Showing Posts For johnsonade.9547:

Game unplayable when forcing full-screen

in Account & Technical Support

Posted by: johnsonade.9547

johnsonade.9547

hmmm I’m on an iMac with an attached external monitor. I ran into a problem where, if I switched the “first monitor” to the external monitor (I did this to place the top menu bar on the external monitor so I’d get a sort of “windowed fullscreen”) I get no mouse response either.
I think the mac GW client interprets mouse coordinates from the what the system considers as the “first monitor” and if your GW window isn’t in the first monitor, I don’t think it will track your mouse movements properly. I could be way off but I hope this helps. If you are unaware if your monitor is the primary or not, be sure to check your display settings and you’ll see the little menu bar on the top of the window it sees as the primary one. If your GW client isn’t in that window, it might be the same problem I had.

Anyone wish we could hide our kit backpacks?

in Engineer

Posted by: johnsonade.9547

johnsonade.9547

hahaha panhandlers united!

but yeah I like the visual cue of the kit backpacks since I turned off my regular backpack and I can tell what skill I’m in. sometimes in PvE I just like to hide all the menus and fight. super relaxing (especially under water) and since I run kit combos, seeing the backpack let’s me know what kit I’m in.

Flamethrower is still not worth the slot

in Engineer

Posted by: johnsonade.9547

johnsonade.9547

I cant speak for PVE, i imagine FT is atleast decent option there for something.

SPVP however it doesnt cut it.. It used to be worth grabbing for the toolbelt skill in condition builds. Not really sure i could see myself giving up any essential tools to make room for it on my utility bar.

the #1 skill
misses a lot due to the still present terrain bug (very apparent on new map)
is channeled so it can be interrupted or dodged before applieng the dot (or they just run/teleport out of it)
Your rarely in situations where you could be hitting multiple people (and if you are, there are better AE alternatives such as Grenades)
Damage is weak when considering the damage on rifle (rifle peirces and hits multiples too…. from further away )

the #2 skill
is actually decent now with only one issue. Seems to become obstructed or dissapear randomly after cast. More of a bug than a weakness.

the #3 skill
Makes no sense on a weapon that wants you to be close range (unless your just reflecting projectiles with it) With that said i think its the best ability this weapon has, because you can use it for extra cc and reflect before swapping back to your normal weapon.

the #4 skill
its a combo field, but it is a wall. So you wont benefit yourself using it unless you swap off of FT to something with a combo finisher.
It casts slow.
It has a long cd.
It is probably the worst ability the kit has. For it has the least synergy with the rest of the kit.

the #5. skill
An aoe blind
Good because you have to get close to use this kit.
You can use it while CC’d which is good.
Its incredibly less amazing than almost any 5th skill on any kit or any weapon in the entire game though. Making it lack luster.

Toolbelt skill.
Boring but good for condition specs.

So there you have it, some pros and cons there for ya.

Biggest issue with the flame thrower is its abilitys dont work together.
Quick solutions.
1 skill applies fire at start.
2 skill blast finisher.
3 skill make it reflect attacks longer. Knocks down instead of knockback. (remove fire damage)
4 skill cast faster should be a circle instead of a wall.
5 Should be something else less boring that works with the rest of the kit. (Backdraft was better)

Do all this then balance the numbers.

I’ll start first by saying that I like your solutions, and I think you’re the first to talk about the cool reflect properties of FT skill 3. The interesting thing about FT skill 4 is that it comes out instantly if you put it close to your feet, and i can’t remember it canceling like the supply crate does on dodge. What I’m noticing about a lot of Engineer skills is that they need small tweaks in player behavior to get the most out of them. FT is my favorite kit, though I see the uses of all of the kits. I actually melee range only with the FT4 and FT5 skills and believe it or not, If I have an aggro monster or PvP enemy, I FT2 without detonation and FT3 them into it. Combine that with Rifle 2 and you have some interesting things to do to another player caught unawares. The increased burn duration from FT3 only seems like a buff against bosses and champs in PvE. As always though, I keep surviving by the skin of my teeth even vs groups of people in PvP. lots of elixir R have gotten me out of trouble. I’ve even saved other players from getting finished by running up and FT5’ing and then FT3’ing. also 25% speed in combat increase trait made me a bit of a force in my recent PvP outings, but I’m still new at it.

I say all this because 1) it’s hella fun talking about GW stuff, and 2) I think the flamethrower is worth the slot, though I’ve seen some crazy powerful engineer builds in action in both PvE and PvP. I’ve only done WvW twice so I can’t really speak to that.

Mask's new WvW build preview

in Engineer

Posted by: johnsonade.9547

johnsonade.9547

love the build, love the video, love the music too. I live in fear of asura engineers.

Putting Flamethrower on Par with GS

in Engineer

Posted by: johnsonade.9547

johnsonade.9547

It doesn’t need a DPS buff, I think. The cool part about the flame thrower FT1 is that it can go through walls and hit multiple targets at once. I don’t think it’s for straight up stationary melee as much as I think it’s good for handling multiple targets while kiting and flanking just inside of mid-range, or landing attacks in varied terrain. You can be out-strafed though so it might be better against slower or immobilized targets. I traited extra combat speed and vigor buffs so I’m really just lighting a fire and roping enemies into it. That kit is so diverse and I think that’s the point to it beyond DPS. I kind of do think that FT1 should immediately apply flame conditional damage, but I’m sure the devs thought of that already. Only other thing I tried out was adding the flame sigil in my pistols for even more fun, since the FT kit will use the sigil as well.

Anyway, the fact that you can switch so quickly between weapons while some FT attacks are active is kinda crazy. I’ll throw a napalm ball and chase it with handgun 3 skill confusion shot that’ll hit multiple targets, glue ball or rifle skills 3 through 5. if you aim the FT4 skill close to your feet, it comes out really fast, and you can combo-field it for decent damage. And that air blast FT3 skill has earned me many many karka shells quickly. The properties on it are kind of amazing and not as restrictive as using a shield in combat, I think. Add to that the fact that you can FT5 smokescreen at just about any point (knocked down, during evasive roll, etc.) and I just about fell in love.

The Flamethrower kit is so good dealing with mobs and champs and working conditional damage that buffing it beyond what they have now would make me feel kind of greedy. ( I’ll never say no to a buff though ;] )

Drastic FPS Change Since 02/21/13 Update

in Account & Technical Support

Posted by: johnsonade.9547

johnsonade.9547

This got to me because I was killing a champ and missed the chest at the end because of the lockup and freezing. I couldn’t even quit the app, it locked up so bad. I restarted and checked the forums and a user named Hollow said they wiped the GW2 application support folder.

Something I’m learning is to always delete the “Library > Application Support > Guild Wars 2” folder if there’s a major issue that Arenanet updates for the Mac Beta Client. (This should be inside of your user folder if you have trouble finding it.) The client automatically generates the application support files itself so even if it scares you to delete it, it shouldn’t harm anything. I don’t think the permissions rewrite correctly/unilaterally for the new update files on the user end, and that could be the issue.

Cant play since new update?!

in Account & Technical Support

Posted by: johnsonade.9547

johnsonade.9547

Same Issue.
I’m on Snow Leopard and I was playing fine until the update forced a mandatory restart. I did it and Now all I get is a blank window with changing cursors and a darkened background. Please make sure the updates work before you force your client base to use them, ArenaNet.