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Who is Guild Wars 2 really for?

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Posted by: dekou.6012

dekou.6012

“Casual” and “hardcore” are stupid terms that don’t mean anything anymore. GW2 used to be a game for skilled people without much spare time. Now it’s a game for unskilled people with lots of spare time. That’s the big shift and TBH I don’t like it.

DirectX 11 any News?

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Posted by: dekou.6012

dekou.6012

While I find most of SweetFX’s filters ugly, remember that you can disable all of them except SMAA, which is pretty decent anti-aliasing. At least compared to the blurry garbage that FXAA is.

Question about "blood" in GW2

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Posted by: dekou.6012

dekou.6012

http://www.esrb.org/ratings/synopsis.jsp?Certificate=32125

some underwater attacks result in blood-cloud effects, and stylized blood effects are sometimes depicted in cutscenes

Wardrobe & Order Armor Question

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Posted by: dekou.6012

dekou.6012

If item skins can be account unlocked simply by owning and right-clicking them…does this mean it is possible to purchase, say, medium order of whispers armor on an order of whispers recruited mesmer, right-click and bind them, then access the skins from a vigil recruited ranger?

Sound like it is.

Also, salvaging was on that list too. Would salvaging the item be a 100% chance to add it to your wardrobe? Or is it more along the lines of 33% since it is not being “bound” or whatever.

It should be a 100% chance. After all, you could account-bind the item and salvage it afterwards, so making the chance less than 100% would just complicate matters.

A new type of improvement Feature pack

in Guild Wars 2 Discussion

Posted by: dekou.6012

dekou.6012

You’re not the only one who wants this. This has been suggested over and over again, like the “last online” feature for the guild panel. I can only assume there are some technical reasons why this hasn’t been implemented already.

[SUGGESTION] Hand health features

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Posted by: dekou.6012

dekou.6012

Reducing the amount of skills that area ground-targeted. Looking at you, Grenade Kit.

There is an option for ground targeting where you can cast on where your cursor is pointing. Only downside is you can’t see the aoe circle before you cast.

It is a must have for me.

They also made a third option available a while ago. It’s like fast targeting, but you see the circle while you hold the skill’s button. It’s the best choice IMO.

Suggestion to fix Zerker/One Hit bosses

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Posted by: dekou.6012

dekou.6012

I like it, but the problem is how these changes would influence PvP. Bunkers are already popular and would be near-mandatory if your suggestion was implemented.

That’s what you get by pmaking PvE and PvP fundamentally different. The real solution to all problems would be making PvE mobs more like other players: let them dodge, increase their swings per second, etc. Unfortunately, that’s probably too much effort for ANet.

Feature Patch = Gem Store 2.0?

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Posted by: dekou.6012

dekou.6012

GW1 had the possibility to buy skill packs, etc. I don’t see the problem with it.

Hold on, thats not a realistic comparison, the skill packs were intended for people who didnt have all the game expansions and therefore couldnt get the skills otherwise.

No, GW1 had PvP mini-expansions that only contained the skills (I think, I owned all the expansions, so I wasn’t interested in them), but it also had skill unlock packs that unlocked all the skills of one profession. Then you could use them in PvP, give them to your heroes and buy them via tomes/trainers. I actually wouldn’t mind if they did the same thing in GW2, because skills are very easy to get already.

Other communities are ignored v2.0

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Posted by: dekou.6012

dekou.6012

The game is fully translated. Livestreams and forums aren’t a part of the game. The only issue I can get behind is the bonus weekend, which should’ve been announced in the launcher and translated.

Any progression on the DirectX11 renderer?

