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The stat system of the first game was better

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dekou.6012

The GW1 system was designed for a completely different game with a completely different type of “average player” playing it.

Pretty much this. People often complained about GW1 being too complex. GW2 was meant to address those complaints, but I guess many of us didn’t realize how far it would go.

Data Mining outfit

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dekou.6012

I guess they’re not planning an Elona expansion, then.

What the Heck Happened to Quests?

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dekou.6012

Is 15-60 minutes of gameplay really worth all that drama ?

Not by itself. However, the goals and quality of NPE are telling of the direction this game is going in.

What the Heck Happened to Quests?

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dekou.6012

GW2’s new modus operandi seems to be recruiting those who were scared off by the difficulty of Facebook games.

Lets talk about the new Gem conversion [Merged]

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dekou.6012

Looks like an obvious cash grab. Makes buying gems with gold so inconvenient you have to buy them with real money… and even if you do, you lose some value because of the new “gems to gold” menu. Can’t be because of confused new users or anything like that. The impact on the overall gem store economy is too obvious.

Makes one wonder if ANet doesn’t value their reputation at all anymore.

November the 4th

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dekou.6012

WoW is the only high profile MMO on that list. Some players will leave GW2 for a while to play Warlords, but it’s probably not going to change much.

ANET position on conditions problem?

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dekou.6012

Paradoxically, I suspect the low activity in this thread (given the importance of the issue) is a good indication of how badly this needs to change. People simply don’t care about conditions in PvE. Either they don’t think it will ever change, or they’ve settled into their power builds, bought their power gear and just don’t care anymore. Only chumps still run conditions in PvE I guess.

People already discussed this a year ago.

https://forum-en.gw2archive.eu/forum/archive/tequatl/Please-stop-neglecting-conditions-in-PvE/first

It’s an obvious issue. Plenty of suggestions have been made. Nothing has happened. Discussion isn’t worth the effort.

DirectX 11

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dekou.6012

Implementing DX11 by itself wouldn’t do much good. It could be a tiny performance upgrade, but that’s about it. People often think DX upgrades are some miracle patches that make games look better, but that’s far from the truth. In fact, The Witcher 2 – still one of the best-looking games out there – is a DX9 game.

First – you can’t compare a game like Witcher 2 to GW2. Witcher 2 is a single player, somewhat linear game with closed environments. It looks kitten pretty, but it’s nowhere near as complex as GW2 in terms of map size or character interaction.

Second – DX11 would be a big improvement as it specifically allows for the use of multi-threading in a way that DX9 just doesn’t. It allows threading to scale with the number of cores available on the CPU. DX9 has a specific number of threads regardless of the computer its running on. It would also allow for the use of DirectCompute to further enhance performance.

Yes but the engine would need to also be recoded to be more multithreaded than it currently is to get the most out of a Dx11 port.

It would take some work, but it’s not unheard of. WoW has added DX11 support, as did Lord of the Rings Online.

It depends on a lot of things and one can’t say for sure how hard implementing DX11 and its features would be in GW2’s case. It’s quite likely ANet has more productive things to do.

Ascended Gear and Runes

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dekou.6012

I thought thats what the upgrade extractor was for?

Even if you buy the 25-pack of upgrade extractors for 5K gems, each extractor will cost around 30 gold with the current exchange ratio. Buying new runes is cheaper.

Yes I get that, and said that it was WAY too expensive, thus not really a viable option. Either Anet changes it from being charges, to being more like the salvage-o-matics, or reduce the price dramatically, brining it more in-line with transmutation charges. Perhaps even grant them as they would transmutation charges (via pvp, map completion, daily/monthly chests ect.) because as of now, I don’t see them being a very popular item on the gem store.

The problem with that is that currently GW2 seems very anti-alt. And I include both alt characters and alt specs in that description. It looks like a deliberate choice rather than something that just happened, because one doesn’t price an item that would allow four semi-respecs 60$ by accident. If you want a spec, you’ve got to grind to get it at its best. That’s progression in GW2. Exotics are there for those who don’t care about maxing their performance.

Basically, you can’t remove grind from Ascended gear, because grind is what Ascended gear is all about. It’s working as intended. And yes, I’m a bit bitter about it.

