(edited by kanderous.7512)
BG owns SoR garison T3 with WP XD
They built the waypoint when it was paper. It ain’t T3 until the walls are fortified.
(edited by kanderous.7512)
thx for fights
our blob looks like
okay_face
We don’t see ZDs posting on the forums bragging about who they farmed. I wonder why…?
On another note, another troll in this tier is born. Please welcome fractalchaos! His name tells us all we need to know about which aspect of the game he is an expert in.
So much for that.
Thanks for some proper fights, ZDs. Your staying up late is appreciated, although it’d be nice if you spent less time bunkering down in keeps.
We don’t see ZDs posting on the forums bragging about who they farmed. I wonder why…?
On another note, another troll in this tier is born. Please welcome fractalchaos! His name tells us all we need to know about which aspect of the game he is an expert in.
I don’t think many of their members speak english…
Great post, but you don’t speak for the server or its leaders.
Nor do you; and furthermore, who are these “server leaders” you speak of, because I sure don’t see anyone fitting that description in WvW or in TS.
You should tag up and lead a guild.
I do lead a guild; Painfetish. Me. One person.
I was one of 3 co-founders of HF (with Garv and Alpaca Owl) which was one of the more dedicated WvW guilds, I believe, and eventually melded into…Choo, I think it was? Garvzhog quit when he saw that the “zerg guilds” were moving in- this was just after we’d beaten Dragonbrand for the first time ever, and before guilds started “hopping” to our server because they heard we were never-give-uppers.
Alpaca Owl…I think he/she/it got bored and just stopped playing, not sure. He/she/it was more of a cheerleader than a commander anyway.
The three of us (I played Fangjaw at the time) used to command PUG groups and HF before commander tags were as common as flies. None of us had one. We did just fine, because we actually liked each other, respected each other, and listened to everyone around us.
Then, much to my disappointment, SoR became a zerg server. One way, one mind.
Feh.
Make a return to active command and turn things around. Simple solution.
Not remotely interested. I don’t need to log into a videogame and be hassled by catcalls and jeers because I had the “stupid” idea of defending the north camp at the east and west gates (natural chokepoints) instead of calling in the entire map for help every time it’s attacked.
It’s ok; I’m not a fit for the server anymore. I can live with that.
Yeah. I don’t think that’s going to cut it even with siege set up. It’s just the way the game’s structured, the zerg would just run past because there’s no objective there.
I believe that those gates would have worked if the old orb system were still in place as as a prime area to ambush from. Since those are long gone, there’s just no reason.
It would stop anything short of a zerg, though. I don’t know about other servers, but on SoR the north camp is frequently lost to 8-10 players. Siege at the gates stops that and forces the enemy to devote more time and effort to steal a simple camp.
Tried it by myself this past summer; one ballista, my turrets (engi) and the guards were enough to hold off 3 havoc pushes by…I wanna say 8 people but one may have been a Mesmer and clones, it was a kittenaotic.
Anytime you can hold onto an objective with 1 person instead of 10-15, that’s a plus in my book.
What my team would do is shadow refuge behind you and pull you off that ballista. No NPC guards.
Not sure why the group you encountered didn’t do that.
Great post, but you don’t speak for the server or its leaders.
Nor do you; and furthermore, who are these “server leaders” you speak of, because I sure don’t see anyone fitting that description in WvW or in TS.
You should tag up and lead a guild.
I do lead a guild; Painfetish. Me. One person.
I was one of 3 co-founders of HF (with Garv and Alpaca Owl) which was one of the more dedicated WvW guilds, I believe, and eventually melded into…Choo, I think it was? Garvzhog quit when he saw that the “zerg guilds” were moving in- this was just after we’d beaten Dragonbrand for the first time ever, and before guilds started “hopping” to our server because they heard we were never-give-uppers.
Alpaca Owl…I think he/she/it got bored and just stopped playing, not sure. He/she/it was more of a cheerleader than a commander anyway.
The three of us (I played Fangjaw at the time) used to command PUG groups and HF before commander tags were as common as flies. None of us had one. We did just fine, because we actually liked each other, respected each other, and listened to everyone around us.
Then, much to my disappointment, SoR became a zerg server. One way, one mind.
