele is harder to play than warrior.
Disagreement: Ele’s are more effective than warriors as roamers.
Common sense: Warriors and eles are different. They have a different set of strengths and weaknesses. They should not be able to do exactly the same things. At high level play, a good ele should beat a significant population of warriors. They should have a little trouble with high burst warriors, and kill most condi/hambow wars. This is how it is.
News Flash: a d/d ele is competitive or faster than standard warriors. RTL, lightning flash, perma swiftness and burning speed. A warrior would need to take a less useful weapon set or less useful utilities to keep up. They will outrun the ele in long distances if they have those less useful weapon sets.
Well although some of the comparisons brought up on these forums are somewhat questionable, it’s actually really important to compare classes for both cross-class balance as well as providing role clarity for the player. It’s better to debunk specific comparisons made instead of being dismissive of them all.
Scrolling through this forum. So much of the reasoning has to do with “hey look a warrior can do this, why can’t my ele do exactly the same thing”. This thread is nothing more than an attempt to get people to look at the bigger picture. Instead of zoning in on rush>RTL, evisc>fire grab, people need to look at the overall build. The devs have done an extraordinary job of making sure that this game is close to balanced and that every profession has at least a few situations where it can be superior to anything else.
Unrelated to your quote…if I had to feel sorry for anybody it would be ranger right now, but even then rangers have the best uw dps in the game, tons of utility with pets, 1500 range, stealth, long range cc, built in evades, condi roaming potential…
In summary:
The op is a pro AFK torrent engi that is QQing to try and avoid being nerfed and at the same time he’s saying were all noobs and need to l2p.Nice try dude!
Sorry if you lost to it. I play it because it’s very effective vs randoms. I’ve played less than 9% of my games on engie. I’ll confess about 3/4 of those have been turrets. I hope they do get nerfed, but until then, I will continue to use it.
Dear Ninja….power rangers with longbow are extremely effective for the following reasons:
1500 range, also has a pet, knock back arrow, access to stealth, decent dps when compared to other ranged weapons.
Warrior rifle is very effective for the following reasons:
The killshot build. (This is something high level pvpers do when they get bored. It goes down extremely fast in team fights and has access to virtually no defense. Good players will dodge or obstruct the burst.)
decent ranged dps for pve.
Both are viable…. I do not understand why you are sad about ranger longbow, or which part of the game you feel it isn’t working in.
On the surface level this looks exactly like another classic example of people upset because their profession isn’t exactly like another. ie. my warrior is weak because it doesn’t have access to anything like lich form.
I’m going to agree with dusk…ele’s and wars are apples and oranges. No warrior cries because they can’t drop rocks that hit for 8k each or lightning flash into a churning earth or use mistform.
I also believe that RTL is a little bit faster than rush without swiftness. At least it seems this way.
For what it’s worth, I choose to roam on d/d ele instead of any of my warrior builds. It seems to take down the camps faster than my condi-war or my hambow, and it has more mobility than either of them. It survives better during the fight, does not require LOSing and handles itself much nicer in 1v1’s. Anything it won’t kill (condi theif/pu mes) it can escape from with ease. In spite of having full ascended on my warrior, I find my d/d ele out-performs my warrior while roaming.
I would agree that theives don’t have a stable spot in large groups…but condi theives are arguably the best roaming build. Theives also scout better than just about anything else.
mes in pvp= useless? go watch a stream of helseth or supcutie…or if getting good isn’t an option, learn PU build.
I’ve already conceded that I would’t mind seeing weapon damage on mesmer increased especially for low level toons. Phantasm and sword dps is not useless in dungeons, neither is time warp. In high level speed clears I will concede mes is underpowered for most dungeons.
If you want bags…run a guardian with a staff and hit 1….I was under the impression that you thought mes was un-useful. Clearly you know that it’s useful but find the gameplay personally boring and are sad that you can’t tag enemies well. I agree that the loot system is imperfect, but mesmers have a strong place in wvw…stronger than a few other classes.
Back to my main point…..judge professions based on how viable and useful they are overall. Don’t look at it’s strongest part and cry “op” because you can’t do the same thing in exactly the same way on your profession. Every profession has at least a few areas that it shines.
(edited by crunchyraisin.6054)
You’re right Indigo, it does seem odd…if you only read the title.
