Can you repost the Spvp/W3 build there as well so it’s easy to find? May as well put everything together. I will honestly try them out if I haven’t already used them. I sitll think that no matter what we need A LOT of work as a class but I’m willing to give you the benefit of the doubt that these builds will make a difference. As for my play style, I don’t have one. I adapt to be as good as possible with what I have. What I would want to have isn’t working and it’s frustrating… This is why I’m here. We can’t always have what we want but I feel like there are some gross errors that do need fixing as they were meant to be a part of our class and are not working at all.
PS: As I said in another post, I do appreciate that you’re willing to ‘’show numbers’’ unlike someone else who was just being an elitist and refused to do anything but tell people they must suck.
I’m out for now but I’ll be back. Hurray..OR not? lol
Here is the PvE build I use: http://gw2skills.net/editor/?fMMQNBjODbkoKwOxyyi1OQ0UwJzzUkIE9egea1+TGS3gA
You don’t really want to swap your pet unless you have to, because it resets Master’s Bond stacks. You can keep fury up pretty much non-stop with Call of the Wild and Furious Grip. Activate your F2 abilities and then use Signet of the Hunt to get some nice burst damage. Lightning Reflexes can be swapped out for QZ or pretty much anything else you like to use.
You can also take 10 points out of WS and pick up Signet Mastery in Marksmanship if you want to make more use of Signet of the Hunt.
Since most traits are focused on your pet, you can use pretty much any weapon you like. Longbow and axe/warhorn are what I generally run.
In PvP I tend to use one of two builds, depending on what I’m doing.
If I’m just trying to stay back and nail people from range I use this build: http://gw2skills.net/editor/?fMMQNBjODbkoKwOxyyC1SQseQo+MIOD+zovAXBUdyKWGE;TsAA2CooQygkAJLSOkkItYYAx+DA
I tend to run this more often in W3, since a lot of fighting happens in/around keeps. You can also swap the marksmanship adept trait for Steady Focus if you find yourself at full endurance more often. This is a pretty straight forward “stand back and shoot” build.
Here is a build I use for small scale group combat: http://gw2skills.net/editor/?fMMQNBjODbkoquOvyyC1SQ0ekJJhJ2D+7oH9F4FcyKWGE;TsAA2CooQygkAJLSOkkItYYAx+DA
Shortbow works well with this build too, but I like longbow for the control. It’s more survivable and easier to control combat with this build. It requires lots of situational awareness, as it’s more focused on keep players controlled than on doing outright damage to them.
Swap pets and weapons often for the buffs. Don’t be afraid to dodge while you have vigor up.
There are some other builds I have saved that I’ve played around with and been pretty successful with, but these are the builds I’ve been goofing around with the most lately.
I only wish Lightning Reflexes broke immobilize too. That would be a dream.
thats true on the glancing which can be useful, but im unsure if NPCs follow the same endurance rules as players
I can’t even really recall any mobs dodging, save for a few bosses, and even then those might have been dodges tied into the weapon sets they were emulating.
Why don’t you go post your builds for pve and pvp in the build area if you think that your builds are making a huge difference? I’m not trying to be mean btw. I’m saying who knows maybe you know something no other ranger has thought of. I doubt it but maybe…If I haven’t tried them yet, I will.
I did post my sPvP/W3 build in another thread. I’ll post my PvE build when I get home if you want. It’s just a Beastmastery build that focuses on pet survivability through healing using a hawk. The main point I’m trying to make though, is that it’s not all about your build. It’s about your play style.
[Edit: Speaking of not being home, I need to get back to work before I get busted. Haha!]
Entangle is awesome in PvP against most classes, especially those without a reliable way to remove immobilize.
I agree with most of the rest of what Indoles said for PvE though.
But lets face it, we have to do a lot more work to find these alternatives than some classes like war and thief. If these classes are where the devs want them to be, we’re nowhere near that. Saying that we are is a lie. We can be good with some work but not great like they are. Put two amazing players together and the ranger will come under.
Yes, Rangers need a lot of work. So do some of the other classes. MMOs are, by their very nature, a constant work in progress, so it’s not surprising that this is the case. The GW2 release has been pretty smooth and balancing has been about par for the course. Anyone who has played any other MMO at release and doesn’t have their nostalgia blinders on will realize this.
