Thread shouldn’t be deleted.
What OP is focusing on is the fact that GW2 rewards players for optimizing a particular route.
If I want to get ANY rewards for doing the dungeons, instead of playing EVERY explorable mode in every dungeon, I get a MUCH larger reward if I just do the same explorable mode in the same dungeon over and over and over and over.For people who still think GW2 doesn’t require grind, you haven’t looked at the math. They want over around 1000 tokens for exotic armor. An average run gives 25 and can take over 2 hours. That’s around 40 runs. Fourty runs doing the SAME THING OVER AND OVER.
The point is that the rewards are geared towards grinding a single mode, instead of encouraging players to go through everything.
Why didn’t they just use the dungeon-book mechanic from guild wars 1?? Well, maybe because all the developers are completely different people and don’t know anything about guild wars 1.
So? How many runs in GW1 did you do for OBSIDIAN ARMOR? (before other chapters came out) Hrmmm? Cmon I’m waiting…..taps foot impatiently.
I agree, setting a generic dungeon token that can be used to buy whichever dungeon set you want would be the way to go. Or at least have 2 sets of tokens, 1 for the lower lvl dungeons and one for the higher, like 30-60 gets one token and 60-80 get another. Maybe make it so that the higher lvl dungeon token can get any dungeon gear they want.
No, no I don’t like this idea. You have to earn/work for EACH set of gear in each instance so no generic tokens. Work long hard hours/days/weeks/months and even years because what else do you have to do in the game?
WTS Troll Food – 1s – PST.
Seriously people, stop feeding the troll…
Ok nobody feed SOULDONKEY anymore.
Yes, thank you Anet for making the BEST MMO evah. Everything is just perfect from beginning to END game content. Never have I had so much fun playing one of these since EVERQUEST. Keep up the good work and keep up the GRIND for the great stuff.
Make em work for it.
The dungeon grind for what you get from them is EXCELLENT and PERFECT in the amount of time it takes to get completely decked out. I’ve said it before and I’ll keep saying it some things in these games should take MONTHS and even YEARS to obtain just like in EVERQUEST.
Says that yet people have these sets by playing it challenge less for hours on end.
but as the decline of people outside dungeons shows, there is nothing good or worthwhile about doing it.
There will be other things as the content doesn’t end with GW2 first chapter.
I like Spinach.
I hope the die-hard “all games must be WoW clones” do return to WoW. It would improve the already stellar community on my world server and these forums.
Just because you plan to go back, doesn’t mean this game will “fail”. Not all share your view; you speak only for yourself.
Oh you. I know your kind, you respond to anyone who claims the above.
But reality sets in and the community isn’t better off without the World of Warcraft players because it ends up being that that is the majority of the playerbase GONE.
This end-game won’t hold a candle to Mists of Pandaria which offers:
1) 18 raid bosses, 2 world raid bosses and 8 Dungeons with 3 difficulties
2) The casual mass PvE actual rewards you where those oh so “epic” world raids in Guild Wars offer you literally nothing but a “nice” one time experience.
3) A rewarding end-game refined over the years, not this god awful token/materials grind with no “middle-way-rewards” and instances that litterally are flat and offer nothing to the player.“buh buh the challenge and no monthly sub”.
Guild Wars 2 needs to turn its end-game around, that is a given fact. the majority of MMO players love this element and currently is a massive weakness (imo the only real weakness) of this game compared to something like WoW.
I predict the first expanion of this will pull a “Mists of Pandaria” … mainly focus on the quality and quantity of the end-game… problem is, will it be too late?
oh and inb4 "you dont pay monthly for this game rabble rabble apoligst nonsense that isn’t coherent with Guild Wars 2’s business model of a “pay for once + item shop” strategy that encourages people to stay and pay."
Abit harsh? yes but the reality.
WOW is $15 a month to play how much does it cost to play GW2? Hrmmm?
Then what’s left for people who don’t enjoy this hysterical gaming experience and prefer something more slow paced, but with a deeper content and richer mechanisms ?
EVERQUEST! It’s Free 2 Play now so go download a copy and try it out. You get a merc to fight by your side and help you out now. It’s very SLOOOOOOOOW paced and you can spend hours, days, weeks and months just leveling up.
You’re the type who will enjoy a game like Everquest because you goto one spot (per level) and basically play that area until you level out of it then goto another one and do the same. Your character will be sitting a lot between battles too so you’ll have like 5-10 minutes between most fights. That’s what you enjoy right?
Yeah WOW is dead now and the new improved MMO’s are appearing. WOW is for the KIDS now and KIDDIElike minds. It’ll never be the same again.
The dungeon grind for what you get from them is EXCELLENT and PERFECT in the amount of time it takes to get completely decked out. I’ve said it before and I’ll keep saying it some things in these games should take MONTHS and even YEARS to obtain just like in EVERQUEST.
It is by no means a secret that Blizzard are preparing to launch MoP in approximately ten days from now. How does this affect GW2?
Well for one I am positive that at least 40% of those who purchased GW2 will “go back” to World of Warcraft within two weeks, and there is no indication that MoP will fail. Let me explain. The main reasons WoW players bought Guild Wars was that:a) GW2 would possibly become the best PvP MMO (as it was hyped up).
b) They needed a break/were bored. GW2 was a nice distraction.
c) WoW has been in a “game-over” state for a while.
d) They wanted a completely new game.And I can tell you this game has not delivered more than being a “nice distraction”.
Most other games which were supposed to “kill WoW” usually died within a year. However the initial process was set in motion earlier, rougly 1-2 months post launch.
The first two months are critical for any launched game. Even though the reasons why games fail differ, there is always a common factor. Those factors being unorthodox gameplay and poor setup.
Although out-of-the-box thinking IS needed to evolve games, there are lines that cannot be crossed and there are things that cannot be compromised. For example eyecandy (the stunning graphics) or a dodge system, cannot be compromised with awkward movement or choppy combat. Those are basic things that needs to be smooth before graphics and such even matter.I embrace and appreciate the freedom in GW2 to do anything anywhere anyhow i want, to not being pigeonholed into certain things. However the competitive bit in GW2 is not up to scratch, by any stretch.
This game’s strengths are casual Mass PvP, exploration, sandbox layout, socialising.
Unfortunately it cannot compete with WoW, and the 50€ leaves a bitter aftertaste.Come at me.
Sorry but YOU do not REPRESENT this community or the players in this game thus your ASSUMPTION that so many players will leave and go back to WOW are FAIL….zip.
I do love how those that think themselves the gods of gaming make up these silly threads though. hahahah It’s always good for a laugh.