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Invis. WvW 28k Views. Ranger nerf 40k views.

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Posted by: nldixon.8514

nldixon.8514

I’d rather have them buff other weapons tbh. Shortbow is the cookie cutter pvp weapon and rangers need more variety in PvP.

That would be nice. The shortbow “nerf” wasn’t even all that bad, but some of the other weapons could definitely use some love to make them a little more appealing to use in PvP. In all fairness though, I’ve had success with every one of our weapons in PvP with the exception of dagger.

It might just not mesh with my playstyle, but I really haven’t had much success with dagger in PvP.

Warriors?

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Posted by: nldixon.8514

nldixon.8514

The point of the RANGER is to be good using ranged attacks.

Disagree.

I really wish they would not have chosen the name Ranger for this class.

Pathfinder, Skirmisher, Scout, Warden, Forester…

That was easy, someone hire me!

If you could swap your ranger for any other class, would you?

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Posted by: nldixon.8514

nldixon.8514

Depends on what you want to do at level 80. Level 80 content is fine for me (W3).

I wouldn’t trade my Ranger. I enjoy playing her. The class may have a few hiccups, but overall it’s a solid class. Assuming you take the time to learn the class.

Don’t give up on your Ranger if you enjoy it. MMOs are fluid and a few months down the road when your Thief/Warrior/Mesmer/Engineer/whatever gets nerfed you’re going to be crying about that Ranger you abandoned at level 30.

So there is NO OTHER spec you can rock in pvp?

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Posted by: nldixon.8514

nldixon.8514

@deepwinter
You can turn off auto-attack and manually activate the chain and it works awesome. Just like hammer Guardians get a little extra benefit from turning off auto-attack so they can manually place their glyph on the last strike of the hammer chain.

Back to the subject at hand…

If you guys were relying solely on shortbow and not weapon swapping at all, I’m glad that shortbow got nerfed. Bad and lazy players are going to be forced to either adapt or reroll.

You guys want some viable, non-shortbow Ranger builds? Try longbow and axe/torch with traps. You have tons of control, good damage output, and your pet will be able to put out significant damage with your opponents constantly crippled, immobilized, and chilled. If you need more mobility, go with longbow and sword/warhorn.

I imagine if you spent some time looking at the synergy between certain traits and skills, you’d be able to come up with some awesome builds on your own instead of just googling “best ranger pvp build” and copying whatever comes up.

sPVP solo vs premade:

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Posted by: nldixon.8514

nldixon.8514

spvp is solo queue. tpvp is for premades. so what’s he talking about then?

Exactly. Even if you do go into the same server with a bunch of your friends, you’re not guaranteed to end up on the same team.

To echo milo: so what IS he talking about then?

So there is NO OTHER spec you can rock in pvp?

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Posted by: nldixon.8514

nldixon.8514

Like I said, moping about game changes and not even trying to adapt get you nowhere. I’m not even sure why I’m trying to explain this to a bunch of people who don’t even know the difference between your and you’re.

So there is NO OTHER spec you can rock in pvp?

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Posted by: nldixon.8514

nldixon.8514

I read everything you wrote. You think pets stink in PvP. I think you’re wrong and do just fine with my pet in PvP.

Thief exploit in Capricorn Ruins

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Posted by: nldixon.8514

nldixon.8514

I’m not looking for an answer, I’m looking to form conversation. Instead I got 2 thieves vehemently trying to defend an exploit. I’m sure I’ll get that once you get bored.

I doubt you’ll get any kind of meaningful conversation. You have a really bad attitude. People explained the situation to you and you got defensive and nasty. It’s not an exploit, despite your best efforts at making it seem like one.

For the record, I main a Ranger and not a Thief.

So SB now has 3 skills with cast times too?

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Posted by: nldixon.8514

nldixon.8514

The cast times for abilities were added to every class. It’s not some conspiracy.

[Edit: Which is to say that the cast times were added to the UI as Porkchump stated.]

So there is NO OTHER spec you can rock in pvp?

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Posted by: nldixon.8514

nldixon.8514

I’m not ignoring any “facts”. You’re just kind of pulling stuff out of your rear and presenting it as fact.

You seem to think that everybody has limitless ways to avoid CC. This is simply not true. There are a few CC breakers for each class, but most people aren’t going to slot more than one (sometimes two). There are very few ways to remove immobilize or chilled.