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Posted by: dekou.6012

dekou.6012

Well according to StatCounter XP is now down to 47%, slightly less than Win 7, 8 and 8.1 combine. Anyways gamers will be using upscale rigs even if it’s at a PC gaming cafe.

http://gs.statcounter.com/#desktop-os-CN-daily-20140223-20140324-map

That’s in China. The worldwide graph is very different.

http://gs.statcounter.com/#desktop-os-ww-daily-20140223-20140324-bar

Other communities are ignored v2.0

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Posted by: dekou.6012

dekou.6012

English is my third language, but I don’t see the problem here. I’d understand if we were talking about poor countries with little or no decent free education, but if you live in central Europe and don’t speak English, it’s your own fault. If you want to get involved in international business, don’t expect everyone else to learn your language.

Unshakable and Defiance ~ The bane of PvE

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Posted by: dekou.6012

dekou.6012

CC is very important and widely used in organised groups with defiants current implementation. I dont know how many times we have to repeat this until people realise that….

Sure, it’s used in some dungeons. However, dungeons are a rather small part of the game, have received minimal attention during updates and are mostly so easy you don’t need any CC. So yes, CC is useful in some cases, just like condition damage is good in organised groups without a second CDMG character. Doesn’t mean CDMG works fine in PvE.

Unshakable and Defiance ~ The bane of PvE

in Guild Wars 2 Discussion

Posted by: dekou.6012

dekou.6012

So you’re telling me we should be able to have a 120 man zerg chain stun spam bosses so they do nothing.

No, no one is telling you that. I would, however, encourage you to read before responding.

Mesmer ability color [LORE]

in Mesmer

Posted by: dekou.6012

dekou.6012

GW1 was partially based on Magic. Mesmer was inspired by the blue deck of MtG, so they used a blue-ish color.

Shoutout to GW1 Ranger

in Ranger

Posted by: dekou.6012

dekou.6012

Preparations should definitely make a return, and not as traits. Personally, I want Glass Arrows and Enraged Lunge back. Similarly, Deep Wound could make a return as the “elite” condition.

Why must people keep shouting expansion?

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Posted by: dekou.6012

dekou.6012

Isn’t this rather obvious? People want lots of new content that isn’t about collecting 500 of this or that. LS failed to deliver that, so they want an expansion.

Request: Medium armor

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Posted by: dekou.6012

dekou.6012

FYI, female Krytan armor from the gem store isn’t a coat. But yes, the Medium armor designs are way to samey.

Ferocity is already in game .. Speculation

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Posted by: dekou.6012

dekou.6012

I am particularly bothered by this unnecessary stat name change.

We already have ferocity in game, and it has an entirely different meaning.

Prowess however, sounds a lot better as a stat name and the stat as such has existed since the betas.

I’d really like to hear a developer’s response and reasoning behind this.

Or how about “Malice”, which is pretty apt for a character who goes out of their way to hit the hardest they can. I wonder if Anet has even heard of a Thesaurus

Malice is Condition Damage.

Your top 5 design mistakes in GW2?

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Posted by: dekou.6012

dekou.6012

1) A near-complete lack of the features that made GW1 unique. Skill capturing? Gone. Story missions? Gone. Fast leveling? Gone. Fast and convenient build experimentation? Gone. Mobs using player skills? Gone.

2) Dull encounter design that promotes DPS over everything else.

3) The slow attack speed of mobs.

4) Dull utility skills.

5) The gem shop. At first, I liked it, but the way it’s been handled is pretty bad. Selling digital lottery boxes is a bit disgusting.

CDI- Process Evolution

in CDI

Posted by: dekou.6012

dekou.6012

I think Chris’ #1 is the most important improvement. Then again, I bet the next CDI discussion will be more focused automatically, as the other popular suggested topics I saw back when CDI topics were discussed were quite narrow.

So Finally Got an Ascended Wep Drop And...

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Posted by: dekou.6012

dekou.6012

Celestial is actually a pretty good stat combination for an Ascended drop, because it’s always at least acceptable. I can’t be bothered to do the math accurately right now, but IIRC Ascended weapons have roughly 5% more weapon damage than Exotics, so unless that 100 is more than 5% of your total Power, you’ll be even. If you’re full zerk, you’ll have more than 2000 Power, resulting in a gain in DPS, even though some Power is lost.

