Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
snip
Warhammer did the same thing. Aura “twisting” was a really unfortunate reality of those classes. It was fun for the first five minutes, then you quickly looked for a way to macro it.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Edit to foofad above: Even if you traited 30 into virtues, the passives themselves would be even worse because the actives power was just increase exponentially.
I was responding to Laharl about the actives being unused by some people, because there is no incentive to use them if you don’t have Virtues. I agree that the actives become more useful as you invest further in to Virtues; That’s the whole point of the Virtues line, really. That doesn’t make the passives worse though, it makes them less important than the actives.
I don’t know if I believe that entirely. Again, if this was the sole purpose was just to assist your group, why bother even having a passive? I just believe that both sides should see a decent power increase when traited. This was just a temporary idea to make them better. I’d love it if they were turned into something else entirely.
Edit: I agree it’s better than none but when you’re a bunker, this virtue is almost always on cd because there’s really no strategic way to utilize it except to just increase your parties damage potential.
I’ve already addressed that. If there were no passive it would be a crappier version of the Engineer class mechanic, and there would be no excuse for our low HP. Unless you completely change a lot of things about the class, removing them reduces our differentiation.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
If you’re speccing bunker, you won’t notice Justice since your damage output is pretty much zero. You’re then left with Resolve which can impact your fight.
Proportionally, the less damage you do the more you notice Justice procs because they become a larger chunk of your overall damage. It’s not great damage but it’s more than it would be without.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Edit to foofad above: Even if you traited 30 into virtues, the passives themselves would be even worse because the actives power was just increase exponentially.
I was responding to Laharl about the actives being unused by some people, because there is no incentive to use them if you don’t have Virtues. I agree that the actives become more useful as you invest further in to Virtues; That’s the whole point of the Virtues line, really. That doesn’t make the passives worse though, it makes them less important than the actives.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
But the thing is, I barely even notice the passives(spvp). I can honestly say these have never assisted me in battle in any significant way. The comparison to healing signet is a bit off I think, with a low base-health and limited invulnerability, I don’t think it would be nearly as strong. Not to mention the cds on each virtue are obscenely long.
You would notice never burning if you were a Shouts/Sanctuary bunker. You’d also notice the lack of HP/s coming in. Just because you don’t notice them doesn’t mean they don’t have an effect. How long is your typical fight in sPvP? As a bunker, they can last 30 seconds, a minute, two minutes. How much additional health does that add up to? Quite a bit. You’ll probably never notice Courage’s passive because it’ll get used up on autoattacks, but the others are definitely present.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Maybe they would end up with something like warrior heal signet. You don’t even use that heal signet when you’re almost dead, if you do use it, you’re basically giving in to death.
Anet said they want people to have a reason to use signets. Having the active overshadow the passive gives that reason. Apparently there are many guards that like the passives considering how many guards you see that don’t use them.
I mean, there really isn’t too terribly much reason to use anything other than Courage for the Aegis in boss fights if you don’t have traits to support them. 5 Virtues alone increases their worthiness by a lot, and it only gets more powerful the further in you get. But if you are a 10/30/0/30/0 or something, why would you pop them unless you were about to RF anyway? There is no incentive.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Because if we didn’t have defensive passives there would be no excuse for our pitiful HP total.
And for the non-snarky response, because if they had no passives they would be the Engineer class mechanic only worse because we couldn’t pick which ones we wanted.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Lag is all I can figure then. If it’s a player, and they use a stunbreak during their flight animation, they can cancel it but it just drops them on their feet wherever they are rather than back at their original location. NPCs don’t have stunbreaks that I know of.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Do you have Ring of Warding up? They’ll be knocked back, but get stuck on the Ring instead of flying to the full extent of the spell.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I like to use 5 exquisite snowflakes to reach 100% boonduration (45% runes, 30% traits, 20% food, 5% snowflakes), but thats only because I think 95% boonduration looks stupid. I have no Idea if they are worth it
Armor? No. Please not.
