I’ve stayed at this party entirely too long
I’ve stayed at this party entirely too long
That seems like a pretty half-assed fix for Mesmers. They don’t need to be standing around for longer spamming AAs waiting on Phantasm summoning skills. They needed the phantasm dmg brought to the player rather than keeping it AI focused. On top of which people will still avoid using the shatter mechanic despite these changes without any negative side effects – which given the statement regarding Necro’s class mechanic, Death Shroud, and the need for Necro’s to master it, seems like a complete reversal of logic by Anet.
I’ve stayed at this party entirely too long
From what I’ve seen 1 Guardian and 1 Mesmer seems to be mandatory for tPvP matches right now. As Necros get slowly fixed they seem to be taking their place amongst the trifecta of “must haves” since their condition control along with Mesmer’s Null Field is incredibly potent and not comparably available through other class builds so far. Bunker Engi and Bunker Staff Ele fit well into that set up too. Which reminds me…
A stronger trend than mere class selection that I have noticed is the overwhelming amount of bunker/condition specs. It’s not countered by burst at the moment, but through condition dmg (which is this games form of “steady dmg” it would seem) which is in large part the primary source of dmg in most bunker builds. So for the time being you counter bunker builds with a bunker build of your own and better/more condition control. Unless you’re a Mesmer. Then you just spec glass cannon, stand back, and fling AI and AAs around and drop a Time Warp or Null Field from time to time.
So yeah, bunker down or play a mesmer, I guess. Which I agree with Khenzy 100%. Mesmer is head and shoulders above every other class in PvP atm for all the reasons he stated. I feel so dirty when I play one but you can’t argue with the success rate.
I’ve stayed at this party entirely too long
Landing most skills with Ele is generally a bit of a chore. I haven’t found another class yet that has to manually aim as many skills as the Ele does. Most class skills just track the target automatically or take them to the target or immobilize the target or have a large aoe radius and fast attack speed (read as – no cast times on melee abilities) so the attack isn’t easily avoided by merely taking a step or two in any direction.
Personally I just want the cast time on fire grab eliminated but if we’re going to hypothesize changes a Leap Finisher sounds cool but I think I’d rather it be an immobilize. I mean, it is a “Grab” after all… might make it easier to land that DT you casted 10 minutes ago.
I’ve stayed at this party entirely too long
mmmm I don’t think a Mesmer has any room to criticize someone for wanting an easier path to victory. It doesn’t get much easier than flinging AI and AAs around. Throw in an abundance of excelent slot skills and 3 solid elites to choose from for any given situation and yeah, you’re sounding rather spoiled.
secondly, if you’re talking about the Guardians aoe full heal that is not instant. it’s a 5 sec cast afaik
and OMG no you did not mention Tornado… lol, -10pts for sheer absurdity
but you’re right, elite skills are meant to turn the tide for you favorably. Which mesmers have 3 of to choose from. Most other classes don’t.
Stop being so spoiled and enjoy it while it lasts! The nerf bat is coming!!!
I’ve stayed at this party entirely too long
we don’t need weapon swapping. we just need more range diversity within each weapon’s given skills.
we also need our abilities/traits to function reliably
we also need better synergy between our first two trait lines and our last three
we also need people to stop telling us to just spec for bunker/support since we can be “godly unkillable” while taking half an hour to bore someone into leaving us alone.
we also don’t need people asking loaded/rhetorical questions like “why all the whine” and then claiming the answer is to just spec for bunker/support since we can be “godly unkillable” while taking half an hour to bore someone into leaving us alone.
Seriously, if you’re curious about Ele’s at all. Just go play one for a couple days and make up your own mind.
I’ve stayed at this party entirely too long
wow. seriously? go play any other class for a while and see how often you’re busting out an elite skill that turns a fight in your favor. Half the classes I play I’d prefer to just slot another utility skill rather than be forced to choose the one (or none) semi-useful elite.
As for thief invis, I mean they have to have SOMETHING that’s useful to a group right? what else can they slot that’s useful to anyone other than themselves?
you know what’s funny and strangely telling? You guys are all making up new elites while everyone else is asking for someone else’s (mostly yours). If that isn’t indicative of the elite skill discrepancy then I don’t know what is.
malcontents! for shame!!!
I’ve stayed at this party entirely too long
Moa is awesome for 1v1 and 1v2 if not just for the lolz
Time Warp is beast
Mass Invis – L2P that elite amazing. I’m not going to say why though. Find out for yourselves.
