Showing Posts For exionn.8152:

Gold rewards for events.

in Guild Wars 2 Discussion

Posted by: exionn.8152

exionn.8152

compared to playing around with the tradepost, farming events for gold in orr is completely unrewarding. i make around 1-2 gold an hour farming mobs in the cursed shore while i make 30g over night on the tradepost and i don’t feel a mmo should be like that. people should be rewarded for the time they spend farming and not just tricks. to fix this either increase drop rates a lot for precursers dropping from mobs or increase the gold rewards you get in the end of a event to around 50silver so you feel more rewarded for the time spent doing a event at 80.

Dyes should be per account.

in Suggestions

Posted by: exionn.8152

exionn.8152

make it so if i unlock a dye on a character i unlock it for my whole account. other than arenanet wanting us to buy gems for the unidentified pack, i don’t see any reason behind why it’s per character.

Karka chest mail.

in Suggestions

Posted by: exionn.8152

exionn.8152

i’m still very annoyed that i didn’t get a chest although i dced and wasn’t able to do the event while people who did the events 5 times in different overflows or people who didn’t even know there was a karka event got a chest in the mail.

Make dyes per account and not per character.

in Suggestions

Posted by: exionn.8152

exionn.8152

make it so if i learn a dye on a character i learn it on them all, i don’t see why we need to unlock the dye we’d like to use on each character.

Not receiving a karka chest in mail.

in Guild Wars 2 Discussion

Posted by: exionn.8152

exionn.8152

I dced in the middle of the event and didn’t get mailed a chest, and I’m pretty annoyed that i didn’t get a chest while people who did the event over 4 times and looted got a chest in the mail.

Ancient Karka Box Survey

in Guild Wars 2 Discussion

Posted by: exionn.8152

exionn.8152

attended/dced/no mail

preview on the trade post

in Suggestions

Posted by: exionn.8152

exionn.8152

why not? browsing armor and weapons would be a lot more simple this way, we won’t be forced to go look for screenshots.

Ranged Attacks and Guardians good or bad

in Guardian

Posted by: exionn.8152

exionn.8152

it is completely terrible, we’re forced to use scepter because it’s the only ranged weapon we have and sadly we got only auto attack which does “all time damage” Skill number 2 works on range too but in pve bosses tend to move a lot so it’s useless most of the time, some bosses can’t be rooted so it’s a pain. Guardians are forced to go on meele most of the time due to ranged limitations

Gold making in guild wars 2

in Guild Wars 2 Discussion

Posted by: exionn.8152

exionn.8152

Not dying?

You really wont make lots of gold unless you play the TP. To play the TP you have to loot something. So go farm. heh

playing the TP means buying an item then reselling it on a higher price, or buying the item “modify” it and then resell for twice as much.

Gold making in guild wars 2

in Guild Wars 2 Discussion

Posted by: exionn.8152

exionn.8152

It’s sad that the only way to get rich in guild wars 2 is playing the trade post, when i used to grind i made like what? 10 gold a day? seeing how ridiculously high precurses were i just gave that up and started researching the trade post and now i make atleast 4 times than what i did with grinding. i’m not here to brag, i’m just pointing out how i make gold doing nothing while people are out there grinding their kitten off and getting not even half of what i get, and i think it should be other way around. i don’t know how, but arenanet you got to fix this whole problem, people who play more should be rewarded more than people who list a few items.

Are we not allowed to earn gold?

in Guild Wars 2 Discussion

Posted by: exionn.8152

exionn.8152

you how rare drop rates were decreased last month by a lot, which was a huuuggee hit. anyway, i totally agree with you, making gold of farming or grinding is nearly impossible now. only way to make gold now is play the trade post, and that’s pretty kitteny for a mmo.

crashing in fotm

in Fractals, Dungeons & Raids

Posted by: exionn.8152

exionn.8152

make it so we’re able to join our group again in the case we dced. it’s a complete pain in the kitten when we dc at jade maw or anywhere near that.

FotM Disconnections / Crashes

in Fractals, Dungeons & Raids

Posted by: exionn.8152

exionn.8152

yea it completely sucks when you can’t back in.

