And there is only one thing we say to Death: ‘Not today’.
And there is only one thing we say to Death: ‘Not today’.
Ye, they should just stop messing around with us. You guys screwed me over enough already, just stop it. Stay away from my traits with your attempts of ‘improving’ them, chances are you’re just gonna mess them up as well.
And there is only one thing we say to Death: ‘Not today’.
I played on Sunday afternoon and the whole time tactics were a waste of effort. Doesn’t matter if you have 20 people being clever, mobile and inventive when an enemy kitten -squad turns up with 50 everywhere you go. I was going to log on Sunday evening and I just thought to myself, “Why…?” and went off and did something else.
Sorry for letting the side down but when the game provider is blindly determined to turn something into “Not Fun” for a large chunk of their playerbase then they can’t really be surprised that “Not Fun” means “Not Logging On”. See how much income your company makes from that business model over time, chaps.
That match-up really is kittened up. I seriously can not comprehend how anyone can implement a system that opens up chances for a server like Gunnar’s to meet servers like Piken and Riverside. 2 of the bigger organized Piken guild groups will probably already bring more players to a borderland than Gunnar’s can field with all their guilds + lone wolves combined, and that infamous Riverside zombie blob is prolly just gonna waltz through anything they bring by pure numbers only.
Looking at the current scores it seems Gunnar’s is even going up in rating b/c they perform better than the system expects them too, meaning once next reset comes along they should have even better chances of getting into such a matchup again. Doesn’t really make sense, does it?
And there is only one thing we say to Death: ‘Not today’.
I don’t even watch that SOTG BS anymore, usually my head starts hurting like 5 minutes in due to constant facepalming. I’ll just let the patch notes surprise me and decide on whether or not to quit their game on a patch-by-patch basis.
And there is only one thing we say to Death: ‘Not today’.
By continously nerfing RTL you’re making this weapon-set less fun with each patch. I still can remember the days when RTL could be used to bypass canyons for example … it was unique to Eles and very much fun. You’re just taking away these mechanics and the fun we can have with them for no reason.
After 9 months of GW2, my guess is they just don’t want their game to be fun (for anyone but Thieves & the 8 people playing sPvP at least). Every other patch they release is pretty much ‘Oh I see you’re having fun with this skill/build? Would be a shame if someone… NERFED IT!’ Seems like they measure their success by the amount of fun they removed from the game. Either that, or they are showcasing an astonishing amount of incompetence.
And there is only one thing we say to Death: ‘Not today’.
I really can’t understand how anyone can still defend that RTL nerf. I mean, there’s so many reasons not to:
1) It was a gigantic nerf. Over the course of a few weeks, RTL went from 15s CD 1550 range to 40s CD 1200 range. That’s not to far from 25/90, actually. (Look up GW1 Smiter’s Boon if you don’t understand that last part). A nerf of that dimension goes straight against anything they claim are their balancing guidelines (no knee-jerk, whack-a-mole style balancing). What ANet did is a clear statement: “If we don’t like a skill, we will remove it. If we don’t like a build, we will destroy it.”. EVERYBODY should be up in arms by now, as clearly things like that can happen to any other profession as well. Things like that have already happened in GW1. Numerous times. Don’t let them get away with it, again.
2) It doesn’t even work like they intended. They claimed on stream, in front of audience, a block would trigger the 20s CD. Long story short, it doesn’t. Obviously their intend was to just ‘fix’ the ‘bugged’ range (tooltip stating the wrong range is not something I’d call bugged range, but w/e) and keep the 20s CD in most cases, falling back to the 40s CD just in case you ‘abuse’ the skill for map traversing purposes. But they screwed up, royally. At times RTL just bugs out → 40s CD. Enemy blocks/dodges/blinks away/blinds you/WHATEVER REALLY → 40s CD. They completely missed what they intended to do.
3) They are messing with basic class design. RTL is one of the most iconic elementalist skills, it really is one of the things that defines how the entire class (running */D) plays out. These guys are supposed to balance. They are not supposed to screw around with class design fundamentals. What they applied to RTL was not a balance change, it was a change in design and concept. They turned a strong roaming class into a borderline viable roaming class.
Truth be told, they are bringing elementalists pretty close to how a Thief should actually play out (except we’re missing the damage): RTL is our best escape tool. If you use it to go in on an enemy, that’s an all-in move pretty much. You’re almost guaranteed to sit on a 40s CD on your main escape, creating a do-or-die situation. That’s high risk gameplay. Now take a look a the thief, the guy that obviously should be the high risk – high reward assassin kind-of class in the game: Thieves engage & disengage at will. They can join any fight, any given time and the second things go wrong they just disengage and are gone. Then they rinse, repeat. Something went very wrong here.
And there is only one thing we say to Death: ‘Not today’.
