Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Congratulations! You’re Logan’s girlfriend.
You’re a man? Not tonight, you aren’t.
I wish that Guardians got a longbow that fired death lasers.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Divekick > all.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I don’t understand the rage. They aren’t making our damage ability or options any worse, they just aren’t making them any better. They will address the other lines when they get to it. These things are done in waves. They won’t change everything at once.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Guardian Sword’s autoattack chain is the only melee weapon you can kill yourself with in Jade Maw. It’s dumb. The damage on it is fine though. Sword AA hits very hard.
Excited about the Purging Flames change, but I don’t think it’s going to address the issue of how much condition damage is being thrown around in WvW and the ability to reapply conditions immediately after they’ve been purged. Condition removal is very easily over saturated to the point of uselessness. Reducing condition duration in the field is a good start, but when the condition damage specs you’re fighting have conditions even on their autoattacks (Warrior sword, Necro scepter, etc etc) it becomes a pretty meaningless gesture. There needs to be a more systematic addressing of conditions. I won’t go so far as to say that they’re OP, but right now the counter-play that exists for them is ineffective in many settings.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
The Purging Flames update is incredible in WvW, and meaningless in the dungeon meta of max DPS and zero condi removal. Might be useful in high level fractals but that’s it. I imagine bunkers in PvP will enjoy it as well since it hinders reapplication of conditions after they’ve been cleansed. Same deal in WvW, although the radius makes it a little iffy since WvW tends to be more highly mobile.
Honestly though? 3 conditions from a 35 second (or 28 traited) ability isn’t enough to counter the unbelievable condition spam in WvW. There needs to be a more systematic fix to improve that.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Attack isn’t a meaningful stat, list Power.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I’m gonna be really upset if that boon stacking thing turns out to be true. With Symbol of Protection and Regeneration, am I to understand that if you’ve been hit with 5 applications and you then use Hold the Line, your Hold the Line will be nullified and you’ll receive no benefit? Or will it “bump out” the oldest or most recent boon application’s time extension?
I know Retaliation already has the 5 application limit but I’m not sure of the specifics.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
It’s not optimal to split your gear between armor and jewels. You get different ratios of stat point costs per point of critical damage depending on the slot, and some convert more efficiently than others. You can calculate this cost by adding the total non-crit damage stats in Berserker or any other crit damage containing stat allocation and dividing it by the critical damage. Lower is more efficient. You can compare each slot this way, and decide which slots give the best conversion of stats to crit damage. You’ll find that Rings are pretty bad, and so are the Head, Chest, and Leg slots. I forget where Amulets and back items stack up.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Something more like that is what you want. Chest and Legs get the short end of the stick on critical damage, you want Shoulder/Gloves/Boots for that when mixing in crit damage on armor. You also want crit damage on Accessories, and the Celestial amulet is kind of pointless, so I switched that as well. You still retain 3k armor and 20k health but your damage is vastly improved.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
It is stickied. :P
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
That’s what the tooltip said but not how it actually worked. It was a passive 5% bonus.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Friendly PSA: Rune of Speed is bugged, 6 set bonus is 5%, not 25%. Traveler functions as advertised.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
That’s why most of my build stack might duration. =] But in truth the only time it really shines is in WvW, where being able to drop a long duration Might at the beginning of the fight is great because you can’t guarantee being able to reapply it later. In PvE, generally speaking might duration is unneeded. But don’t let that stop you, it’s definitely fun to have.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Combo Field: Light, Cures conditions for you and allies when they use their skills, some can spam like Whirling Wrath to constantly cure conditions.
Honey, do you fact check at all before you post? Or do you just say the first thing that comes to mind regardless? This is the second time I’m correcting you for stating something that is completely, blatantly wrong.
Light fields only cure conditions on Whirl and Projectile finishers. When a Whirl goes off, one projectile is launched in a random direction per second of the Whirl. Not only does the projectile have to, you know, fire in the direction of an ally for them to receive any benefit at all, but the projectile has to hit them and not collide with something on the way. You do not cleanse any conditions on yourself when you Whirl a light field. Only people who happen to be hit by the projectile receive any benefit from it. In the case of Whirling Wrath, it fires two projectiles, so you have two chance of getting completely lucky and hitting someone that actually needs a cleanse.
Projectile finishers work the same way – you have to be in the path of the projectile and have it pass through you on its way to an enemy in order to receive a cleanse, and that’s another one that does absolutely nothing for you if you’re the one firing it.
Please don’t scream for people to learn to play when you don’t even do the most basic of verification of the correctness of your own ranting.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I just want to clarify – Warriors are just as much a team player as Guardians. They have shouts and banners and all sorts of fun stuff in that regard. The primary difference is that Warriors give offensive support in the form of Might, Fury, Swiftness, and statistical bonuses from their 150 Power trait and banners.