Feh.
Make a return to active command and turn things around. Simple solution.
Not remotely interested. I don’t need to log into a videogame and be hassled by catcalls and jeers because I had the “stupid” idea of defending the north camp at the east and west gates (natural chokepoints) instead of calling in the entire map for help every time it’s attacked.
It’s ok; I’m not a fit for the server anymore. I can live with that.
Yeah. I don’t think that’s going to cut it even with siege set up. It’s just the way the game’s structured, the enemy zerg would just run past because there’s no objective there.
I believe that those gates would have worked if the old orb system were still in place as as a prime area to ambush from. Since those are long gone, there’s just no reason.
Great post, but you don’t speak for the server or its leaders.
Nor do you; and furthermore, who are these “server leaders” you speak of, because I sure don’t see anyone fitting that description in WvW or in TS.
You should tag up and lead a guild.
I do lead a guild; Painfetish. Me. One person.
I was one of 3 co-founders of HF (with Garv and Alpaca Owl) which was one of the more dedicated WvW guilds, I believe, and eventually melded into…Choo, I think it was? Garvzhog quit when he saw that the “zerg guilds” were moving in- this was just after we’d beaten Dragonbrand for the first time ever, and before guilds started “hopping” to our server because they heard we were never-give-uppers.
Alpaca Owl…I think he/she/it got bored and just stopped playing, not sure. He/she/it was more of a cheerleader than a commander anyway.
The three of us (I played Fangjaw at the time) used to command PUG groups and HF before commander tags were as common as flies. None of us had one. We did just fine, because we actually liked each other, respected each other, and listened to everyone around us.
Then, much to my disappointment, SoR became a zerg server. One way, one mind.
Feh.
Make a return to active command and turn things around. Simple solution.
Great post, but you don’t speak for the server or its leaders.
Nor do you; and furthermore, who are these “server leaders” you speak of, because I sure don’t see anyone fitting that description in WvW or in TS.
You should tag up and lead a guild.
I cant really speak for the NA/Euro mindset, because I dont play during that period.
But if I were to hazard a guess, they’re finally starting to realize that SoR isnt all that and a bag of chips. We have been constantly weak during a large time period. The dedication of the guilds and players who play during that time period have in the past enabled us to hang on.
During the first match of gold league, we in that period saw how completely vulnerable we were. Outmanned on every map, with JQ and BG battering down our doors. We held what we could, flipped back what we couldnt, and prayed for deliverance.
As far as I can tell, on the NA/Euro side, they come back and see that we’ve ticked low during that time period, but that neither BG nor JQ really made leaps and bounds in score, and so they falsely believed that things were ok.
However, during the past matchup and this one, BG has been using this time period where we are vulnerable to get ahead. And not always by taking our objectives mind you. Consider the 2 graphs between the BG/JQ/SoR matchup and the BG/TC/SoR matchup. SoR’s overall PPT doesnt really fluctuate much, during our weakest time period, 160-250 is the swing, and 200 is about average. Considering that “even” score is 220 (695 – 35 = 660/3 servers = 220) its not like we were doing horrific.
On the other hand, TC ticks 100, because they’re t2, and they cant even begin to match coverage. Hell, our weakest timezone, and we still had more players than they did.What does this mean? it means BG wins in PPT because they can afford to go take undefended T2 objectives during a period where we cant always afford to engage them. It’s a great strategy, and it shows that they’re fully aware of how to make use of their numbers. They saw the time period where SOR was weakest and said “well lets push harder at that point” it’s literal textbook warfare.
I think in the past, SoR has had a sort of overinflated ego, or if no ego, an overinflated sense of strength. I feel as though the NA/Euro teams really didnt understand the situation that the late na/early oceanic deal with. And of course when you fight JQ/BG this weakness isnt expressed as much, or was neatly hidden under the rug of “oh we’re losing ppt there because of 2v1”
so the first matchup was really a wakeup call. Or should have been. It should have been the point where SoR goes “look, we know BG will tick highly during these times. We know it’s gonna be an uphill battle to maintain a lead, but we’re going to fight them anyway.” Unfortunately, it seems that A lot of SoR players dont really know why BG ticked highly during those periods. Even my own guildies ask things like “Have guilds given up?” And they become incredibly discouraged. Because to them, that’s the only thing that makes sense.