Build Updates Annoying

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Posted by: dekou.6012

dekou.6012

There was 2 or 3 today, given that apparently were or critical bug related I’m wondering what’s happening with internal testing.

Nothing. It’s as unreliable as it’s always been.

The maps are empty....

in Guild Wars 2 Discussion

Posted by: dekou.6012

dekou.6012

Event rewards should scale the same way mob XP does. Killed the Champion Troll in Queensdale? Here’s your 1,5s. Completed a group event no one has completed for days in an area almost no one visits? Here’s 30s.

The impotence of casual players

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Posted by: dekou.6012

dekou.6012

Time should matter, but the problem with GW2 is that time is pretty much the only thing that matters in PvE. An MMO should reward both time and skill, with the latter being something that a casual player could have as much of as someone who plays ten hours a day.

There have been rewards for skill but not enough of them. Certainly the Liadri mini at least required some level of skill. Some of the jumping titles or the weapon skins for completing Tribulation mode of SAB also required skill.

True, but I’m talking about core items like armor and weapons and core gameplay. As much as I like SAB and its skins, it’s a minigame. ANet had a chance to fix this with Ascended weapons. Maybe put them in high-level Fractals and new/revamped, difficult dungeon paths. However, they chose not to.

There are still fractal skins and Arah armor. Not everyone is going to be able to get them. It’s not as barren as you’re making out, is all I’m saying.

Could there be more. Always. But stuff takes time to design and most of the playerbase isn’t hard core.

So if you were a developer would you make more armor sets for the small percentage or the greater percentage?

Fractal weapons count… sort of. They’re essentially just skins, as they don’t have attribute bonuses. In addition to that, the main reason why not everyone is able to get them is that they’re hidden behind an awful RNG wall. Arah armor will soon lose its status as BiS. Yay.

I’m not saying devs should make ultra-hardcore-would-make-a-devil-cry content, but BiS items should be obtainable from relatively hard content. In GW2’s case, that’s Fractals, Teq and a few other dungeons like Arah. Out of these, only Teq rewards Ascended items. Except you can kill it a hundred times without getting one, so champ trains are still better.

The impotence of casual players

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Posted by: dekou.6012

dekou.6012

Time should matter, but the problem with GW2 is that time is pretty much the only thing that matters in PvE. An MMO should reward both time and skill, with the latter being something that a casual player could have as much of as someone who plays ten hours a day.

There have been rewards for skill but not enough of them. Certainly the Liadri mini at least required some level of skill. Some of the jumping titles or the weapon skins for completing Tribulation mode of SAB also required skill.

True, but I’m talking about core items like armor and weapons and core gameplay. As much as I like SAB and its skins, it’s a minigame. ANet had a chance to fix this with Ascended weapons. Maybe put them in high-level Fractals and new/revamped, difficult dungeon paths. However, they chose not to.

The impotence of casual players

in Guild Wars 2 Discussion

Posted by: dekou.6012

dekou.6012

Time should matter, but the problem with GW2 is that time is pretty much the only thing that matters in PvE. An MMO should reward both time and skill, with the latter being something that a casual player could have as much of as someone who plays ten hours a day.

No new non-LS stuff?

in The Nightmare Within

Posted by: dekou.6012

dekou.6012

We’ve gotten plenty of new traits. Examples that come to mind: Dhuumfire, Deathly Precision and Cleansing Ire.

I don’t know why people always forget them.

Female vs. Male Characters

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Posted by: dekou.6012

dekou.6012

I wanted to make an old and rugged Norn male guardian. Then I saw the male bodies. They look awful. They need longer legs and normal necks.

Norn should look like agile and strong warriors, not like blobs of muscle.

The logic behind the rune of speed

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Posted by: dekou.6012

dekou.6012

Because it’s not a good rune. Even if you really want the movement speed, using Traveler runes is a better option.