Second, if you’re getting burst down by everybody and their brother, you’re doing it wrong.

Pets need work, I already said that. They can be effectively used in PvP if you’re smart about it. Same with traps.

You keep acting like every single player you run across in PvP is going to know how to counter every single one of your abilities and has a keen eye, noticing every single detail on the battle field and will have the perfect build to counter every single class.

Pets are viable in PvP, traps are viable in PvP, longbow is viable in PvP, shortbow is still viable in PvP. All the people on the forums are crying about how terrible the Ranger class is, but plenty of people, myself included, have been doing just fine with Ranger since release.

Thief exploit in Capricorn Ruins

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Posted by: nldixon.8514

nldixon.8514

if you honestly believe that Arenanet sat down and said “Lets allow the thieves to never take damage as long as they do this, this and this” then yes, you are correct.

Thanks, I’m correct then, because I think this is working perflects as intended – For PvE.

I think the PvP aspect of it was overlooked during the design phase and it’s power wasnt realised. So yeah, the PvP aspect likely needs to change. It is not an exploit.

Even in PVE? Because its perfectly natural for someone to never be harmed while attacking. If this is your belief, then please just leave. We’re trying to fix a problem, not fuel the fire.

Why are you being so defensive? Everybody more or less agreed with you: the ability is dumb and probably not working as intended in PvP.

I think your choice of words (exploit, in this case) is the issue people are having. It’s not an exploit. It’s using an ability that’s probably not working as intended.

And, for the record, you CAN pretty much spam it indefinitely with the right build.

And when you use it in this type of situation, its called an exploit. You’re exploiting the thing that’s “not working as intended” to your advantage.

Alright, done.

You’re funny though.

Thief exploit in Capricorn Ruins

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Posted by: nldixon.8514

nldixon.8514

if you honestly believe that Arenanet sat down and said “Lets allow the thieves to never take damage as long as they do this, this and this” then yes, you are correct.

Thanks, I’m correct then, because I think this is working perflects as intended – For PvE.

I think the PvP aspect of it was overlooked during the design phase and it’s power wasnt realised. So yeah, the PvP aspect likely needs to change. It is not an exploit.

Even in PVE? Because its perfectly natural for someone to never be harmed while attacking. If this is your belief, then please just leave. We’re trying to fix a problem, not fuel the fire.

Why are you being so defensive? Everybody more or less agreed with you: the ability is dumb and probably not working as intended in PvP.

I think your choice of words (exploit, in this case) is the issue people are having. It’s not an exploit. It’s using an ability that’s probably not working as intended.

And, for the record, you CAN pretty much spam it indefinitely with the right build.

Ranger SB Nerf: Not 40 milliseconds

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Posted by: nldixon.8514

nldixon.8514

Okay, so in any case the animation glitch was 40 milliseconds or less. Obviously nobody even noticed it, they fixed the glitch, it didn’t make an earth shattering difference. If they hadn’t posted the change, how many people do you even think would have noticed?

Er, yes. It is very noticeable if you have a build that focuses on the damage stacking that comes from crits.

30% damage reduction is huge.

Why are you defending them? Allthey have to say is “issue confirmed, will correct in next patch”. Looking into it is very vague.

Are you kidding? I’m defending them because they’re looking into it. They haven’t said one way or the other whether it’s working as intended or not. Why would they come out and say, “SURE THING, GUYS! WE’LL GET RIGHT ON IT!” if they have no intention of fixing it and it’s working as intended?

I’d rather them actually check into the issue before reporting back to the player base than have them kowtowing to everyone to appease the tear-riddled QZ+SB masses.

Change to pet agro in last patch?

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Posted by: nldixon.8514

nldixon.8514

I think there is something wrong with undead mobs in general, as I had the same problem any time I fought undead mobs. They would almost always ignore my pet and go after me, whether I attacked them or not.

Ranger SB Nerf: Not 40 milliseconds

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Posted by: nldixon.8514

nldixon.8514

Okay, so in any case the animation glitch was 40 milliseconds or less. Obviously nobody even noticed it, they fixed the glitch, it didn’t make an earth shattering difference. If they hadn’t posted the change, how many people do you even think would have noticed?

Ranger SB Nerf: Not 40 milliseconds

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Posted by: nldixon.8514

nldixon.8514

Nerf or not, I love my Ranger. If you rage quit over this, you’re taking the game way to serious.