Comparing ranger LB with warrior rifle is exactly the type of comparisons that I’m trying to stop. They are not the same.
Rangers have a pet, medium armor, 1500 range while warriors have heavy armor, 1000 range. Completely different set of traits and utilities. It is completely insane to look at the dps or the burst skill and say that is what makes one better than the other when there are so many other factors that effect how useful that build is in certain situational gameplay.
talk to DnT they do a lot of this math….and they have a good system that elminates variables like might and vulnerability etc…
Totally agree…Maybe I need to make a post explaining why every class is op.
In the words of Mr. Incredible’s nemisis….when everyone one is super, no one will be!!!
I’m really perplexed by people that think it’s logical to compare across classes directly. Ele is sooooo different than warrior. Warriors do not expect to be able to drop aoe meteor showers that can hit up to 8k each and eles should not be able to expect the low downtime of warrior skills.
The next post will be a mesmer that is sad because they don’t have lich form.
You did describe why s/d is so much less popular now. Even for those that approach it’s skillcap, which is very high. That build is kinda silly anyways once people catch on to it. I feel like it’s rightful place is something for high level players to do when they get bored.
Necros are very slightly less dps than other classes on one target….cleave isn’t super important as that stuff will get insta killed anyway in a halfway decent group. Also…it’s not like they have no cleave at all either.
The biggest problem is the stigma…not the balance.
Guardians are viable if not necessary in every aspect of the game for group play.
End discussion.
The problem is not mesmer balance….the problem people playing one class in only one aspect of the game. If you only play less that 5% of the game don’t expect to be able to do 100% of things.
Also….null feild is probably one of most op wvw skills. Mesmers also make extremely effective roamers and scouts when you’re bored. I enjoy the mesmer. It is viable in every aspect of the game, although I would personally like to see it buffed a little in pve, especially for low levels.
that is the biggest problem with this forum….people that play one class complaining about the strength in other classes too much to notice the strength of their class.
you’re implying an ele has one source of burst?…. an ele’s strength lies in it’s evade, mobility, defensive utilities, cleanses, heals, support, or highest burst in game.
a good d/d ele will win a 1v1 against a good warrior most of the time…just sayin.
That is unfortunate.
Necros can dps hard….
Best solution is likely a guild or a friends list.
I agree entirely with pve pvp skill splits.
step 1….play warrior….step 2 understand warrior……step 3 give feedback.
Alternatively, cut a hole in a box.
Comparing warrior bursts to ele skills like firegrab is not logical. Ele is a different profession with a different set of strengths and weaknesses.
It should be pointed out that most of these skills are extremely dodgeable with large slow animations. All of them can also be blocked or blinded. Most(not all) of these skills are dps decreases…and stability and stun breakers exist.
Arc’s idea….I kinda like it. It would need to be adjusted though. Some bursts do really well at stage one..
(edited by crunchyraisin.6054)
So I’m an avid reader, but don’t post very often. I’m experienced in the game as I’ve been steadily in the top 500 on all 3 personal leaderboards and am rank 850ish in wvw.
Different professions are different—————————————
Different professions are supposed to be better than others at different things! If people spent half the time they spend complaining about other professions on finding ways to take advantage of the strength in their own profession this game would be in a better state.
Ai builds:
Turrets, minions, clones, phantasms and spirits are all different. They all have a purpose and a use and a strength and a weakness and it is fantastic that this is true.
Each of these builds has a prominent weakness whether it is extreme immobility, being a weak team fighter, being glass, or having large recharges. Do me a favor and stop complaining about them and start beating them. I’ll probably keep playing turret engie until people learn how to fight me(or not fight me)…seems like quickest way to 3rd champ title.
Mobility complaints:
Some professions are supposed to be more mobile than others! Be happy that every single profession has mobility! I will concede that the melandru warrior with condi reduc. food in wvw is op, but that guy is spending like 30s an hour just to troll you. Let him be a “kitten”. If you can’t catch them, do something else. If you want to kill things and skirmish…try getting off that bl and into spvp.
Condi removal complaints:
How to say this….Some classes are supposed to be able to do this well! Every class has a strength and a weakness. My favorite complaints are the people that think warriors can have best mobility in game, be super tanky, have high condi removal, and do extraordinary burst all at the same time. I will concede they can do 3 of these, but they still aren’t op…
Like I said earlier…stop complaining about what other classes can do well, and figure out what your class can do well.