I feel like balance is almost achieved for most classes, with the exception of certain builds. Backstab Thief builds that can burst someone down in 3-5 seconds, for instance. The nearly unkillable Elementalist bunker builds are another good example.
The Ranger class requires much more thought and planning to be effective, because there are so many ways to be effective. Personal play style heavily impacts the effectiveness of Ranger builds, way more than other classes.
Well it was better than your posts that’s for sure.
But in answer, I don’t think anyone is saying we’re so horrible that we can’t play the game. We’re just pretty underpowered in many situations compared to the lovechild that is the warrior. We need A LOT of fixes. I think the SB and the lies about it were the final straw for many. I’m still playing my ranger so obviously he has qualities. It doesn’t mean that I’m going to see pink and try to tell others that everything is great and if they disagree they must suck.
I’m pretty sure everybody is aware of all the issues with the Ranger class. There’s a GIANT list of bugs/issues stickied right at the top of the forums.
That doesn’t change the fact that there are still viable alternatives that DO work if people are just willing to look for them and try them out.
I was under the impression that weakness applied a 50% debuff to endurance regeneration.
Also, 50% chance of non-critical attacks being glancing is nothing to sneeze at if you can keep it up permanently.
How does a warrior “prep” to using a near instant cast spell? Am I just supposed to press f2 as soon as I see a warrior and hope he ignores my pet casting fear and frenzy charges me?
No, I see him cast animation for charge or animation for frenzy (whichever he casts first) and then I press f2 the moment he does, and my pet should cast fear and hit him when he charges me or right after, not after 6 seconds of him killing me. This is how the game should be.
You act as if the game is perfect, nothing is wrong with it everything is balanced and every person is to blame for everything.
Signet of Rage is almost always cast before the Bull’s Rush/Frenzy. If you see Signet of Rage go off, get ready to dodge.
The build is meant for the 15 seconds of invulnerability/evade that it has, you would know that if you read the full first post of this thread.
So you make a purposely bad build, and then proceed to complain that the Ranger sucks? That doesn’t make any sense at all..
It actually makes perfect sense for the Ranger forums.
There are ways to make defensive Rangers that can actually survive for quite a while, this just isn’t one of them.
So the pet feature is working to less than 18% (7 ranged pets out of 39 pets in total)? Cool, that’s almost what I’d call “ready for closed beta”.
Even if one accepted this “argument”, it still leaves
- the horrible pathing
- targetting limitations (ever seen a spider/devourer attack a target in a location the pet couldn’t walk to, e.g. up a wall or so? no? guess why)
- lack of responsiveness
- aoe vulnerability
- positioning issues (when you’re standing on a wall your pet always stands right at the edge facing the enemy to clearly tell them where they need to drop their aoes to hit you)
- weird aggro mechanics (sometimes your pet can hold aggro, sometimes it can’t – even when using the same skill rotation against the same mob type)
which are subpar.
I like how I can agree that pets need work, but the forum mopers will jump on anything I say that’s positive. I realize that the forums are generally used for whining, but this is getting ridiculous.
I CONCEDE! You’re all right and I’m wrong. The Ranger class is the worst class in any MMO ever. The only reason I ever get any kills in sPvP or W3 is because my opponent’s mouse batteries are always dying.
I think I’m just going to reroll Thief or Warrior. Rangers are terrible, this is the worst day ever, and my life is ruined. Boohoo!
Did you check Dulfy’s site? Not sure if she has weapon skins or just armor.
It’s a non-issue if you use ranged pets.
Melee pets definitely have some issues.
You mean like thief or warrior ;p
I think we all tried many different builds. We’re not such a horrible profession that we can’t play the game but we need some help. There is only you and docmed spreading the idea that we’re fine. I think that speaks volumes.
I don’t think I’ve ever said that Rangers are “fine”. Check my posts and I’ve clearly said in several threads that there are aspects of the class that need work.
That being said, there are still plenty of things the Ranger class has going for it. Most people want to stand back and nuke on a Ranger while their pet goes to town. That’s not the most effective way to play a Ranger. Maybe it will be at some point down the road, but right now you just have to try a little harder.
