Showing Posts For makku.2508:

Aurora G. vs Baruch B. vs Riverside week 4!

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Posted by: makku.2508

makku.2508

To AG: Prepare for some laughing and corpsedancing, lootbags.

To RS: GL finding your way out of your keeps, has been proven to be pretty difficult in the last few weeks.

Well, I can’t do much about some of my fellow Riverside players having a tendency to hug towers/keeps too much at times, but I corpsedanced at least 3 FURY players today, planning to keep it up!

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

Aurora G. vs Baruch B. vs Riverside week 4!

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Posted by: makku.2508

makku.2508

This thread is going to get out of hand fast I’m sure but one reason for AG’s actions in the closing hours was realising that based on the score, our numbers, etc we had 0 chance (mathematically) of getting out of third place and made the decision to prevent RS from winning in response to recent comments from some RS forum-goers about Gandara “baby-sitting” us in a recent match-up.

Thats the reason why I lent my support to this action. Obviously no one on AG is happy about losing the match but it was interesting to see how long it took BB to become aware of what we were doing and take advantage of that.

So due to some RS forum-goers you decided to ruin the fun for everyone? I’d just like to advise you guys to think stuff through better next time.

What you effectively did was just prove the guys who made the “baby-sitting” comments to be right: You (AG) can only impact matchups when working together with another server to create a 2v1 scenario (with the other server being the stronger force obviously).
On top off that, you also took away ‘victory’ from BB. Was an amazingly close match between RS and BB that could have gone either way before you guys decided to give points for free to BB and assist them whereever you could. So BB just happened to finish with the most points, but neither of us could call ourselves the winner, as there was none. Just one sore loser: AG.
And that’s the third thing you did: Bring shame on your whole server and every single honorable player that may be on it. Now this is just a game and all, people shouldn’t take stuff too seriously and w/e, but do not be as naive as to think this will go without consequence. Since you’ve proven yourselves to be without honor and sportmanship, don’t expect to be treated as if you had these things.

See you on the battlefield.

To BB: GL & HF the coming week.
To AG: Prepare for some laughing and corpsedancing, lootbags.

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

What if culling is unfixable?

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Posted by: makku.2508

makku.2508

.. I’ve never played a game where so much of my time is spent swinging at air where I “assume” enemies are, and toss aoe’s around like a madman hoping for the best.

This actually sums it up perfectly. Every time I enter WvW I soon lose count of how many times I Drake’s Breathed and Burning Speeded into random directions, Arcane Waved & Earthquaked on random positions and Lightning Flashed a Churning Earth to some random spot, hoping I’d see a downed thief pop out of stealth afterwards anywhere near me. If that is what ANet considers good gameplay… may god have mercy on your souls.

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

Spawn Camping: A valid tactic?

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Posted by: makku.2508

makku.2508

I don’t get all this complaining. Of course it’s a valid and legit tactic. Not only for humiliation, but actually also has some tactical and strategic value. You set up siege at their spawn to keep them in that area and buy time while your defensive upgrades are ticking. Seems legit to me? If ANet didn’t want us to set up siege at spawns, they wouldn’t make it possible to set up siege at spawn. Easy as that.

As for the “fairness” argument: WvW isn’t fair at all anyways. It’s not really fair to jump on an up-leveled player when you’re running a lvl80 full exotics/ascended character yourself, is it? Should you stop doing it? Hell, no.

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

Chill and relax!

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Posted by: makku.2508

makku.2508

That I don’t understand, out of 4 attunement only 2 spell is usefull from EAWater because of healing/condition removal and earth because of the blast finisher, air and fire spells are mehhhh.

Ok, I always go 30 in arcana for boon duration and CD reduction and only EA is usefull to take there but if there will be better choice to take I will definetly take that (I don’t use Arcane Spells so XII is also really useless)

So 2 spells that I can use in 10s CD, only big fuzz about it is lets say you HP pool is 18K and u are reduced to 3-4 K health, switching to Water, using one cantrip, all water Water 5, 2, 1, EA roll plus healing from Signet of Restoration will bring you back to 18K there is no other class can do this and you can do this every 10s I guess that is part they had to nerf not the RTL because Warrior and Thief has the same mobility nearly in the same CD….

Fire EA is kinda lame, but Air EA is actually probably the most underrated thing in the game. Dodge one attack and blind the next? You just royally screwed with someone’s burst.

I actually feel bad now for posting this on the forums, if any Dev stumbles across this he’s prolly gonna murder EA entirely next patch .