No game similar to this is perfectly balanced, but they actually do a pretty darn good job in this one. For the most part every high level spvp team has at least 4 different professions. Every profession has 2-4 viable builds, and even hardcore wvw zergs need something other that just heavies. TBH wvw’s heavy armor dependance is probably the least balanced part of this game.
No….imo condi builds only represent half of the most effective roamers.
Heres why: Lemon Grass, Melandru runes, Hoelbrak Runes, cleansing ire, cleansing water, zerker stance,
PU mesmer and condi theif are nearly impossible for any one player to kill. This would be a problem if it wasn’t also true for a good hambow or axe warrior or a good d/d ele.
I agree and support this. I’m already disappointed, but if it doesn’t happen before the season I might find a better use of my time.
An interesting power dynamic. These companies don’t really lose much when they lose players. What cards do we hold?
when zerkers die enemies rally…
If you can wrap your mind around it, you’ll understand that zerkers can sometimes cause large groups to kill enemy players (of a near equal equal size) slower, not faster.
Just gonna bump this in hopes of someone saying something that I don’t already know…
I agree with Vol after remembering patterns of past updates, but I would still love to know when it’s planned!
I can’t blame them for not carving it into stone, but I feel like the majority of the player base cares so much more about these kids of updates than they do about the living story.
Hopefully by the 28th I can choose from 8 different toons to wvw on instead of just 1…
I apologize if there is already a topic for this, but so far the only thing I’ve been able to find is “after the final episode of living story”
Considering the size and scope of what they have already said they would do I’m concerned that it might not be on the 18th as a lot of people are speculating.
I’m super pumped for account bound wexp, balance updates and rune/sigil reworks, and perhaps some much needed spvp updates!
Warriors that set themselves up to be slippery are pretty much useless, except for their ability to grief other players by being slippery.
Lots of complaining about warriors on this thread, lol. Heal sig is slightly op, and is already going to get a nerf (although it will stay strong). Everything else about warriors is fine with the possible exception of some condi skills like pin down (also getting nerfed soon).
Condition builds damage significantly slower than power builds. Condition builds by definition do their damage over time, and every profession has at least a few different ways to remove them.
Are some condi skills slightly too strong in havok groups and spvp? perhaps.
Are they OP? not at all
I agree than heal sig is slightly op, but allow me to list all of the flawed logic of this post.
1.) You seem to have failed to hit this warrior in your combat log with any significant attack. That isn’t going to help you win regardless of your heal skill.
2.) Wvw eles typically thrive in support roles. If you’re running a standard staff ele, you will help your zerg win fights, but will not win many 1v1’s and that’s okay. You are a necessary piece for the greater good.
3.) A havok ele should be equiped wither dagger dagger (cantrip build) or scepter dagger (fresh air) or something similar. Both of these builds have AMAZING 1v1 potential, stunbreakers mobility etc.
4.) When a warrior equips heal sig he sacrifices burst healing. He has no “fill up the red circle skill” any more.
5.) In wvw there are so many variables! Ascended gear? bloodlust? food? consumables? stacks?
…a batting title unless they have had a certain number of at bats. Otherwise the winner would most likely be some middle reliever that had one at bat and got a hit somehow. In order to be eligible for either leaderboard in tpvp you should need to have played a significant number of matches.
also…why is this thread in general discussion and not under the new fractal update where it belongs?
Don’t want to accuse anet of hiding/deflecting our concerns….but if it looks like a fish and it smells like a fish…
Incredibly unfair to individuals who spent hundreds of hours and thousands of gems in order to increase their personal reward level to 50-80.
There needs to be a significant reward to those individuals or the leaderboard concept needs to be over.
Incredibly unfair to individuals who spent hundreds of hours and thousands of gems in order to increase their personal reward level to 50-80.
There needs to be a significant reward to those individuals or the leaderboard concept needs to be over.
Transmuted Legendary as related to update
in Super Adventure Box: Back to School
Posted by: crunchyraisin.6054
This question was already asked in this forum…but the thread has disappeared without explanation. I tried searching to see if it was merged and nothing came up.
Will transmuted legendaries be updated to ascended stats?
It is unnerving to me that this thread disappeared so quickly…