Engi has one decent elite – Supply drop
Ele has no decent elites
Necro elites have potential but nothing near as effective as any of the mesmer elites
Thief elites are purely selfish and bring almost nothing to a group
seriously, this can’t be new to you guys… mesmer elites #1
hell some of their slot skills are better than other classes elites lol
I’ve stayed at this party entirely too long
you people make me sick. 3 kick kitten elites when most classes don’t even have 1 decent one and you guys come up with even more OP nonsense for suggested “new elites”…
for shame, you malcontents!! for shame!!!!
I’ve stayed at this party entirely too long
I love PvPing against my friends!!!
Also, stop picking on your wife Petey! There’s way too much potential fallout from that. Unless you have a comfortable couch and satellite TV with some of those “adult” channels I suppose…
on a serious note though, I’d say tPvP is worth another try. You’ve gotta learn to hedge your expectations a bit with it. You never know who you’ll be matched up. Sometimes it’s just a bunch of knuckle heads who think it’s played just like the HotJoins (those are the ones that make you not want to try again) and sometimes you get paired up with a bunch of solid players and before you know it you’re beating the crap out of some “pre made” in Khylo and getting a gold chest.
TL;DR – start letting your wife win and give tPvP another try
I’ve stayed at this party entirely too long
Tip for PvP S/D Ele’s:
When fighting against Melee: don’t feel compelled to start every engagement with RTL and UD. Air 1 & 2 do decent dmg from range and force them to make the first move. When they do it will be obvious and gives you a chance to blind them (air 3) and in most cases blow an important skill CD. Then UD at short range so they can’t avoid. When they’re down and stationary is when RTL is least likely to bug out and will put you back in range to drop your Fire combos and Earth knock down while they’re still getting back up.
When fighting against Ranged: don’t stand back and take the pewpew. Get right on top of them. Getting in their face and putting immediate pressure on them is a sure fire way to force them into blowing CDs before they’ll want to and tilting the fight in your favor.
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only time I’m cursing Crossfire spamming Rangers is when all my cleanses and defensives abilities are on CD and that kitten is just following me around stacking his bleeds on me till I eventually fall down. Then I just /say SPAM IT!!! SPAAAAAAAMMMM ITTTTTTT!@!!!!! and respawn.
There are far worse AA builds out there than Ranger Crossfire though I won’t say which.
IMO if a class is reliant on AAs for a main source of dmg, that’s a design flaw, not a player flaw. Play a theif for an evening and you’ll quickly see why they spam certain abilities – it’s really all they have. And it basically follows with every class build you see relying on it. It’s not an intended choice, it’s just in large part all they were given to work with.
I’ve stayed at this party entirely too long
Downed state is ok. But in sPvP all professions need to have the same Skill Set
in PvP
Posted by: hackks.3687
I will say that if you get into a 1v1 downed fight with an Ele yer kinda screwed since Vapor form recharges their downed health. It’s small, but it has been a silver lining for me from time to time
I’ve stayed at this party entirely too long
I love how “having a bunker build makes this class just fine”, when EVERY class can bunker and they all work exactly the same. In fact bunker is so strong at the moment that it’s likely getting a decent sized nerf. Guardians already caught a bit of it.
Ele’s are not “fine”. They’re also not “broken”. They have LOTS of potential. They just need the animations, long CDs, stupid cast times, and poor trait synergy outside of earth/water/arcane (oh hey that’s our bunker spec!) to stop holding them back.
I’ve stayed at this party entirely too long
Phantasms, Confusion, Stealth, PvE, and PvP - Rebalancing suggestions
in Mesmer
Posted by: hackks.3687
We know Mesmers are going to get nerfed. That’s why I’m suggesting changes that will bring us more in line with other professions in PvP without crippling us in PvE (which, to be honest, is what’s probably going to happen).
So:
- Move some damage off of phantasms and onto weapon skills so that Mesmers have to be more active.
- Increase the duration of Confusion in PvE only so that shatter-based builds are more practical as a method of dealing damage.
As for Portal, I’ve read so far that changes under consideration include making the repair kit unable to go through a Portal and making Portals unable to go through walls. Of course that second change pretty much removes the rest of the skill’s usefulness, but that’s how MMORPGs work I guess.
But Portal isn’t the topic of this thread. So. Anyway.
