Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
oh no i just meant the AA chain takes 1.5 seconds to complete. The might is 7 seconds yes, and will be slightly longer with strength runes
It’s not 1.5 seconds. It’s 2.5 seconds long. I recently frame-counted all the AA chains. Sword and GS are both 2.5.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
It doesn’t work any better than it used to. It has always been trivial to stack might duration, but it doesn’t really make a difference.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
So I cannot get perma blind for more than one enemy at the same time?
There’s no such thing as a permanent blind; there’s also no such thing as a single target blind, all Guardian blinds are AoE, unless you count Focus 4 as “single target” but it can chain.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
You can block trolls to quiet down your chat window but you can’t remove them from the game world. They are incredibly disruptive, and ignoring the giant norn jumping up and down on top of you only works for so long.
Regardless of the presence of trolls, the larger issue is the lack of roleplayers, which is what the mega servers are providing. It is more difficult to find like minded people under the new system which is completely contrary to the mission of the new system. Ergo, it is problematic and flawed, and thus worthy of reconsideration and possibly redesign.
It’s really as simple as that.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Thousands of people use it every day. Myself included. Take that how you will. There’s a reason why it’s called post process injection though. It doesn’t modify the game in any way, only its graphical output after it had been rendered by the game.
By contrast, Texmod changes the output by going in and editing memory in real time. That’s not what Sweetfx does.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
To clarify, it’s only wasted if you don’t apply another source of burning to continue the stack.
This is because burning only deals damage at the end of one full second of duration. If you don’t have enough +duration to achieve an additional second for any given skill, your duration is wasted unless you apply multiple sources of burning in order to gain additional seconds in aggregate.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I still think it’s dumb that they said mega servers were going to get rid of overflow but that is not the case at all.
If you are in an overflow, you’re on a map that hasn’t had megaserver enabled yet (of which there are many).
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
That’s not how Justice is Blind works. JoB only works when you activate Justice. It’s also AOE by default.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Manual is slower due to the server waiting to hear from you before firing the attack off.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
The books at trainers unlock traits, not signets. Though some of the traits apply to signets, in the Radiance line. If you already have them, they do nothing for you.
If you’re full berserker, you’re half way there. Look up Obal’s stickied DPS guide. The most common DPS traits across almost all damage builds are Fiery Wrath (need 2 Zeal for that) and Radiant Power (5 in Radiance). You can safely disregard the stats that are given to you by the trait lines, for the most part. The traits themselves are more valuable.
A really annoying villain whose motives were never clearly explained blew it up. RIP.
It varies dramatically, but you won’t use damage utilities. You’ll be using support utilities to compliment your damage. Common ones are Stand Your Ground, Wall of Reflection, Purging Flames. All very powerful.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
The impact on Berserker gear was not sufficient that it has stopped being the best choice for PvE. The overall damage loss is, on average, between 10-12%.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I was unsatisfied with the information available that I was able to find, so I went and frame-counted the autoattack animations myself. Below are the actual times it takes to complete one autoattack cycle.
Mace: 3.23 seconds
Hammer: 3.53 seconds
Greatsword: 2.5 seconds
Sword: 2.5 seconds
Scepter: .83 seconds
I didn’t bother to do staff because no one DPSs with staff. Used in conjunction with the known coefficients you can use this to plot more accurate AA DPS numbers.
Incidentally these times are over 50% longer than advertised by the tooltip, with the exception of Scepter, which is over 3x longer than advertised.
Just throwing this out there since I needed it for another project.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I’m working on it. I was kinda hoping we’d get more attention on our other traits too, but alas.
Short version: As expected, AW is nice but putting 30 into Zeal is extremely awkward.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I think they just need to add an RP tag to the list of tags they already use for determining where to put people; server, friends, guild, language, etc. Just add it to the social panel. Easy.