When Anet rebalances Runes and Sigils next big patch you’ll probably find that that won’t work anymore. They’re going to rearrange how the boon duration is laid out on them.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
So I used to just use my Warrior for carrying people through story modes as a weird shoutheal zerker build I threw together months ago, but I’ve been asked to start bringing my warrior in my WvW and sPvP teams and I’m the only one in my group with an 80 Warrior for explorables, too. So!
Is there a thread somewhere with the modern builds that I’m missing? For WvW I’m thinking about a Hammer build, or maybe a tanky condi build. For sPvP I enjoyed the skullcrack/100b routine back when that was still a regular appearance, but I don’t know if that still works. For PvE I was thinking Axe/Greatsword. But I’m rusty on everything, and have heard good things about Longbow lately but don’t know what sort of builds you’re supposed to pair it with.
Advice?
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
You guys can’t be serious. Sure there are some nice changes (focus/torc/writ of debilitation) but honestly those Spirit Weapon buffs are kittening kittened. As a sPvPer there is already way too much focus on AI and it needs to be toned DOWN, not buffed in every single possible way. It’s a ridiculously cheesy gameplay, where one doesn’t actually need to do anything to achieve great success.
Using AIs doesn’t preclude you from using your weapon skills, other utilities, planning your build, selecting upgrades, timing dodges, et cetera.
“One doesn’t actually need to do anything” is massively hyperbolic. If you have an issue with AI gameplay then I’m sure you can articulate specifically what the problem is without hyperbole.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Nope. Nothing new.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Well for starters, it doesn’t even activate until you enter combat the first time that login. Nor does it appear anywhere other than your hotbar. Specifically the left side of your bar. So I wouldn’t exactly say it “interferes with chat” considering it never touches the window. It’s pretty inoffensive. If your resolution is so small that your chat window overlaps the hotbar, you have other problems, but it can still be solved by simply moving the chat window to the upper corner instead.
Mesmers only automatically use illusions in combat if you have the illusion-on-dodge-roll trait, or you’re using Scepter’s autoattack. Otherwise they all require key presses.
Necromancer minions are permanent on summon, but can be dismissed by swapping skills or in some cases using their Command sequence skills.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Guardian – snip – some.
This post is well-written, cogent, accurate and even-handed. Well done! It almost made me forget I was on the internet.
I try. =]
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
For those who need a visualisation of what the non-blue skinned version of zodiac could look like…
I did some photoshopping for y’all. It took me over an hour to get this right, but anyway, below is what it could look like for the light zodiac armor if the blue fleshy skin was removed to just reveal your true skin:
P.S. I didn’t do the shoulders and the flaps above the legs because the sparkly blue bits on those items are not actually part of the flesh/skin that effects your true skin.
Edit: Made it a bit brighter in the 2nd pic as it all looked quite dark
+1 to this, thank you for this- If only we could get it like this, minus so much skin showing
Yeah right and your the most conservative hete I know that only wants to see nacked women. fysb…
I’m a female… nice to assume I’m either a lesbian or a guy who is so into pixels due to some depravity- All I meant for the ‘minus so much skin showing’ was for female armors, if the photoshop was done to female armors instead, it would have to be without so much skin showing. I should have made that clear, less there be a mass hysteria on why someone would say that -.-
I wouldn’t call it mass hysteria so much as “barely comprehensible outburst” =]
But yeah, if the female armor were to be given a flesh-tone version it would pretty clearly have to be adjusted somewhat in order to pull it off successfully.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Guardian has some nasty solo roaming potential in WvW. They are also extremely durable in zergs with Hammer + Mace/(Shield or Focus), and do a lot to improve the zerg’s survivability. In sPvP, you will find that your options for decapping are limited, but you can bunker very well. Roaming is a little harder in sPvP than WvW.
The super generalized characterization of Guardians being more defensive and Warriors are more offensive is basically true, but with all generalizations comes with some important caveats. There are two really important differences between Guardians and Warriors though, and those are how they achieve mobility and how they crowd control.