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

Counter a D/d bunker ele build

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Posted by: makku.2508

makku.2508

No need to counter/outplay, just go the easy route and whine on forums

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

2/26 Elementalist Changes: discussion

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Posted by: makku.2508

makku.2508

Good thing I already rolled a Guardian. With the exception of mobility, that guy did everything better than my Elementalist anyways. Now with the Ele mobility getting roflstomped (33% nerf on RTL, 50% nerf on Zephyr’s Boon/Shocking Aura combo, lolwut) I don’t really see a reason to not take my Guardian exclusively . No more need to split up playtime between different characters, isn’t that actually good in some super weird way? Thx ANet!

I’m also starting to see a pattern in those ninja’d nerf… errm… “changes” that regularly do not go into the patch notes. Some pathetic attempt to prevent major kittenstorms in your forums the second you release your patch notes? Way to got ANet, way to go…

Meanwhile, my brother is still one-hitting green-arrowed (and quite a good amount of 80s) guys in WvWvW on his thief without even being visible to them, enjoying his perma-stealth. /shrug

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

So, how do you kill a D/D Ele?

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Posted by: makku.2508

makku.2508

So, the D/D Elementalist.
They have average offence, insane defence and unparralleled mobility.

How exactly is this balanced? Where is the drawback in all this?

You know, all of this is wrong already. Do your research next time.

Eles can have both, average offence and insane defence. Just not at the same time. When you spec for insane defence your damage output is pretty much nonexistent. Peroid. Speccing heavily or even only decently in offence will remove a lot of ‘built in’ survivability and you need to heavily rely on knowledge, experience, mechanical skills and timing (= player skill) to survive.

Unparralleled mobility: Yea. Warriors and Thieves are just as mobile, if not even better.

So, although this just seems to be another Ele-OP-rant thread, I’ll still help you out. Go and check this video:

An Engineer (WORST PROFESSION IN THE GAME LOL) going toe to toe with a D/D Ele (MOST OP kitten IN THE GAME OMGWTFBBQ) and being able to keep up? What is this madness?!?!?!

Now just pay attention to the commentary of the Ele (vid is his PoV) and how the engineer reacts to him, and voila: You now know how to kill an elementalist.

You’re welcome.

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

(edited by makku.2508)

Unreasonable changes on ele

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Posted by: makku.2508

makku.2508

Well, it’s just ANet’s attempts at ‘balancing’ their game. They’ve always been knee-jerk balancers who went way too far on both ends of the spectrum (nerfs & buffs), and they’re continuing that tradition in GW2 it seems.

For them as a company it’s justifiable; at the end of the day, there’s more people complaining about how certain skills of a certain profession may be to strong than there a people complaining about the uselessness of these skills once you nerfstomped them below sea level. Smaller number of complaints = job done.

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

Ele is OP...at mele range?

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Posted by: makku.2508

makku.2508

D/D has it all

Damage, control, tank, healing, and tons of escape/engage abilities.

And if you get downed, by some miracle, you just Vapour Form back to your own zerg or into a keep. kittenol.

It reminds me of Bright Wizards in WAR; another game where casters are (or were, I guess) totally overpowered in melee.

You’re either ignorant or have serious l2p issues.

For some reason people in this game assume each and every D/D ele they run across uses the very same build they stigmatized as “D/D bunker”. Problem is, that’s not reality.

People run into a 0/10/0/30/30, full PVT + clerics D/D Ele. That guy can take alot of punishment (his damage output is pathetic tho), and escapes 5 people chasing him. → “OMG D/D SO TANKY!”

Then people run into a D/D that uses 0/20/0/20/30 or w/e, lots of knights/valkyries, maybe even some zerker in there. That guy delivers quite some burst and DPS → “OMG D/D SO MUCH DAMAGE!”.

And then they come to the following conclusion: “OMG D/D SO TANKY & D/D SO MUCH DAMAGE!”. This is nonsense tho, because basically, these have been 2 different builds.

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

How can I defeat a D/D elementalist?

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Posted by: makku.2508

makku.2508

And yes its a build with surviability and mobility as its most important aspect, problem is that is has NO counters at all, you can’t stop a ele that is in the middle of your group from escape if he or she had half a brain about what a ele can do.

And he if the group had half brain he didn’t even get the chance to deal any significant amount of damage. Again, what’s the problem with that? That guy specced heavily into being able to pull such stuff, so why shouldn’t he? On the other hand, I’ve seen glass cannon thieves jumping into the middle of a group, bursting one down, and then making it out alive np.

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

How can I defeat a D/D elementalist?

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Posted by: makku.2508

makku.2508

I agree with you Kirby. And, really LT. Google? are you really complaining about our ability to RUN AWAY? Why would anyone complain about someone running away, to me, it sounds like you’re just upset that there is finally something/someone that you can’t kill easily.

