Showing Posts For dadamowsky.4692:

mana system?

in Guild Wars 2 Discussion

Posted by: dadamowsky.4692

dadamowsky.4692

Having no mana = 1 spam game. Yes, that is what GW2 is at currently. May I cite that the most successful games, such as LoL have a mana system? It requires more critical decision making skills. Hmmm, should I spam everything I have right now, or play defensively and passively.

And for everyone talking about potions, GW1 did not have potions. Mana regen. was so fast you didn’t need it.

You (and alike players) should definetely try engineer. I’d really like to see how do you win a skirmish spamming your 1. Frankly speaking I’d like to see how do you win any skirmish with any class against any medium skilled player spaming your 1… Sight, exaggerations.

WVWVW Ranks and Progress

in WvW

Posted by: dadamowsky.4692

dadamowsky.4692

It’s actualy pretty obvious – constant ability to carry more supps is most powerful update of your WvW abilities and do make a difference. So it have to be a costly upgrade.

Why is the tone and style of GW2 so "goofy"

in Guild Wars 2 Discussion

Posted by: dadamowsky.4692

dadamowsky.4692

Just a clarification. 100 IQ is the average. That is how IQ is determined. The average intelligence is set to 100 and 70-130 represent 2 standard deviations away from that. In other words, the intention is that 95% of the population is between 70 and 130 IQ.

I agree this game and story are goofy. A quick look at some of the favourable characters shows you this (Tybault for example). I really did not like Tybault, because I found he was like an annoying little 14 year old. I joined the Order of Whispers expecting a dark, gloomy and secretive society that can be awesome. Instead, I got this 14 year old cat.

At the same time you missed a whole point of this char Charr – he’s goofy for a reason. His goofiness comes out from a fear of a failure, abandonment, unusefulness and dissapointing others. A smoke screen of a fragile and kitten sad character – what storyline can be more grim than that? In a horror it would be a perfect character to snap and start a bloody mayhem, since this is a heroic fantasy he sacrifice himself for the cause.

By the way – it’s a heroic fantasy guys, not the dark, survival thriller. Light personalities fits perfectly in it just like a dark, gloomy and power-hungry lich.

(edited by dadamowsky.4692)

Casual PvP in PvE

in Guild Wars 2 Discussion

Posted by: dadamowsky.4692

dadamowsky.4692

I agree that carebear is an inflammatory term, and i should avoid using it to upset you carebears (haha j/k).

But really, avoiding introducing new content because it would upset the zen-nature of the perfect community is totally carebear rhetoric. You’re afraid of change and competition. It’s the same mentality of the people that won’t be bothered to allow DPS meters because they think it’ll throw the community into some gear-score hellhole.

If you want another example, i’ll use SAB. Personally i couldn’t be bothered with it. It wasn’t interesting and it wasn’t for me. Would i argue to deny it to people that enjoy that type of content? Of course not. I’ll play my way you play yours. The impact of our two worlds colliding is negligible, but is negatively exaggerated by carebear rhetoric, and fear of returning to the “dark ages of WoW”

No, I’m not afraid of change and competition. Your assumptions just strengthen the feeling that you really represent the attitude we’re against for. Which is the exact reason why we are against for dueling. There’s nothing more.

FYI I’d rather say that I like PvP – both world and structured. PvP that you and all the players have access anytime, from anywhere. Without bothering devs for unnecessary mod and community with this topic over and over and over… and over again.

Casual PvP in PvE

in Guild Wars 2 Discussion

Posted by: dadamowsky.4692

dadamowsky.4692

@Scrambles
“Carebear?” Haha, thank you for providing the great examples for “why not”. That’s the exact reason why people would like to avoid the duels even as an option – the attitude of the duelists. Whole the spamming, whoring around and crowding the gates. Just like it was stated (and ignored by you) in this and every single thread of such sort. Yes, it is an issue, just like any irritating little things, no matter if it is a duelists spam or gold sellers spam.

Like I said, more than enough.

@IndigoSundown

The duels can only take place in certain areas, so duelers cannot use dueling to annoy people crafting, at the TP, at the bank, who want to RP or whatever else. As long as I can go places duelers cannot duel if I want to, it would be OK with me.