With the exception of your one leap on Greatsword, a lot of Guardian mobility comes from targetted teleports and not dashes and leaps. You still get Swiftness, but it comes on a long cooldown Shout, and Staff – which is a fine zerging weapon but terrible at most other tasks. Warriors on the other hand have two dashes on Greatsword, a tremendous short cooldown leap on Sword, permanent swiftness from Warhorn, and another dash or two on utilities that are also good for other things besides the dash. Why is that important? Teleports require a target. That’s fine if you’re attempting to catch or attack someone, but if you’re trying to run away then it can get very dicey very quickly. So in terms of mobility, Guardians can get in but they can’t get out easily; Warriors can move in and out of combat with comparative ease.
Then there’s crowd control. Warriors have far more “hard” CC than Guardians do, by a long shot. They have a ten second (or shorter) AOE stun on Hammer. They have a long duration stun on Mace, and a good line-style AOE knockdown on offhand Mace. They have a big AoE launch on a utility. A single warrior can lock down a group of enemies very effectively. A pair can completely ruin your day. Guardians have a decent AOE pull on Greatswords, Line of Warding on Staff (which is iffy at best) and Ring of Warding on Hammer, as well as one pretty great but long cooldown launch on Hammer. We also have an AOE knockback on Shield but Shield is underused because of its huge cooldowns for what you get. We also have a hugely long cooldown area denial spell called Sanctuary that is too small to be useful in WvW but rocks for holding points in sPvP. So basically, Guardian hard CC sucks pretty… hard.
Things get even worse with soft CC though. Guardians have three immobilizes across all our weapons and utilities. One is a signet no one uses because it’s awful. We have no cripples. We have a long cooldown weapon-specific trait for Chill. And that’s it. We do have access to a number of blinds to compensate, but blinds don’t actually help you hold people down. Warriors win in that department almost regardless of which weapon you look at.
So those are the two major ways that Warriors “win” when compared to Guardians. For absolutely everything else, it’s either comparable, a straight tie, or close enough that no one really cares. Damage is very similar. Healing is very similar although Warriors have far better passive healing than Guardians do, which is a source of some complaint. Survivability is similar, though Warriors have two on-demand invulns that allow you to still continue fighting unlike Guardians who just have an invuln on an Elite that requires you to channel it.
So meh. Which one is objectively better? I have two level 80 Guardians and two level 80 Warriors, and I can’t tell you. The other day I tried out a triple Meditations solo roaming build for the first time in a while and I completely melted the first warrior I saw. Then I got on my Warrior and completely dominated a group of ten with our group of four, thanks to our greater access to hard CC. I died plenty on both shortly after. You win some you lose some.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Givers is horrendous. Don’t touch it with a ten foot pole.
Also, if you’re looking to be truly unkillable in WvW you’re going to be disappointed. Not just with Guardian, but everyone. The only thing that comes close is Thieves because they have so many escapes.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
“…and mashed them together with some imaginary notes.”
“We do not want people to be upset by fake patch notes.”
Sounds pretty fake to me.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Anet is calling the leaked patch notes faked, so as usual, don’t believe anything til patch day happens.
https://forum-en.gw2archive.eu/forum/professions/balance/RE-Leaked-patch-notes/
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Bow of Truth is mechanically awful, as well as being balanced poorly. Essentially what happens is, when you summon the bow it fires an arrow every five seconds or so which cleanses one condition and heals a small amount. However, it picks a random target, whether or not that target has a condition or needs healing at all. So for the entire duration of the skill, you may very well not actually cleanse a single person.
Furthermore, the bow’s Command skill is a point blank AOE centered on the bow. What that means is that most of the time the bow is going to be in the wrong place whenever you want to actually use the heal.
Neither the bow’s default “attack” nor the Command skill scale with healing power.