Its not just the ability to get away along, its the ability to get away no matter what the situation is, unless you are immobilized (there is no means in this game to permanently immobilize except with binding roots, but lets be honest that thing is weak). RTL, Lightning flash and mist form are not affected by cripples or chills, a huge advantage when it comes to escape or engaging.

Situations like OH CRAP I GOT 10 conditions on me and i’m at 30% hp (mist form>water atune>lighting flash> air atune> RTL.
Bam you are 10 miles away now.

If someone even manage to still chase you, pop lightning aura then fire atune into dagger 4.

Players who think, oh man I win most 1v1 situations in WvW, I must be getting good with the D/D ele are just fooling themselves. The build itself is what’s broken.

Yea, that heroic escape works as long as you have at least 2 of your utilities + water attunement + air attunement available (FYI: switching out of an attunement will put it on a ~9s cooldown even with 30 arcana). Hint: 2 Utilities available = 2 Utilities not used in fight = did not fight at full potential. Oh wow, and all of sudden there’s a cost involved in that heroic escape: holding back on valuable skills in case you have to make an escape.

So, dear Sir, please elaborate on why a class that has one of the best mobility in the game (at the cost of being squishy as kitten & having only moderate damage at best), running a build with survivability/escapeability being the #1 priority, AND holding back 2+ utility skills, AND managing its attunements correctly, should not be able to escape such situations? Everything about that build screams ‘Yea, I can escape tricky situations’, but Lt. Google is like ‘Yea well, but I don’t want you to, because I don’t like it! Nerf pl0x!’ ?!

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

question about daphoenix build

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Posted by: makku.2508

makku.2508

You put different sigils into the daggers:

Dagger 1: Superior Sigil of Battle (3 Stacks of Might on weapon/attunement swap [does not work on every attunement swap since the effect has a cooldown that AFAIK isn’t mentioned in the description)

Dagger 2: Superior Sigil of Corruption (10 Condition Damage / Kill, stacks up to 25 times)

Dagger 3: Superior Sigil of Force (+5% damage)

You want to keep Dagger 1 equipped at all times. Usually you’re gonna use Dagger 2 along with that. Once you reach the 25 stacks cap on the Sigil of Corruption, you want to replace Dagger 2 with Dagger 3.

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

Devs: Ele's too good, nerfs incoming.

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Posted by: makku.2508

makku.2508

Too much “the sky is falling” mentality.

Too much naivety. Don’t ever trust them when they’re talking about how then don’t want to destroy certain builds/professions but just tone them down a little or whatever. They’re notorious liars on these matters.

ANet doesn’t bring stuff in line. Whenever they identify a certain build as problematic/too strong/hard to balance, they delete it from the game. It has already happened to Staff Ele and will soon happen to D/D Ele. So what are Eles left with then? S/F? Good luck setting up those Dragon’s Tooths while Thieves/Mesmers burst you down before that kitten thing even drops.

I mean, look at these guys. They already destroyed Staff Eles and now they’re dancing on their corpses announcing the AoE nerfs. And you really trust them on what they’re going to do to dagger eles?

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

To all the haters

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Posted by: makku.2508

makku.2508

Currently the D/D build has the same burst power of a Thief,

That’s where I stopped reading.

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

Ele being looked at?

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Posted by: makku.2508

makku.2508

Well, the one and only problem in GW2 are thieves imo. Not only are they broken themselves (I seriously can not comprehend how anyone can complain about ANY other class in this game as long as there is that class that can kill people without even being visible [culling issue or not, as a matter of fact, that’s how it is] and can easily afford to run full beserker gear in a melee setup while still being next to impossible to kill, again due to stealth abuse and spammable shadowstepping).

On top of that, thief players are the FIRST to scream for nerfs on other classes, whenever they are not able to instagib someone running whatever class. And sooner or later, A-Net will have to give in to them, because they’re such a large crowd.

Because the situation is as follows: Quite a lot of the complaining comes from WvW. Now take a look at the average WvW player. Let’s call him Timmy.
Timmy wants to pick up WvW, so obviously he rolls a thief. He then roams around the borderlands, spamming heartseeker like a boss. And stuff dies. On his way he encounters countless D/D elementalists (used as a placeholder, might use any other class here) who haven’t put a lot of time and effort into figuring out how to play their character (more than Timmy still, but whatever) and they drop like flies. He doesn’t even realise they’re D/D eles.
Then one day, he runs into another type of D/D ele: full exotics, cookie cutter build, and a player that already forgot more about his class than Timmy will ever learn. Timmy starts spamming heartseeker like a boss (as he always does), but what’s that? This guy puts up protection, evades, survives long enough for Timmy to run out of initiative and then fights back?! WHAT MADNESS IS THIS?! ISNT MY THIEF SUPPOSED TO INSTAGIB ANYONE?!
Now what’s the reaction and thought process of Timmy? Since we’re in the Ele forum, you might think it’s something along the lines of: “Holy kitten, that guy is good! Truely mastered his class. And used sooo many skills! Maybe I should start enhancing my play as well, and not just spam heartseeker like a boss!”.
Let me assure you, that’s not what he thinks. It’s more along the lines of: “ROFL WTF THAT GUY IS UNKILLABLE! D/D OP, NERF PLOX!”.