So yes, SoR has been become discouraged. But in my mind they’re becoming discouraged for all the wrong reasons. Find someone from BG who plays during that late NA/Early oceanic, ask them about how weak SoR has been, and if they talk honestly, they’ll tell you about the times that they’ve had to call as many people as they could to go defend garrison, how they would have to port supply in from other maps to build 9 arrow carts inbetween attacks. And they’ll also tell you, that despite being pushed into their garri, and defending it with all their strength, that they were still ticking 400 because they owned BGBLBay, and SoSGarri, and SoRBL Hills.
The NA/Euro teams need to understand that our PPT performance literally doesnt matter at all. At all. SoR needs to stop being discouraged by issues that dont matter, and the NA/Euro groups need to get back in there and fight. I was told we had 4queue’s for 8+ hours most days, and now we dont. So at least somebody has given up, and I dont really understand why. We’re the smallest T1 server. SO what. We dont have the coverage to win the matchup? Ok. Win fights anyway. Have fun. Get some loot bags. If SoR is to be the #3 of the T1 servers, that’s not a mark of shame.
Oh and, regarding ZD, and not to discredit anything they have done, but, honestly? BG was already gaining back on SoR long before the russians stormed our BL. They have had some impact sure, but they’re not the main reason we were losing PPT wise.
Great post, but you don’t speak for the server or its leaders.
I think BGs are sharpening their blades for the next encounter with JQ. Don’t expect JQ to beat BG.
I’m predicting you won’t be posting for a week if BG does start losing to JQ.
Russian guilds enter the NA scene….
Pretty accurate if you watch them marching yaks. XD
Personally I’m actually quite impressed by SoR as a server, their ability to just give up and as server make a decision not to show up to “fight” is amazing.
I have many times when SoS/BG was losing to tell them “just take it easy, give up” been met with “Never give up, never surrender” lines or just generally ignored and we can’t win but keep the margin within 20k.
Whereas SoR just has this ultimate command over their guilds/player who just decide as a collective to quit.
I’d understand that opinion since you’re seeing it from a different side of the fence.
Over here, what I’m seeing is that our fairweathers and militia tend to quit early, yet you still see guilds like TW, Choo, Die sticking it out during late NA.
Our TS was also being DDOSed. It happens every time BG pushes for something or can’t take something from SoR’s grip.
I can’t say much about our OCX and SEA guilds, that’s their decision. Prolly playing Battlefield 4.
We love (and hate) the old guard still coming out doing their best for the server, the ones truly out for the fights and we have nothing but respect for them especially when moral on the server is low, so please dont take comments like karp’s to be directed at those who are out there trying their hardest
the oceanic guilds like HIRE and OCX are still out there as well as the SEA, but our NA are doing a beast of a job it is just hard for your OCX n SEA guilds as we are able to break their wp’s before they can log in and keep them that way
not sure whats happening to your TS but i hope it gets sorted out asap, no one on BG condones that sort of crap
see you on the field
Yeah, the DDOS pattern has been pretty constant for the past months. I’m glad to hear that the other main guilds are still sticking it out during their times. (Times when I’m knocked out in bed)
Personally I’m actually quite impressed by SoR as a server, their ability to just give up and as server make a decision not to show up to “fight” is amazing.
I have many times when SoS/BG was losing to tell them “just take it easy, give up” been met with “Never give up, never surrender” lines or just generally ignored and we can’t win but keep the margin within 20k.
Whereas SoR just has this ultimate command over their guilds/player who just decide as a collective to quit.
I’d understand that opinion since you’re seeing it from a different side of the fence.
Over here, what I’m seeing is that our fairweathers and militia tend to quit early, yet you still see guilds like TW, Choo, Die sticking it out during late NA.
Our TS was also being DDOSed. It happens every time BG pushes for something or can’t take something from SoR’s grip.
I can’t say much about our OCX and SEA guilds, that’s their decision. Prolly playing Battlefield 4.
(edited by kanderous.7512)
ZDs actually started logging in about Midnight ET, fielding 10 people to walk yaks in BGBL. It’s a big change because this was previously uncontested that a single thief could disrupt supply caravans headed to Garry.