If the bow were smarter about who it hit, and the Command skill was targettable, and it scaled with healing power, then Bow might be useful. But as it stands it’s really crappy. In my opinion, tied for worst skill with Signet of Mercy.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Hey! Some of you guys have really come up with cool mix-n-match armor and/or dye themes! Nice work! Others… not so much
Here’s my space-punk thief!
Wow. Makes me wish my engineer was a woman.
I guess that could be arranged, but… I like his look :[
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
If the pick is so P2W like lots of people are claiming, then it should be an obvious buy.
I’m not sure what information you are referring to that is lacking. It was clear to me what this item offered. In no way is this a P2W item like lots of poeple are claiming … if it is, it’s less P2W than simply buying gold with gems and I don’t see anyone complaining about that. That ‘P2W’ argument against these enhanced infinite gathering tools is just a non-starter.
There was also the question of whether or not the pick’s Sprocket drops overrode the bonus drops you could ordinarily get when mining. That would have made it significantly less attractive. I don’t know if that’s still a question mark at this time or not, but what matters is that at the time the pick was up for grabs, people were concerned that it was actually potentially worse in some areas than a standard pick.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Typically these leaks happen from the alpha build test players. There’s a small cadre of players that get to test patches way ahead of time. That’s usually the source.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Duration wise they are almost certainly permanent. Typically limited edition items have a duration listed with them on the trading post. Most, if not all, of the complete armor sets have been permanent additions – Flamekissed, Aetherblade, Phalanx, etc.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
You had the opportunity to buy it … you only have yourself to complain to if you didn’t get it.
That’s not really fair, though. Any good consumer is going to do product research before they make a purchase. If the research provides conflicting or possibly troubling information due to lack of input from the developer/manufacturer on a limited-access item, your options are “make the purchase despite research turning up the possibility of it being a bad deal,” or “decline to make the purchase on the basis of you possibly getting a raw deal.” Those aren’t ideal purchasing circumstances at all. I know I wouldn’t risk it, even if it were limited in some fashion.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Astral Projections and I just met in game – Some other things to note: Sylvari don’t have nipples at all, so this is limited to Humans and Norn. I’m still looking for someone that is Human or Norn and has the Medium (or Light, in a pinch) version so we can compare in-game representations. Medium is preferable because as I’ve noted before, for some bizarre reason the Light version doesn’t have actual nipples, just the areolas… yikes.
That’s actually pretty interesting. I thought it would be a placeholder for an armor part that they eventually decided to leave out.. if it’s not present in sylvari but exists on human and norn breasts, then what are they supposed to be? -_-
Considering how much trouble you have to go through, in order to get them to partially show up (and only at certain angles at that) should tell everyone that it’s not intentional and only the result of crappy graphics. They aren’t even located in the same location on each breast.
Have you looked at the animation I posted? Because they’re symmetrical. One does look higher, but that’s because one breast is slightly higher due to the character’s pose in Preview. The character’s left shoulder is higher than the right, in a semi relaxed slouch.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
It’s almost like it’s actually supposed to be nipples and not some kind of Roman nipple armor.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Biggest tip-off was probably the EM change. They’d never take off an ICD.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Astral Projections and I just met in game – Some other things to note: Sylvari don’t have nipples at all, so this is limited to Humans and Norn. I’m still looking for someone that is Human or Norn and has the Medium (or Light, in a pinch) version so we can compare in-game representations. Medium is preferable because as I’ve noted before, for some bizarre reason the Light version doesn’t have actual nipples, just the areolas… yikes.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
For sPvP they aren’t bad for bunkers. Hammer + Hammer Spirit Weapon + Eternal Spirit + Sanctuary gives you 4 back to back knockbacks plus however many the Hammer executes on its own without commands. It’s pretty fun, too. In tPvP you’ll get annihilated by some of the better decappers. Decap Engineers will destroy you.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
@foofad
Have you actually seen the armor ingame or are you solely going by pictures because having just bought a set, to me the pictures and the actuality are not the same.
Yes a picture shows what appears to be nipples but when looking at the armor I bought ingame, this does not show. It does show on character select but there it loos like a reflection because when you turn the character, the “nipples” move across the breast.