Guardians and ranged combat

in Guardian

Posted by: exionn.8152

exionn.8152

Yes, dealing Greatsword damage.
Hitting 5 target per strike – critting too.
At 900 range. Triggering a Sigil of Fire too.
While dropping a Symbol on them and Wall of Reflection.

every class can do the same with a greatsword, what are you talking about?

Ascended gear.

in Crafting

Posted by: exionn.8152

exionn.8152

1 prototype has magic find on it, 3%

Ascended gear.

in Crafting

Posted by: exionn.8152

exionn.8152

If i upgraded the prototype fractal capacitor with magic find to ascended with the mystic forge, how much magic find will i have in the end? screenshot would be great.

Guardians and ranged combat

in Guardian

Posted by: exionn.8152

exionn.8152

Yes there are some broken skills… I still attest to the fact THAT is the problem, not the LACK of skills/tools available.

And yes – there are times a profession will be at a severe disadvantage to other professions, or the environment, or the situation – its the core principal behind asymetrical gaming and what RPGs are born from, working as intended.

just broken skills? are you referring to the scepter auto attack? well you’re totally right, of they fixed the weapons auto attack that is surprisingly not usefull unless the boss is stuck to the ground would be so great. thank man, you truly are a genius. In all seriousness now, we do lack a single target, dpsing ranged weapon and i don’t think that does justice to guardians.

Guardians and ranged combat

in Guardian

Posted by: exionn.8152

exionn.8152

I’ve been playing and loving the guard after I found the necro too buggy.
Personally I like that the guard is melee, and I’d personally like to see things like ‘gsword heals work off +heal’ and some tweaks to covering ranger faster. I know necro’s get a passive movement speed sig, offhand movement speed & slow to others, movement speed trait for there [F1] Form.

Point of my story. Melee Uniqueness is nice, I’ll play one of the ranged class’s if I want to range. Just give us a tweak up so we can get/keep in range of rangers!

There is no such thing as a ranged class in gw2, all profession can work as ranged or meele, but in the case of guardians we can only work as meeles, and being forced to meele all the time even in ranged fights, is a pain in the kitten And switching to a class which is efficient at range because my guardian isn’t is just running away from the problem instead of fixing it.

Guardians and ranged combat

in Guardian

Posted by: exionn.8152

exionn.8152

Broken (not working as intended) aside, this entire topic still just results in revealing a lot of players – including some bright and skilled ones – coming across as completely clueless. Notable favorite:
“every profession should be at least viable at every role when specced into that specific role” oh – that’s adorable… so every profession (excepting perhaps warrior) in missing at least one or two builds – so slippery slope extrapolation and the whole game is broken because you don’t have a gun.

Flavour/lore wise I have a thought for the “look and feel” types – how many people out there can shoot fire out of their face, burst into flames at will, and then blink into groups of enemies (having them catch fire and die burning) would come to the conclusion that being far away, using a little toy shooter, is their tactical preference… not kittening many.

it’s not about us having guns, it’s about guardians not being able to function properly in ranged fights. man i’d be happy with a stick, if it was a good ranged weapon.

Guardians and ranged combat

in Guardian

Posted by: exionn.8152

exionn.8152

i’m not comparing guardians to warriors, i’m just comparing their ranged limitations and how a warrior would do twice as much as damage in the same situation. that comparison would have worked with any other class actually, because range for guardians is just that bad.

As they should. Gaurdians are not, and should not be ranged combatants. All of our abilities, all of our specs, focus on close to mid ranged protection/buffs. We have very few offensive 1200 range abilities.

To add more, to make us more “versatile” ranged combatant will destory the very foundation of being a guardian. We can protect our allies from ranged attacks, can we not? Then that is all that matters. Retribution from a range is not our fortè. Getting up close and personal, that, is what we do. We protect and shield our allies, we are not long range combatants. Nor should we be.

And yes, you can make scepter builds, but the only reason i would ever use a scepter ( and i never do, or have), is to chase enemies down. Because it has an immobilization ability on it.