That additional manpower creates a very effective havoc group for that hour, and I admit that they are more skilled and coordinated than any other permanent BG guild.
They’re a great addition to your team, don’t lose them at the end of the season.
The amount of bg chest thumping/trolling is staggering this week. Gotta give props to the couple of IRON posters with a solid pvf week.
Side note SoR’s core was forged through months of being outmanned in every timezone minus NA. If u think one loss is gonna demoralize us…….guess again.Reading the first pages of the match thread again XD
Titan surfaces only when BG is doing well in WVW. I remember him chest-thumping a couple weeks ago and was nowhere to be seen for the rest of the week after being Roflstomped by SoR.
https://forum-en.gw2archive.eu/forum/wuv/matchups/9-27-SoR-BG-TC/first#post2926485
http://mos.millenium.org/servers/view/41/109
To be honest, I was expecting a similar outcome. I guess the overall difference in population density between BG and SoR is that drastic after all.
I already answered I was in spvp 3last weeks and unlocking tiger finisher I was during this time posting in spvp forum. Nothing strange even last week when BG won i was still in spvp. I am back wvw from Monday.
Rage more.Such a convenient excuse.
https://forum-en.gw2archive.eu/forum/wuv/matchups/9-27-SoR-BG-TC/page/3#post2932166It could be that you were demoralized then that you left for sPvP for that finisher. Hmm Hmm.
Pretty much SoR won that week match so I went to spvp yes. Then they did well at the end. Not what happen lately XD.
And now you’re back to thump your chest. Kudos to you.
The amount of bg chest thumping/trolling is staggering this week. Gotta give props to the couple of IRON posters with a solid pvf week.
Side note SoR’s core was forged through months of being outmanned in every timezone minus NA. If u think one loss is gonna demoralize us…….guess again.Reading the first pages of the match thread again XD
Titan surfaces only when BG is doing well in WVW. I remember him chest-thumping a couple weeks ago and was nowhere to be seen for the rest of the week after being Roflstomped by SoR.
https://forum-en.gw2archive.eu/forum/wuv/matchups/9-27-SoR-BG-TC/first#post2926485
http://mos.millenium.org/servers/view/41/109
To be honest, I was expecting a similar outcome. I guess the overall difference in population density between BG and SoR is that drastic after all.
I already answered I was in spvp 3last weeks and unlocking tiger finisher I was during this time posting in spvp forum. Nothing strange even last week when BG won i was still in spvp. I am back wvw from Monday.
Rage more.
Such a convenient excuse.
https://forum-en.gw2archive.eu/forum/wuv/matchups/9-27-SoR-BG-TC/page/3#post2932166
It could be that you were demoralized then that you left for sPvP for that finisher. Hmm Hmm.
The amount of bg chest thumping/trolling is staggering this week. Gotta give props to the couple of IRON posters with a solid pvf week.
Side note SoR’s core was forged through months of being outmanned in every timezone minus NA. If u think one loss is gonna demoralize us…….guess again.Reading the first pages of the match thread again XD
Titan surfaces only when BG is doing well in WVW. I remember him chest-thumping a couple weeks ago and was nowhere to be seen for the rest of the week after being Roflstomped by SoR.
https://forum-en.gw2archive.eu/forum/wuv/matchups/9-27-SoR-BG-TC/first#post2926485
http://mos.millenium.org/servers/view/41/109
To be honest, I was expecting a similar outcome. I guess the overall difference in population density between BG and SoR is that drastic after all.
I suppose everyone is enjoying Battlefield 4.
Fixed. :I
You can analyse your own server lacklusters using this very easy sentence to first target on your own issues:
… (server’s name) … would be …(whatever you would like to improve)… if… (insert your solution here) …
XD
the “IF-Analysis-Issues/Solutions-Technik” is a very powerful tool ^^
This guy posts ONLY when BG is winning a matchup.
Blackgate roamers love to chase, that’s one thing for sure.
It’s like, they see someone trying to get from spawn to their main force, they’d chase all the way to north camp.
Is it persistence or desperation?
Thank you BASED alter.net
Sobe, lets just blame OBAMA… okay?!