Even better – Let players prioritize their preferences themselves, rather than ranking them purely on the server. In other words if a player would rather be grouped with guildies before friends before server, let them make that call.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Everything Guardians have Warriors can do too, just with the caveat of it typically not being an AoE or party effect. That’s with the addition of better mobility, and better access to hard CC. That’s the thing people hate the most, I think. There just isn’t that much to differentiate the classes anymore. Guardians don’t feel special. It’s the intersection of the “grass is greener” mentality and frustration with lack of attention, polish, or new gameplay.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I think my record with a Command hit is 7.5k when I still ran Spirit Weapons, I don’t think 10k is that outlandish – But it appears to have been a bug which is now fixed, so I hope you enjoyed it while it lasted.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
No, that’s normal for a Hammer command crit.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Try this:
It doesn’t change much for the patch. I demolish warriors, rangers, and basically everyone else that can’t burst me down in the first few seconds.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
To clarify, this most recent update was a feature patch, not a balance update.
AH is a boring (to me, anyway) playstyle. There are much more engaging options. If you’re bored you should try and move outside your comfort zone rather than immediately gravitating to the same-old same-old.
You’re restricting yourself. Have you tried a burst roaming meds build in WvW? That’s a lot of fun. There are other options too, like condition hybrids or spirit weapons. Spirit Weapons work pretty well in PvP, not so much WvW.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I submitted my ticket yesterday and already got refunded. You do need to submit a ticket if you want a refund, if you don’t you won’t get anything.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
You have to submit a ticket through the Support link on the website, Jomo.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Haha yeah I don’t know what they were thinking, asking for the worst utility skills and totally pointless build style to be made relevant. Who needs options, anyway.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Submit a ticket, under In Game Issue → Trading Post/Gem Store.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
And which gear slots require a transmutation stone?
Certainly not jewellery slots.
You could argue weapons and backpieces too.
Most people when they transmute, are transmuting the 6 main areas:
Head
Shoulders
Hands
Chest
Legs
FeetThis is what armour sets come in: 6 pieces.
If they were being honest and not trying the tempt you into spending money, they’d have given you 12.
Edit: It’s the same crooked marketing logic as selling you
pointsgems in batches that can’t be used to buy something for an exact value.
Want that 800 gem armour set? Then you’ll have to buy 1,000 gems, leaving you with 200 “spare”.
ArenaNet are essentially overcharging you by 25%, and leaving you with an incentive to buy more gems to make up the difference.
Don’t speak to “most people.” You can only speak to yourself. I transmute weapons all the time, I know others that do as well. You’re making things up so you can have something to be angry about.
You can also elect not to transmute your helmet and instead hide it.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
What are you on about Mungrul? There are ten gear slots. Ten is divisible by five.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
The product you paid for was the gems. They are refunding your choice to spend the gems on items in the gem store, which I think is reasonable and the bare minimum they could be expected to do. Asking them to refund your cash is a very different animal.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
It’s probably a bug. Report it if it hasn’t been already.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Well, I just tried to do the event to unlock my new “Read the wind” ability because i REFUSE to pay more gold.
And was immediately throw into overflow sigh where is the megaserver?! And there is nobody there, no event.
So it’s now either wait days for some dumb event or waste 20 skill points and 3g on an ability that I SHOULD HAVE BEEN GIVEN BY DEFAULT!!!
I’m forced to participate in some stupid Arrah and kill a high wizard that doesn’t exist and that I cannot kill on my own.
Read the patchnotes. Megaservers are being rolled out incrementally.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Right. 6.5%. What part of 6.5% do you not understand?
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Take a deep breath and submit a refund ticket. They’ve already posted a sticky explaining that they are offering refunds.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Don’t look at me, I’ve been asking for a laser-shooting longbow for ages.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I think “In game issue → Trading Post/Gem Store” is actually more accurate, but it would be good to get a response on where it is most helpful to submit these requests.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Whirl finishers are fundamentally worthless on any skill that isn’t channeled damage over a duration. They produce one bolt per second. An instant skill will only produce one bolt. It’s pretty pointless and it will not save the skill.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
(edited by foofad.5162)
Hate to break it to you but it already is.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
It’s difficult to grasp how much better Warrior passive healing is without actually playing a warrior. You don’t actually need a burst heal. For starters, your health pool is so much larger than a Guardian’s that you effectively start the fight with one free burst heal already built into your HP. Secondly, you have so many tools in PVP for either disengaging from the fight or preventing your enemy from hitting you, that any moment the enemy is not hitting you they are losing traction in the fight.