I agree with you. However this makes a dueling simply a… sPVP. And the reason why I wonder why do people cry for duels if there’s whole system of structured PVP, designed (I care to say, as one of bests in MMO games) solely to serve this purpose.

(edited by dadamowsky.4692)

Most boring class/ race combination

in Guild Wars 2 Discussion

Posted by: dadamowsky.4692

dadamowsky.4692

Any female (maybe except Asura and Charr – those’d be simply weird) wearing a “show more, protect less” amor. Nude skins were present since the first Quake, there’re countless mods for any games featuring females “qualities”. To add the boredom factor – played by a young guy

As for class – any kind of warrior. I couldn’t ever take myself to play one in any cRPG/MMO game since he’s always so generic that it’s hard to shake the feeling of “noble prince charming of the round-ish table”. It’s like naming a wizard character as Merlin or Gandalf

Casual PvP in PvE

in Guild Wars 2 Discussion

Posted by: dadamowsky.4692

dadamowsky.4692

Ah yes, duels topic. I alway wonder about one thing about this duel “problem”… what for? All this ruckus just to keep some people busy while waiting for the last party member? I’d say it’s far than not enough if we take all the downsides of dueling present (as mentioned above and in all threads of this sort).

Issues with Arah story mode as final quest

in Personal Story

Posted by: dadamowsky.4692

dadamowsky.4692

Keep trying, I finished mine in the weekend at last. But I support you, I dislike puting a group instance into a personal story as well. It’s unconsistent (since whole personal story doesn’t need party at all), painful (since LFG is bothersome and time-consuming) and unnecessary (because it’s MMO? why don’t we need a party to gather nodes then :P).

Asuran Engineer Turrets

in Asura

Posted by: dadamowsky.4692

dadamowsky.4692

Apart from whole theoretical discussion – Asuras actually have turrets. Mostly shooting with lightnings and not bullets, but the look is there already. And even if there were not, there’s a plenty of opportunity to make Asuran turrets and fit them into their architecture and tech.

As a wannabe be concept artist (and asuran engi at the same time) I can take the challenge – it’s fun and a great practice. I’ll try to make more polished ones but not at this very moment (you know, it’s 2 AM in here already).

Attachments:

What is the Molten Jetpack droprate?

in Flame and Frost

Posted by: dadamowsky.4692

dadamowsky.4692

Again… this sort of RNG based rare item mostly leads to inflation/hoarding/profit to those who didn’t farm it. That’s not a good thing. That causes players to have an ever increasing amount that they need to obtain to buy the item.

And farming it the traditional way, which you opt for, do not cause any inflation at all… Yeah… This is precisely the topic that RNG aim for – not only farmers are given a chance to profit. That’s a VERY good thing (for the reason I wrote about in my first post). Moreover, you state that an increased supply of good, given randomly and not only to the farmers, will increase its prices?

Are you serious?

What is the Molten Jetpack droprate?

in Flame and Frost

Posted by: dadamowsky.4692

dadamowsky.4692

Prices on rare items are highly inflated due to rich people cornering the market. It’s only win for those players.

So actually you are against creating the situation when only the high-effort is beeing rewarded?

Wow… you read my posts in this thread this thread… and came out with that? o.O

That’s precisely a problem – your post are contradictory. You are ready to farm the item but only if item itself is directly obtainable after fixed (and as I guess – not too many if you’re so against multiply repetition of the dungeon to win RNG) number or runs, yet you refuse to farm (the same action) the gold to actually buy it on AH. You want to make the items easier, while still stating an effort focus.

It doesn’t make much sense. Frankly speaking it looks like a common “I want it but I don’t have it”.

(edited by dadamowsky.4692)

What is the Molten Jetpack droprate?

in Flame and Frost

Posted by: dadamowsky.4692

dadamowsky.4692

Prices on rare items are highly inflated due to rich people cornering the market. It’s only win for those players.

So actually you are against creating the situation when only the high-effort is beeing rewarded?

What is the Molten Jetpack droprate?

in Flame and Frost

Posted by: dadamowsky.4692

dadamowsky.4692

…and yet the SAB which wasn’t designed this way was massively popular as were the rewards. You put in the effort in the SAB you got the rewards… or you could get lucky and get the skin from the chest. If you were too lazy to go farm the bubbles you could buy them. Win-Win.