Ascended Gear and Runes

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dekou.6012

I thought thats what the upgrade extractor was for?

Even if you buy the 25-pack of upgrade extractors for 5K gems, each extractor will cost around 30 gold with the current exchange ratio. Buying new runes is cheaper.

Living story Season 2 Replayability

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dekou.6012

Yes. S2 has some of GW2’s best boss fights, but its lacking rewards and story-heavy delivery spoil it. IMO it would’ve been better as a series of story-heavy solo mission combined with some mini-dungeons that scale to party size and have their own tokens.

Halloween Event: a Broken Record

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dekou.6012

ANet spent a lot of effort on making the first Halloween because they intended to repeat it every year with some new content. So sorry, but it’s not going to change radically and neither are other seasonal events.

Ascended Gear and Runes

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dekou.6012

But that would encourage experimentation and build variety.

DirectX 11

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dekou.6012

Implementing DX11 by itself wouldn’t do much good. It could be a tiny performance upgrade, but that’s about it. People often think DX upgrades are some miracle patches that make games look better, but that’s far from the truth. In fact, The Witcher 2 – still one of the best-looking games out there – is a DX9 game.

Would you like an open world dungeon?

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dekou.6012

Dry Top doesn’t really fill any of the criteria. It’s a PvE zone like any other, maybe slightly more difficult. Tower of Nightmares comes a bit closer, but it’s still not quite there, especially difficulty wise.

OW dungeons were a common feature in old MMOs, such as Vanguard, EQ and Anarchy Online. People often say they miss them, but I wondered how the GW2 fanbase would react.

The zone would have to be non-linear, of course, probably with very few waypoints to prevent teleport zerging. Usually, the dungeons in those old games were so difficult getting from point A to point B was a major challenge, so organizing a zerg was usually quite hard. The rewards were also different for different parts of the dungeon, so people spread out more. Not to mention that, with proper scaling and good anti-zerg monster skills, zergs aren’t a real problem anyway.

Would you like an open world dungeon?

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dekou.6012

As a LS update after Dry Top is complete, perhaps. What an OW dungeon means in this case:

1) A map just like any other, but with a roof, corridors and rooms.
2) Maybe a slightly lower player cap per instance to prevent overcrowding.
3) Hard encounters that require coordinated group play.
4) The further you go, the harder it gets.
5) Several hard to defeat bosses.

Basically, an open world zone for those who want more challenging open world zones and an intricate farming place that requires more than just following a crowd and pressing 1. I suppose Orr was designed to be slightly like this at first, but its integration into the main storyline prevents it from being truly challenging.

Vendors in low-level areas

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dekou.6012

That’s not going to happen: these are starter zones and having merchants might be too confusing for newcomers.

I wish people would stop using that joke -_-

Sadly, it’s not really a joke in this case.

NPE From An Actual New To MMO Player.

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dekou.6012

At this point she had what can be described as a mini melt down as to how confusing the requirements are. She got very frustrated at not knowing what the armour types are for, what to do with loot, why we have bank storage, what to do with crafting materials, why we needed crafting materials, what the purpose of food buffs are and all of the things that a seasoned MMO player would know instinctively.

She felt that the game did not do a good job of explaining these elements during the initial game play.

Based on my girlfriends experience so far, I believe that the changes to the NPE are most definitely a good idea as having everything available from the get go would have been even more overwhelming.

I also believe that the NPE should introduce some of the points mentioned above at an earlier stage so her confusion could have been minimised.

You see, that’s my problem with the NPE. It gates or removes simple things, such as interacting with bundles or elite skills. It does little to nothing to explain the difficult things, like how character-building works. I – someone who has played a lot of RPGs and GW2 – still have to go to the Wiki to dig info. Some things are still missing from the game entirely.

Let’s look at the Skills tab on the Hero panel. It has descriptions of all your skills, right? If you want to know how Downed skills work, you’ve got to go to the Skills tab, right? Wrong. Downed state skills, transformation skills and Death Shroud skills are still missing from it. You still can’t sort skills in any way. It’s a mess. If you ask me, how skills work is pretty important in GW2, but the game does a miserable job explaining it.