The logic behind the rune of speed

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Posted by: dekou.6012

dekou.6012

Usually, you just don’t use Runes of Speed, especially as a Warrior. However, some professions (Mesmer, for example) suck at applying Swiftness. For them, using a set of those runes may not be such a bad idea.

(edited by dekou.6012)

Primeval Armour Set

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Posted by: dekou.6012

dekou.6012

It’s not an armor set. It’s a skin. You apply it to your current armor. Afterwards, you can keep the look by using Transmutation Crystals.

The good news.

in Tower of Nightmares

Posted by: dekou.6012

dekou.6012

please summon abaddon ;D
would be a hell of a plot twist wouldn’kitten

Wouldn’t work. He was killed and his power was siphoned off to create a new god: Kormir. Even if they summoned him, he’d be without godhood, which would be kinda sad.

After Kormir absorbed Abaddon’s power, he gained a mortal form. That form was the first Sylvari, the Mother of Lies. For centuries she hid amongst various species, until the other gods left and she could rise to power once again. Her name… is SCARLET!

Collaborative Development: World Population

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dekou.6012

People told me to post this here, so here goes. I thought about splitting each matchup into a few divisions. Something like this:

1) Each matchup is split into n divisions. n is a reasonably low number like 2, 3 or 4.

2) Each division takes up a part of the day. For example, you could have a Night Division during 0.00-8.00, a Morning Division during 8.00-16.00 and a Prime Time Division during 16.00-24.00.

3) Each division has its own map status (control point ownership, upgrades, siege equipment, etc.) that only changes when that division is active.

4) The division’s impact on the overall score of a server depends on how populated the division is. More popular divisions have higher score coefficients.

5) To be clear, these divisions wouldn’t have their own tiers. You’d be fighting the same servers in every one of them.

In GW2’s case, this solution could even be justified by lore regarding the Mists. You’d get a “The Mists are changing” message before a division changes and you’re transported to the new division.

Why do I think this would be a good solution?

1) It would make night coverage less important while still letting people with unusual schedules influence the score.

2) The influence of night coverage would be less annoying for whose who play during prime time both points and morale wise. Losing keeps while you’re asleep isn’t fun.

3) It has the advantages of disabling capture point flipping during the night without many of its disadvantages.

4) While the coefficient may seem punishing at first, each player matters more when there are few players per map. A well-picked coefficient would make nighttime players roughly as important as daytime players.

Of course, this looks like a pretty challenging solution to implement, so it’s more of a thought exercise than a real suggestion.

"Fixing" coverage imbalances

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Posted by: dekou.6012

dekou.6012

Actually, I wouldn’t pit a server against different servers for each division precisely because it would damage the server vs. server mentality and would probably be even more of a nightmare technically . It could make the matches more even and fun, however.

For the opposing server players who are on in your non-prime time, their work and achievements suddenly mean less and do not get equal weight. That fundamentally does not seem right.

Nope. While the point coefficient may seem punishing at first, each player means more during small matches, so it evens out.

"Fixing" coverage imbalances

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Posted by: dekou.6012

dekou.6012

My first post … wow what a silly idea.

I have been “MMO” gaming since Merdian 59, most people on this forum just did a Google search.

Having played DAOC I get your comment about servers being better than realms.

But this idea is like deep frying mars bars and coating them in crack cocaine … tasty and "zing " … but not a good idea. There is a logical gap between the proposition and the conclusion.

I have absolutely no interest in playing for 8 hours and being is 2,3 or 4 different versions of the “map”. In fact I will stop buying gems tomorrow if I am forced to contribute to any more than a single wvw unit per week.

Agreed, the idea proposed is not a viable solution despite it being touted as a start. Coverage or lack of coverage will always exist, even on a Tier 1 server, and if is happening still on a Tier 1 server (despite the recent influx of guilds to those three NA Tier 1 servers) then it will happen in/on all the servers. It is a perpetual problem and will never be resolved/solved, in any measure taken. In other words, each server must play with the hand they are dealt.