That’s pretty fail.

Well… now you can easily obtain it via AH if you farm gold. Win-win you say? Effort is all you need? Great, so you have an option.

What is the Molten Jetpack droprate?

in Flame and Frost

Posted by: dadamowsky.4692

dadamowsky.4692

Why not make it so that if we put in the effort we can get the reward we want a-net? -.-

RNG will never be “fair” in terms of skill and effort, but it’s a best way to handle items across the MMO worlds. If the skill/effort was main factor to get rare items, the same set of players who’d simply be able to deal with a very harsh skill-check, and probably gear check since MMOs tend to be heavy gear-oriented – they would gather all, while the rest of playerbase (major in percentage) would have none or very few. Which would mean that new content was released only for a tops and neglect a majority of players. Which would eventually divide a community – not a very smart thing to allow if you run community based game.
And why does it have to be very harsh? Because such items are introduced to be rare, to burst e-pens of players handling it. If rares were not rares anymore, the whole idea behind introducing a new content in MMOs of this kind would be pointless.
BTW, I bet that people would then complain not about RNG but how insanely hard the boss is, if they have to do it for 50/70/100 times without success. Exactly what took place in Diablo 3 when majority of players hit the Inferno difficulty

Yes I know, it still seems to be unfair. Well, shucks. PvE is not an e-sport to be competitive and purely skill-based. RNG gives an even distribution of content, maybe that’s the reason why had it been introduced to MMOs in the first place.

*Just to make the final statement – no, I have not dropped a Jetpack

(edited by dadamowsky.4692)

Should the players make a government to help control the economy?

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Posted by: dadamowsky.4692

dadamowsky.4692

Eve has the ‘Council of Stellar Management’, which is a player elected council that deals with the devs on behalf of the players

GW is partialy casual game, and it’s fine for me, but for this reason we have other player base than Eve. Or rather… let’s put it in the other manner – Eve has different player base than any other online game. It’s very devoted, hardcore, their game’s world mean a lot for themselves. It’s nor good nor bad, simply different. While GW has not – as far as I seen we have people who want to make fun, and that’s all.

Gold Buyers - Lets deal with the cause in addition to the effect.

in Guild Wars 2 Discussion

Posted by: dadamowsky.4692

dadamowsky.4692

FOr those of you saying that you should trace the money to the players and ban them that way, there’s one problem: The spam e-mails that include a copper in them. Since you can’t delete it unless you take the copper, you’ve effectively taken money from a moneyseller, and in this case you’d probably be seen, at a cursory surface glance, as guilty as someone who really DID buy from a moneyseller.

And that just won’t do.

Tracing mails containing only significant amount of gold, or even the overall cash flow from one to the another account (via 20 or 200 mails) should not be a problem. It’s a pretty simple macro, possible to implement even within the Excel. I don’t think that ANet would ban anyone for receiving 1c in total.

Gold Buyers - Lets deal with the cause in addition to the effect.

in Guild Wars 2 Discussion

Posted by: dadamowsky.4692

dadamowsky.4692

The full might Blizzard had spent the better part of two decades combatting Real Money Trading and failed. A War on Gold Farming is like the War on Terror it will never end because you are attempting eradicate an idea. It’s impossible.

Or like a War on Drugs – even American DEA starts to admit that their actions are pointless.

I’ve seen no MMO which could deal with gold farmers yet, since there are market for their service. And I’m afraid we’ll have to just use to the cheating (well, gold-buying is a cheating after all). ANet (and other devs) will fight it of course, will ban boters/spamers and exploiters of this kind, but not because it’s not nice to support cheating, but because it’s a competition to their own official currency-selling.

Yet I find one optimistic thing in this boting and spamming mess. I’m pretty sure that devs have vast info about gold supply in the worlds – this info lies within their very own game, I’m sure they have tools for extracting that. I’m also pretty sure they have logs on who and to whom send cash, how many, are they long term-friends or newly created account, if the IP was spamming or not. It’s within their grasp. So if Anet actions are so light, if ANet do not try to perform excesive banning operations (and as far as I’ve seen – they do not), that might mean that boters are not really selling much and their market is insignificant. Which would mean that amount of boters will decrease in time, since keeping them would be waste of time and resources.

