As a way to protest against this ridiculous policy, I will usually just log out for 10 minutes until the game ends. I don’t need to be wasting my time getting farmed by a bad premade who barely wins by 100 points while having communication and planned team composition. I figure by leaving, others might learn to do the same until changes are made. It’s unfair for solo players, they shouldn’t be served as punching bags to practice on for premades.
This view is also shared by top players apparently. Quoting Azshene from Team Paradigm:
“Also a separation in the ranking system between people queuing solo and a premade team. It’s unfair for people trying to learn the game and the better players don’t learn much from it either, so a ranking system definitely.”
Reference link:
http://www.team-dignitas.org/articles/blogs/Interview/2200/Interview-with-Team-Paradigm-Is-GW2-a-viable-eSport-/
I agree with the OP. MOA is a ridiculous skill. I’ve been killed more than once by very bad mesmers, you could see that they keyboard turn, backpedal, and overall react slowly in fights. I burst them down to 10-20% health, they pop the bird and i lose my remaining 80% hps before the MOA even expires. Landing a burst is the most difficult on a mesmer in my experience and when you manage to land it they just pop their iwin button and it negates all your much better reaction skill with their skillless ability. It’s true that in big fights I will usually survive MOA by running away, but in tournaments it really sucks when you get 1v1 with a bad mesmer to cap or defend a node and lose because of such a stupid skill, as if they weren’t already overpowered enough in 1v1.