I think people being angry over a ninja nerf concealed as a bug fix for a bug no one has ever heard of followed by a general period of non communication is sufficient grounds to get kitten ANET is setting a tone for our relationship with them, and its bad.

Are you seriously implying that ANYBODY would recognize a 0.04 second animation glitch?

Are you implying that a dev in testing would not notice a nearly .4 reduction in the attack speed as a result of the fix to the ‘animation bug’ ?

I didn’t imply anything at all. You seem to think that everybody and their brother would notice a 0.04 (notice the extra zero) second difference in animations. You’re making a mountain out of a molehill.

If they did accidentally over adjust the attack speed, I’m sure they’ll fix it. They’ve already stated, in this thread, that they’re looking into it.

So there is NO OTHER spec you can rock in pvp?

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Posted by: nldixon.8514

nldixon.8514

I’ve played a Ranger as my main since release.

If you guys would rather sit around on the forums and mope about shortbow changes instead of trying to learn a new play style that can be effective (I’m sure you’ve all tried pet/trap builds before for all of 30 minutes), so be it.

Or you could, you know, try to figure out a new way to play an incredibly fun and flexible class.

I’ve seen greatsword Rangers shred people. I’ve seen a sword/torch Ranger going to town. I’ve seen plenty of axe/horn or axe/torch Rangers doing well in PvP. Granted, they’re few and far between, because most people would rather just pick up a shortbow and brainlessly press QZ every now and again.

It’s not the end of the world, all the boohooing on the forums is ridiculous and most of it is probably coming from FotM players.

Ranger SB Nerf: Not 40 milliseconds

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Posted by: nldixon.8514

nldixon.8514

Nerf or not, I love my Ranger. If you rage quit over this, you’re taking the game way to serious.

I think people being angry over a ninja nerf concealed as a bug fix for a bug no one has ever heard of followed by a general period of non communication is sufficient grounds to get kitten ANET is setting a tone for our relationship with them, and its bad.

Are you seriously implying that ANYBODY would recognize a 0.04 second animation glitch?

So there is NO OTHER spec you can rock in pvp?

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Posted by: nldixon.8514

nldixon.8514

I have no problem with all the FotM SB Rangers rerolling Warriors. Then maybe their forums will be flooded with whining instead of ours.

There are TONS of other Ranger specs that are all viable and fun.

Not really in pvp, pets are useless in pvp for the most part especially in wvw. And pets are supposed to be a mainstay strength of a ranger, with out their pet they are just a weaker version of a warrior that has better ranged tools/dps.

Without a pet let me know what makes a ranger a ranger.

Hogwash. There are PvP viable Ranger specs that DON’T revolve around SB. Second, pets are not useless in PvP despite what everyone says.

Try playing a spec focused around your pet and traps. You’d be surprised how much damage a pet can do to an immobilized/slowed opponent.

Again your assuming the opponent is stupid/bad.

Stun/snare breaks and people that kill/snare your pet.

If your pet cant attack or hit them you got nothing while they beat on you. Again your relying on a broken mechanic that requires someone to be utterly stupid.

You’re wrong on several levels. If you play poorly, yes, you probably won’t get much mileage out of anything but a SB build. If you’re standing around relying on your pet to do all the damage, then maybe the only hope for you WAS a pre-nerf shortbow build.

The strength of the Ranger class is it’s versatility. Not sitting around spamming abilities from one weapon and activating QZ every 45 seconds. That’s bad play.

If you’re playing against skilled players and you use your abilities effectively, you can play one of several abilities, including a pet focused build because your opponent is going to be controlled by YOU. You don’t sit around and wait for your pet to do all the work.

So there is NO OTHER spec you can rock in pvp?

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Posted by: nldixon.8514

nldixon.8514

I have no problem with all the FotM SB Rangers rerolling Warriors. Then maybe their forums will be flooded with whining instead of ours.

There are TONS of other Ranger specs that are all viable and fun.

Not really in pvp, pets are useless in pvp for the most part especially in wvw. And pets are supposed to be a mainstay strength of a ranger, with out their pet they are just a weaker version of a warrior that has better ranged tools/dps.

Without a pet let me know what makes a ranger a ranger.

Hogwash. There are PvP viable Ranger specs that DON’T revolve around SB. Second, pets are not useless in PvP despite what everyone says.