People play at different times and there’s nothing ANet can do about it. The idea isn’t supposed to fix coverage or the lack thereof, but minimize its negative effects.

"Fixing" coverage imbalances

in WvW

Posted by: dekou.6012

dekou.6012

Night coverage is a problem in GW2 and all other games with RvR. GW2 came closer to solving population imbalances than its predecessors like Dark Age of Camelot by splitting population by server instead of by faction. Of course, that didn’t remove population imbalances entirely, but it’s a step in the right direction in my opinion. So, expanding on that, how would you feel about splitting each match into different time zones? Something like this:

1) Each matchup is split into n divisions. n is a reasonably low number like 2, 3 or 4.

2) Each division takes up a part of the day. For example, you could have a Night Division during 0.00-8.00, a Morning Division during 8.00-16.00 and a Day Division during 16.00-24.00.

3) Each division has its own map status (control point ownership, upgrades, siege equipment, etc.) that only changes when that division is active.

4) The division’s impact on the overall score of a server depends on how populated the division is. More popular divisions have higher score coefficients.

In GW2’s case, this solution could even be justified by lore regarding the Mists. You’d get a “The Mists are changing” message before a division changes and you’re transported to the new division.

Why do I think this would be a good solution? It would make night coverage less important while still letting people with ususual schedules influence the score. However, their influence would be less annoying for whose who play during prime time. It has the advantages of disabling capture point flipping during the night without many of its disadvantages.

This isn’t really a suggestion, as the concept is quite raw, but just an idea I had. I considered posting this in the Collaborative Development thread, but it’s not about population imbalances per say, so I didn’t. How would you feel if something like this was implemented?

Condition Catastrophe

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Posted by: dekou.6012

dekou.6012

Thinking positively, they’ll probably address this issue in their collaborative development topics. Hopefully. If they just ignore this elephant in the room, it’ll be really telling of where this game’s PvE is heading.

Next update: Tower of Nightmares

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dekou.6012

Tower of Nightmares.

Oops. Edited.

Does it actually say it is a new dungeon? Wonder if it will be permanent

No, that’s just a guess. I don’t know what else it could be, unless you can’t enter that tower. That would be a bit of a letdown.

Next update: Tower of Nightmares

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Posted by: dekou.6012

dekou.6012

https://www.guildwars2.com/en/the-game/releases/october-29-2013/

Looks like a new dungeon and a new universal skill. I really don’t know about “universal” skills, as they were very wonky in GW1. At first I thought it’d have lots of underwater combat, but on closer inspection it doesn’t seem likely.

(edited by dekou.6012)

Transparency on "Way Forward" for Classes

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Posted by: dekou.6012

dekou.6012

Collaborative Development- Request for Topics

in CDI

Posted by: dekou.6012

dekou.6012

PvE:

1) New areas
2) Ascended gear
3) Condition cap

I’d put alt friendliness here, but IMO it’s tied to Ascended gear, as before its introduction GW2 was very alt-friendly.

Time Warp Buff? :/

in Mesmer

Posted by: dekou.6012

dekou.6012

what is an elite ?
an elite is a skill no other profession can perform it is a specialization of sorts of your class mastery, so ok, but wait !

warrior has quickness !
thief has haste !
engies have haste !

The only other profession that can grant penalty-free AoE Quickness is Guardian, and they only do it via an elite skill that requires 3s to get up (1s from the Tome + 2s from the skill). So no, Warrior, Thief, Ranger and Engi don’t have anything like Time Warp, especially if we’re not talking solo-only.

Time Warp is still pretty good for an elite skill. Most GW2’s elites are quite underwhelming in general, but that’s more of a game design problem and not a balance issue.

Time Warp Buff? :/

in Mesmer

Posted by: dekou.6012

dekou.6012

The only 2 Classes that can’t trait any elitespell are Guardian and Mesmer

http://wiki.guildwars2.com/wiki/Elite_Focus
http://wiki.guildwars2.com/wiki/Prismatic_Understanding

All classes can trait their elites. That being said, the traits that affect glamour skills are quite powerful and could make Time Warp OP in PvP, which is probably why ANet doesn’t want to change its type.