May I suggest you look at an actual armor ingame if you haven’t done so already.
Did you watch the animation? That was from video taken in game, from the Preview window. It also shows up in the preview from the Gem Store. It’s possible that there’s a discrepancy between how it’s rendered in Preview versus how it’s rendered when character actually wear it, either due to lighting, post processing, or other factors – but I don’t actually own a copy of the medium version to wear in game to verify this.
And even if they were rendered differently between Preview and in game, I don’t really see what difference that makes.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
(edited by foofad.5162)
Okay, so here’s my definitive post on the nipples. It’s directed at anyone that either doesn’t see them or otherwise doesn’t believe me when I say they are there.
Below are animations from video taken in game at 7pm EST today, Friday the 21st. These videos were taken with the following settings:
Animation: High
Antialiasing: None
Environment: High
LOD Distance: Ultra
Reflections: All
Textures: Low*
Render Sampling: Supersampling
Shadows: Ultra
Shaders: High*
Postprocessing: High
Best Texture Filtering: Enabled*
Depth Blur: Enabled
Effect LOD: Enabled
High-Res Character Textures: Enabled
The settings marked with * are absolutely critical in being able to see what’s shown in the animations as follows:
Setting Textures to Low counterintuitively improves visibility of the nipples. It does not change the texture quality of the character in Preview, but it does reduce the speckledness of the blue miasma surrounding the character, which improves visibility. Setting Shaders to High uses the highest quality normal map, allowing the definition to be seen. At Medium, they are more difficult to see, and at Low the normal map seems to be totally disabled or otherwise massively reduced, and they are rendered almost totally invisible unless you know exactly what you’re looking for. Enabling Best Texture Filtering improves the visibility further as a result of better anisotropic filtering, but it’s an extremely minor improvement. If you don’t have the settings set up as described, you will have great difficulty seeing them, which may be contributing to the confusion or disbelief in this thread.
So, without further preamble: Here is the animation.
As for whether or not this is appropriate to even have on the armor, that’s a matter for further debate, but I don’t think Anet intended for it to be there considering their stance on making other armors more conservative (Orrian) in the past.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
You know, another thing – I don’t mind the sparkles at all, but the blue miasma that emanates from the character is WAY overdone. Part of the problem is that the texture used for it (the “starfield” looking thing) is pretty low res, and it just looks ugly and distracts from the armor itself. This is most noticeable in Preview, and less so in game, but it’s bad in game too, at least to my eyes.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Torch is subpar in PvE because Cleansing Flame is a dps loss for the most part. However PvP/WvW is a different story. Zealot’s Flame hits extremely hard and fast, it’s great for spike damage. Cleansing Flame does decent damage, and now they are making it even more viable with the condition removing. Another thing people fail to realize is the short CDs torch has even untraited.
Something else to add, Cleansing flame is going to become even better against groups if that EM change is actually true. Hitting max targets (30) with even 33% crit is going to net around 10 might stacks off of just one skill, 50 if you have enough allies close by. while also causing damage and curing a massive amount of conditions (assuming allies are in the mix) I honestly see torch becoming a very decent weapon in WvW if these changes are true.
Ehhh it’s not quite that simple. It’s 3 hits per second max. That means you’re stacking at most 3 might per second at 100% crit. Cleansing Flame also lasts for ten seconds total, which is ten seconds that you can’t do anything else. Which means that at most, you’re going to put (with 0 boon duration) no more than 15 short duration Might stacks on your party since they only last five seconds.
That’s at 100% crit. At 50% crit, it’s only seven and a half stacks of Might up at any one time on average, with the potential to “accidentally” burst up to 15. And it’ll disappear almost as soon as the ability is finished channeling.
Now compare that to traited Hammer symbols. Even ignoring the hammer swings that’s a potential kittens per second every second, which means that with 100% critical rate you could max out at 25 stacks of might as long as there are 5 targets to hit. Even at half that rate you’re still looking at 12-13 stacks indefinitely. And because it isn’t channeled, you can do other things while the symbol is up and while you might delay your next rotation, it won’t be for long, and you’ll recover quickly.
