Showing Posts For pandemos.3497:
I wouldn’t mind keeping the transfers open… but increasing the cooldown to 7 days like Rift. It was long enough that people will at least think twice about hopping servers and will have a good reason to do so.
Edit: after thinking about it longer… maybe 14-21 days? since 7 days would just mean they’d hop to the tier 1 servers weekly.
… was farming ori out there and the boat was up. I told my wife to watch it, since I had seen it shoot off into the distance the other day. It just sat there and she thought I was kitten >.<
Not sure I fully understand your first issue… I haven’t had issues with keeping everything within a good viewing angle but being a ranger I have to maintain a 83’ distance at all times to maximize damage output, so maybe it’s a profession/spec specific issue? Though I do recall being sooo kitten at the SWTOR non-clickthrough UI that constantly got in the way of selecting targets. Oh, maybe it’s also a resolution issue? Traveling I was on my laptop and noticed that the UI was far more intrusive compared to on my 26" monitor. Also of note on this particular issue… if you set the UI to small, the font in the TP is all jacked up to the point I had to change it back.
Absolutely have seen the framerate issues with large almost full screen billboard rendering. Reminds me of when I filled the CS 747 with smoke grenades, 2fps. It’s somewhat to be expected due to the transparent textures being extremely expensive and having them occlude a large portion of the raster frame. Not sure there’s much that can be done to resolve it other than to lower the poly number… which typically looks like crap.
Targeting in general needs work for sure… but I’ve notices some improvements. Typically they have specific body parts to target that helps to indicate the proximity to click to target larger enemies claw of, jormag head/knees come to mind.
How dare you use actual numbers to back up your claim! Forums are for baseless subjective arguments thown around as fact!
I dare say that it MF did, for a short while, make a massive difference. I would literally hit DR with one event and three or more rares to dust. Now? After the fix and all the whine about how “bad” DR is… I might as well farm naked. (thowing in a total exageration for effect but I’ll refrain from the whole refund, game rework, amazing idea tangent)
I’ll wear my MF set for the same reason I wait 15 minutes without looting to dust my rares… and avoid breaking mirrors, walking under ladders and crossing paths with black cats.
… why should people “create an alt and explore the rest of the content” or even bother getting 100% on their main, IF they don’t enjoy what they’ve already experienced in GW2?
The main reason I quit was due to an inability to find anyone ta do anything with.. and I’ve got 2 lv80’s ~ a Necro and Elementalist ~ 6 crafting professions at lv400.. and yet like the screenshot I’ve attached to this, you can see that I’ve not gotten past lv26 on my personal stories nor any more than 44% on world completion.
I’ve been to Orr, I’ve fought dragons and I’ve died in dungeon..
Long story short, not even server hoping or guild prostituting helped me find anyone that wanted to actually “experience” the game.. despite server hoping to more “populated” servers for a few weeks.
So why do people troll the forums when they’re already moved on from the game? Go play Dark Souls… or xcom, TL2, BL2 or any of the other awesome games that are out now.
Guild Wars 2? Essentially just a manner of wack a mole. Daze the heal/rez, dodge the key moves. Yawn. It took me simply a few hours to feel unbelievably comfortable with my class in PvP, not matter which one I chose.
Yet you also said this about ele…
Sorry kiddos, but get over yourselves. It’s okay to be new or poor at a class. You will improve. I was convinced that eles were incredibly useless at first as well. After a week of practicing and tweaking my setup, I’ve been having an incredible amount of success, not even using the build Kyros is using.
So which is it?
378… I’m not trying hard enough I guess.
I should also point out that I use a Nostromo, so for movement I only use my thumb and mouse. I have 2+ fingers more for doing random button clicks over WASD setups.
… my skill bar doesn’t accurately reflect the distance I can hit at, so I often have to manually fire my shots. I tend to now as habit even when well within range.
They’re all “viable”… though I have my own personal preferences.
