Showing Posts For signahead.7281:
Between the last Sanctum boss, the click-and-grind achievements from the last two events, the wait-for-a-spawn fireworks show, the 1000s of RNG coffers, and the tiny amount of new story content, GW2’s been awfully tedious lately. It feels like my least-favorite parts of WoW.
With the original content, the Southsun event and Flame & Frost, I enjoyed the exploration and the journey as much as I enjoyed the rewards. With Dragon Bash and the Aetherblade Pirates? Not so much.
Reward players for playing what they like? you can get coffers doing anything more or less
Have a way for people who dont want to spend money to earn a skins? thats coffers
I’m not sure that finding a ticket in a coffer is the same thing as earning it. It’s more like finding a $100 dollar bill on the sidewalk.
Sure, the prize is yours, and that feels good. But it came to you through luck, not skill, effort, or diligence.
This post perfectly portrays the continual unsatisfaction of GW2 players. First of all, why would you want to do any of the instances offered this patch with other players? They are really really short and easy. Its superfluous to bring people along for it.
I would want to do the instances with my friends because I enjoy playing with my friends. And I especially enjoy exploring new content with them. It’s not about making the content easier, it’s about discovering content with people I enjoy.
So monocle being a rare item drop from the end of a dungeon differs from any other MMO ever that had random item drops at end of a dungeon hooooooow exactly?
“It’s the same frustrating mechanic you see in every other game,” is a terrible excuse, especially for a game with lots of innovative quality-of-life enhancements, like GW2.
That said, I don’t really mind seeing rare dungeon drops that can be purchased on the trading post. That’d be one of those “innovative quality-of-life” things I mentioned above.
You do realize that you’re not required to complete the new achievements, nor are you required to purchase anything from the Gem Store… right? They’re all optional.
That’s very true. But when the only new content isn’t enjoyable, then I start thinking that the whole game is optional. That’s when I end up playing something else.
Fortunately, I really enjoyed the Flame & Frost and Southshore events. One lackluster event isn’t going to send me off to another game. But, to me at least, Dragonbash has been very disappointing. It’s a collection of not-so-exciting activities, like resource grinding, extended errand quests, and heavily RNG-based rewards, that I didn’t enjoy in other games. It’s slightly novel seeing them here, but I’m not going to stick around for them.
When both teams are working together and playing to win, Dragonball is a blast. Once I find an instance like that, I keep playing as long as I can.
But when only one team is working together (or, even worse, when one team has AFKers), the game falls apart very quickly. Then it’s very easy to get frustrated.
When that happens to me, I play the game through, drop the instance and go looking for another. It may take a few tries, but usually I can find a good one pretty quickly.
It sounds like most of the solutions people are proposing involve avoiding other players. I’m sure that some of them work, but avoiding other players (or resenting them when they’re nearby) isn’t something I associate with Guild Wars 2.
Some of the best parts of this game are the ways it encourages people to work together. It’s innovative, it feels kind of heroic and it’s a lot of fun. Competing with other players for resources, or looking for ways to avoid them feels out of place and a little bit worn-out.
Ah, the good old days of racing people to craft nodes and resenting other players when you see them. Maybe that’s what they were trying to evoke with this design, but it feels like a very conventional choice for GW2. It’s something I would expect from Blizzard, not ArenaNet.
pump breaks a little here with all the ban stuff. I havent stepped into the game but if I did I probably would have had my magic find food buff on and superior sharpening stones because I was farming holo mobs. Someone could come straight from fractals, wvw or whatever and into the game not knowing that they have the buff and that it is working.
It may have started as an innocent mistake but I’m seeing 4-5 regenerating players per game now. That’s not not a mistake any more. That’s deliberate exploitation.
Lag / Long Loading and Error: 7:11:3:189:101
in Account & Technical Support
Posted by: signahead.7281
It’s pure anecdote and I don’t have enough network know-how to prove it, but I did a dns flush on my computer today and the lag seems to have gone for the time being.
I tried this too, but it didn’t help.
Lag / Long Loading and Error: 7:11:3:189:101
in Account & Technical Support
Posted by: signahead.7281
Server: Yak’s Bend
Location: Arizona, USA
Attachments:
I don’t think it’s the best class, but it is a lot of fun. If I had to choose between my level 80 mesmer (who’s kinda-sorta my main) and my level 80 engineer, I’d probably choose the engineer.