Instead of making the Skills panel informative, ANet gated the Downed state to lvl 5. What’s that going to accomplish? You get to lvl 5 almost immediately. It doesn’t make any sense. It doesn’t explain anything, except now you get a small bit of text that most players will not read properly and/or will forget in a couple of minutes. Then they still get downed and lie there without knowing what to do, because they just got four new skills they’re unlikely to understand before the timer runs out.

GW2 needs an in-game Skills menu that can be sorted and includes every single skill that character can use. It needs an in-game combo field table. It needs cleaner particle effects, so a newbie could see what’s going on. It needs an in-game explanation of how condition stacks work. I bet many don’t even know the stacks aren’t personal and think they’re doing some damage to the Shatterer with their awesome 25 stacks of Bleed. Instead, GW2 got more level gating, because having three Utility skills instead of two is so confusing.

The Future of Dragon Battles

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dekou.6012

I wouldn’t mind a permanent “fight off Mordemoth” event chain in this season of LS and a dungeon about killing it later on. Essentially Malafide’s scenario 2, except please no Asuran lasers anymore. Usually I think letting players kill the boss is better, but Mordy is supposed to be a very powerful force of nature, so killing it in a single phase could be disappointing.

One of the problems with GW2's "soft trinity"

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dekou.6012

I’m not sure a “Soft Trinity” really exists and is just wishful thinking by some players. To be brutally honest, you can make an “effective” build that includes all 3 of them (tho you won’t win any speed clearing records in a Dungeon with it). I think THAT is Anet’s true intention and players wanting to play a dedicated “role” in a party is a fabrication (and not needed).

Wishful thinking by ANet, actually (the last paragraph):

http://gw2101.gtm.guildwars2.com/en/the-game/combat/healing-death/

It’s “soft” because many aspects of it can be included in a build. Actually, they have to be included, because you can’t avoid having a healing skill and most weapon sets have at least some CC. The intention was probably that you could shift your build’s focus around a bit, but now you don’t have to.

Real issue I see is:

  1. 1 needs to be separated into POWER and CONDITION sub sets as CONDITION has rather LARGE disadvantages in large group (or even relatively small group) situations.
  2. 2 is only effective during a limited time in BOSS fights (if at all). Can be very effective in lower end “mob” situations (but is not really needed if #1 already killed them).

These are major problems, as well, which is why the topic is titled “one of the reasons”, but I’d say they are results of other broken/stupid mechanics (stack limits and Defiant) and not faults in the character development system.

  1. 3 is simply not needed if a group is running proper builds (tho can be helpful).

Might and Vulnerability stacks count as Support, so it’s quite important for good results.

One of the problems with GW2's "soft trinity"

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dekou.6012

GW2’s PvE design is supposedly based on a “soft trinity” of

1) Damage
2) Control
3) Support

Now, let’s take a look at the stats that support these roles:

1) Power, Precision, Ferocity, Condition Damage, Condition Duration
2) Condition Duration
3) Boon duration, Healing Power, Condition Duration

So, what are the equipment prefixes for each role?

1) Zerker and its various CDmg counterparts
2) Giver’s weapons
3) Giver’s armor / Snowflake / other sets with Healing Power

As you can see, Damage is well-supported by a variety of stat combinations. Giver’s is the only prefix that supports Control, but its Condition Duration boost is a rather small 20% (armor doesn’t give CD) and Condition Duration isn’t essential for Control to begin with. There’s a wide variety of equipment that gives Healing Power, but Healing Power is just a small part of Support and its scaling suggests ANet never meant for it to be a viable focus to begin with. Snowflake equipment gives Boon Duration, but a tiny amount of it. In the end, the current prefix system only offers meaningful support to the Damage role, while other roles rely on trait, food, sigil, skill and rune bonuses.

This leads to what we’re seeing now: The game is designed around three roles, but you only need Zerker equipment to fill all of them. Other equipment fills niches that were never meant to be filled. It’s a bunch of Tank and Healer sets that would feel at home in a Trinity game. Even if steps are taken to make bosses more aggressive and defensive stats more desirable, the current system will not offer meaningful choice, because you’ll always want enough Toughness/Vitality to survive and the rest in Zerker stats.