In other words, if you earn yourself two seconds of reprieve by leaping away with Sword 2, that’s 1000-1500 free HP. Every time you stun, that’s another however many seconds of free HP. Every time you snare them, that’s more free HP. And so on.
As a Guardian, you don’t have enough passive without Regeneration to really pull off that kind of gameplay. Healway comes close, but it’s still a sort of crippled version of what Warriors can do almost right out of the box. And without the DPS/utility hit.
Triple med build has dps and a bit more regen.
Is not as strong as hambow, but it’s MUCH more fun.
Triple med is a specific build. It’s something you have to invest a minimum of 30 points into. Even without Adrenal Health and Regeneration, the passive healing Warriors get is quite good and requires no investment. There’s also a huge difference between an omnipresent, large passive heal and healing attached to utilities that (if you’re worth your salt) you aren’t spamming on cooldown, but rather using as appropriate to gain the tactical advantage that those utilities exist for. In other words, the theoretical hp/sec from Monk’s Focus and three meditations being used on cooldown is a very different number from the actual hp/sec from smart gameplay.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
It’s difficult to grasp how much better Warrior passive healing is without actually playing a warrior. You don’t actually need a burst heal. For starters, your health pool is so much larger than a Guardian’s that you effectively start the fight with one free burst heal already built into your HP. Secondly, you have so many tools in PVP for either disengaging from the fight or preventing your enemy from hitting you, that any moment the enemy is not hitting you they are losing traction in the fight.
In other words, if you earn yourself two seconds of reprieve by leaping away with Sword 2, that’s 1000-1500 free HP. Every time you stun, that’s another however many seconds of free HP. Every time you snare them, that’s more free HP. And so on.
As a Guardian, you don’t have enough passive without Regeneration to really pull off that kind of gameplay. Healway comes close, but it’s still a sort of crippled version of what Warriors can do almost right out of the box. And without the DPS/utility hit.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Hammer would be overpowered. The rest not so much. Think about it, with the extended symbols trait you have permanent symbol uptime even when you stop to blast every second AA. If you blast every second AA, that’s a Fire Blast every 7.5 seconds or so. That means on average you’re going to have 8 stacks of might, forever. On top of protection, forever. With some modest boon duration you can bump that up to 12 stacks easily. Two Hammer using Guardians could cap people out very quickly. It takes some spool-up time, but there would be no reason to ever use anything else. Might is supposed to come in bursts or waves, not be permanent.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
The problem is that it’d still only be good for PvP/WvW, and then only good against sustain builds that hit you a lot for not much damage. It’s still basically worthless as a burst counter, since you’re going down in just a few hits anyway.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Also the range is only 360, which is pitiful. No one stays within 360 unless you’re stacking.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Mace+Focus is used in AOE burst builds for medium groups and zergs in WvW. The combined AOE of Focus 5 + Mace 3 is pretty strong on a crit. It’s not super common but people do use it as such.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Well, the problem with that is the Aegis from Communal Defense is on a fairly short timer, and Mace is not a DPS weapon. So you aren’t getting the full benefit from Communal + Unscathed unless you swap to a decent DPS weapon. It might make Mace/Hammer swaps pretty good though. Actually, if anything, it’s gonna make Focus an even bigger improvement over Shield. Disappointing.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Gotcha. Yeah, that’s probably wise. I am tentatively hoping that Tuesday brings more than just Amplifying Wrath and whatever the other one is in terms of condition damage tweaks. Even if all we get is Amp, I have some workable if subpar compared to direct damage ideas for condi hybrids that I’ll be posting.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
What you’re missing is that no amount of condition damage that we can apply can ever actually compete with direct damage builds. Burning uptime isn’t a problem. The problem is that condition damage builds don’t compete with direct damage. Unlike other classes, our condition damage doesn’t tie into a survivability gameplay style either, like bleed warriors that have tons of health and armor.