Guardians are the other side of that coin. They give defensive support in the form of boons like Protection, Aegis, Regeneration, a 150 Toughness trait, and have a few more sources of group healing than Warriors. But no Guardian ever gave his team Fury unless he was a Charr. And then, only in PvE/WvW.
Guardians are a fine class in PvE. They do things differently from Warriors, but they’re fine. They work. WvW is a different story, especially lately with high usage of conditions saturating even our above average condition cleansing ability. Guardians aren’t in the worst spot ever, but they are definitely hurting. It’s forcing some unpleasant build decisions and narrowing our selection of viable utilities and traits. It can be very frustrating to play, lately. But all that is just a patch away from swinging in the other direction.
At any point up until about last month I would have said roll a Guardian. Right now at this moment I’d say roll a Warrior, because in PvE damage is king and it’s easier (not better, just easier) to run. In WvW hard CC is incredible and Warriors have it in spades. Just understand that balance changes and Guardians might be in a better spot in time.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
If you run 3x Water and 3x Monk you get 30% boon duration and 150 Healing Power. In some builds that’s going to be a lot more important than the random stats you gain with Travelers. Not to mention all the other commonly used runes like Soldier and whatnot. Traveler’s is not the be-all and end-all either in stats or set bonuses.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Saying that exotic to ascended is a 5% damage boost is wrong. So I did a little test in the builder. Let me know if I did something wrong.
1. full berserker warrior without ascended weapons and exotic trinkets:
= 6503 effective power
2. full berserker warrior with ascended weapons and exotic trinkets:
= 6582 effective power = 1.1% increase in effective power
With all the ascended gear that we will get over the next 1-2 it will add up to maybe 15-20% damage increase. Significant but not gamebreaking imo, especially in the bigger pic
That GW2Buildcraft site is pretty much total hokum.
Care to explain yourself?
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
20 in an environment with lots of AOE targets to hit, 30 solo is a good benchmark.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Your mistake (in as much as you can be blamed, and I’m not sure you can be) was that you forced yourself to do something you didn’t enjoy. There are a couple of legendaries I wouldn’t mind having, but the problem is that I know that I would not enjoy the horrible, tedious grind in order to get there. I’m not patient or clever enough to work the TP, so that’s out too. But I recognize that fact. I know that grinding makes me miserable and I refuse to do it. Yes, I miss out on the shiniest of the shinies. Yes, that does kind of suck. But you know what? I play the game to have fun. I’ve been burned enough times by grinding to not want to do it anymore, even for fancy trinkets (ugh, Southsun Sclerite weapons…).
To be clear I don’t think that I’m better than you or anything stupid like that. I’m not trying to be condescending. It’s Anet’s fault for rewarding something that isn’t fun. If they want players to enjoy something, they should reward them for doing something enjoyable. Rewards-oriented people (of which there are many) get burned out doing stupid things too.
Anyway, it sucks, but them’s the breaks.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
As much as I would LOVE to have a rune set with 25% runspeed attached, there’s no way in hell I would give up Melandru or Water/Monk for it. There’s way too many far superior runes.
If they rework the 1/3/5 bonuses to something more reasonable then maybe. But as it stands… egh. Nope.
And guys, remember: EVERYONE can use this. Including classes that can already use runspeed bonuses. Now they don’t have to give up utilities for it. In other words, this isn’t going to make you faster – it’s going to make everyone else faster.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
What? The last swing in the chain is a forward thrust. It matches up nicely with Sword Wave’s animation, which is basically a bunch of ethereal blades shooting forward.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
The owl bleed is horrid. Haha. Don’t roll a norn just for that.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
What you’ll find is that things like Shimmering Defense and Shattered Aegis are superfluous when you’re using a sword/torch with 90% burn duration. Sword is a guaranteed burn on every AA. It takes a little over two seconds to get through an AA chain, so you’ve already got nearly 100% uptime (on a single target) as it is just autoattacking. Add in Torch 4 and Purging Flames and you’re basically never going to run out of burning. So I’d swap those to Scepter Power for your off-set and Blind Exposure since you’ve got the 15 Radiance and 5 Virtues needed for excellent Justice spamming (which incidentally is another source of long duration burning).
Oh and switch to Shelter, you’ve got plenty of condition clearing for dungeons as it is.
Edited to add: Also, while it’s tempting to run torches on both sets, don’t – run a Focus with your scepter so that you have access to more blinds and condition clearing. You’ll want to swap it for Shield for certain encounters involving projectiles.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
(edited by foofad.5162)
In group fights you can swap Focus for Shield in a Healway build for the utility of having a knockback and large AoE projectile absorption as well as the nice direct bonus heal off of the bubble. It’s fun to use in WvW near cliffs. Same premise with any generic RHS build.
But it’s a group weapon, not a solo one. The main reason for that is that the bubble is a way to prevent stomps, not stomp enemies. Focus 5 on the other hand is a good way to guarantee a stomp, but focus leaves you without any way to keep your buddy from getting skewered.