Also: No cooldown, unlike Cleansing Flame.
So: It still does less damage than autoattacking, it still cures conditions very slowly even though it does cure on yourself, it won’t stack might with EM as quickly as anything else AOE, and it’s still a cone which is a personal gripe of mine.
So basically, once again, anything Cleansing Flame can do other skills can do better. Which is why Cleansing Flame still sucks.
Edit: Just kidding, I just remembered CF lasts five seconds, not ten. That nullifies a large portion of what I said, but the fact that it’s channeled and has a cooldown unlike symbols still makes it inferior IMO.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
(edited by foofad.5162)
Have you tried taking caffeine pills or Dramamine? It helps my friend who gets bad motion sickness from playing video games. I can’t remember which one she tried that worked the best but it helped her a lot.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
It’s still more kindling to that nasty fire.
I would kill for player collision.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
This guy is a great roamer someone posted the other day. It uses one handed weapons but it’s sturdy and fast. I ran it for the first time and was utterly melting people 1v1 yesterday.
en.gw2skills.net/editor/?fUAQRArd8elUgSDHHyNEf4Eh1DAeQ/VVIeXPgYEbIA-jUCBYfDim+IwEIRM1UQM3UZtYqIas6aYKXAqYLqWGA9xA-w
Thieves are still a problem but thieves are thieves.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I’m perfectly happy to keep having a discussion with you guys next time you have something to actually contribute.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
The funniest part about it, is that back when there was a glitch with the original Flamekissed Armor, that caused your character to appear totally nude, their bodies were just smooth like Sims, with no sexual features.
I’ve already explained that. The character texture contains none of that. Apparently the nipples are normal mapped in anyway but no one noticed because the skin tone obscured it. Likely what happened is that the models were originally textured with all physical aspects included, and then they were later removed for publishing. My guess is that the normal map wasn’t changed because it wasn’t obvious enough to warrant editing.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Model skins? What are you referring to?
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
As soon as I get home I am making a gif of them so you’ll stop putting “nipples” in quotes. They aren’t UFOs.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Zeal:
Zeal still won’t be appealing to go 30 points into for top DPS builds. The Focus improvement is fairly dramatic and may actually be worthwhile for roamers. I can kind of see Zeal + Honor builds coming into play now for the cripple in zerg WvW but I don’t see it helping much with anyone else. Definitely not sPVP.
Spirit Weapons:
Impervious Hammer plus Sanctuary will be the new king of sPvP bunkers. Bow of Truth still sucks passively. Active is an improvement however it doesn’t heal enough to have it on your bar. Sword is a viable DPS tool in any build with a third wildcard utility slot if you have Impervious in dungeons but I still think no one wil actually take Zeal that far for dungeon builds.Torch:
Cleansing Flame is still bad. The only way I see it being used is to dump your conditions and then cancel out of it to continue doing real DPS. It needs more aggressive damage or a widening of the cleave limit in order to compete even with auto attacking.Honor:
Potentially five or more stacks per second when running Hammer. Uh… Well, people will definitely consider using it again, and it offsets Hammer ruining combo fields with too many Light applications.Shield:
No one cares about 150 Toughness. It should have improved the Shield skills just like the new Focus change. Spherical Protection application from 4, damage and healing on detonating 5. Something like that.Virtues:
No one cares about Retalitory Subconscious. Spirit Weapon trait merge was desperately needed and is a good change.
All in all, it’s a good day for Spirit Weapons, an okay day for Zeal as a whole, and has some tentative possibilities for improving our soft CC issues.
Bow of truth should scale with healing power imo. Maybe the arrows can remove conditions and provide a heal. Other than that you are right, its still bad regardless of the change.
They already do heal and cure when they hit, unless you mean the Command ability which just heals.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
What was your build? I don’t see many dramatic changes in that department.