Well, after putting you in your place I’ve learned the lesson that using someone’s own medicine against them seems to work well. Now that you’ve hushed down, those with a real point to make can post
So you were F5’ing this thread for almost an hour straight to immediately comment on any reply, and all you come up with is some poor trolling attempt? Son, I fear you have not learned your lesson yet.
And there is only one thing we say to Death: ‘Not today’.
I find it sad all you do is complain about Ele’s being bad, when you’re plain bad. Honestly, I’m sorry for you that you can’t play ele, but me and others are having a blast and still doing great. We would love a few buffs where we need it, I suggest you stop playing GW2, it obviously isn’t your cup of tea.
Wait, weren’t you one of those whiners who threatened to leave the game if they went through with the update? Well they did, so good bye.
Solid way to discuss with people that share different opinions. Call them bad and tell them to gtfo. You just disqualified yourself, bro. Get back to the thief forums.
Amount of hypocritical words here is disgusting. Its not like the person in question just accuses others of stupid things ( as if a person playing on a thief is bound to come on a forum and complain about another class for some odd reason), but also here you are doing the same. I don’t play thief, and I haven’t in months, because I found them to be a bad profession. I didn’t like that I had to rely on stealth in most cases just to survive.
Who are you to say I’ve disqualified myself from anything?
You just disqualified yourself, ‘bro’. Get off the forums.
See, I just did to you what you do to others. Look at that rage in your reply, and how it immediately destroys any attempt at having a proper discussion. Hope you learned your lesson.
And there is only one thing we say to Death: ‘Not today’.
Depends on what you play the most. If you mainly play PvE, you want Heavy Armor and a Guardian or Warrior to wear that armor.
For WvW, you want Medium Armor and a Thief wearing it.
And there is only one thing we say to Death: ‘Not today’.
Wait what, more Nerf coming?Where is the SOTG video, I gotta watch it. thanks mate
AoE Nerfs were announced some time ago already. Basically they stated they don’t like how people use AoEs on single targets or downed players in WvW, and they want to change that. They announced significant updates to all AoE skills in the game (looking at their current track record, that will probably result in something along the lines of 50% damage reduction for every AoE in the game). Doesn’t take a lot to imagine what this is gonna mean for staff.
Sigil of Battle and Sigil of Energy (battle being the most popular sigil for D/D by a longshot) are considered too strong by the Devs and will be ‘reworked’ (my guess is battle will lose might application entirely and get stomped down to useless-tier). This has been confirmed in the same STOG that announced the RTL + Mistform nerfs IIRC.
And there is only one thing we say to Death: ‘Not today’.
Depressing threads on the ele. Wow, huge surprise.
Seriously, what do you expect in the forums of a profession that gets gradually nerfed down with each and every patch they release?
Eles are struggling pretty hard already and are only borderline viable in any gamemode other than sPvP. The latest set of nerfs hit pretty hard (not like we didn’t have an entire build [bunker staff] getting straight out deleted already), AND they already have the next batch of nerfs announced & prepared (sigill of battle ‘rework’ [everybody knows it’s just gonna be a massive nerf] + AoE nerfs). What do you expect when joining these forums? Everybody happily enjoying their already battered class, faithfully ignoring the 2 killing blows glancing on the horizon?
And there is only one thing we say to Death: ‘Not today’.
(edited by makku.2508)
i just hope they stop that conjured weapons nonesense…
If i wanted to play a hammer i would have rolled a guardian or warrior and have access to ALL my utility and weapon swap while using it.
^ This. Why invest time, money & manpower into that conjured weapons crap when there’s other issues at hand that are so much more important and urgent to fix? I mean, it’s common sense already stuff like conjures don’t work in an only even remotely competitive environment. It’s been this way in pretty much each and every game implementing such things. It’s kinda cool and fun to toy around with. In PvE. For a while. Then it gets boring and you go back to a real build.
Concerning the RTL disaster: Just stick with the now fixed 1200 range and revert the CD back down to 15s. That’s really all that should have ever been done to this skill. If devs really can’t overcome their hate for elementalists, then for gods sake, stick with the 20s cooldown. But that 40s BS is unbearable and turned a profession that was picked by players for its roaming ability into a profession that just isn’t able to roam properly. As I said before, this wasn’t a balance change, but a drastic change in concept and design of an entire class, and has to be reverted.
And there is only one thing we say to Death: ‘Not today’.
Just tried out Ranger (GS + S/D) b/c I heard they were mobile, and what I have to say is…..boy are they mobile!! I can have the exact same playstyle (tons of regen, good condi clearing, even better mobility) with an extra pet to give more abilities. The only trade-off is less PbAOE, but for the extra attacker and the greater mobility is awesome. In fact, if you trait for it, you can even get a lot more control keeping everyone crippled, which allows you to space out the attackers as you slowly whittle them away.