Can your Hip Shot do this?

in Engineer

Posted by: dadamowsky.4692

dadamowsky.4692

Yet i find GW2’s system pretty well done. You actually can mitigate whole damage from such strike with a simple dodge, avalaible for everyone no matter the class or level he/she has. It is easy to forget once you are used to it, yet there are MMOs where you cannot perform such trick and you are constantly falling to the coockie-cutters and fotms (all wave the SWTOR).

Besides I guess it was a mix of decent farmed gear with crit rolled, but very very squishy glass, dying from the sneeze. I’m guesing since I’m not falmiliar with ele yet

Elixir Gun

in Engineer

Posted by: dadamowsky.4692

dadamowsky.4692

am i the only person who use this for pvp and WvW
haha,

Nah, not the only one at least in WvWvW. Yet, since it’s hard to find some other engineers out there at all and elixir gun is not so popular kit, it might feel like a kinda underused and underloved. On the other hand, one or two e-guns per zerg is enough in terms of condition removal/healing, so it’s okay if so few of us actually use it

Mortar range ( now with trait fixed )

in Engineer

Posted by: dadamowsky.4692

dadamowsky.4692

You are talking about big WvW situations. In situations like that, damage flies everywhere in any case, so nothing with a small health pool (illusions, turrets) stays alive. Me, I was talking about it’s use in dungeons. Dungeons often have ledges and long pathways that allow relatively safe turret placement, provided your party knows how to keep a line. The time fights take in dungeons also make deploying a mortar in some of the rooms with massive amount of enemies worthwhile.

You can still do more with the grenades or elixir gun, you don’t need underpowered mortar to deal significant AoE, or healing. Moreover that your grenades can damage along ledges and long pathways just like your mortar, but allows you to jump in if needed, toss few elixirs/med kits/healing turret/SUPPLY CRATE and evade back to the safe spamming position. So even in dungeons you described I see mortar vastly useless in comparison to other skills given to engis.

Mortar range ( now with trait fixed )

in Engineer

Posted by: dadamowsky.4692

dadamowsky.4692

Mortar has larger impact when deployed successfully

And here’s the core of the problem – it has not enough range to be “successfull deployed” very often. You can deploy it in:

1. Siege, but then mortar can be easily taken down by any kind of damage (it has funny HP pool, 2-3 AoEs and it’s down, not to even mention direct hits). And since it’s static you cannot simply dodge incoming hits like you can do it with grenades kit. And you have to place it in the AoE range since it has… range problem. Moreover, you actually need the LoS to use your ground targeting. BTW it not only makes the idea of this high-curve high delay explosive rifle “interesting”, but mortar is practicaly useless in siege attack, since it can be layed only at the wall’s edge. Yet can be targeted, and so on…

2. In field when you have anyone to stop the enemy get close to you. But if you do, that means situation will be changing quite fast, battlefield will move one or the other way rather quickly and you cannot swiftly reposition because of CD. If your group is loosing, you will have to abandon your mortar and run, due to it’s dead-range. If your group is winning, you will have to abandon your mortar and pursue, to not be left behind. There are only few areas when you can use some cliff to cover your position and to be in an actual range to use this skill. Not worth it – you can be more usefull and effective with the elixir gun/ elixir S or R toolbelt and grenades running in the zerg itself.

3. To push people off the cliff. Sometimes I have an impression that the mortar is a one trick pony, designed for this task. Get on the back of your enemy standing by the cliff, use 5, move on. Not really something I would expect from an elite skill

As much for the W3. I did not checked it in PvE, yet I see no use to it anyway so I dont think I will ever try

(edited by dadamowsky.4692)

Huge lag at Underworld server

in WvW

Posted by: dadamowsky.4692

dadamowsky.4692

To make things worse, with both enemy serwers allied against us and camping at our spawns :P.

Aside from being "fun" there is no real goal

in Guild Wars 2 Discussion

Posted by: dadamowsky.4692

dadamowsky.4692

The way I say it is this how goals should be set to the player.