Try playing a spec focused around your pet and traps. You’d be surprised how much damage a pet can do to an immobilized/slowed opponent.

So there is NO OTHER spec you can rock in pvp?

in Ranger

Posted by: nldixon.8514

nldixon.8514

I have no problem with all the FotM SB Rangers rerolling Warriors. Then maybe their forums will be flooded with whining instead of ours.

There are TONS of other Ranger specs that are all viable and fun.

Ranger SB Nerf: Not 40 milliseconds

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Posted by: nldixon.8514

nldixon.8514

How does a game without subscription fees lose subs?

Anyway, I still see plenty of people playing everyday, even in the wee hours of the morning, Chicken Little.

is AFKing legal?

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Posted by: nldixon.8514

nldixon.8514

@krojack

That’s why you take ranged pets into dungeons and swap. A lot. I usually only lose pets in dungeons if I’m being careless.

Time to Live is my biggest issue with PvP

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Posted by: nldixon.8514

nldixon.8514

Maybe for glass cannon builds. I don’t have an issue on my support oriented or defensive oriented builds (which most of my builds are).

Stomping While Invisible? Working as intended?

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Posted by: nldixon.8514

nldixon.8514

In my mind it’s a question of, “does being able to stabilized/invulnerability/stealth stomp add any value to PvP?” In my opinion, the answer is no, it doesn’t.

I could see where someone could make a case (your chess example, for instance) that in tPvP there is added value, but it’s a marginal addition at best.

I believe we fundamentally disagree on this subject, but it doesn’t really matter anyway, because the developers are obviously pro-immunity (or whatever you choose to call it) stomping/reviving.

I personally don’t think it adds anything to the game and actually detracts from the fun of sPvP and W3 where it’s generally more chaotic (and fun, in my opinion).

Stomping While Invisible? Working as intended?

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Posted by: nldixon.8514

nldixon.8514

We’ll just have to agree to disagree.

Immobilize too good

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Posted by: nldixon.8514

nldixon.8514

I don’t feel GW2 needs diminishing returns. Most CC skills are so short and have CDs that are long enough (and a lot of CC breaking skills have short CDs too) that you don’t ever really feel like you’re locked up forever.

Immobilize is the exception. Longer durations and fewer ways to break out of it makes it feel like a nightmare for most classes.

Stomping While Invisible? Working as intended?

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Posted by: nldixon.8514

nldixon.8514

You clearly didn’t read my posts.

Well that’s unfortunate I guess. ".There is a CLEAR advantage for one player in that situation. " is what you said. My response is, of course there is an advantage, they brought those utilities to the fight. As everyone as noted, there are counters to every stomp in this game. If you are not using them expect them to stealth stomp you. The more I play tournaments I see that this game is certainly a lot more balanced then other mmo’s i’ve played. I play ele s/f and bring stomp utility for my team. Mesmers are the only class I can’t get a stomp first try on if they blink last second.

Except there aren’t counters to every ability.

How do you counter a Mist Form or Obsidian Skin (or whatever it’s called) stomp? Or an Elixir S stomp?

[Edit: And let’s be honest, a lot of the “counters” to stability and stealth are, at best, chancy. You have to hope the person is in the right place, hope the right boon gets stripped, etc.]

[Edit 2: Also, what happens when you get a stealthed and stabilized Thief? It’s stuff like that that’s just annoying, because there is no real counter.]

(edited by nldixon.8514)

Stomping While Invisible? Working as intended?

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Posted by: nldixon.8514

nldixon.8514

nldixon, they don’t have a 100% chance to get their stomp off, even if they are invulnerable or stabilitied. For instance, you can aoe stealth an area (can think of 2.5 professions that can do this off the top of my head). Stability can be stripped etc etc, I’m sure you’re aware of all this. What all of this is, is the next level of pvp. Downed state is a central, and complicated, component of pvp. What I mean to say is, it’s up to you to decide how you want to approach this issue. There exist tools to prevent even the most seemingly unstoppable of stomps, the question is whether you build your character to that level of play. It is not a simple matter of invulnerable stompers always winning and it being OP and this needs to be changed and how can this be fair, etc. It’s simply a game mechanic that each side can take more and more drastic steps to enable or deny stomps. These are all advantages with tradeoffs, the question is how much is it worth to you?