Now the thing I want to point out, is that this is just a play-style that can be had on ANY mobile profession who makes superior use of their mobility, survive-ability, and terrain.
Just fyi, RTL is currently 1200 range on 40s cooldown (for all intents and purposes, 16s traited + hit). Rangers have Swoop (1100 range on 12 s cooldown, 9.5 traited), + hornets sting/monarchs leap with cam flips (600 range each with a combined cooldown of 8 s, 6.5 traited), lightning reflexes (with cam flips, similar utility to lightning flash, also breaks stun), and serpent’s strike for additional in-combat mobility. This far outpaces what my ele does, and survives even better b/c its not even a sweat to get away.
The funny thing is, Rangers already were more mobile than Eles pre-nerf. It’s just people don’t have brains or something. They run around on a Long Bow all day long and complain about Ele mobility, when literally all they have to do is equip an offhand GS and they’re already on the same level of mobility.
Plus forum propaganda seems to be a big issue in this game. People are like blindly accepting myths that carry over from sPvP to be true in WvW and stuff like that. Like Rangers and Engineers are useless professions and D/D Ele is completely OP and annihilating every single other profession out there and BS like that. To all those claiming the aforementioned: Roll an elementalist yourself, go 0/10/0/30/30 D/D, head for the windmill at the southern camp in WvW and do some duels against those ‘useless’ professions with your ‘OP’ ele. And get shredded to pieces. D/D is far from being the best 1v1/ 1vX build (already was pre-nerf), and really was only strong at roaming. Which is what effectively was taken away with the recent RTL nerf.
People should not form opinions on class balance based on what they see in open world WvW combat. WvW is full of terribads and PvErs that really should not be used to benchmark the powerlevel of classes. Yes, at times I 1v4 people in WvW on my Ele and come out ahead. BUT, these guys are all upleveled and/or either first-time WvWers or have never done anything other than running around with a giant zerg, spamming AoEs in the general direction of enemy blobs. Of course these guys get annihilated by a single player who knows what he’s doing. I’ve done the exact same on my Guardian and on a Thief. I highly doubt I had any problems doing it on any other profession, especially Mesmer, Ranger & Engineer.
And there is only one thing we say to Death: ‘Not today’.
this forum is like a whole new level of embarrassing, one slight nerf to a build that had way too much going for it did not kill your class. if a slight nerf “killed” it for you, you have no business playing said class, as you never really liked it to begin with.
admit it, if it was “killed,” you’re just another bandwagoner with just a desire to beat people in the easiest, quickest manner; frankly, it’s kind of pathetic.
100% CD increase + 20% range decrease = slight nerf? Stop trolling.
And there is only one thing we say to Death: ‘Not today’.
I wonder when moderators will finally start to delete these worthless threads as soon as they pop up. There’s nothing of value in here, it always comes down to “omg our server sooooo good, we only have 1/4 of you guys but collect twice the bags, loooooooooooolz!!!” and “rofl stop blobbing you noob server!”.
Having a board that should be filled with constructive discussion about WvW being flooded with threads that contain nothing but rants, hack-accusations, provoking and self-adulation is highly annoying, to say the least.
And there is only one thing we say to Death: ‘Not today’.
I think thieves would love some tankiness other than stealth
Then spec for it? No? Why? Because your damage would drop to a point it’s as pathetic as a D/D Ele’s damage and you couldn’t instagib people with 10k backstabs anymore?
Again, stop embarassing yourself. Get back to the Thief forums.
Thief bunker tree is stealth. You Stop trolling
There’s something in that game called armor stats. Plenty of tanky stats to your avail.
Again, stop embarassing yourself. Get back to the Thief forums.
yea…. make a build that will always lose against a 1vs1. gosh I must be smart…..
You said you wanted to be tanky. I told you how to do it. You’re still moaning. WTF?
<- Thief forum is this way.
And there is only one thing we say to Death: ‘Not today’.
I think thieves would love some tankiness other than stealth
Then spec for it? No? Why? Because your damage would drop to a point it’s as pathetic as a D/D Ele’s damage and you couldn’t instagib people with 10k backstabs anymore?
Again, stop embarassing yourself. Get back to the Thief forums.
Thief bunker tree is stealth. You Stop trolling
There’s something in that game called armor stats. Plenty of tanky stats to your avail.
Again, stop embarassing yourself. Get back to the Thief forums.
And there is only one thing we say to Death: ‘Not today’.
I think thieves would love some tankiness other than stealth
Then spec for it? No? Why? Because your damage would drop to a point it’s as pathetic as a D/D Ele’s damage and you couldn’t instagib people with 10k backstabs anymore?
Again, stop embarassing yourself. Get back to the Thief forums.
And there is only one thing we say to Death: ‘Not today’.