You can blame anyone you’d like for your issues, lol, if you dislike Obama that’s your deal, this isn’t a political hate-thread. I’ll just keep enjoying the NO packet loss that Level 3 offers.
I see. Your opinion is biased and is therefore invalid.
Actually the person above me just proved my point, your own opinion is biased and has been invalid since you blamed Level3 for an issue non-related to them. Try playing on a EU server instead of being so spiteful towards something you have proven you have no comprehension of. Nice try though
Afaik. The EU servers are also located in the same datacenter that houses NA servers.
(edited by kanderous.7512)
Thank you BASED alter.net
Sobe, lets just blame OBAMA… okay?!
You can blame anyone you’d like for your issues, lol, if you dislike Obama that’s your deal, this isn’t a political hate-thread. I’ll just keep enjoying the NO packet loss that Level 3 offers.
I see. Your opinion is biased and is therefore invalid.
Alter.net master race.
I’m pretty sure that those substations/nodes will have their own IP addresses and will appear in my traceroute.
My guildies from Eastcoast and Westcoast US, Australia, EU and Singapore on their respective local ISPs have shared the same issue intermittently.
Going by your logic, it’s their network at play affecting their entire route.
I myself observe it as an intermittent issue, it comes and goes. It was all clear for all of last week and resurfaced this week.
Honestly, if it’s my ISP at fault, we wouldn’t see so many other complaints sharing the same path through Level 3.
Then it’s still within Level 3’s network, whatever “overhead” there is.
My issue is the various hops Level 3 makes between Seattle and Anet’s servers causing packet loss.
There is no packet loss between my ISP’s gateway. It’s all within Level 3’s network.
Here’s what it looks like today. Pretty clean for the most part.
http://i.imgur.com/JeEd0Wm.png
Sometimes it gets really bad like this…
http://i.imgur.com/AdFg0zI.png?1
(edited by kanderous.7512)
For the record, prior to this Level 3 issue, my connection towards Level 3 was 190~210ms, going through LAX.
It’s not the ping that’s really giving me problems, it’s the packet loss that’s giving me more trouble. I can play just fine with 280ms.
Level3 route is again unstable..
3 29 ms 29 ms 28 ms 122.2.135.109.pldt.net [122.2.135.109]
4 29 ms 29 ms 29 ms 210.213.130.110.static.pldt.net [210.213.130.110
]
5 31 ms 28 ms 34 ms 210.213.130.141.static.pldt.net [210.213.130.141
]
6 211 ms 211 ms 211 ms so-4-0-0.edge5.Seattle1.Level3.net [4.30.140.1]
7 243 ms 248 ms 249 ms ae-32-52.ebr2.Seattle1.Level3.net [4.69.147.182]
8 244 ms 243 ms 243 ms ae-2-2.ebr2.Denver1.Level3.net [4.69.132.54]
9 246 ms 247 ms 246 ms ae-1-100.ebr1.Denver1.Level3.net [4.69.151.181]
10 244 ms 243 ms 243 ms ae-2-2.ebr2.Dallas1.Level3.net [4.69.132.106]
11 244 ms 244 ms 246 ms ae-62-62.csw1.Dallas1.Level3.net [4.69.151.129]
12 * * * Request timed out.
13 244 ms 242 ms 243 ms 4.59.197.34
14 244 ms 244 ms 243 ms 64.25.32.9
15 246 ms 246 ms 246 ms 64.25.32.26
16 246 ms 249 ms 247 ms 64.25.32.82
17 245 ms 243 ms 243 ms 64.25.40.16
Level 3 again.