There’s a reason why there are traits focused on weapon and pet swapping for the Ranger.
I don’t think it’s a matter of thinking other people suck at playing a Ranger. I think it’s the fact that everybody else has the “I’m taking my ball and going home” attitude instead of trying something different.
There are lots of awesome Ranger builds that require a little time and effort to figure out, but once you do it’s very rewarding.
The problem is that Ranger isn’t a class where you can bind a macro to your keyboard/mouse and Bull’s Rush/Frenzy/100B or C&D/Steal/Backstab your way to victory.
The problem with dodging a Thief Backstab is that a smart Thief pre-casts Cloak and Dagger and THEN casts Steal so you get damage from Mug (assuming they have it), Cloak and Dagger, which is quickly followed by a Backstab. Most of the time it’s done with macros from a gaming keyboard or mouse making it virtually unavoidable.
I think the Ranger just simply isn’t an easy class to play and the general population don’t take the time to learn them inside/out. They are an amazing class with an array of builds that are viable for multiple situations. Play in an organized tourney team and you’ll find the general consensus of these teams is that ranger’s are easily one of the top classes for multiple roles.
This is probably the most sensible thing I’ve read on the forums in a while.
Rangers have an incredible amount of control, most people just aren’t willing to think outside of the condition/shortbow/QZ mold.
This thread wasn’t really meant to be a mechanics discussion. I was just curious as to why people were leveling up a Ranger, especially the people who profess to have a complete and utter hatred for everything about the class except for shortbow.
@Baelnorn
Pet builds DO work in sPvP. Especially ranged pets in combination with traps and the control you get from using a longbow and axe/warhorn. You can easily keep an opponent (or a group of opponents) moving slowly while your pet and your allies open up on them.
Spirits are pretty terrible, I don’t think anybody would disagree with that. Spirit of Nature is pretty awesome and can turn the tide of a battle, especially with Nature’s Vengeance. The rest of them are pretty shoddy though.
Also, just for the record, not all of the traps benefit from condition damage. I would suggest you head to the Mists and do a little testing. You might be surprised.
[Edit: For the record, pets do need some work, but they can still be effective in PvP.]
Is there any other class that has any bow attacks that can exceed a range of 1200 besides the Ranger? In fact, are there even any ranged attacks that come close to the 1500 range of the longbow? As far as I know, there are not. That makes Rangers the unparalleled archers.
How is that false advertising?
SizeRange doesn’t matter. It’s efficiency. At LB max range you can easily evade the arrows without even using dodge rolls (when your attacks aren’t flying into some invisible wall yielding the lovely [OBSTRUCTED] message). So against an opponent that’s not completely braindead you’ll do close to 0 damage with your LB. Something like the warrior’s Killshot is much more useful since it
- can deal massive burst damage
- is much harder to evade (actually requires dodge rolls)
In any case, the focus of the Ranger page is on the versatility of the Ranger class, not the ranged damage. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation. It’s the very last sentence on the lead in to the Ranger page. Then the rest of the page is about… Traps, spirits, and pets.
Actually, the whole page and description only mentions ranger killing stuff with bows. Swords or axes or horns are only mentioned as weapons options, but never does the page say that rangers would kill anything with those.
So actually the page categorizes the 4 topics like this:
- [primary] Bows/ranged in general
- [secondary] Traps
- [secondary] Pets
- [secondary] Nature spirits
with traps/pets/spirits being equally powerful options. All secondary options the ranger profession has to account for its versatality (other than traps) have a metric ton of issues and bugs which make them either completely useless (pets) or even traps (nature spirits, as they are incredibly weak in pvp compared to what other professions get even after sinking 30 points into the related traits).
It sounds to me like the Ranger class is working exactly as described on the Ranger page.
Uhmm… nope. Just compare the utilities from thieves/warriors with the ones the ranger gets (e.g. on gw2skills.net). The other two professions get incredibly useful and strong stuff which is far ahead in versatility of what we get. So unless the page somewhere describes the ranger as an inferior combatant, I can’t possibly see it working that way.
I can play this game too, broski.