OK, I’ll let the portal thing go for now…
I will say that I really like the clone concept for Mesmers and it’s really more of what I had in mind for the class when I picked it up. Clones of myself creating mass confusion, but minimal dmg/utility till I decide shatter. Far more engaging, still plenty complex, but not so ezmode as just flinging AI at the opposition and eating popcorn.
And to be honest, when they do bring the nerf bat, I really hope they don’t over do it. The class concept is awesome and a kitten ton of fun to play. In a lot of ways it should be considered a benchmark for class performance. There still needs some addressing on CDs and skill durations and what not to bring a little more parity with the rest of the classes. Hopefully they don’t get totally gutted in the process. I’m actually having a lot of fun with the class. Even though I feel really dirty for playing it in it’s current state.
I’ve stayed at this party entirely too long
Phantasms, Confusion, Stealth, PvE, and PvP - Rebalancing suggestions
in Mesmer
Posted by: hackks.3687
Mesmers gonna get nerfed hard. Bet on it.
You know, you’re probably right. I mean, Mesmer is the least played class in the game, according to ANet. Also one of the slowest levelers, less mobile than most others, with less reliable AoE. But hey, let’s nerf the crap out of it!
strange considering they’re everywhere in PvP and must-haves for competitive tPvP teams.
I’d be curious to see how you fair as any other light, or even medium, armor class. Facerolling with Mesmer is pretty kitten easy.
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this might have been mentioned already but Churning Earth is going on full CD if interrupted rather than the 3 sec CD it should have.
Since the last patch as well I’ve noticed that the CE animation will start and the bar will proceed to build up as usual, but then nothing happens. The skill is still pulsing without a CD timer like it’s activated but nothing happens. The skill can still be used but it’s a rather timely ordeal to try and pull off one time without getting gibbed let alone trying to pull it off twice in a row.
I’ve stayed at this party entirely too long
I’ve never once had an issue with getting chests. Soon as Khylo finished, boom, there was my reward.
I’ve stayed at this party entirely too long
Downed state is ok. But in sPvP all professions need to have the same Skill Set
in PvP
Posted by: hackks.3687
Ele’s take 9 sec before they can use vapor form. If someone can’t F-inish them within 9 sec they have bigger problems than downed states.
Thief and Mesmer downed state aren’t really all that either. They do basically what all downed states should do. Buy you a little time.
Vengeance is the only downed ability I have issue with. I just downed the kittener, why is he back up again? It’s counterintuitive to the entire mechanic.
edit: in regards to theif and mesmer downed states – it is a bit ridiculous when you’re teleport can put you on an entirely different z-axis. I was downed as a mesmer a couple times and used my #2 downed ability only to find myself on the other side of a wall on top of of hill well away from where anyone would find. I had a good laugh at that everytime it happened.
I’ve stayed at this party entirely too long
(edited by hackks.3687)
hmmm PvP as a “skill” based game…. this has new meaning for me now. Like… some classes only need “a skill”…
seriously though, it smacks of poor design IMO. Some of the AAs in game are just far too effective and mostly because there’s just nothing else worth using or building around with those particular classes.
I’ve stayed at this party entirely too long
Phantasms, Confusion, Stealth, PvE, and PvP - Rebalancing suggestions
in Mesmer
Posted by: hackks.3687
Phantasms are ridiculously OP. I’ve played all of one day with a GS/Sw/P mesmer and I never had to enter a fight I didn’t want to. Just send in phantasm after phantasm and let them do the work hitting people for 5k at a time while my easy-tracking-AA drops another 2-4k on them. Never once did I feel like using the shatter mechanic was a good idea. It’s basically all AI while I sit back and enjoy the show.
Portal for treb repair. So far beyond OP I don’t even have words.
10 Sec haste that just so happens to have a radius large enough to cover an entire node. Nothing more need be said…
Basically every Ele cantrip but with half the CD times… that actually pisses me off, as my main is an Ele.
I haven’t even tried all the skills yet. Each one just makes me laugh harder than the previous since I’m constantly finding ridiculous things I can do with them that no other class can.
Mesmers gonna get nerfed hard. Bet on it.
I’ve stayed at this party entirely too long
We need CDs reduced significantly.
This is a pretty big thing imo. That, along with simply fixing many of our bugged skills to work as intended, would pretty much be all the buff the Ele really needs.