Dude, a d/d elemental was the best build in the game.
Yep guys, you heard it. Best. Build. In. The. Game.
Seriously, stop embarassing yourself already. Get back to the Thief forum.
And there is only one thing we say to Death: ‘Not today’.
The idea that you expect to run away from a group of 6 players simply because you’re playing an ele is a JOKE.
So why are Thieves allowed to do it? Why are Warriors allowed to do it? Why are Rangers allowed to do it? Why were Elementalists allowed to do it and now aren’t?
I wanted a character that was able to roam solo in WvW. In the end, there were 2 reasons I decided to roll an Elementalist for that:
1) Was the most fun to play for me
2) Thieves were (are) beyond broken due to stealth and initiative mechanics and I excpected them to get nerfed into Oblivion so I thought I’d be better off sticking with a GW1 core class as they wouldn’t destroy such an iconic class as hard (ye, silly me,kittenck my life)8 month later, the devs are now tellling me I’m not allowed to roam anymore. How’s that fair? I’m the last to complain about reasonable balance changes, but when they strip an entire aspect of my class, especially the one that made me create that character in the first place, then I’m up in arms.
If you let them get away, that’s your problem. Nobody’s “allowed” to do it. Sounds like more learn to play issue.
…and you said it yourself…you picked ele because you thought it wouldn’t get nerfed (even if it was overpowered), because it used to be a core class in gw1. Well, the joke’s on you now since ANet was smart enough to take the right course of action.
To get things started, I rolled my Ele when the general opinion was they are useless and suck kitten So much for the overpowered part.
Are you really implying Eles had an easier time escaping than e.g. Thieves? Because Thieves only escape when you allow them to, while Eles have like, what, an inherent ability to escape any situation at will regardless of what the opponent(s) is/are doing? Hands down, that is a massive learn 2 play issue.
And there is only one thing we say to Death: ‘Not today’.
The idea that you expect to run away from a group of 6 players simply because you’re playing an ele is a JOKE.
So why are Thieves allowed to do it? Why are Warriors allowed to do it? Why are Rangers allowed to do it? Why were Elementalists allowed to do it and now aren’t?
I wanted a character that was able to roam solo in WvW. In the end, there were 2 reasons I decided to roll an Elementalist for that:
1) Was the most fun to play for me
2) Thieves were (are) beyond broken due to stealth and initiative mechanics and I excpected them to get nerfed into Oblivion so I thought I’d be better off sticking with a GW1 core class as they wouldn’t destroy such an iconic class as hard (ye, silly me,kittenck my life)
8 month later, the devs are now tellling me I’m not allowed to roam anymore. How’s that fair? I’m the last to complain about reasonable balance changes, but when they strip an entire aspect of my class, especially the one that made me create that character in the first place, then I’m up in arms.
And there is only one thing we say to Death: ‘Not today’.
And I’m fine! Can I run away from one guy? Probably yeah, I can drag this long enough to get to the keep. Can I catch a guy? Probably yeah, but not sure if he won’t drag this on long enough to get to his keep.
Can I run away from a couple of guys? Not really, unless I juke real good and they don’t pay attention.
Well, I guess there’s different definitions of effective roaming then. Regardless of class, when 10 enemies appear nearby, and – given enough time to react properly – I have no chance of escaping them, I’m not effectively roaming by my standards.
Side note: You’re claiming Mesmers are only decent roamers when speccing for it, while Eles seem to get everything for free. You do realise roaming D/D Eles did HEAVILY spec for exactly that? Running 3 utilities that all can be used to escape, and getting yourself locked into the only weapon set (remember, no weapon swap for Eles) that offers the needed mobility but is exclusively melee range is ‘getting everything for free’? Really? I mean, I don’t like calling people names, but… ah, whatever.
And with all that somehow a change to Ride the Lightning brought you on your knees?
Must have been a pretty overpowered ability then if it was all that held your kitten together, eh?
Mist Form and Lightning Flash are suddenly useless? Want more? Take Fiery GS and whirl around ftw…
====
Don’t you think you are overreacting? So, WvW solo roaming is gone just like that? Yu gotta be kittenting me.
You think that being able to run away from 10 people is a “standard for effective roaming”? Dude… really… just stop?
Are you really that dumb? One of the key aspects of roaming is mobility. That’s what RTL provided. They took it away -> they killed roaming. Everything else still works like it did before (except for Mist Form obviously, lol), doesn’t matter tho because they took away one of the KEY ASPECTS. Is it really that hard to understand? Do you have a driver’s licence? Own a car? If I took the motor away from your car, would it still work? No? WHAT KIND OF NOOB CAR IS THAT, I MEAN, IT STILL HAS WHEELS, BRAKES AND FUEL, DOESN’T IT?!