Apologies if this has already been pointed out, but I’ve never seen the connection between the Zerker meta and GW2’s trinity system pointed out and its has always bugged me.

Stat Burst & Slump - the REAL issue with NPE

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dekou.6012

Here’s an older topic on this issue, with a red post saying they “identified the bug” causing it.

https://forum-en.gw2archive.eu/forum/game/gw2/Downscaling-new-system-is-weird/first

that doesnt deal with the stat slump/burst issue, which is caused by the design of giving players big stat boosts at different level ranges, rather than gradually

It’s an important part of the problem. The downscaling bug is something that makes the slump even worse. I don’t think the slump would be a huge deal without the bug, as you get more powerful otherwise and a +30(ish) to your stats isn’t a huge deal in open world content.

Of course, the really dumb part is that this barely matters to high level characters, while new characters and players are the ones affected the most.

Stat Burst & Slump - the REAL issue with NPE

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dekou.6012

Here’s an older topic on this issue, with a red post saying they “identified the bug” causing it.

https://forum-en.gw2archive.eu/forum/game/gw2/Downscaling-new-system-is-weird/first

New level rewards are confusing

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dekou.6012

The previous system was much clearer in that you got the same thing every level. Now you never know what you’ll get. It’s similar to the trait revamp in that the new system makes aquiring trait points a non-linear affair and that’s weird. They should’ve just kept the 1sp/lvl system and given you one trait every five levels after 15. That’s much simpler.

Tagging in PvE

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dekou.6012

You’ve listed most of the ways. Shattering is also alright, especially with iLeap + Deceptive Evasion + Illusionary Persona. Generally, though, playing an alt is much better in areas like Orr. A Mesmer just can’t tag mobs reliably enough.

Now that we can pick stats for PS rewards..

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dekou.6012

Cultural armor is Rare and isn’t really used for stats. If anything, changing it into a bunch of skins with no stats would make life easier, so you could apply it to exotics.

What Colin said

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dekou.6012

It’s good this system may get fixed. Maybe. A year from now. Because I’m not sure what ANet is doing, but they’re not doing it fast.

Still, if this system is working as designed, they need better designers. If it’s not working as designed, they need better QA. Either way, the quality of the NPE is beyond low.

Changes of the recent small patch?

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So, if we're a vocal minority...

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dekou.6012

Poll on reddit has about 35% liking and 65% not liking so far. Which is interesting, because to read this forum, you’d think it would be more like 90/10 or something.

Mind providing a link to that poll? I hate reddit’s structure. The wording is rather important in this case, too, because if you asked me I’d probably say I like the feature pack more than not. The leveling changes are awful, to say the least, but I can buy my levels by crafting and scrolls and don’t have many pre-40 alts anymore. So, while this means I won’t be leveling an alts anytime soon, the patch did fix my old Mesmer main. Now her skills work! Granted, the fact that it took them two years to fix those skills is a rather massive downside.

The thing is, almost everyone answering it is a long time player. The people who we really need to find out from are people who’ve never played the game. Because those are potential players.

Sure, but metrics don’t help with that, because those players aren’t included. According to ANet, a large part of new players quits early on and I agree it may be because the game weirds them out, but I don’t think that’s because GW2 is complex. It’s rather simple, really. It’s just poorly explained.

I can't possibly recommend this game anymore

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dekou.6012

I stopped hyping GW2 as a great game a while ago – mostly due to the bugs and not much happening on the updates front – but I always recommended it as a fun game exploration and leveling wise. This patch and the trait revamp killed that, so…

So, if we're a vocal minority...

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dekou.6012

See the thing is, Anet may well care about what “we” think, but if we are divided then who does Anet listen to.

The player base doesn’t seem very divided over these changes. Some loathe them, others seem indifferent and very few like them.

I really want to know from what method they gather feedback other than forum, reddit. Where that “majority” is?

Anet has very detailed metrics. They’ve talked about them before. They know how many people attempt dungeons, how many people finish them, how many people die to each time of creature even.