As D/D in PvP, I see no reason why fire grab needs a 45 second cooldown, 35 seconds would help put out a lot more damage in our rotations without straight buffing damage to all skills (as some here suggest and I disagree with). Making earthquake 35 instead of 45 would provide a lot more control. Frost Aura and Cleansing Wave don’t need 40 second cooldowns, the heal from CW is fairly meager and it only clears 1 condition, so 40 seconds seems like a lot. If Churning earth gets interrupted before blasting off, how about a 20 second cooldown instead of the usual 30?
Just shaving 5 or 10 seconds off some of our 4/5 skills would buff the class tremendously, and since they’re all 40+ seconds to begin with I would hardly consider this game-breaking. We don’t need a 10% straight up damage buff, that would be overkill. We just need to ability to use more of our plethora of skills more often…
I’d have to agree we don’t need a straight dmg buff. We just need our dmg to hit accurately and with more frequency. Ele’s dmg also suffers from having to dedicate so much of their build to survivability.
That being said though, I’ve taken the same sigils/runes/jewelry/trait-focus and put them on all my toons (necro, engi, thief, mesmer, Ele) and looked at the stats, and Ele is on the bottom of the list across the board. Yes we get 20 skills but I’m still not feeling wholly compensated by them.
I’ve stayed at this party entirely too long
there’s nothing wrong with Mesmers. That’s my point.
Roll with a GS and you never even have to engage in the fight. Just keep sending in Phantasms and clones that drop 5k crits over and over again. Dagger skills all work well. Pistol skills work even better. They’ve also basically got the equivalent of every Ele cantrip (and then some! their utility skills are ALL awesome!) but with half the CD times. Better base HP means not having to sink 20-30 points into a vitality tree and can focus on dmg or other utilities. The elites are 2nd to none. And the list goes on…
seriously, it was the most fun I’ve had playing PvP so far. No stress about anything. Just pewpewing and laughing my kitten off at all the stupid kitten I could do. So far I’ve played Necro, Engi, Ele, Theif, and last night was Mesmer. I’m PvP rank 23. I know now why some people have put aside their class of choice to play a mesmer when playing competitively. No other class can bring as much as they do to a team. Not even close.
I’ve stayed at this party entirely too long
why would anyone play anything other than a mesmer in the current game? I’ve played necro, engi, ele, theif, and picked up the mesmer last night. It’s like playing in god mode!
Enjoy it while it lasts. You kitteners are getting the nerf bat next.
I’ve stayed at this party entirely too long
I hope this isn’t intended design of Ele’s. Playing a mesmer for the first time last night I have to say my Ele’s very sub par.
We need CDs reduced significantly. A big long look at how our dmg skills work in relation to tracking targets. A straight up bump in base HP. A cut in cast and animation times. A very long look at Elite skills.
I might consider picking up my Ele again after those issues have been addressed.
I’ve stayed at this party entirely too long
I suggest people playing Ele’s go mess around with a mesmer for an evening and draw up a new list of demands. I know I have. And I used to say Ele’s were fine…
I’ve stayed at this party entirely too long
it never fails. fix a bug and somewhere a fairy gets nerfed… wait that’s not right…
I’ve stayed at this party entirely too long
I’m not sure how anyone survives in PvP without at least 20 points in water and cantrips filling every utility slot. I’ve tried. Best I can do is slot AW instead of teleport when I feel like running D/D instead of S/D since I need the more immediate burst.
I’ve stayed at this party entirely too long
If you think ele are underpowered your doing it wrong.
I ran into a few in WvW that were amazingly good, high mobility and tricky as hell. I dont have an ele but he was using some sort of lighting to gain swiftness and just be all over the place, it ws 2v1 and we could not kill the guy.
So you don’t play an Ele and with 2v1 you couldn’t kill a solo Ele, but yet everyone else is “doing it wrong” because WvW is obviously the place to go for consistent balance where there is no gear discrepancy to speak of…
lol
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I’ve had to stop looking at stats when I play around with other classes. I love my elementalist and it’s my main but when I get bored and log another class I can’t help but notice that I’ve got better stats before I’ve even finished putting in all the traits/runes/sigils.
Not to mention every other melee class isn’t hampered by long animation/cast times.
I repeat. I love my Ele. but by comparison it is sluggish and slow
I’ve stayed at this party entirely too long
I’ve also noticed that depending on the targeting options you have selected/deselected you can get a wide variety of bugs with RTL. None of which will stop you from hanging like a pinata when trying to a hit a moving target.