Edit; Oh, Kindled Zeal. Lol. That sucks.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
(edited by foofad.5162)
That would be because that’s not the purpose of the thread. Danicia is collecting the feedback for delivery to the developers, they aren’t actually watching it. And anyway it’s not your call whether or not to sink this ship. If there is still meaningful discussion to be had it doesn’t matter what you think about it.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
(edited by foofad.5162)
Responses like that are way more likely to get the thread locked than anything else.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
How come people no longer complain about Phalanx female armor?
You can search the forum, some of the people claimed it to be extremely inappropriate and too revealing.
The issue with Phalanx armor was very very different from this one. Phalanx wasn’t too revealing, the problem was that female Phalanx looked like a completely different armor set from the male version. Where as the male version was plated up like a Space Marine Terminator, the female version had revealed cleavage, thigh high 3-inch heeled boots, and overall a dramatically different design aesthetic – and seemingly just “because it’s for a woman ergo must have cleavage”.
From a progressive standpoint Zodiac actually is a very large improvement – both genders are revealing, and they both seem to be pretty thematically and design linked in a clear way. The problem is that the female version still takes it a step too far.
Also, just because people stop talking about it doesn’t mean it isn’t still an issue. For my own part I let that thread lie in peace because I had said everything I could about it and it was time to retire. But don’t mistake my silence for acquiescence.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Zeal:
Zeal still won’t be appealing to go 30 points into for top DPS builds. The Focus improvement is fairly dramatic and may actually be worthwhile for roamers. I can kind of see Zeal + Honor builds coming into play now for the cripple in zerg WvW but I don’t see it helping much with anyone else. Definitely not sPVP.
Spirit Weapons:
Impervious Hammer plus Sanctuary will be the new king of sPvP bunkers. Bow of Truth still sucks passively. Active is an improvement however it doesn’t heal enough to have it on your bar. Sword is a viable DPS tool in any build with a third wildcard utility slot if you have Impervious in dungeons but I still think no one wil actually take Zeal that far for dungeon builds.
Torch:
Cleansing Flame is still bad. The only way I see it being used is to dump your conditions and then cancel out of it to continue doing real DPS. It needs more aggressive damage or a widening of the cleave limit in order to compete even with auto attacking.
Honor:
Potentially five or more stacks per second when running Hammer. Uh… Well, people will definitely consider using it again, and it offsets Hammer ruining combo fields with too many Light applications.
Shield:
No one cares about 150 Toughness. It should have improved the Shield skills just like the new Focus change. Spherical Protection application from 4, damage and healing on detonating 5. Something like that.
Virtues:
No one cares about Retalitory Subconscious. Spirit Weapon trait merge was desperately needed and is a good change.
All in all, it’s a good day for Spirit Weapons, an okay day for Zeal as a whole, and has some tentative possibilities for improving our soft CC issues.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
This thread has shown me one thing though: there are some people who are seriously uptight about nudity. I think maybe it’s a cultural thing? In ancient times, there were many peoples of the world who wore little to no clothing. It wasn’t until we all became “enlightened” and “educated” did we learn that your body was something to be embarrassed about. The body is a beautiful machine, people.
Are you telling me that you, and the others with your mindset (that we are all prudes for not liking how this was done) would accept to have equal amount of skin showed for males just like this image shows?
‘cause I’m sure there would be the biggest uproar if it was to happen. The problem is not nudity, it’s the objectification of the woman body. A male bared naked chest does not have the same connotations… a woman can be arrested for being topless at the beach, per example.Anyway that is not even the issue we are bringing up. Why do you guys keep calling us prudes when we say “we don’t care if it’s skimpy… it just isn’t logical or anatomically correct!” Wow, so hard to grasp… -.-
Not to be combative or anything but the minute you bring objectification or sexism or anything like that into the equation Anet starts deleting posts. It’s best to talk about it from a design point of view, rather than saying “I am offended by it because it objectifies my body.”
Even if it does objectify your body.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