I like how Ashley hasn’t responded to THIS thread or any thread showing latency issues but responds at general “lag” threads. :I
3 29 ms 28 ms 28 ms 122.2.135.109.pldt.net [122.2.135.109]
4 30 ms 28 ms 28 ms 210.213.130.110.static.pldt.net [210.213.130.110
]
5 29 ms 29 ms 28 ms 210.213.130.141.static.pldt.net [210.213.130.141
]
6 189 ms 188 ms 189 ms POS1-0-0.IG4.SAC1.ALTER.NET [152.179.125.129]
7 191 ms 229 ms 199 ms 0.xe-7-1-2.XT2.SAC1.ALTER.NET [152.63.48.125]
8 234 ms 233 ms 234 ms 0.ae1.XT4.DFW9.ALTER.NET [140.222.225.49]
9 234 ms 240 ms 235 ms GigabitEthernet5-0-0.GW12.DFW9.ALTER.NET [152.63
.97.90]
10 229 ms 228 ms 227 ms 65.205.119.210
11 228 ms 225 ms 225 ms 64.25.32.9
12 228 ms 229 ms 227 ms 64.25.32.26
13 230 ms 230 ms 229 ms 64.25.32.82
14 227 ms 227 ms 226 ms 64.25.40.16
Routed through alter.net now
SEA players lagspikes, ISPs with Level3 route
in Account & Technical Support
Posted by: kanderous.7512
3 29 ms 29 ms 30 ms 122.2.135.109.pldt.net [122.2.135.109]
4 29 ms 29 ms 30 ms 210.213.130.110.static.pldt.net [210.213.130.110
]
5 29 ms 29 ms 32 ms 210.213.130.141.static.pldt.net [210.213.130.141
]
6 211 ms 213 ms 211 ms so-4-0-0.edge5.Seattle1.Level3.net [4.30.140.1]
7 253 ms 253 ms 253 ms ae-31-51.ebr1.Seattle1.Level3.net [4.69.147.150]
8 257 ms 252 ms 255 ms ae-7-7.ebr2.SanJose1.Level3.net [4.69.132.49]
9 254 ms 254 ms 254 ms ae-2-2.ebr2.SanJose5.Level3.net [4.69.148.141]
10 254 ms 253 ms 253 ms ae-6-6.ebr2.LosAngeles1.Level3.net [4.69.148.201
]
11 253 ms 253 ms 252 ms ae-3-3.ebr3.Dallas1.Level3.net [4.69.132.78]
12 253 ms 253 ms 252 ms ae-73-73.csw2.Dallas1.Level3.net [4.69.151.145]
13 253 ms 253 ms * ae-2-70.edge2.Dallas1.Level3.net [4.69.145.75]
14 252 ms 253 ms 252 ms 4.59.197.34
15 252 ms 253 ms 252 ms guildwars.com [64.25.35.116]
Trace complete.
I don’t even. They added another hop.
SEA players lagspikes, ISPs with Level3 route
in Account & Technical Support
Posted by: kanderous.7512
Bump for relevance
SEA players lagspikes, ISPs with Level3 route
in Account & Technical Support
Posted by: kanderous.7512
I’ve gotten word that a number of my friends in the US are now experiencing packet loss due to Level 3’s routing.
I’ve gotten word that a number of my friends in the states are now experiencing packet loss due to Level 3’s routing.
Basically what happens is..
6 209 ms 209 ms 209 ms so-4-0-0.edge5.Seattle1.Level3.net [4.30.140.1]
7 237 ms 234 ms 234 ms ae-32-52.ebr2.Seattle1.Level3.net [4.69.147.182]
8 235 ms 234 ms 234 ms ae-2-2.ebr2.Denver1.Level3.net [4.69.132.54]
9 237 ms 239 ms 237 ms ae-1-100.ebr1.Denver1.Level3.net [4.69.151.181]
10 253 ms 233 ms 240 ms ae-2-2.ebr2.Dallas1.Level3.net [4.69.132.106]
11 235 ms 235 ms 245 ms ae-82-82.csw3.Dallas1.Level3.net [4.69.151.153]
12 * * 236 ms ae-3-80.edge2.Dallas1.Level3.net [4.69.145.139]
13 234 ms 251 ms 235 ms 4.59.197.34
14 234 ms 234 ms 234 ms guildwars.com [64.25.35.116]
Per my tracert.
My packets are being sent from my ISP to Seattle in WA, Denver in CO, Dallas in TX where it eventually is sent to LA where ANET’s servers are located.
I’d better be getting frequent flyer miles for this.
SEA players lagspikes, ISPs with Level3 route
in Account & Technical Support
Posted by: kanderous.7512
The only solution is to avoid the Level3 route. I’m not sure if Anet can do anything about it though.