I’ve stayed at this party entirely too long
last night I noticed that fire grab doesn’t work across the z axis. while fighting on a hill and the player standing within range but just slightly above me on the hill I triggered the skill and… nothing. No damage, no block, no miss, no evade, no nothing. The target was standing still mind you.
I’ve stayed at this party entirely too long
and this is what this thread is really all about, isn’t it? people just don’t know.
yes, free tournaments are 3 rounds. they are far more structured than HotJoins. People actually attempt strategy and selflessness in order to win them as well. Free Tournaments >>>>>>>>> HotJoin IMO
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two servers – one casual, one structured and able to be joined with friends on the same team. hmmm sounds a lot like HotJoin and Tournaments to me.
seriously. this thread is ridiculous to the point of bordering on absurd.
I’ve stayed at this party entirely too long
wow. how did this thread get to be this long when the simple answer is: if you want to PvP on the same team with your friends then join free tournaments.
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they just need to start the paid tournaments so that the “Pro’s” have somewhere to go to fight people worth their time. Trust me, the “Pro’s” are not having the time of their life running over the competition 24/7.
I’ve stayed at this party entirely too long
well put Galatea. +1
I’ve stayed at this party entirely too long
@Samsite – no I didn’t say I win in pugs all day long. I clearly stated the opposite in my first post. I simply said that it’s possible to win with pugs so long as everyone in the pug knows their role and the strategy for winning across the 3 maps. It’s rare that I win with a pug, usually once a session, twice if I’m lucky. Just making it to the final round is almost as rare. But, it is possible. If more people actually knew how to play a tournament to win then it would be less rare.
I’ve stayed at this party entirely too long
I’m not a fan of giving Ele’s weapon swapping but I agree there is some need to look at the range diversity within the individual weapon sets. As it is each weapon effectively pigeon holes the Ele to a particular play style. For all the diversity present within the class design this seems like something of a glaring oversight.
I’ve stayed at this party entirely too long
@Hackks
The reason you winning now is because a lot of premade have just bad tactic or no tactic at all.
The game isnt out for a long time.
In fact as more people understand the game and premade figure out the tactic the less chance pug have.
not true at all. I don’t only pug. I have played with teams as well. Some that do nothing but win all day long. On the occasion that I win with a pug it’s because they functioned the same way as the winning teams would. i.e. Control the center of the map, keep enemies treb down/gank mob kills, rotate help to contested points, etc. Most pug players just don’t understand this yet.
I’ve stayed at this party entirely too long
I think we’ll just have to agree to disagree.
I’ll admit I’m somewhat biased though. The only 3 classes I’ve been able to stick with are Necro/Engi/Ele. All of which play with the diversity and complexity I would expect from all classes in this game. I am clearly mistaken in that regard though.
I’ve stayed at this party entirely too long
Thief just has poor design IMO. It promotes skill spamming due to the high intiative costs on all other skills but the AA and even more so the spammables that everyone cries about. The class is extremely one dimensional as well – just deliver heavy burst. I’ve yet to see a thief play effectively without speccing for heavy front-loaded dmg – though I have seen plenty try.
The class design as a whole strikes me as counterintuitive to the design goals Anet had for PvP.
i take it your not into reading the main body? either way. I addressed the initiative system, specifically the aspect your addressing.
the class does have some bleed builds, mainly death blossom and pistol mainhand.
to a good degree a thief just doesnt perform well without speccing heavy burst which is also a problem.
but lets go to your claim
Claim: the design of the thief class is counterintuitive to Anets design goals of pvp (aka. they do too much damage?)
counter: Anet said they want fights to be fast paced, part of fast paced is dying quickly. tho quickly is a subjective term, its entirely possible (and with some specs certain) that thief has too much burst, tho they should have some so long as that maintains one of the “things” anet designed the thief around. burst and mobility.now if your instead talking about the way ini works…i addressed that already.
I was actually claiming that the theif design is too narrowly focused on heavy dmg and heavy dmg only. which is fine to a degree, except that the heavy dmg is promoted through the use of only a couple skills instead of all five/ten and that is mostly due to the initiative costs on other skills except for the ones that end up in the death report regularly – which is why people cry about them, they’re the most visible. Why are they the most visible? Because they’re the most affordable and efficient to use.
IMO nothing spammable should hit hard in this game and conversely, classes shouldn’t be limited to spamming to be effective either.