And yeah, getting away from 10 people (even 50, for that matter) while not being in combat yet is one of my standards for effective roaming (Newsflash: there’s even classes that manage to pull such stuff while IN combat). But again, standards vary. A garbage player might be glad to barely get away from a single opponent on his ‘roaming’ build. I have different standards.
So basically you want to tell me that having less CD on one ability made all the difference for you in being able to run away from 10 people or not?
What you basically say is your whole build did not matter – only this weapon one ability?
I think you need to lower your “standards” a bit down to earth… you know, just to where all the other 95% of the guys in WvW are. If just that change is what turned your escaping from the “pro” quality to “garbage player” quality, then maybe you are not really that pro, but were instead carried by that ability?
Cry more.
And here I am, thinking that car example would even make an ape understand it.
I’ll vary it a little: If I took away the wheels from your car but left the motor in, would it work? No? If I gave you back the motor and the wheels, but took the fuel out, would it still work? No? Something’s ringing yet? Of course the other parts of the build do matter. There’s stability, damage reduction, invulnerability, condition removal. All stuff you need to reliably escape tricky situations. All that stuff doesn’t matter tho without mobility (or stealth, but last time I checked Eles didn’t have access to that). RTL was the thing that provided the mobility. Just like wheels on your car get that whole thing rolling. And yes, twice the CD + a 20% range reduction (for some reason people always seem to forget about that one) make all the difference.
And no, I don’t need to lower my standards. When I am better than 95% of the other guys in WvW, then I can afford to have higher standards than 95% of the other guys. Makes sense to me.
And there is only one thing we say to Death: ‘Not today’.
And I’m fine! Can I run away from one guy? Probably yeah, I can drag this long enough to get to the keep. Can I catch a guy? Probably yeah, but not sure if he won’t drag this on long enough to get to his keep.
Can I run away from a couple of guys? Not really, unless I juke real good and they don’t pay attention.
Well, I guess there’s different definitions of effective roaming then. Regardless of class, when 10 enemies appear nearby, and – given enough time to react properly – I have no chance of escaping them, I’m not effectively roaming by my standards.
Side note: You’re claiming Mesmers are only decent roamers when speccing for it, while Eles seem to get everything for free. You do realise roaming D/D Eles did HEAVILY spec for exactly that? Running 3 utilities that all can be used to escape, and getting yourself locked into the only weapon set (remember, no weapon swap for Eles) that offers the needed mobility but is exclusively melee range is ‘getting everything for free’? Really? I mean, I don’t like calling people names, but… ah, whatever.
And with all that somehow a change to Ride the Lightning brought you on your knees?
Must have been a pretty overpowered ability then if it was all that held your kitten together, eh?
Mist Form and Lightning Flash are suddenly useless? Want more? Take Fiery GS and whirl around ftw…
====
Don’t you think you are overreacting? So, WvW solo roaming is gone just like that? Yu gotta be kittenting me.
You think that being able to run away from 10 people is a “standard for effective roaming”? Dude… really… just stop?
Are you really that dumb? One of the key aspects of roaming is mobility. That’s what RTL provided. They took it away → they killed roaming. Everything else still works like it did before (except for Mist Form obviously, lol), doesn’t matter tho because they took away one of the KEY ASPECTS. Is it really that hard to understand? Do you have a driver’s licence? Own a car? If I took the motor away from your car, would it still work? No? WHAT KIND OF NOOB CAR IS THAT, I MEAN, IT STILL HAS WHEELS, BRAKES AND FUEL, DOESN’T IT?!
And yeah, getting away from 10 people (even 50, for that matter) while not being in combat yet is one of my standards for effective roaming (Newsflash: there’s even classes that manage to pull such stuff while IN combat). But again, standards vary. A garbage player might be glad to barely get away from a single opponent on his ‘roaming’ build. I have different standards.
And there is only one thing we say to Death: ‘Not today’.
That’s a big tldr. So you pretty much expect no change in a mmo? I’m sorry to tell you this, but I think you are being delusional. Maybe you should play a single player game?
This forum makes me lose all faith in mankind to be honest. Can you guys even comprehend what other people are posting here?
He was talking about changes that are drastic, and quite frankly, he’s right. What they effectively did was turn a class that was at least able to rival the most mobile classes in the game into one of the slowest classes in the game. That’s not a balance change, that’s a drastic change in concept & design (and I’m pretty sure those 2 jerks on the stream don’t even realise how big of a change it actually was, as their knowledge about s/tPvP is already limited and pretty much non-existent for any other part of the game).
There is a time for changes like that. That time is beta. Not 8 month into a released game.
Whether or not Ride the Lightning was originally intended to be a mobile/roaming tool or a gap-closer only is, at the current time – 8 month into release, of no importance at all. Players have used it for its mobility for 8 months. It’s one of the most iconic Elementalist skills in the game. People have rolled Elementalists for the sole reason they liked Ride the Lightning so much. No dev that wants to keep his job should be allowed to touch such a skill in the way they just did.