Now think about the WvW population. There’s quite alot of Timmys. Sooner or later, A-Net will have to please them. So they nerf D/D eles.

Then Timmy runs into a Guardian…

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

AoE nerf, brace yourselves

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Posted by: makku.2508

makku.2508

Also, do not think they’d be afraid to put entire professions into a state where you cannot justify running that profession anymore. They’ve done all that in GW1 already. More than that. They’ve removed ENTIRE GAME MODES from the game in GW1.

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

AoE nerf, brace yourselves

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Posted by: makku.2508

makku.2508

The ele community must really be traumatized, the amount of preemptive tears here is amazing.

I mean, nobody here doesn’t even know what they plan to do with AoE. “Reduced effectiveness” – how does that translate directly to reduced damage? It means only that they think (correctly, btw) that AoE in this game is too abundant and that it reduces gameplay to AoE spammage, which it does.

Since there are many classes which have AoE skills, this more than likely means that they will change those skills in such a way that:

a) some of the AoE skills will be now more geared towards single target damage with reduced AoE effects
b) AoE skills will have requirements making them unpractical to use in every encounter (which probably means longer setup times, or preconditions requirements and so on)

Just reducing AoE damage is the single worst way to do it, and they haven’t mentioned such a move anywhere. I doubt they are so dumb to blanket nerf AoE damage when they have classes which are practically all AoE and other classes which would hardly get touched by the nerf at all.

Knowing ANet’s track record regarding balancing in GW1, I’m actually almost a 100% certain they will do exactly what you do not expect them to do: Flat out nerf any AoE ability in the game. I wouldn’t even be surprised if they buffed certain single target abilities along with that (let’s say, Warrior single target abilities for example) just to further increase single target abilities’ effectiveness compared to AoEs.

I don’t know if you ever played GW1, but when you wanted to play competitive PvP in GW1, one skill was absolutely mandatory: Being able to read and comprehend patch notes. Because just by reading patch notes, you already knew what you where supposed to play for the following month. With each ‘balance’ update, they just deleted 1..n FOTM builds from the game, while buffing other skills by such absurd amounts everyone immediately knew what the next 1..n FOTM were gonna be, without even playtesting the new patch. Don’t expect ANY reasonable decisions from ANet’s balancing team. Ever.

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

AoE nerf, brace yourselves

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Posted by: makku.2508

makku.2508

:( This feels like GW1 all over again. Is Izzy Cartwright still involved into balancing and stuff? Because as far as I remember, that guy single handedly destroyed every GvG teambuild he didn’t like and did everything he could to keep at least 3 professions completely out of competitive play..

I still played GW1 for more than half a decade despite all the nonsense their balancing department came up with, hoping it will become better one day. That day never came, so eventually I quitted. If GW2 is gonna take the same route in its balancing policy, it won’t take anywhere as long to drop it I guess.

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

D/D Ele Runes

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Posted by: makku.2508

makku.2508

The two posters above already named the most valid alternative (Monk + Water for boon durations, which I am using too). Just wanted to squeeze in, which one you end up with is really a matter of preference tho.

Full Divinity gives a truckload of stats and that +crit damage really is nothing to be scoffed at with fury (which a D/D Ele should be able to maintain for at least most of a battle). They are more of an offensive approach I’d say. And yea, they’re costly .

So if you’re sitting on a lot of gold and want those bigger damage numbers, I’d say go with Divinity. If you want a more defensive approach or have a limited budget, 2 Sup Water, 2 Sup Monk, 2 Major Water/Monk is the way to go imo.

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

D/D Ele's the new Thief?!?1?2?/

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Posted by: makku.2508

makku.2508

How can anyone seriously say Thief and D/D Ele are equally easy to play?

Yea, D/D Ele (when played right; do you yourself a favor and immediately forget about skill rotations and stuff) is pretty powerful and versatile. You have a lot of engage, disengage, sustain, defense and offense. It’s kinda like a Jack-of-all-Traits that isn’t just average in each category, but more like pretty good in each category. But in order to do so, you have to fully understand and carefully micromanage a set of 20 weapon skills.

Thieves? They can get away with as little as spamming 1 (one) button and using one of their numerous get-out-of-jail cards whenever their one-button-spam does not result in an instant kill.

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.