And no I didn’t read the main body. L2Concise/Consolidate please
I’ve stayed at this party entirely too long
Q: According to Anet’s design goals for PvP, aren’t all professions supposed to be able to perform more than one roll? Where’s the balance report on the other builds for each of the classes? Other than Mesmer of course since they’re the only ones you claimed (and accurately so) as being able to perform all roles.
I main an Ele and I’ll be kitten if I resort to a bunker/support Staff build (yawn)
I’ve stayed at this party entirely too long
Thief just has poor design IMO. It promotes skill spamming due to the high intiative costs on all other skills but the AA and even more so the spammables that everyone cries about. The class is extremely one dimensional as well – just deliver heavy burst. I’ve yet to see a thief play effectively without speccing for heavy front-loaded dmg – though I have seen plenty try.
The class design as a whole strikes me as counterintuitive to the design goals Anet had for PvP.
I’ve stayed at this party entirely too long
I pug tPvP regularly and have happened to win a fair few of them (surprisingly enough) simply because most, if not all, of us were specced for and familiar with the strategies of winning on each map. Of the times my pug team has made it to the final round more often than not we at least put up a solid fight, even against premades.
I’m not saying this is a regular/common theme for tPvP pugs, but the biggest thing holding pugs back IMO is the lack of familiarity with the tournament format and the strategies that go with. More often than not when my pug team loses it’s because the people I’m with are trying to play it like a HotJoin and think playing for Glory is how you win.
Voice communication can certainly make the group more efficient, but means nothing if they don’t know and understand how to control and work a map efficiently.
TL;DR – L2tPvP please
I’ve stayed at this party entirely too long
you had me till you threw in Elementalist. no one cries about them needing a nerf
edit and try again please
I’ve stayed at this party entirely too long
if stealth is for survivability then why are they spamming the hardest hitting abilities in the game while still being invisible?
that doesn’t sound very defensive to me
I’ve stayed at this party entirely too long
kind of surprised to see people still complaining about HB warriors. sure they were a bit of a nightmare when everyone was still getting used to the game but now they’re probably the most predictable and easily countered build in the game.
HS spam still drives me nuts though. Not because it can hit so hard but because it constantly brings them to the target forcing you to blow defensive CD after CD and ultimately for nothing since they’re still there beating on you only now you’re basically defenseless.
More than anything though I’d like to see ALL auto attacks and spammable abilities toned down significantly. Tired of seeing so many classes just stand around spamming one or two abilities or even just letting the auto attack do the work cough crossfire/spacial surge/trick shot/PW/etc cough. There needs to be a steep increase in required skill for a lot of classes/builds IMO.
of course there’s plenty of other things that could/should be addressed but the drastic variances in skill requirement for classes to have equivalent success seems to be a fundamental flaw for PvP.
TL;DR Some kittenes just need to be made to work harder
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1.) Agreed, RTL needs a big fix. In the current state it’s very risky to use, as 7/10 times I’m just left hanging like a pinata getting attacked by the target I should’ve taken by surprise – the whole point of the skill.
2.) I dunno. D/D feels like the only build that really relies heavily on Updraft to open the combos. Mostly because D/D builds are low on defense and need to keep the target immobilized for fear he might hit back. I typically run S/D and the only time I open with RTL + UD is against ranged foes to put them on the defensive early. Far better to reserve UD and RTL against a melee charging at you IMO. Regarding Dragon’s Tooth, it really just needs to animate faster. I have found however that if you time it right you can pop RoF → DT → FG/Phoenix → Swap to Earth and land the knock down the same time DT drops. Does some pretty awesome damage when fighting on contested nodes.
3.) Agreed we have issues with sustaining dmg between big combos but I think I’d rather see some of those long CDs reduced or a flat increase in dmg for performing such a lengthy and intricate combo rotation. If I happen to land 90% of those hits, that should be plenty enough dmg to take down anyone except some full on bunker builds. If other classes can pop high burst dmg with 1 or 2 buttons, then mastering an 8-10 button combo should produce devastating results IMO.
I’ve stayed at this party entirely too long
Regarding the “reward” for mastering an Ele – If I’m fighting a Warrior or Ranger or some other low skill cap class I kinda feel like not only should I kill them the first time through my combo rotation, but the damage should be so devastating that there’s nothing left of them but a whole in the map that every one has to walk around for the rest of the match.
Also, the killed player should not be downed but just straight up dead.
Maybe even just blown out of the match entirely and sent back to the mists.
I dunno. Just my .02
I’ve stayed at this party entirely too long