The staff #2 ability has had its velocity increased, making it a more viable ranged attack. even with my build, I am seeing 2.5k+ crits with it. which may not seem much, but it can be used every 2 seconds as long as you havent detonated it for healing.

it seems that you never played PVE and are only talking PVP wise. some fights CANNOT be fought in meele, just can’t. unless you’re a tank, which some guardians just don’t like being. due to just bad overall ranged abilities and damage of guardians, forces us to become tanks so we could survive being close to a bose which should be fought in range, like gigantus in arah.

Guardians and ranged combat

in Guardian

Posted by: exionn.8152

exionn.8152

Exionn, comparing a guardian to warrior is like comparing apples to oranges. Warriors are a different breed of fighters than we are. Its only natural that they hit harder than we do. To expect us, to be the same as a warrior, is like expecting a freshman to play as good as a senior. Every know and again you’ll run into that amazing person thats the exception. But 1 person does not make this game, and should not make the game change in order to fit the whims of such said person.

i’m not comparing guardians to warriors, i’m just comparing their ranged limitations and how a warrior would do twice as much as damage in the same situation. that comparison would have worked with any other class actually, because range for guardians is just that bad.

Gear and trait swap option

in Suggestions

Posted by: exionn.8152

exionn.8152

I’m pretty sure we all got atleast 2 sets, 1 for farming with magic find, and one for pve while some even have 1 more set for WvW. gear swap option would make switching more simple. We also need secondary traits just like wow, i don’t like how i have to reset traits each time i go to WvW and back to dungeons, and also when when i got to reset because i’m needed to tank/support the dungeon group. both those functions would just make things more simple.

Guardians and ranged combat

in Guardian

Posted by: exionn.8152

exionn.8152

Total ranged damage is terrible, when out sceptre deals the best single target damage of ALL our weapons? Admittedly it has little AoE options (smite is not a true AoE since it hits 15 times total among ALL targets in range), and requires a stationary target, but damage itself is not a problem with sceptre.

(Speaking PvE admittedly, but no one said this topic isn’t about PvE too)

(Also, not to mention it’s unfair to say Sceptre has only two ranged attacks when there’s only 3 attacks on them to begin with. Use your offhand for more ranged attacks.)

In pve a warrior with a rifle with the same stats would deal damage atleast twice as much as we do.

Guardians and ranged combat

in Guardian

Posted by: exionn.8152

exionn.8152

I have this theory – if you are one of the people out there who believe that Guardians are lost without a ranged weapon addition, “Guards need guns or we are uselessssssss!” types, can we see your builds too?

well unfortunately for you, i’m not one of those types. And i do think that in ranged fights we only have limited options. in ranged fights im forced to switch to meele just because my scepter damage is far less inferior than my greatsword and i don’t want just keep spamming my auto attack and smite from afar.

Guardians and ranged combat

in Guardian

Posted by: exionn.8152

exionn.8152

No you don’t need ranged weapon.
You stay within the lines of friendly ranged support and use Staff Empower and Wall of Reflection.

we do, what if a player doesn’t like to play support and likes to be a full out dpser?

Guardians and ranged combat

in Guardian

Posted by: exionn.8152

exionn.8152

Guardians need a decent ranged weapon, we only got scepter which has only 2 ranged damaging skills including auto-attack, and compared to other classes, our total ranged damage is terrible. Having a weapon like a rifle or bow for a warrior with 3-4 damaging skills would help guardians overall greatly.

Separate Loot from Interact

in Suggestions

Posted by: exionn.8152

exionn.8152

it would be great to have this option.

A real ranged weapon fore guardians.

in Suggestions

Posted by: exionn.8152

exionn.8152

Guardians don’t have a decent “ranged” weapon, you could say scepter/torch but only the auto attack and smite are the only damaging attacks which have far range. Guardians need a good weapon which is full range oriented like a rifle or bow for warrior. it gets annoying when i can only do small damage in some dungeons like arah due to my skills limitations because i can’t get too close to the boss and use the torch skills.