In PvE it’s useful in a few dungeons for the projectile absorption which is quite good in, for example, Grawl fractal or against the harpies in that Rata Sum fractal the name of which escapes me at the moment. But other than that you’re almost always better off with a focus.
So, eh. It’s easier to say what it doesn’t work with rather than what it does.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Two angled side slashes with a wind-up and then a thrust for the third. It looks good. Never noticed the male version.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
+20%. That is literally the definition of “raising by.”
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
They are raising it by 20, not to 20.
My understanding of how it works in totality is this:
- You can have a maximum of 300% magic find.
- Your achievement bonuses also count toward the 300% cap.
- It takes exponentially more effort to increase your magic find % the higher you are.
- Ergo, people who have achievement bonuses will have to work less hard to cap out their MF than those that don’t have bonuses.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
1500 hour Norn speaking – Snow Leopard is overrated. Sayin’.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Same as ever. It’s a fine pairing, but it does depend on what you’re trying to do. It’s not much use in a burst set and in a straight DPS berserker setup you need the blinds from Focus. It’s better in PvP than PvE.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
There’s a sparkly burst identical to the final pulse of Empower. It’s just obscured somewhat from the bubble.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
It works well enough, the problem is that it can prevent you from making use of on-crit sigils which is a little bit of a bummer. Shared cooldown and all that. The neat thing about it though is that it’s also a direct damage AOE, and it hits for about as much as a first autoattack swing. Not bad.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
ITT sore Evon voters being sore. It was 52% to 48%, it’s not like it was a landslide. Y’all could have nutted up and won but you didn’t.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
To fix the condition meta a bit, make shield #4 transfer (N) conditions giver style, where N is the amount needed to fix the meta conditions issue for guardian.
Bahahaha. I love it.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Technobabble can be nearly OP when used in burst builds to lock down people while you beat them to death.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Asura have much better racials for a Guardian. Other than that, it’s up to you.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I’m more excited about the doubloons giving boon duration now. Boon duration on upgrades! That’s neat.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I haven’t heard anything but I won’t complain if it turns out to be true.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
5 Citadel + 1 Ruby is one of the best sets around for damage, for the price. If you don’t expect to be above 90% health all the time it beats the pants off of Scholar.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Yeah, I’m with Hicci. 2k healing power, but no staff. No condition removal at all. The only boons you can apply are Regen and Protection and not for long durations. No stability. Signet of Mercy is terrible. Long story short, you need to reconsider the boons you apply and your lack of condition clearing which isn’t doing anyone any good. Damage you prevent is just as good as damage you actively heal; Every stack of bleed or burning you remove is damage that person doesn’t take and damage you don’t have to mend. Just because it doesn’t have green text doesn’t mean it isn’t helpful.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Considering the fact that we already have one of the most reliable blast finishers in the game I’m not really worried about making it into a combo weapon, although we don’t have any combos on our main hand weapons so having them on off hands is kind of important.
But yeah, #4 is extremely lackluster and not particularly interesting to use. I’m also not a fan of cone attacks in this game for various reasons. I love shields but with the exception of some very specific circumstances I rarely feel like bringing one is a good decision most days.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I need to recheck this because I haven’t looked at it in a long time now, but as I recall the extra third of a second comes in the wind-down animation between the third hit and the cycle starting again with the first hit.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
You don’t have to actually physically strike a target to send in your weapons. Merely swinging with your 1 skill while having an enemy targeted will send them in, even if that swing is from your sword and you’re fifty feet away.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
You get a scroll that jumps any character to level 20 as a birthday gift when your character turns one. So that’s only really viable if you’re an early player.
You can also craft to 80 by leveling all 8 crafts, though as a practical matter it’s only really seven.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
It only gives better DPS if you don’t cancel the autoattack animation. If you do, you’re running at a net loss.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Morthur didn’t quite spell this out, so I just want to reiterate: As long as you block more than about a third of Signet of Resolve’s total healing with Shelter, you will have effectively healed as much as Signet of Resolve did. SoR heals for roughly 33% more but all that is for naught if you take damage while casting it. That’s the power of Shelter. Block a hit or two and you’ve outdone any other heal you have access to regardless of race.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
RHS is not mandatory as long as you’re getting another damage multiplier in exchange. For example if the choice is between 30 in Radiance and 10 in Zeal but not both, either is a good option. Likewise, 25 Virtues is not bad either; 8% damage is nothing to sneeze at when combined with other multipliers. However if the choice is between something like 15 in Honor or 30 in Radiance, always go for 30 in Radiance. But never pick up more than 80% critical chance before boons, because once you get Fury anything beyond that is wasted.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Against any moving target Scepter is the definition if a hit-or-miss weapon. But it can be made to work. Personally I dislike it for the aesthetics: there’s nothing inspiring about throwing blue tennis balls at people.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Yeah, I’m itching for the day that a whole settlement gets annihilated. That’s some real content right thar.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
OP deleted his post but not the thread. Womp womp.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.