Kill Shot is a RIFLE skill. It doesn’t say on the page that Rangers are masters of rifles. Just archery. Second, what a Warrior can or can’t do has no bearing on the Ranger class, since we’re not talking about the Ranger class in comparison to other classes. We’re talking about the capabilities of the Ranger class and it’s intended purpose.
There is one sentence on the entire page about Rangers using bows. There is absolutely NO other mention of Rangers killing stuff with bows. In fact, the whole page is primarily focused on TRAPS, PETS, and SPIRITS. How you can possibly think that the whole page is focused on the ability of Rangers to take foes down based on one sentence in the into is beyond me.
Finally, the page describes the Ranger as a class that can adapt to any situation, not some kind of killing machine. In fact, it doesn’t say anywhere that the Ranger is an amazing combatant. It simply says they’re “capable of bringing down foes from a distance with their bows”. That’s it.
I’m not sure what you’re trying to accomplish here, but you obviously want the Ranger class to be something it’s not and something it’s not intended to be. If you the the Warrior and Thief class are so much superior in ranged combat, then by all means go play a Warrior or a Thief.
I’m honestly curious why most people chose to play a Ranger? Especially the folks who are complaining about how the shortbow changes have ruined all the fun of their class. Did you really level to 80 only using a shortbow and despising your pet, traps, and everything else the entire way? The only joy you got from the Ranger class was from auto-attacking with a shortbow?
I had no desire to play a Ranger until one of the last couple of BWEs when I decided to try the Ranger class, since I hadn’t played one up to that point. I had been set on playing a Warrior, but once I played Ranger for a while and experience the versatility the class had to offer, I was done with Warrior.
People wanting Rangers to be more like howitzers and less like the versatile class they are doesn’t make it so.
@nldixon.8514:
What you call “one snippet” is the punch line with which they try to sell the profession to the players. So it’s basically just another case of false advertising – promise something in the punch line which never gets delivered in the final product.I also like how you backpedal on the other things and move your goal posts. They mention
- nature spirits – which you don’t lose a single word on because they are obviously useless as they die the moment something even looks their direction.
- pets – iirc there are 39 pets in total of which 7 (4 spiders and 3 devourers) are ranged, which leaves us with a ~18% usefull feature.
- traps – the only really usefull thing that also almost works as promised (see the bugs about thrown traps relocating when they are triggered).
Btw: the signature character for the profession is depicted carrying a bow. And one of the four videos shows a ranged skill. But yes, ranged combat is never mentioned again on that page other than the single sentence…
I have no idea what this means: “I also like how you backpedal on the other things and move your goal posts.”
Backpedal doesn’t mean what you think it means, apparently.
Second, how exactly is there false advertising? Let’s look at what the Ranger page says: Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows.
Is there any other class that has any bow attacks that can exceed a range of 1200 besides the Ranger? In fact, are there even any ranged attacks that come close to the 1500 range of the longbow? As far as I know, there are not. That makes Rangers the unparalleled archers described.
How is that false advertising?
In any case, the focus of the Ranger page is on the versatility of the Ranger class, not the ranged damage. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation. It’s the very last sentence on the lead in to the Ranger page. Then the rest of the page is about… Traps, spirits, and pets.
It sounds to me like the Ranger class is working exactly as described on the Ranger page.
(edited by nldixon.8514)
Baelnorn, by your own statement Rangers are masters of spirits, traps, and pets over bows then, because that page only has one sentence about bows. The entire rest of the page is dedicated to traps, spirits, and pets.
Whaaaaaat?!
If a Pokémon game on a Gameboy Color from 20 years ago could handle 151 custom names, then surely an MMO from 2012 can do with 50…
50 times however many people are playing Rangers.
Second, you may have missed my sarcasm in the last post, but coding isn’t something you can sit down and do in 10 minutes. It takes time and effort, plus testing and all that other hullabaloo.
Not to mention the fact that there are probably HUNDREDS of other bugs that need to be fixed before a minor cosmetic issue.
Ok, I don’t recall myself demanding a fix for this right here right now.
It’s not a huge deal, but I want ArenaNet to be aware of it, so that they might fix it some time. It’s just 1 thing less to enjoy about the Ranger for me…
I hear what you’re saying, and like I said in the very first post I made: it’s a known issue.