It takes me ~30 minutes to get all the orichalcum since I usually stop for events along the way… jormag, etc. Takes 5-6 ports to get all the nodes for that 1-1.5 gold? and the price is rising. So half an hour can cover your travel costs for a whole week… I’m really not seeing the issue, other than resisting the temptation to blow it all on the unidentified dye gambling! Probability for getting Abyss is just too kitten tempting. >.<
It’s not hard to make money in this game, you just have to deversify your methods a bit… or play the TP, which I tried and lost money at just a few days ago. Man those prices fluctuate fast.
… I guess that’s not entirely true, I hit lvl2 on my mesmer alt a few days ago.
I ran an endgame raiding guild in WoW for 6+ years… and I am loving endgame in GW2, lvl80 after a few weeks and have yet to think of spending time on an alt. >.<
I do have to agree with Chronologist though… I’m not seeing how you’re at endgame at level 72. Keep up the great attitude though!
Hrmm… would have thought there would be an aggro thread already, but I can’t seem to find one on the official forums.
Awesome writeup here: http://wiki.guildwars2.com/wiki/Aggro
Predictive AoE for spawns is the best/only way to tag them… just guesstimate since they’ll die before you even see them. Sometimes you’ll get them, sometimes not. Sounds like you’ve already given up though… there’s no secret sauce for money making. Worst case? just play the game and you’ll make money, although at a pretty slow rate.
… back on topic, AoE DE’s, flip TP, farm mats. Do it all. I’ve spent 100g+ on vanity stuff doing a little bit of everything. Instances can make you a lot of money! Even learning CoE EXP I had to experiment jumping through the lasers which alone cost me 11s of repairs and I still came out ahead.
Also, you may want to invest in a MF set… pre last nerf, post prior nerf was amazing… you’d hit DR in one or two events and could go off and do other fun things, but now you’ll have to work a bit to hit DR. Still worth the MF though, just not as efficient.
(edited by pandemos.3497)
There are plenty of people running instances… at least SBI LA map chat is full of LFG requests, so it may just be my server. Personally I have enjoyed all the instances, both story and explore… though I can see how groups could fail and I can even understand some of the dislike for them. I haven’t seen personal accountability at this level since Archimonde, it’s beautiful.
I can’t play without supersample on… or to clarify, I can’t play gw2 without supersample because of the amazing details they have all over the place. Minecraft I run without any AA what-so-ever!
Progression? I don’t get a sense of progression with this game anyway. I am down leveled., my rewards diminish. Level is just a pointless .number in this game. There were lots of DE’s in the midrange that i just couldn’t do because I was alone in the map.
Are you level 80? with full exotics? because my character is orders of magnitude more powerful than when I initially created it, to the point that I felt bad doing an event in queensdale similar to hitting rifts outside of Meridian at max level. I was even thinking I might try the fire elemental again!
A lot of people that are turned off of minecraft cite this as a reason, having absolutely no pre-set goals leaves players scratching their heads in what should be done next.
That’s funny because minecraft was what I was thinking about regarding gated content for sandbox games… iron → diamonds → obisian → nether.
Levels just as fuel for enchanting.
Crafting in any MMO is typically not a good way to make huge profit margins… simply because supply and demand will always keep such things in balance, meaning the clicking of buttons to “craft” something will not be unique to the crafter (excluding RNG for better output like eq2). For example, I’m a lvl400 leather worker… and I bought a full explorer’s set rather than make it myself because it’s just as easy to sell my mats off and cover the difference. The crafter made his silver… and I saved myself some time.
Also, crafting sets are unique… not drops. Granted most don’t look all that great but some are in more demand than others. Light/Heavy seem to have found sets they like from crafting… since they’re all over the place.
I’m perfectly okay with them adding all cosmetic items as gem purchases… let my RNG dictate rares to dust, etc and I can buy what I want in order of priority. I can’t count the number of things I didn’t get due to crappy RNG.
Levels help to ease people into their skillsets and gate content. Even the most open sandbox games use different mechanisms to help direct players… levels or not.