And there is only one thing we say to Death: ‘Not today’.
And I’m fine! Can I run away from one guy? Probably yeah, I can drag this long enough to get to the keep. Can I catch a guy? Probably yeah, but not sure if he won’t drag this on long enough to get to his keep.
Can I run away from a couple of guys? Not really, unless I juke real good and they don’t pay attention.
Well, I guess there’s different definitions of effective roaming then. Regardless of class, when 10 enemies appear nearby, and – given enough time to react properly – I have no chance of escaping them, I’m not effectively roaming by my standards.
Side note: You’re claiming Mesmers are only decent roamers when speccing for it, while Eles seem to get everything for free. You do realise roaming D/D Eles did HEAVILY spec for exactly that? Running 3 utilities that all can be used to escape, and getting yourself locked into the only weapon set (remember, no weapon swap for Eles) that offers the needed mobility but is exclusively melee range is ‘getting everything for free’? Really? I mean, I don’t like calling people names, but… ah, whatever.
And there is only one thing we say to Death: ‘Not today’.
What’s wrong with sceptre
Maybe the part about there’s only 2 ways to ever get damaged by one of its skills:
a) You’re immobilized
b) You’re an AI controlled PvE mob
?
And there is only one thing we say to Death: ‘Not today’.
Slot Lightning Flash. Trait Cantrip Mastery. Trait One with Air.
Your roaming is fine, just don’t get to roam for free any longer.
Can you please elaborate more on the One with Air part? I’m curious about how a 25% (max) MS increase that effectively does nothing because it gets overridden by Swiftness (33%) anyways, will enhance my roaming capabilities? How this affects me in any way other than wasting a Trait is beyond my comprehension. Enlighten me please.
And there is only one thing we say to Death: ‘Not today’.
Well, they said on stream a block would trigger the 20s cooldown. Should give you an idea about how well they planned & tested this change.
Obviously not working as intended, but half of that patch needs to be reverted anyways.
And there is only one thing we say to Death: ‘Not today’.
For the past 3 month Elem has been dominating and I really don’t understand how you could’ve missed that.
No they haven’t been dominating anything, ever since release. Warriors and Guardians have been dominating since release, with recently added Mesmers in there. That’s concerning 90% of this game, but apparently because Eles were powerful in the other 10% they required a nerf, right?
Flawed logic, but at least we get a clear idea as to how the balancing devs also work.
Oh, and I really don’t understand how you missed that.
I heard most people ranked in leaderboards ran ele? Sure it wasn’t efficient? A solid ele in spvp was terrifying.
Problem is, nobody cares about spvp. PvP (GvG especially) was BIG in GW1, so you could at least understand why everything was balanced around it (still wasn’t the right thing to do and just the easy/cheap way out, but w/e). Back in the days, GW1 was THE pvp mmo
GW2? Lol. Did you recently check Twitch or something? GW2 has like what, 25 viewers max? Hell, that guy who is streaming Trading Post stuff usually has the biggest number of viewers. GW2 is not an esport, and nobody plays spvp. PvE has a bazillion times the amount of players, and I’m willing to bet even WvW has a multitude of it.
It makes ABSOLUTELY NO SENSE to balance anything around spvp; if anything, those spvp players should have to deal with a game balanced around PvE and WvW.
Do you see what’s happening here? 99% of the population are royally upset over something that was released to please the other 1% of the population. Something is very, very wrong with that.
And there is only one thing we say to Death: ‘Not today’.
I re-installed Battlefield: BC2.
And there is only one thing we say to Death: ‘Not today’.
Yeah and 30 points in Water and Vitality on every piece of gear still brings us up to the base HPs of a naked warrior.
Do they even understand WHY elementalists have to build the way they do? And what exactly do we get in return for our lowest base health and lowest base armor?
We get mobility. Oh wait..
And there is only one thing we say to Death: ‘Not today’.
Just tried it in WvW, still kinda speechless. It’s even worse than I imagined. I now officially can’t catch anyone that knows how to dodge a Magnetic Grasp (if I ever get in range of Grasp, that is), while trying to run from anything that isn’t an AI controlled trash mob is a pretty pointless endeavour.
Those balance guys over at ANet must be complete inbred imbeciles. This stuff has to be hotfixed within 24 hours, holy kitten.
And there is only one thing we say to Death: ‘Not today’.
I cant imagine what is left to nerf RTL further…
I’m almost certain they already have something in mind…
And there is only one thing we say to Death: ‘Not today’.
so are you guys quitting the game or rerolling to another class?
For now, tea bagging people on my thief. If RTL nerf doesn’t get reverted or compensated for with other roaming tools and/or they really decide to rework sigil of battle, I’m gone I guess.