If a Pokémon game on a Gameboy Color from 20 years ago could handle 151 custom names, then surely an MMO from 2012 can do with 50…
50 times however many people are playing Rangers.
Second, you may have missed my sarcasm in the last post, but coding isn’t something you can sit down and do in 10 minutes. It takes time and effort, plus testing and all that other hullabaloo.
Not to mention the fact that there are probably HUNDREDS of other bugs that need to be fixed before a minor cosmetic issue.
The damage pets can deal (and absorb) when fully specced is insane, as you’re seeing there. Unfortunately they don’t work in PvP.
This isn’t true at all. Ranged pets do pretty well in PvP, especially coupled with traps and longbow or axe for control.
Kirito, I like your attempt to take sections of the GW2 page out of context to try to prove your point.
However, I would like to point out that the rest of the page on Rangers has absolutely nothing to do with bows or ranged combat except for that one snippet you quoted. There is LITERALLY one sentence about bows. Let’s look at the rest of the page, shall we?
https://www.guildwars2.com/en/the-game/professions/ranger/
Not only do traps, pets, and spirits get mentioned more often than bows, they actually go into detail about pets and have a special section dedicated to traps and spirits.
Where is the section dedicated to bows and ranged combat?
And since coding is so easy that EVERYBODY can do it and it doesn’t even require any schooling or anything, they should juts sit my six year old nephew down for 15 minutes and let him bang it out. I’m totally with you guys on this one.
Yup, I started my thief as well. How pathetic is it that so many other classes are better at “ranged” than the “ranger”?
Ranger does not mean someone who uses ranged weapons.
It refers to someone who travels or roams over large swaths of territory.
Because there are WAY more important things to fix?
If only there was a sticky where we could report all the Ranger bugs like this.
I’m saying the game is balanced around team play, not solo play.
Like I said, when you require a team to kill one class that’s not balance.
There is a reason why tank classes are a requirement right now, why playing with 3-4 tank classes is actually viable, why they are determining the meta game.
Because they aren’t balanced. When you require a team to kill one class, but don’t require a team to kill others. When you punish people for playing the game and reward players for sitting there jumping in circles, that’s not good game design.
The whole “it’s a team game” has and always will be a cop out to excuse bad game design and poor balance decisions.
It doesn’t require a team. There are plenty of ways to deal with retaliation that don’t require you killing yourself.
I’m sorry that you don’t understand this and seem to want to default to “it takes a team”. It does not take a team. Does it take teamwork? Yes, unless you happen to be able to counter retaliation easily.
Sorry that the objective based, teamwork game doesn’t allow you to solo duel with the results (i.e., winning) you want.
sPvP and tPvP are pretty much a losing proposition until this is fixed. Staring at a loading screen until the game finishes or until you time out or ALT-F4ing every time you die is pretty boring.
I’m saying the game is balanced around team play, not solo play.
Krytan warhammers look amazing, by the way. I’ve re-skinned all of my hammers to look like that one (until I find a neater looking one).
(edited by nldixon.8514)
I would personally try a build like this for maximum ranged damage.
Warhorn for fury and might. Red moa and jungle stalker for fury and might (just make sure to keep them near you) when warhorn is on CD or when weapon swap is on CD. Use Rampage as One and Signet of the Wild as needed to avoid CC. You can swap QZ for Lightning Reflexes if you feel like you’ll need the stun break.
Signet of the Hunt for a big alpha strike every 30 seconds.
Pet swap frequently to get Zephyr’s Speed. Weapon swap to keep endurance up as needed (for the 10% damage buff).
[Edit: Bad link. Copy and paste this: http://gw2skills.net/editor/?fMMQNBjODbkoKwOxSyi1SAsesXfDyZYIjfBuCoexT7NB;TsAA2CooQygkAJLSOkkIt+YAxmBA to see the build.]
Yeah, I can see where you would have gotten “l2p” from my “don’t give up” post. /rolleyes
The fact of the matter is that most people would rather whine about shortbow/pets/whatever and reroll instead of saying, “Okay, shortbow is borked. I wonder would happen if I made a build focused on greatsword defense and traps (or any other weird build you can think of).”