Invulnerability gives you a 100% chance to stomp someone and cannot be stripped. Same with abilities that provide evasion for a duration: cannot be stripped.

I understand that some of these abilities can be countered, but at that point you end up being forced to bring certain classes into PvP just to be able to counter a cheesy tactic that really shouldn’t exist in the first place. And really the only classes that can reliably and effectively strip stability are Mesmers and Necros. Obviously Mesmers are in no short supply and have no problem getting into tPvP.

Reviving or stomping should simply make you “immune” to stability, invulnerability, or stealth, and should be an unavailable option if any of those states already exist on you.

It seems more like an overlooked mechanic than “advanced PvP” to me. I guess we can agree to disagree, but I really don’t feel like it (immunity while stomping/reviving) has a place in PvP.

Balance: A job well done, but still some minor issues.

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Posted by: nldixon.8514

nldixon.8514

Portals are very simple to fix.

Simply make it so that any bundles are dropped when moving through one. Apply the same restrictions to all teleport/transform/stealths and bingo! Intercepting the repair kit carrier is now something that’s actually possible, since the only thing that will allow you to get back a bit quicker is going to be swiftness, and you can’t just dodge past any interceptors any more.

That’s a pretty brilliant idea. Not sure why it wasn’t implemented to begin with.

My guess would be it has something to do with Engineer kits.

Stomping While Invisible? Working as intended?

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Posted by: nldixon.8514

nldixon.8514

It doesn’t matter if it’s stealth, invulnerability, stability, whatever… That’s not balance. There is a CLEAR advantage for one player in that situation. If you can explain to me how that’s balanced, I’d be more than happy to hear.

You have the wrong idea of balance. Its not about every one having counters to something but that counters exist. This is why team comps and builds are so important. You choose what utilities and counters you bring to a fight. If you didn’t bring a counter to stealth stomps and the enemy team has stealth stomps then it’s your comp being countered not imbalance. With all this complaining about thiefs I don’t know why more people don’t reroll a hammer-shout warrior.

You clearly didn’t read my posts.

What pets do you guys use?

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Posted by: nldixon.8514

nldixon.8514

With my deep Beastmastery spec I use my hawk almost exclusively. If I’m in a dungeon I’ll use a devourer for the added toughness and range or a drake for the AoE.

Birds regenerate massive amounts of health through Carnivorous Appetite and actually become ‘tankier’ than the tank pets. It’s awesome. It’ll probably get nerfed.

Pet responsiveness in sPvP

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Posted by: nldixon.8514

nldixon.8514

Pets are kind of stupid and definitely need to be looked at. Sometimes they’ll just stop fighting for no reason and stand there next to you during combat.

I think everybody is aware of pet AI issues.

Stomping While Invisible? Working as intended?

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Posted by: nldixon.8514

nldixon.8514

I should also add that I really do like the way stealth works in GW2, as well as stability and invulnerability. I just don’t like the way the work in regards to downed state.

Stomping While Invisible? Working as intended?

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Posted by: nldixon.8514

nldixon.8514

Second, I’m not a Thief hater. I actually have a Thief that uses P/D. That means that I (GASP!) have the ability to stealth stomp at will. It’s not an issues with Thieves. It’s an issue with being able to stomp another player with zero chance to fail.

Not trying to be a jerk, but how is it zero chance to fail? Are you talking about solely in a 1v1 scenario? If you are, it probably doesn’t matter anyway. If you’re not, then the following things can prevent a stealth stomp:

  • An AoE Knockback
  • An AoE Fear
  • An AoE Pull
  • AoE damage on top of the downed player if the Thief is at low health
  • An ally using quickness to rally the downed player before the Thief can complete the stomp
  • Ranger’s #2 downed ability on another nearby enemy, which will also daze the Thief
  • Elementalist #3, Guardian #2, Thief #2, Mesmer #2 downed abilities can also be used to prevent stealthed stomps

There’s counterplay there.

Sorry, I wasn’t very clear in my statement. I was referring to the ability to stomp (or revive) while being effectively immune to any retaliation. It’s more noticeable with invulnerability and stability. That’s why I said, “It’s not an issues with Thieves. It’s an issue with being able to stomp another player with zero chance to fail.” It was just following my example of playing on my Thief, so it made it sound like I was referring specifically to stealth.

My opposition isn’t to JUST stealth stomping. My opposition is to any ability that prevents one player from having that much of an advantage over another player in a one on one situation or in a group situation.