The problem with metrics is that they can point one towards problematic areas (i.e. “people barely use non-weapon skills”), but are of questionable use when it comes to determining the causes of those problems. In this case, ANet apparently decided non-weapon skills are too complex for their idiot players. They could be right, but not because of metrics. I, for one, would say people don’t use those skills because the majority of GW2 is so brain dead you could play through it using only your auto-attack or pressing all buttons in a random order. Making it even dumber will only worsen the situation. But of course, that’s just my conjecture. I’m not against conjectures. I’m against using excuses to ignore feedback.

So, if we're a vocal minority...

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dekou.6012

Hey, I’m not implying I don’t know how brainstorming works. I’m just pointing out there’s a pretty big difference between the constant “your opinions are really important to us” PR and the usual “your opinions don’t matter because metrics are OP and forum people are too hardcore” excuse. If people on this forum were as disconnected from the overall player base as some would let you believe, brainstorming with them would be pointless or even harmful.

By the way, in this case “we” is everyone on this forum, including you, Vayne.

So, if we're a vocal minority...

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dekou.6012

…what’s the CDI for? If we assume the people on this forum think differently from the players who actually play the game and have different priorities, wouldn’t taking advice from us be a bad idea?

A perfect video describing our NPE.

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Frostgorge as a recommended zone at lvl 3? Why…

Downscaling + new system is weird

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Well, upon closer inspection, this is really confusing. The leveling system didn’t need any changes in the first place, so you’d think they’d take their time to come up with a well-tested alternative… but nope.

Which goes back to the root of the problem. The bulk of these changes were made for the Chinese launch, and obviously all of those players are new players. These changes were not designed for us, but trying to operate two different versions of the game would be tedious, or more likely require two different operations entirely, and Anet elected not to do that.

Upkeeping two distinctly different versions of the same software is usually not the best idea, so that’s a good point. However, if the Chinese version uses the same downscaling system as ours, this change doesn’t work there any better than it works here.

GW1 Trilogy+EOTN - 50% Off Sale on Steam

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dekou.6012

I have a bit of a question, I was talking with someone in GW1 the other day and they told me that all of my old progress in Prophesies (9 year old character, stopped playing when I reached Ring of Fire) is worthless if I’m aiming for the GWAMM title, could anyone explain why this is?

It’s not. That someone was wrong. That being said, you’re very, very far from GWAMM.

Downscaling + new system is weird

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dekou.6012

Well, upon closer inspection, this is really confusing. The leveling system didn’t need any changes in the first place, so you’d think they’d take their time to come up with a well-tested alternative… but nope.

This IS insulting.

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dekou.6012

Can someone who speaks German verify any of this? Because if true, absolutely hilarious that they think their entire playerbase consists of monkeys with brain damage.

- when you’ve had guardians who have played this game for two years full on “hardcore” and have yet to unlock the skills on their sword, only to discover that zealot’s defense has a block projectile mechanic
- when you’ve had people with multiple legendaries, 12k cheevos, who still don’t know how to effectively stack might or use light projectile finishers to clear condis quickly, or blast anything else other than might
- when you’ve had people who think dealing with any sort of mechanics or bosses who have mechanics are too hard and annoying
- when you’ve had a full group of “elite” full ascended zerkers take more than 40 minutes in a single path in CM that have been playing this game since beta who are self proclaimed “speed runners”

It makes it extremely hard to not sympathize with their decision, albeit probably not the best way to go about things.

The problem is that this is not the way to do things period. Even if players only got their first utility at lvl 60, some people would auto-attack their way through the game. The problem is that there’s a huge difference between the open world content and “elite” content, using the word “elite” very loosely to describe anything that requires more skill that pressing one button repeatedly. People don’t learn because they have no reason to when their suboptimal tactics work just fine. Making the game even easier and/or dumber won’t solve anything.

GW2 needs to explain its concepts well and in-game. It needs a combo field tutorial. It needs an in-game list of combo fields. It needs an in-game list of downed skills. It needs to teach people instead of hoping they’ll learn something they don’t need.

Requested weapons: A summary

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A MH pistol for mesmers used to be a popular idea.

so when is the expansion....

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dekou.6012

@dekou:
I believe that ArenaNet has consciously decided to tone down the number of new zones to be added to the game. Possible reasons?