And there is only one thing we say to Death: ‘Not today’.
You guys can deny the evidence the video provides all you want but, I dare you to show me any other class in a video doing near the same.
Can we please take a step back and just stop being so melodramatic? The changes aren’t even in the game yet.
Not sure if trolling or just dumb. That video showcases a highly experienced player, running a spec build around pure survival, kiting 5 terribads.
If you really wanna see something truly broken, try this one: http://www.youtube.com/watch?v=KRcTKt47ixk
I guess nobody can deny this build is easily capable of escaping even dozens of terribads, and on top of that has the tools to actually kill stuff, even when outnumbered against players that are of decent quality.
If you -after watching that video- still believe D/D Ele is ANYWHERE NEAR the kitten brokenness of D/P Thief, then by all means, consider seeking professional help. May be something the ANet balancing department might wanna think about as well.
And there is only one thing we say to Death: ‘Not today’.
Here’s mine:
(15 characters)
And there is only one thing we say to Death: ‘Not today’.
Do yourself a favour and roll a Thief instead.
And there is only one thing we say to Death: ‘Not today’.
1- Cleansing Water wont affect Cantrip D/D much. Many people were already running Cleansing Fire for its low cooldown. If you werent, you shouldnt.
Whats ironic is that staff Elems will be more affected but the change than tanky D/D.
Just on a side note, the part about staff water 5 in the youtube video was actually the most epic facepalm.jpg moment I had in years. It was literally like this:
1) Devs explaining the changes
2) One of the guests: “So, you guys are aware that changing the Cleansing Water trait will actually have a vast impact on any kind of ele build, especially staff?”
3) Both dev’s facial expressions suddenly going holy-kitten-we-didnt-think-about-that-what-did-we-do-oh-ma-gawd for a few moments, then all of a sudden they’re both “yeah of course we thought about that, we intended it this way. IT’S ALL GOOD GUYS, NEXT QUESTION PLOX!”.
With every other patch they release, I’m getting more of an impression these guys have absolutely no idea about what they are doing.
And there is only one thing we say to Death: ‘Not today’.
Whether this is because they suck in sPvP (where the main defense mechanic of stealth stops point capping) and balancing is done around this mode of play, ..
That’s the main problem actually. ANet don’t give a flying kitten about balance in any game mode except s/tPvP. They did exactly the same in GW1: Everything in GW1 was balanced around 8vs8 combat (GvG priority #1), making all the other game modes (4v4 RA/TA, Alliance Battles, Hero Battles) nothing but a huge mess with GIGANTIC issues of imbalance.
And this is happening in GW2 now, too. They consider Eles too strong in s/tPvP, and are flat out killing them in WvW. Thiefs are ‘kinda ok’ or even on the weaker side of things in s/tPvP, therefore it ain’t a problem to let them keep dominating WvW.
Regarding the RTL nerf: Anyone going like “come on, well deserved, 40s CD isn’t too bad” is either pretty ignorant or just being a kitten. I spent lots and lots of time on my Elementalist in WvW, and if there was any part of that build that I’d consider for a slight-to-moderate nerf, it’s raw combat power (mainly its ability to sustain through long battles of attrition in both the healing/damage mitigation as well as DPS departments). Why would you even consider nerfing Ele mobility, when Eles are FAR from being the most mobile class in the game anyways?
That being said, none of the upcoming nerfs will affect my strength in combat AT ALL. I don’t use Restoration Signet, and I’ve stopped running 30 Water months ago (usually running 0/20/0/20/30). Yet I’m absolutely kitten about the incoming nerfs, because it’s pretty much killing my Elementalist as a solo/duo roamer. The RTL nerf won’t really affect my ability to destroy people 1v1 / 1v2 at all. Instead, it will make escaping bad situations a lot less likely (something that other classes *cough*thief*cough* have absolutely no trouble at), and it will make me move around the map like a freakin snail. When that patch hits the LIVE servers, you simply cannot justify running an Elementalist as roamer in WvW anymore, which was one of the main reasons I ever rolled my Elementalist.
And there is only one thing we say to Death: ‘Not today’.
Unfortunately, I decided to invest the vast majority of my playtime into the profession that you recently seem to have set yourself the mission to be deleted from the game.
I need to get the
- ~200g
- ~1000 badges of honor
- ~100 laurels
I spent on that character refunded, and want my elementalist to be turned into a thief (race remaining human), in a way that doesn’t make me lose my 100% world completion, all the unlocked dyes & stuff.
How can we make this work out?
Thanks in advance.
And there is only one thing we say to Death: ‘Not today’.
Here’s another one:
And there is only one thing we say to Death: ‘Not today’.
AoE nerf? Does this mean that AoE goes from hitting 5 stuffs at a time to maybe 2-3 at a time?