SEA players lagspikes, ISPs with Level3 route
in Account & Technical Support
Posted by: kanderous.7512
I’m sure that I’m not the only one experiencing this.
Symptoms:
1. Game is fine for Lion’s arch and Dungeons. Anywhere there aren’t more than 20 people moving around and using skills.
2. People you’re running alongside with appear to be walking off in different directions then popping back in place.
3. 3-5 second skill lag upon entering combat. You’re able to leap in, unscathed and just drop dead after a few seconds.
4. You aren’t able to waypoint out until the game catches up where all enemies have left the vicinity.
This is due to our ISP’s getting routed through Level3 servers and bounced around rather than let’s say Alter or LAX. I’m normally able to compete in WvW but this issue has rendered me inert and appears to revert to proper routing once peak hours are over. (Severe lag from 12nn GMT+8 and ends 12MN GMT+8)
Post here if you’re experiencing the same thing.
How to know?
Start > Run > CMD > tracert guildwars2.com
See attached for example. I’ll post a screenie during offpeak hours where my connection is routed through a different set of servers.
Related: http://www.reddit.com/r/Guildwars2/comments/1mdm3m/anyone_else_getting_severe_lag/
TL:DR: Level 3’s routing is horrible for gaming.
I would really like to hear from ANet about this latest rash of lag. Attached is my Network Diagnostics log.
First thing I’m seeing is that your ISP’s routing through Level3 to connect to Guild Wars 2’s servers.
You’re not alone on this. The Level 3 routing has been pretty bad for us despite pings being nominal. Packet loss is just horrible.
The WvW regulars have a much worse time fighting outmatched opponents than we do someone like SoR, but we expect SoR to perform and a lot of us were expecting so much more than SoR has delivered.
You were expecting more? Seriously?
TC came within 30k of JQ. You could have 2v1’d us. I thought a 2v1 could win it for TC.
Outside of GvGs you gave SOR a boring week, if anyone has a case to be disappointed it is us.
TC is made up of tons of medium/small guilds and individuals. We work together surprisingly well, often ticking as high or higher than SoR during NA prime, but not many of us are hardcore enough to try to form inter-server alliances to influence point score (especially since it has basically no effect on who we fight).
I’m not sure where your NA prime is, but I’ve boxed in pink what I believe is the NA prime (MOS apparently uses GMT+8, and it’s the exact opposite of EDT, AM in GMT+8 is PM in EDT.)
I’m pretty sure that TCBL has a huge Queue thanks to all that “farming” going on in North camp.
(edited by kanderous.7512)
Breadgate is still a way better name than Beastgate
Blobgate.
- great fights in EBG against HzH,EMP,Choo
Not sure how it counts as Zerg Busting when ESOL has 50 people and most of those guilds you’re against are running 15~30 people.
I enjoyed that fight in Pangloss btw.
It’s Wednesday and I’m surprised this thread hasn’t reached 10 pages!
Worst: The voting itself. I don’t care enough to click ‘vote’ hundreds of times. Furthermore, people are probably voting for both candidates to complete all the achievements, making the ‘election’ even less accurate.
To get both the achievements, it only requires at most 5 to each candidate. If you have to vote more than 5 times, you’re wasting your usages of the buffs.
Correction.
Zero times.
Unlimited use Kiel representation buttons are available on the TP.
This is a direct request to ANET.
It would be in the community’s best interests to know what exactly was in planned for the Abaddon Fractal. It would satisfy everyone’s curiousity if full disclosure and transparency on the development that was conceptualized.
Current speculation is.. If Evon had won, The fall of Abaddon was included as a fractal, we would have played as one of the five gods to kill Abaddon.
How far off are we?
Bravo op. You gave me a good laugh.
The skill lag…how do you guys play for months on end like this? o.O
We have decent computers.
Not really.
I RARELY get skill lag, maybe on a reset night in garrison but we don’t play reset nights.
But then again I have a good PC
Skill lag is affected by how well ANET’s servers can keep up with the numerous actions players initiate at a given time in one map. Not related with how much processing power your computer has.
(edited by Moderator)
Welcome home JQ! Have fun everyone and good luck!
Nope.
Hey TC.
/wave