Not all champions drop loot.

in Bugs: Game, Forum, Website

Posted by: exionn.8152

exionn.8152

in the last update it is said that all champions are guaranteed to drop loot, but i killed 5-7 champions so far today and got loot from only 3 of them. i got 1400 power so i don’t think im not dealing enough damage + i’m always there from the start and get a gold medal.

did anyone else notice that rare drops decreased?

in Guild Wars 2 Discussion

Posted by: exionn.8152

exionn.8152

you all got lucky, if you haven’t noticed the price of ectos got up by 8 silver in a week + all rares increased in price by atleast 5 silver

did anyone else notice that rare drops decreased?

in Guild Wars 2 Discussion

Posted by: exionn.8152

exionn.8152

all rare drops have decreased in the last patch, including lodestones, weapons, and armor. i think it’s hard enough making gold off farming events already. now that things like precursers cost 400 gold each. it’s impossible obtaining one without luck or any other exotic off the market. how do you guys feel about this?

Dye for weapons?

in Suggestions

Posted by: exionn.8152

exionn.8152

it would be great

we need a sellback feature!

in Suggestions

Posted by: exionn.8152

exionn.8152

i already messed up and bought a 40k piece of karma armor by mistake and was surprised this isn’t already implemented. this feature is a must and i’m sure this happened to all of us atleast once.

need good greatsword pve build.

in Guardian

Posted by: exionn.8152

exionn.8152

i can’t figure out a good build for my greatsword guardian, i can’t decide what offhand weapons to equip and i can’t figure out how to form my guardian into a tanky/damage build. can anyone help me with this? i’m not so good at creating builds from scratch

please add a feature to see our own ms/ping in-game anet!

in Suggestions

Posted by: exionn.8152

exionn.8152

it’s a great and useful feature and i don’t see why guild wars 2 doesn’t have that yet.

diminishing returns.

in Suggestions

Posted by: exionn.8152

exionn.8152

This isn’t really a suggestion but a complaint about two features in the game.First, diminishing returns depending on how much time played. This is completely outrageous for an mmorpg, I’d like to spend as much time as i want playing a game and get the rewards i am supposed to get without being forced to stop farming after 2 hours, this makes the duration of crafting a legendary about 3 or 2 times longer which is a really long time or any farming related item really.The second complaint is about the speed clearing invisible debuff you get when clearing a dungeon too fast, how did arenanet even think of this? punishing players for being good at this game? and how is this supposed to work for “casual” gamers who are forced to speed clear through a dungeon because of their lack of free time? i don’t see why arenanet is starting to punish their players for actually playing the game but i hope they realize that this is just gonna hurt the community and make some players just quit the game.

Legendaries should be account bound and not soul bound.

in Suggestions

Posted by: exionn.8152

exionn.8152

dusk costs 375 gold in jade quarry, you’re saying you can farm that in less than 2 months? along with all the other mats and karma?

Legendaries should be account bound and not soul bound.

in Suggestions

Posted by: exionn.8152

exionn.8152

the title says it all. it takes around 2+ months to craft a legendary while playing non stop and i’d like to use such an item on all of my characters who are able to wield it and not just one.

Legendaries should be account bound and not soul bound.

in Guild Wars 2 Discussion

Posted by: exionn.8152

exionn.8152

pretty awesome* don’t know how that happened

Legendaries should be account bound and not soul bound.

in Guild Wars 2 Discussion

Posted by: exionn.8152

exionn.8152

The process of crafting a legendary is just fun once, i can’t imagine crafting one legendary for each of my characters. each weapon takes around 50 hours of gameplay to be crafted, which is about 2 weeks or 3 if you’re an incredibly hardcore player, as for casual players it would take a month. I’ll just get to the point, the whole task of getting a legendary is a gigantic pain in the a** and i’d like to enjoy such a hard earned item in all of my characters who are able to wield it instead of just one. i know i’m not forced to actually make a legendary but let’s face the truth, they’re prettykittenawesome. but if i compare that awesomeness with the time i would spend crafting 1 weapon for each character, time wins by far.