Probably more along the lines of keeping the limit at 5 but every AoE skill getting its damage cut in half.
Devs stated they don’t like that players use AoE abilities on single targets (makes me wonder why they created weapon sets and even entire professions that hardly feature any non-AoE abilities in the first place, but w/e). Reducing the AoE limit wouldn’t solve that, swinging the nerf-hammer at the damage values does.
And there is only one thing we say to Death: ‘Not today’.
Tanking 10 of us & then running away while killing 2 – 3 of us (full exotic, good players, not casual afk players looking at the birds).
l2p.
And there is only one thing we say to Death: ‘Not today’.
I really depends on what you’re playing.
I can see how people find it useless in PvE, PvP on the other hand is a completely different story. On a D/D Ele I’d even say it’s one of the best skills in the entire game. It closes gaps, it creates gaps, breaks stuns and lands your Burning Speeds/Earthquakes/Churning Earths exactly where you want them, pretty much without any chances of dodging (Burning Speed and Earthquake at least; Churning Earth is a different story due to its long channel time and most players getting used to it being Lightning Flashed).
Personally, ever since I first put that skill on my bar I’ve never left house without it again.
And there is only one thing we say to Death: ‘Not today’.
Dunno what the exact reason is (probably a combination of many things), but it has definitely been getting a lot worse lately.
Few days ago I was solo’ing a supply camp on my Ele, and a single defender appeared. I started fighting him in the midst of the camp b/c he wasn’t putting out too much damage so I was confident I could take him down while doing the camp. All of a sudden I got MASSIVE skill lag, had to abandon my cap attempt and make an escape and almost even died because that player and half a supply camp worth of NPCs were whacking away at me and I wasn’t even able to use my freakin heal. Turns out two massive zergs ran into each other at a tower on pretty much the other end of the map, and that most likely caused skill lags all over the entire borderland.
Yesterday evening I felt like mindless zerging, so I joined up with my servers blob of death and switched my daggers for a staff. As we attacked a keep & got jumped by loads of enemies our commander was screaming for heals & waters fields, and believe me, I really wanted to put that stuff down but couldn’t even attune to water. So I stood there stuck in air attunement and felt pretty useless tossing around my auto-attack since I had already blown my static field (IIRC it finally went off on the like 15th attempt). There’s only word to describe that situation really: Unplayable.
Dunno if ArenaNet is hoping for this problem to fix itself (as in: WvW unplayable → people quit → server load reduced → WvW playable again), but I’d really prefer if they would just get their act together and fix this kitten. Habib Loew getting moved away from the WvW stuff really doesn’t seem they consider that option tho .
And there is only one thing we say to Death: ‘Not today’.
It’s amazing, really. It’s like, you have a bazillion of options, tons of stuff you could do. Some would be great decisions, a lot would be ok/mediocre decisions, a few would be terrible decisions. ANet manages to make the absolute worst decision. Every. kittening. Time.
And there is only one thing we say to Death: ‘Not today’.
The original GW1 was pretty grind-free. It changed dramatically around the time Eye of the North was released tho. They kept adding more and more grindy content, while still claiming their game was grind-free. I guess they plan on continuing this trend in GW2.
1) Add more grind.
2) Claim otherwise.
3) ???
4) Profit!
And there is only one thing we say to Death: ‘Not today’.
Anyone already figured out if they ninja’d in some undocumented nerfs again?
And there is only one thing we say to Death: ‘Not today’.
I fail to understand why they treat PvE players and WvW players differently, and not as equals. Until Ascended gear is available to the WvW community it seems as if you’re treating them as second class players, and you’re catering to PvE which is underwhelming at best.
It’s a business decision. The amount of players regularly doing WvW is only a fraction of the masses doing PvE. At the end of the day, ANet is just a company. They go where the money is.
And there is only one thing we say to Death: ‘Not today’.
Movement: WASD
Weapon skills: Q,E,3,4,5
Utilities: R,C,V
Elite: 2
Heal: 1
Attunements: Shift + (Q/E/3/4)
Dodge: Mouse3
Didn’t wanna have weapon skills on 1 and 2 (rather awkward to reach when using WASD for movement imo) since they’re usually frequently used, so I put them on Q and E. Bit of a habit from GW1 where I was mainly playing Cripshot/Burning Arrow in PvP and usually placed my interrupts on Q&E as I found they were the easiest keys to reach for me in the heat of a battle.
Attunements are just weapon keys + Shift, felt kinda intuitive. R,C and V are all keys I used for weapon selection in Q3, so they seemed like a natural choice for utilities.
1 and 2 are rather awkward to reach I feel, but putting Heal and the Elite in there worked for me, as they aren’t used as frequently as weapon skills.
And there is only one thing we say to Death: ‘Not today’.