Ahahahah, just saw a podcast featuring best thief players:
http://www.twitch.tv/soacgaming/c/2411446
Skip to 21.50 and listen.Clowns who defend pistol mainhand should really shut up.
Pretty much all they talk about is P/P which yes does have problems with synergy. The only thing they really say about P/D is its boring and only has bleeds which isn’t true. Way to act like an adult though and insult people who disagree with you.
Shows that u didn’t listen to it long enough, they’ve moved to P/D topic after P/P.
And yeah, i don’t try to be nice to people on the internet, there’s just no point in it.
Ahahahah, just saw a podcast featuring best thief players:
http://www.twitch.tv/soacgaming/c/2411446
Skip to 21.50 and listen.
Clowns who defend pistol mainhand should really shut up.
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With just p/d, you get vulnerability, cripple, torment and bleeds.
And if you use those useless low duration cripple/vuln on them u lose ALOT of damage, we’re not a cooldown class, so we cant’ spam every condition we have, otherwise our damage suffers greatly.
Long cooldown conditions are not even worth mentioning, as it’s even easier to cleanse long cd one’s than spammable one’s by timing.
And don’t be silly, if u reapply 1 condition over and over(bleed) it’s EASY to counter it.
And no u can’t reapply torment that easily, it takes a minimum of leap skill to do it vs an opponent with brain, but even then u’d better of pressing cloak and dagger and using sneak attack for 5 bleeds in same situation. GG?
Odd timing for the OP given they just buffed SS, people are claiming condi spam is now meta and the numerous P/D threads on the board in the last few days.
I think the 3 change is great – allows you to have more defensive play vs melee heavy builds.
2 does suck tho, got that right
People overrate that useless torment, any good pvp build will have condition remover, and since thief got so few conditions it’s just stupdily easy to counter such build.
It’s even more funny when opponent can TRANSFER conditions. You will basicly get one shotted by a necromancer or mesmer who will use 1 skill for example, he doesn’t need to do anything else, just 1 skill and you’re dead.
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Pistol/dagger is quite possibly the best overall spec we have atm for WvW. The #3 with that setup just got changed and had Torment added to it. With some good condition damage, you can put out some very solid damage on players, all while maintaining a decent bit of range, can move into melee and hit CnD when needed for some stealth, and just dominate people typically.
lol what? how do you even land melle 3 in WvW if you have 0 stealth or leap weapon skills, or you just run into enemies hoping they’ll ignore you till you get in melle or waste huge cooldown utilities JUST TO USE 1 ATTACK? Or i guess you just do nothing but spamming bleed auto attack thinking you’re any useful?
and torment is probably weakest debuff in history, damage on it is virtually nothing, especially compared to some things like confusion, not mentioning that if you want to burst someone in pvp, you usually do it with a help of immobilize/stuns, which make that debuff do 0 damage, and it lasts only measly 5 seconds.
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Subj.
I really can’t see a reason someone would use a main hand pistol in current state…
2 attack is like totally useless… i would really like seeing it being remade into some blast finisher, preferably with a knockback or some form of unique condition(cos thief condition builds fail for 1 sole reason, they have only 1 spammable bleed one, which is easily cleansed, making you practically do 0 damage)
3 on dual pistols is… ok i guess? Damage is nothing special + thiefs lack good aoe attacks, so make that bullet barrage into aoe cone for example?
3 on pistol/dagger is AWFUL, it’s absolutely unsynergetic with all attacks… why would you want to press 3 if u can press cloak and dagger in same situation? It’s a friggin melle range skill… Make it into some condition combo with flashy dagger+pistol attacks that leaps TO enemy with each second hit(1 dagger leap, 1 ranged shot, 1 dagger leap) or something like that, just make sure you end up near your target in the end so u can combo into cloak and dagger in the end, or make it into leap finisher.
Oh and pistols need range increase spec badly…
Those changes would make pistol thief fun to play, not just stand still and shoot with 0 team utility like it is now
(edited by dragonkain.3984)