[Edit: Ha. Typed this while you were editing your post.]

Stomping While Invisible? Working as intended?

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Posted by: nldixon.8514

nldixon.8514

Hey guys I think some of you are not quite understanding the purpose of downed state.

Just to be clear, if you are 1v1 and downed, you are dead 97% of the time. It’s irrelevant if the enemy stealths or whatever they do. In fact, if they stealth to stomp you and they weren’t really low on health, they’ve wasted a stealth.

If you are downed and have no allies nearby there’s nothing you can do — you will die. Stealth or not stealth, doesn’t matter.

So, stealth stomping is only really a thing you need to think about in group fights, where you have allies nearby. That’s what the long skill list that was posted was about: they’re aoe interrupts that can easily disrupt a stealth stomp if an ally has them and has sufficient awareness to know what’s going on and use it.

Thanks for reading, the end.

I totally understand his reasoning behind posting the list, I understand that you’re most likely going to die when you go down before the other person in a one on one, and I understand the purpose of downed state.

The problem is that stealth (and stability, invulnerability, etc.) is that it removes the ability for anyone to counter your stomp short of straight out killing the person stomping. Stealth is less of an issue than the other, because it doesn’t make you immune from CC, but it doesn’t change the fact that there is an unfair advantage given.

The same applies to reviving. It’s not just about stomps. It’s not a very balanced system at the moment.

What do you consider the top 3 PvP professions?

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Posted by: nldixon.8514

nldixon.8514

If you’re looking to play the most OP class, you’re going to be sorely disappointed when it gets adjusted (balanced, nerfed, whatever you want to call it) and then you’re stuck playing a class you may or may not enjoy because it was the “best” when you started playing it.

There is a developer sticky that even says they’re “looking at” Mesmers, bunker Guardians, and support (tank/heal type) Elementalists.

My suggestion would be to play whatever class you enjoy, OP or not.

Hunter's Call

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Posted by: nldixon.8514

nldixon.8514

Bleeds and other conditions continue to do damage when your enemy is out of line of sight or even if you’re dead.

Not sure why this would be any different.

Immobilize too good

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Posted by: nldixon.8514

nldixon.8514

I agree with you on immobilize. It trivializes a lot of fights.

I main a Ranger and Entangle is about as close to an “I win” button as you can get in many situations. Especially with a pet that applies it’s own immobilize, like the widow.

Another problem with the condition is that you can’t change your facing when immobilized, so traits like Flanking Strikes and weapons like the shortbow become incredibly powerful.

[Edit: Speeling and grammar.]

How to be OP in sPvP

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Posted by: nldixon.8514

nldixon.8514

That warrior build is absolutely horrible, and the ranger one isn’t that far off.

I don’t use either of those builds, but the Warrior who uses that build crushes people. So maybe it looks horrible on paper, but in practice it’s been put to good use (for the record, I don’t use that build, nor have I tried it).

The Ranger build is not something I would use either, but there was a Ranger rolling around a week or so ago that was using that build and making it look effortless. Like I said, it’s possible these are just exceptional players using subpar builds, but it’s just as likely there are lot of armchair PvPers on the forums picking apart everybody else’s non-cookie cutter builds.

Stomping While Invisible? Working as intended?

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Posted by: nldixon.8514

nldixon.8514

Blazer Hellsing, maybe you should be the one stopping and reading before you start acting like a tool.

My post: October 04, 2012 22:14
Your EDITED post: (edited October 04, 2012 22:15 by Blazer Hellsing.9184)

Since I obviously don’t have a time machine there’s no way I could have read your edited post since I clearly made my post before you wrote your massive list of abilities that no one in a downed state possesses.

Second, I’m not a Thief hater. I actually have a Thief that uses P/D. That means that I (GASP!) have the ability to stealth stomp at will. It’s not an issues with Thieves. It’s an issue with being able to stomp another player with zero chance to fail.

It doesn’t matter if it’s stealth, invulnerability, stability, whatever… That’s not balance. There is a CLEAR advantage for one player in that situation. If you can explain to me how that’s balanced, I’d be more than happy to hear.

is AFKing legal?

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Posted by: nldixon.8514

nldixon.8514

A Beastmastery pet with Carnivorous Appetite is a thing of beauty. I’ve gone AFK before to come back to a pile of twinkling corpses around my player and my hawk sitting there preening.