1. They want players to keep populating existing zones, to prevent “dead areas” in the game as much as possible. This is good for the game’s longevity.(Guild missions, Scarlet invasions and especially Ascended crafting with its tier 2-4 material requirements all achieved this.)

This is the official reason, actually. I don’t think it’s a good reason, though, espesially not with GW2’s megaserver system and downleveling. At any rate, forcing players to do the same things over and over again tends not only to populate those activities, but to drive people away from the entire game.

2. Southsun Cove was not received well. Players complained about the empty feel of the place, the lack of interesting events and the annoying monsters. This resulted in a redesign of the area.

…and they failed a second time, but that’s entirely because Southsun was and still is a badly-designed area gameplay wise. The removal of so many events from it sure didn’t help. Now it’s Karka Gank Land almost all the time.

3. During the first year of the game, much of the available game design resources was spent on creating repeatable festival content, to serve the game for years to come. Examples include The Mad King’s Realm, Toymaker Tixx’s Airship, Labyrinthine Cliffs, and the Crown Pavillion. Oh wait, those were all new zones, weren’t they?

That’s actually time well spent in my opinion. The problem is that those temporary festival updates and SAB were the best content additions pre-LSS2.

4. As part of improving the game world – or at least in order to reflect continuous change – (parts of) existing zones were changed or added to. These include Deirdre’s Steps in Mount Maelstrom, the Bloody Prince’s tomb in the Black Citadel, the Marionnette’s Landing in Lornar’s Pass, the 2nd Aetherblade Base in Gendarran Fields, the Twilight Aetherpath, and all of Lion’s Arch.

In other words, one dungeon, two jumping puzzles and some changes in terrain. Destroying LA was a nice touch, but there’s nothing to do in the now-destroyed version of it. The most noticeable change were all the Toxic Alliance events, but they are usually ignored, so they’re more annoying than fun.

The end result is what matters and when I’m playing GW2 now it sure doesn’t feel significantly different from playing it a few years ago. Sometimes I get to circle around the Toxic Alliance or think how much better Kessex used to look, but that’s about it.

5. You are overstating your case. Look closely at Guild Wars: Factions. Cantha contains a significantly smaller playable area than the Guild Wars: Prophecies part of Tyria. Prophecies had 54 vanquishable areas and 25 missions, while Cantha had 33 vanquishable areas and 13 missions.
Elona (Guild Wars: Nightfall) was larger than Cantha, but smaller than Tyria. Eye of the North added the fewest number of zones. I’m not counting the dungeons, because those actually shared and reused significant sections of dungeon maps.

As you wrote, Cantha had 33 vanquishable (!) areas and 13 missions. So far, the permanent content of LS equals… well, less than 1/4 of that to be sure. PvE wise, Cantha also had two dungeons, by the way. For the PvP crowd, it had two new modes, one of which (AB) was very popular.

Oh, and let’s not forget about the two new professions and the rather extensive list of new skills. While adding so much character customization per campaign was arguably a mistake, it sure was better than GW2’s stale meta of “whack it until it’s dead”.

@Lasur Arkinshade:
In this respect, both the “new skins” part and the “pay money” part of a “traditional” expansion are already in the game. This strengthens my point that Living World Season 1 is mostly comparable to an expansion.

To some players, including me, getting items through cash shop isn’t satisfying at all. Not because we lack money, but because “I paid 10$ for my pants” is a very hollow achievement. Getting new items through challenging gameplay isn’t comparable to that at all.

[Suggestion] Add DS skills to the Hero panel

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Posted by: dekou.6012

dekou.6012

+1 if conjure weapons and all trnsformations get this too

id like that
but its probably not top priority..

Well, if they’re doing a new player experience overhaul, in my opinion it should be. The skills of DS confused me much more than “whoa, should my lvl 20 character go to a level 15-25 map or a lvl 55-65 one?”

[Suggestion] Add DS skills to the Hero panel

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dekou.6012

Getting Conjures and transforms there would be nice, but they’re generally easier to figure out because of their long durations.

[Suggestion] Add DS skills to the Hero panel

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Posted by: dekou.6012

dekou.6012

There’s one thing that has always bothered me about the Downed state: there are no in-game descriptions of its skills other than the ones you get when you hover over the skills while downed. Adding a “Downed state skills” tab to Hero > Skills and Traits would make DS skills more visible and let players read their descriptions in-game and without getting downed just to find out what the skills do.