Play GW2 the way you want to.

in Guild Wars 2 Discussion

Posted by: dekou.6012

dekou.6012

despite their promise you are still forced to grind fractals to get the material for the ascended backpiece. mind boggling.

Well the first backpack isn;t a grind, since you’ll get it by making your way up to level 40s, but afterwards, incase you want different stat or another for an alt, yeah, then it becomes tedious.

I’d call making your way up to level 40 a pretty big grind. Assuming each run takes 90 minutes, that’s 60 hours of Fractals for a piece of gear.

Why do Modern Day MMOs Skip Back Models

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dekou.6012

The issue is that GW2’s races are too different from each other, so all the clipping problems are magnified. The most anti-cloak race is the Charr, who run on all fours. Cloaks would look silly on them and have mad clipping issues. I bet Sylvari running animations would be incredibly buggy, too. People already complain about Charr armor clipping with tails and that’s very minor compared to a cloak going right through your back and twitching madly.

They could probably introduce cloaks as racial armor for humans and Norn. GW2’s engine can handle cloth just fine. However, there’s no racial back armor for most races, so they probably want to keep it balanced.

Old games had stiff cloaks, usually without physics. They’d look awful in a modern game. People are used to cloth physics, but right now those cloth physics suck in video games.

(edited by dekou.6012)

Saw something new

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Posted by: dekou.6012

dekou.6012

How are the graphics and gameplay on guild wars 1 ?

GW1’s graphics depend on the campaign you’re playing. Prophecies (the oldest one) is very dated, while Nightfall and Eye of the North are quite detailed.

Gameplay wise it’s nothing like GW2. A bit better IMO, but many would disagree.

Mesmer Survivability

in Mesmer

Posted by: dekou.6012

dekou.6012

When I said ‘no great kiting’ I meant the damage on staff and scepter

…and that’s your problem. Both staff and scepter are defensive weapons and scepter is awful outside of some specific builds where it’s sort okittend of viable. Try replacing scepter with anything else and see how that goes.

That being said, Mesmer’s defenses are so good I usually don’t need to kite and can just bash things in their faces.

Mesmer Survivability

in Mesmer

Posted by: dekou.6012

dekou.6012

Mesmers have lots of teleports, invisibilities, crowd control and other defensive skills. For example, the typical GS / Sword + Offhand:

GS:

  1. makes a clone
  2. cripples
  3. knocks back

Sword:

  1. is one of the best defensive moves in the game
  2. is cripples and immobilizes

Offhands:
Sword blocks and dazes
Pistol stuns, dazes and blinds
Torch blinds and turns you invisible
Focus cripples, pulls and gives Swiftness

You’d have 6 defensive skills just from weapon skills, in addition to the two defensive class abilities. So, I really don’t know how your mesmer “doesn’t seem to have any great kiting or life regen or mitigation like blinds”.

Arenanet totally forgot GW1 fans?

in Guild Wars 2 Discussion

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dekou.6012

I wouldn’t use words like “betrayed”, but at this point it’s pretty clear GW2 is straying further and further from GW1. They could’ve let us swap stats on Ascended gear, introduced templates, etc. We’re getting boring vertical progression, instead.

Things like build templates, armor templates, hell even Cantha, were not there at the launch of GW1. Remember it took years for a lot of things to make it into the game. You’re not comparing apples to applies if you are comparing the complete line of GW1 to GW2. GW2 is in it’s “Prophecies” stage, give it time to grow.

It’s not. Factions released a year after Prophecies, so we’re at the Factions stage, except with no expansion in sight.

Are expansion needed?

in Guild Wars 2 Discussion

Posted by: dekou.6012

dekou.6012

Let’s just say I hope GW2 is two times bigger a year after this post. If they can deliver that with the LS, good. However, it seems they can’t.