For the last few weeks, I’ve been using the engineer, equipped with perma-swiftness and a flamethrower, to grind crafting materials and raise funds. He’s been brilliant. He moves fast, hits hard and deals with groups of enemies much better than my mesmer. With a little practice, he even does well against veterans, champions and legendaries.
Now I’ve started swapping him in for my mesmer during my guild’s dungeon and fractal runs. The results are great. Not only does he do well on his own, he also makes the rest of the group much stronger.
On the downside, there are certain engineer builds that really bother my hands in a carpal-tunnel, repetitive stress sort of way. The HGH build that a lot of players love is one of them. If you’re prone to repetitive stress injuries, then a (potentially) super-clicky profession like the engineer may not be a great choice.
(edited by signahead.7281)
You misunderstand, Zott just stopped swimming, he would not move forward and therefore could not revive Elli. I allowed myself to be killed, in the hope of resetting but he did not appear at the spawn point and when I swam to her, he still did not move.
The only thing which fixed this was restarting the whole thing.
I’m experiencing the same bug. I came here looking for help, and I’m very disheartened to see that this quest has been bugged in one way or another for more than 5 months.
This isn’t exactly game breaking, but I’m always disappointed when I transform into a pig, or a moa, or a forest spirit, or a golem, whatever and I discover that I can’t move while I attack. Instead of being excited about the new experience, I’m frustrated because I’m rooted to the ground. My attitude goes from “let’s explore this” to let’s get this over with".
Could you please give each new form a mobile basic attack? To me, combat in this game is so much fun because it’s mobile and fluid. When most, or even all, of your attacks are rooted to one spot, it makes the game feel sluggish and a little bit dull.
If you think pressing the one key will make your hand sore, wait till you enter the world of constant thief dodging….
I am a little concerned about that, but I still think it would be more comfortable than filling my cool-downs with Grenade spam. I am amazed at how fast an engineer can throw grenades. It makes them really effective at AoE damage, but it also encourages some really bad health habits.
Edit: But thank you for the warning. I will watch for that when I experiment with the thief.
(edited by signahead.7281)
My grenade-tossing, bomb-lighting engineer is about to hit 60, and I absolutely love him. He’s my favorite character in Guild Wars 2, and possibly my favorite MMO character of the last few years. As a long-time healer who was forced to find a new role for this game, I really love what his area control and ranged AoE damage bring to a team.
But the grenade kit is killing my hand. After a dungeon or a long session of sPvP, my left hand is sore (and sometimes slightly tingly) for days. I’ve dealt with repetitive stress injuries in my hand before and it’s pretty clear: it’s time to find something different.
Fortunately, based on where the pain is located and when it happens, I can be pretty sure that it’s tied directly to the grenade kit. In fact, I think it’s actually tied to spamming the basic “Grenade” attack (Hotkey 1). So I should be able to keep playing. I just need a new approach.
I’m looking for a new spec or a new profession. Here’s what I’m after:
1) Area control, like cripple, chill, and knock back. I want to control where my opponents are and limit how they move.
2) AoE damage, preferably ranged and consistent. I guess that’s its own form of area control.
3) An auto-attack, so I can rest my hand between cool-downs (instead of spamming “Grenade”)
Right now, I’m leaning towards a trap-specced Thief or Hunter. I may also try replacing engineer’s rifle with a pistol and shield, but I’m not sure how well the pistols will work with my current focus on explosives and power.
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If you like the rifle but you don’t like the grenade kit, you still have some good options. I’m a grenadier myself, so I can’t give you the fine details, but I’ve seen some very effective rifle engineers who use kits, toolbelt skills and traits to backup their rifle damage.
Thanks, Joxer NL.
I tried the pistols and they worked well, although I was pretty ragged while I figured out the new weapons. If I stick with the engineer, I may go with pistols in the future.
In the meantime, I’m going to spend some time honing the warrior’s DPS. I’d also like to test out an elementalist. Straight DPS seems to work better for me in pick-up PvP, and our regular PvP group could use more damage too.
@JoxerNL
I tweak it pretty frequently, but it usually looks something like this:
When I’m playing (and not looking at my overall results) it’s a blast. The control and survivability are good. The damage is OK. And it offers some decent support to my team.