Despite the hyperbole from the “pets stink” crowd, Ranger pets are awesome. I leveled up Beastmastery and never had any issues with my pet. I felt like a chainsaw going through a stick of butter once I got some of the nicer traits.

If you totally ignore your pet (putting zero points in the BM line or avoiding all pet traits), why would you be surprised when your pet sucks?

Stomping While Invisible? Working as intended?

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Posted by: nldixon.8514

nldixon.8514

So your saying you were almost stomped, set back, then stomped second time? You’ve bought yourself time, if your not back up by then, your probably not getting up. Sounds like you did a pretty good job of avoiding a stealth stomp there.

How do you figure that sounds like you avoided or prevented a stealth stomp? You still get stealth stomped. A Thief with a dagger off-hand (i.e., most of them) can disappear every three seconds.

Stomping While Invisible? Working as intended?

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Posted by: nldixon.8514

nldixon.8514

Yes, why shouldn’t it be? Stability from other professions also has the same effect to an extent.

stability is a boon and can be stripped, you can’t strip stealth

Stripped=removed a.ka stopped/prevented. Yes you can infact stop/prevent the stealth stomp.

I am sorry bad PvP’rs, at least your “hurr durr backstab is OP” cries had a (weak) basis, this topic has no basis at all, there is nothing wrong with Stealth stomping.

How do you stop a stealth stomp? Because on my Ranger this is how it usually goes:

Thief starts to stomp (or uses a stealth skill to disappear). I wait until the stomp is almost before interrupting. Thief wait a second, reapplies stealth, stomps me. If I sit there and throw rocks while he’s stealthed, guess what happens?

Sometimes I might have my wolf out and he’ll howl and send the Thief running for a second, but he comes right back and starts to stomp again. Usually from stealth.

Defektive's tPvP Build - "Avalanche"

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Posted by: nldixon.8514

nldixon.8514

Tried this build out tonight for a little while and loved it. Modified it a little fit my playstyle, but overall an awesome build! Good work.

sPvP is Ruining my Marriage :(

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Posted by: nldixon.8514

nldixon.8514

Er… I’m no therapist, but it sounds like sPvP might not be the problem.

If people only spam 1 skill to play/win, is that skill broken?

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Posted by: nldixon.8514

nldixon.8514

nldixon.8514

It’s because it’s a stupidly easy spec. Positioning yourself is a joke, since any immobilize freezes your target in the direction they’re facing. If Rangers had some kind of immobilize that had a (potentially) long duration they could just unload a Sharpening Stone+QZ barrage in someone’s backside and have a 25 stack of bleeds in just a few seconds. Hrm… Anybody know of any abilities like that?

Yeah, I know of one with a 150 second cooldown. You’re really complaining about a combo that requires 3 utility skills, can only be used every two and a half minutes, and can be countered with a single condition removal? It’s as stupidly easy to counter as it is stupidly easy to play. Where’s the problem?

I realize humor doesn’t translate well into text all the time, but I just stated I played a Ranger, so obviously I’m not complaining about it.

The only complaint I could even possibly come up with applies to immobilize in general and the fact that Rangers don’t have a reliable way to break out of immobilize.

There are way better builds for Rangers than shortbow. Let the FotM SB Rangers have their fun, the next OP build will be along soon enough. Or else they’ll go back to their HS/PW/DB Thieves or Mesmers.

The red/blue thing

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Posted by: nldixon.8514

nldixon.8514

Might be kind of cool to allow people to select their own “jerseys”? Home and away with two different color palettes (light and dark) to avoid teams with the same colors.

Defektive's tPvP Build - "Avalanche"

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Posted by: nldixon.8514

nldixon.8514

Your character’s head is GIGANTIC.

Mesmer Chicken elite

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Posted by: nldixon.8514

nldixon.8514

No. It’s a moa.

Bazinga!

If you’re dying while you’re moa’d you’re doing it wrong. I haven’t died as a moa in quite a while.

Not to mention that moa is probably the worst of the Mesmer elites. A 10 second ability that doesn’t even keep the target from dodging or running away versus a skill that gives quickness to EVERYONE in the area or a mass invisibility?

Most of the time I get moa’d it’s by some Mesmer that’s a button mashing goon and uses it whenever it’s up. Generally when I’m almost already dead anyway or it’s a three or four on one fight.