My post wasn’t a l2p post. It was a “learn to think outside the box” post, perhaps, but not a l2p post. Take it however you wish though. See you on the Warrior forums?
Ever thought that some people like beeing ranged and not melee? I love my pets and I am an Archer irl, it’s a sport I love. I’ve been a ranger in GW for 7 years. Why did I choose ranger?
http://www.guildwars.com/gameplay/professions/ranger/
The Ranger can also tame the beasts of the wild and command them to fight at the Ranger’s side. The Ranger is the master of the targeted distance attack and Rangers get the most out of ranged weapons like bows.
Why do I have one in GW2?
https://www.guildwars2.com/en/the-game/professions/ranger/
Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows.
With traps, nature spirits, and a stable of loyal pets at their command,rangers can adapt to any situation.
Where did I say you have to play a melee Ranger? I gave greatsword as an example. Second, we also have access to the longbow and axe. Both of which are ranged weapons.
I’m not 100% sure where you’re going with your post.
Lucky for everyone in this thread, this isn’t a 1v1 game, it’s team based. I feel like I’ve heard that somewhere before…
I always hated the stupidly oversized models in (ahem) certain other MMOs. Even some of the models in GW2 are dumb, in my opinion.
“Hey, don’t mind me. I’m just slinging around several hundred pounds of steel. No big deal.”
Hey, animosity. I also have a hint for you: PvP is a group effort. If you go charging off solo to try and kill people solo (I’m assuming the OP is a Thief) and you die to a bunker Guardian’s retaliation, you deserve it.
Retaliation is a pain, I agree. It’s far from the worst problem in PvP at the moment and it’s (fairly) easy to counter.
I partially agree with Expansive. Underwater combat feels rather underwhelming thanks to the limited selection of weapons. Harpoon gun feels a little weak and the spear is “okay” at best. Underwater pets, on the other hand, are pretty awesome. The shark and the jellyfish are SWEET!
I’m amused by the plethora of Chicken Littles in the Ranger forums.
There are MANY viable Ranger builds besides power/crit shortbow, now and pre-SB change.
If you’re really gonna jump ship because ONE single weapon in the Ranger arsenal got changed…. Well, don’t let the door hit you on the way out.
Meanwhile, my 80 Ranger is tearing it up in W3 and sPvP.
Care to share build/playstyle?
I use (essentially) the same build in W3 and sPvP. Longbow and axe/warhorn (sometimes torch depending on the situation). Focus on controlling opponents with traps and longbow so my (ranged) pet can unload on people without interruption. Usually use a devourer or a widow and a wolf.
It’s definitely not a 1v1 focused build (it does do “okay” 1v1), but it’s pretty awesome in small group or large scale combat.
I can’t give you a link to the build, because I’m at work, but I’ll try to remember to share specifics when I get home. It should work with several different builds, as long as you get ground targeted traps. Otherwise it’s pretty obvious where your trap is and most players will avoid that area. Or at least most good players.
Dang it! If only there were some way to remove boons from people in this game! Oh, wait…
Yes, he should totally avoid hitting the Guardian while retaliation is up.
You hit a Guardian with retaliation up 47 times, so clearly this boon must be broken.
Nothing to see here, folks. Move along.
My alt is (still) a level 7 Necromancer.
Meanwhile, my 80 Ranger is tearing it up in W3 and sPvP.
I made a Thief too, but after killing several dozen people in a couple seconds using the FotM backstab build, I decided to stick with my Ranger. There’s only room for improvement with the Ranger class and only disappointment on the horizon for the Thief class.
How is he “obviously” talking about tourneys when he clearly states sPvP in the title of the thread and only references tPvP once at the end of his post when he said he read the blog?
sPvP is not tPvP.
Could matchmaking for tourneys be improved? Yeah. Is it likely to happen? No, probably not.
The whole point of taking auto-attack off is so that the chain isn’t “spammed”. You use slash and kick, then hold off on the leap until you want to use it. It also allows you to dodge a little easier since you’re not stuck in the animations constantly.
Is it ideal? No. Does it work? Yes. Maybe my statement that’s it “awesome” was a little overzealous. It’s not awesome, but it’s definitely “pretty good” or “better than auto-cast”.