We’ll see what happens after the patch.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
What game mode is this for?
Regardless, you have to get rid of the signets. A full rack of signets is a terrible choice for anything. You’re massively lacking in meaningful survivability and utility. You have a stunbreak but no stability. You have no condition removal aside from the 1/sec off your signet. You have no gap closer. I can only assume you’re soloing since you haven’t brought any kind of party boons.
I’d hold off on building for condition damage until after the patch hits and we see what other tweaks we get to our traits that may make it more viable beyond the new ones we’re getting.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
You realize that Mace’s AA sequence has exactly the same timing as Hammer’s, yes? You aren’t getting any kind of AA speed improvement by using a mace instead. You still spend a lot of time waiting for Symbol of Faith to come off cooldown, and god help you if you flub Protector’s Strike and have to sit around waiting for someone to hit you or cancel out of it with no benefit.
Additionally, Shield means more, longer cooldowns. That means more waiting, and more boring. Not to mention worse uptime on everything important.
I mean, Mace+Shield is certainly visually interesting and appealing on that level, but objectively, it’s a really terrible combo for just about everything compared to our other options. It’s okay if you use Hammer as a swap. That way with some boon duration you can have effectively permanent Regeneration and Protection at the same time, and Hammer’s much more powerful autoattack complements Mace’s extremely weak AA and keeps your DPS reasonable.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Not just +5% damage, but +200 Healing Power; which is huge. Too bad shield trait is located in the same tier and line. I’d rather pick shield trait instead.
Mace gives a huge boost to AH.
Hammer gives a bigger boost to AH and isn’t terrible.
Did I say hammer was terrible? Hammer AH boost relies on AA hits and combo fields. Sometimes you just can’t afford waiting 3+ seconds to land a symbol. Even though I love hammer as a secondary weapon of GS, I still prefer mace & shield for self-heal and defense.
I’m saying that Mace is terrible. Hammer is better than Mace at AH, and Hammer isn’t a terrible weapon like Mace is.
Hammer AA + extended symbols means that you’re proccing AH once per second plus an additional double tick on the third swing after the first AA cycle. You can also elect to blast a fire field instead of continuing an AA chain at any point in the chain without worrying about keeping your HP/s up, because you’ll get 3 Might out of it, thus negating any loss of healing. If you Blast between AA chains, it’s a net gain of two more AH ticks. You can also elect to blast Water fields for the heal at any point and come out ahead.
After the initial spool up, you should never not have a symbol on the ground. In contrast, Symbol of Faith lasts six seconds at maximum, meaning you’re always going to have a minimum of a two second gap in your Symbol uptime. In practice you’re going to have even longer than two seconds of gap, because the AA chain lasts a little over three seconds and interrupting a Mace AA chain is very bad. Typically the best Mace rotation is to drop a symbol as soon as you swap to it, and right before you swap to your other weapon. Symbol, Protector’s Strike, two to three AA rotations, Symbol, swap. So it’s more like a three second gap, sometimes four.
In short, your complaint of having to wait three seconds or more to drop a symbol is unfounded because you’re just as likely to have to be waiting around with a Mace as you are with a Hammer. Only Hammer provides more HP/s from AH as well as the opportunity to blast Water and Fire fields for even more healing, on top of outright negating damage from Protection uptime which means less healing needed from the outset.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Not just +5% damage, but +200 Healing Power; which is huge. Too bad shield trait is located in the same tier and line. I’d rather pick shield trait instead.
Mace gives a huge boost to AH.
Hammer gives a bigger boost to AH and isn’t terrible.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
More accurately, it counts a portion of the bolts. The actual number of hits for the whirl is 7, plus 7 bolts. Essentially the tooltip is completely wrong.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Travelers provides slightly more damage and utility over Speed. If you don’t care about the extra 1600 HP go Travelers. Else, go Speed because they are cheap.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.