While we’re at it – and inspired by the abbreviation I had to use to shorten the topic title – adding Death Shroud skills to the Hero panel wouldn’t hurt, either.

so when is the expansion....

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Posted by: dekou.6012

dekou.6012

This is a psychological difference, not an actual difference.

Oh wait, there is an actual difference. Traditional expansions cost money to buy.

Yeah, there’s also another actual difference. Factions doubled the size of GW1’s world in one year. LS has given us two smallish maps in two years.

Sure, you can say “an expansion would give new skills and new maps, but so does the LS”, but you can’t just ignore the quantity of those maps and skills. LS isn’t even remotely comparable to an expansion quantity wise.

Anyone else missing LS1 ?

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Posted by: dekou.6012

dekou.6012

While the quality of S2 is higher, its replayability is lower. The boss fight at the end of the latest chapter is one of GW2’s best, but I’ve seen it, done it and… well, that’s it.

We *DO* want to know what's in development.

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Posted by: dekou.6012

dekou.6012

I dont get the silence when a major competitor (blizz) is doing everything they can to show gamers what they DO have in the pipe so to speak to keep customers, is it because anet actually have nothing in the pot to show ?

There are two types of writers. Guys like Piers Anthony outline their work and they write it to that outline, hardly ever varying what they write. Guys like Stephen King don’t use outlines and evolve the story as they go.

Stephen King, before he finishes a book, doesn’t really always know where it’s going. I uses the equivalent of an iterative process. I understand it, because it’s the same process I use when I write. I don’t use an outline.

It takes longer and you have to backtrack more often, but that’s what works for me. I strongly suspect WoW is working from the equivalent of an outline, but Anet is, in many ways, breaking new ground. So they won’t always know what works and what doesn’t. So announcing stuff is more of a risk.

That’s… really not how it works in software development. Especially when you’re making a big-budget MMO and not a 2D platformer. Of course, ANet doesn’t always know what’ll work, but trying to figure that out is a part of their jobs.

Expansion to GW1: The Founding of Ebonhawke

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Posted by: dekou.6012

dekou.6012

Sure, if it had a reasonable amount of content for the price. The only reason why I’m not playing GW1 is that I’ve through all of its content. Still, I think something like this is highly unlikely.

Could I be banned for using a controller?

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Posted by: dekou.6012

dekou.6012

It is all part of “muscle memory.”

Anyone who is extremely proficient in playing games on the Playstation and XBox will be able to out perform someone using a keyboard and mouse while they are using a well mapped out controller. Especially someone proficient in playing RPGs with those controllers and are well adapted to pressing multiple buttons for an action.

As I also stated, I have experience with it and I am pointing out that there is a marked difference in response speed.

Until you get your head handed to you in PvP by someone using a controller, you won’t cry foul.

I’m at least being honest and pointing out that there is a distinct advantage that is over looked, Response Time.

Uh, that’s not true at all. M+KB is the more precise and efficient control scheme for games that don’t require analog sticks. That’s why console shooters tend to have auto-aiming baked in even in multiplayer. Controllers may be a bit more comfy, but that doesn’t translate into faster response times.

Graphic enhancing mods?

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Posted by: dekou.6012

dekou.6012

GW2 just wasn’t made with things like this in mind. As far as I know, Texmod works with GW2 and could be used to replace some textures, but it’s very flawed and doesn’t have a large active community for that reason.

Action Combat mod ok or not?

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Posted by: dekou.6012

dekou.6012

I don’t think you’d get banned, but it’s still not worth using, because it forces autotargeting.

Read the EULA and FAQ. “Any 3rd party program that gives one player an advantage over another is forbidden.” Even if it is a miniscule advantage.

That is why macros can only be used one Key = one action. Multiple actions is not allowed (like playing an instrument in game). A.Net can tell by the logs if you are using macros also.

…and? The action combat mod doesn’t give you an advantage. If anything, it gives you a disadvantage, as I pointed out in the post you quoted. Anyway, many have used the mod. If ANet banned people for doing it, we’d probably know.

(edited by dekou.6012)