It seems to be at its best when I work with 1-2 other teammates. When we attack an objective, I move into the scoring zone and drop nails from the tool belt and a healing AoE/light combo field from the elixir gun. Then I target opponents (starting with the lowest health) and hit them with control and DPS until they drop.
The individual fights are long, but my team captures the objective more often than not. But we can’t capture the objectives fast enough to win the game, and team defense is unreliable. I can stay behind, but without my teammates the best I can hope for in most fights is a draw.
My warrior also tries to team up with 1-2 other players, but he skips the support stuff and goes straight for rifle DPS. He seems to capture points much faster than the engineer.
The mesmer teams up or just wanders the field and looks for targets of opportunity. He’s very strong 1v1, which makes him great for capturing (or simply neutralizing) lightly-guarded objectives.
I think I like the engineer so much because he’s a good support character. I’ve always played a healer in other games, and I love working as a force-multiplier for my teammates. But I also think that he may be more useful for my team if I set him up as DPS, especially when I’m running pick-up games. Quick captures seem more valuable than steady support.
If I’m going for DPS, I’m not sure if the engineer is my best choice. Compared to the engineer’s DPS, the Warrior is really straightforward. With simpler combos and fewer key-presses I can deal damage much faster than I can with the engineer. Or at least that’s how it looks from here.
Ugh.
Just asked myself “I feel pretty good about my engineer. Do my results match how I feel?” Then I went to the PvP section of my hero window and compared the number of wins for each character to the number of games each character has played.
Turns out my engineer is great for my mood, but not so great for my team. His win percentage is about 35% right now. My warrior sits at 50%, and my Mesmer (who fills me with ambivalence) wins about 65% of his games (although his sample size is very small compared to the other two).
I still enjoy the engineer a lot, but I had no idea his results were so bad. I’m not sure I want to be the player who cheerfully carries his team into the cellar.
Glad you found what you’re looking for, Bloodtau. I have a warrior and an engineer myself (mostly because I want a character with a rifle). For a while I was bouncing back and forth between the two characters, but as I got comfortable with kit-swapping, the engineer took over as my main character. It’s a lot of fun, but I really enjoyed the warrior too. Good luck with your new characters.
I use the swap weapon bind to go from med (or any other kit) to the rifle again. Works like a charm.
For some reason, this is a huge problem for me in sPvP. My first kit was a grenade kit. After learning to activate and deactivate kits using the same button, I have trouble remembering to activate my healing kit with one button and deactivate it with another.
Fortunately, I think this is a bug. In the Mists my healing kit works just like any of my other kits. The same buttons brings it out and puts it away. I’m hoping that the rest of Tyria will catch up soon.
It’s not that engineers wouldn’t be viable or competetive. I main one and yes, I can kill people quite easily. The problem, though, is, that you have to put so much effort into it when compared to others.
There is a steep learning curve to the engineer and you will have to use everything at your disposal and come up with a well thought out trait tree. If you do that: great. If not: you’ll have a hard time.The engineer’s lack of burst damage potential, the random elixirs, the buggy and weak turrets and finally the huge amount of bugged skills and traits is making the engineer way more complicated than would be necessary.
The engineer is also missing a niche. We can do many different things, but we have to heavily trait into the task and will still often be slightly less effective than another class built for the task.
For now, ANet should focus on fixing all the bugs. We are heavily hamstrung by them and only once the bugs are fixed will we be able to see, how useful our abilities actually are. For example, I expect kits to become considerably more useful once the sigils and weapon damage are fixed. With a proper sigil, flamethrower and toolkit might actually start doing some nice damage. We’ll see.
This is a great summary of my own feelings about my engineer. I enjoy my character, but my time in game (especially my time in sPvP) is filled with “WTF !!?! moments” where the bugs, randomness and inherent complexity of the class can be very frustrating.
A lot of this is my own fault. I chose an engineer because I wanted a straightforward ranged attacker (I’ll wait until you stop laughing). There are times when my mistake feels like a stroke of luck, but there are definitely times when I wish I had chosen a ranger or a rifle warrior instead. Fewer bugs would keep my mind happily on my engineer instead of making me daydream about the ranger or warrior I never made.