They do scale with stats just not whats on the weapon, and you can manually aim flamethowers. The graphical effect doesn’t always follow, but the damage does.
Ive had the occasional hilarious moment in WvW where someone on a wall has downed me and Ive used the pull to rip him down into the horde, but that is it.
I prefer crit and condition damage together.
There are a couple of condition-damage on crit traits. One procs bleeds and the other a short burn.
I use conditions to allow some “sneakiness” to the damage. If someone peaks over a wall and loses half their health instantly, they are going to back off and heal very soon.
If the initial damage is smaller they will eat more grenades and then frequently die before realising just how much damage they are taking from the burn and bleed.
Bleed isn’t a lot of damage, but its also the sole remaining condition that stacks intensity at this point.
It also helps to be able to tell where someone is when they retreat out of sight from the bleed tics.
If I am wrong, can someone point me at hard numbers that determine the power coefficient on grenades vs crit and condition damage?
Can anyone confirm “incendiary powder” has an unlisted internal cooldown perhaps?
The trait in explosions.
I have been testing with ~70%-90% crit in mists and never seem to see it refresh itself like I would expect. I was hoping to make a build that could keep the burn rolling from grenade-spam or flamethrower crits.