Get to max level
Run instances to get pve gear
Use that pve gear to get pvp gear
Dominate with pvp gear

Also it wouldn’t be so bad if you could get karma from spvp. Secondly, I hate that world v world is literally zerg or nothing.

There’s plenty of other MMOs which has that kind of development. And a plenty of people not really interested in that kind of development. GW2 is a game developed for the latter, and it was pretty obvious from the very beginning of this project. Why do you bother to play a game that does not satisfy you?

Thieves, most played class... Why?

in Guild Wars 2 Discussion

Posted by: dadamowsky.4692

dadamowsky.4692

Jack – it’s the most popular way to write your Bachelor degree, win any public dispute and do politics. You should be already used to it.

Bots, gold spam, and pirates.

in Guild Wars 2 Discussion

Posted by: dadamowsky.4692

dadamowsky.4692

Well, knowing that people use the same e-mail and password all over their accounts, games and services, not beeing careful about infestation of their computers with keyloggers, and sometimes beeing simply dumb and falling to the simplest “e-mail from support: give us your passwordz” scam… Ignorance over a strength of the passwords to complete this image (the infamous 12345 or qwerty). I tend to believe the took-over accounts.

Thieves, most played class... Why?

in Guild Wars 2 Discussion

Posted by: dadamowsky.4692

dadamowsky.4692

me

Around 87% of statistics in the internet are fabricated.

Is that enough of quotation for you?

Thieves, most played class... Why?

in Guild Wars 2 Discussion

Posted by: dadamowsky.4692

dadamowsky.4692

Around 87% of statistics in the internet are fabricated.

Max Level 20 vs Max Level 80: which you enjoy most?

in Guild Wars 2 Discussion

Posted by: dadamowsky.4692

dadamowsky.4692

Not much the difference, since PvE where cap has some importance from the length-wise point of view, and PvP where cap shouldn’t be even an existant issue, are handled very well in GW. By making them separate, simply.

Let’s face it – amount of levels is just another shiny thing to feed our ego on, not a truly important matter for the gameplay. The cap level could be even 10, yet the length of the story/complection (and in the MMOs case most important part – end game) is the thing that matters.

I don't like how this game handles gear.

in Guild Wars 2 Discussion

Posted by: dadamowsky.4692

dadamowsky.4692

The best gearing system so far was invented with Diablo, and came to it’s top in D2. Random stats on different item tiers, with uniques (and sometimes rares) from mid lvl cap viable in late game due to very lucky or very usefull roll- I can’t possibly think why does MMOs do not pursue this model. I’m pretty sure that Blizz is not another Apple sueing for the ideas implemented.

And the award for worse end boss fight in a game goes to....

in Guild Wars 2 Discussion

Posted by: dadamowsky.4692

dadamowsky.4692

And the award for worse end boss fight in a game goes to….

Every too easy fight, which is most of boss fights (maybe except the fire elemental in Asuras first terrain).

Combos: great idea with no impact

in Guild Wars 2 Discussion

Posted by: dadamowsky.4692

dadamowsky.4692

Personally I perceive cross-players combos as great idea. This mechanic is something that had been looking very very promising in a pre-release materials. Yet… it’s useless in an actual game. I don’t feel any difference in fight with and without them, there’s absolutely no need (or even greed) to make a combo. Maybe that is the reason why I see no one performing combos on purpose, and very few to even trigger them (most probably by an accident of having finisher and/or field in their fav weapon).

Maybe some kind of solution would be area bosses pratically immune to any normal strike, and fragile to combo moves (maybe this is a solution for facerolling parties killing the allmighty-element-of-this-soil dragons like a rat). Maybe the combos should be simply stronger. Anything, IMO it’s a shame that this mechanic could be so impactful for a gameplay, yet it isn’t.

(edited by dadamowsky.4692)

Necromancy - why am I allowed to raise undead

in Lore

Posted by: dadamowsky.4692

dadamowsky.4692

What is the status of necromancy in Tyria? Everyone (on the NPCs side of course:)) trembles when hear “undead on the horizon”, yet performing necromancy requires no special conditions, or even a comment, reflected in story. Does simply Zaithan’s undeads are the bad ones because he’s, well, bad boss Zaithan? Or simply storytellers and writers missed that point?