you just missed the whole context.
i am not bragging, just telling you how i see it.
everyone can play at their pace if they wish to and dont want to be faster, i have nothing against it.
but you say:
It involves spending a good hour on it (or more) but it wouldn’t be all RNG.
(maybe i misread that tough, i am not sure), then i just tell you: if you want better rewards per time, then its not the way to pump up fractal (i for sure, wouldn’t have anything against it, since that would mean i get even more lootz) rewards, you should push your own running time a bit more and cut it by half, since its easily doable.
and come on, its not just junk. yes, you dont get asc stuff every time. but keep in mind, if you get a asc chest…be it only one in a whole month or two…its more or less instant ~100g. not in fluid money, but the item has still its worth.
where else in the game can you get good gold from only doing a bit of dailys and with a bigger chance to get good items wich are worth even more.
at the moment just once per week in raids.
sure, all other gamemodes offer asc drops too…but at a way less lower drop rate.
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If they want to keep this fractal the way it is.. they need to up the rewards… cause I simply don’t want to work triple overtime just for the same junk I was already making when he was a push over.
You can get good stuff but I agree that doing all 3 T4 to get 3 ectoplasms (it happens!!) is frustrating xD
Maybe a guaranteed ascended mat for finishing all 3 T4 would be good. It involves spending a good hour on it (or more) but it wouldn’t be all RNG.
my group needs between 20 to 30 mins, never longer and the rotation of fractals doesnt matter. i think the rewards are just right for that.
if you think the rewards aren’t good enough for 1 to 2 hours, then git gud.
(an no, we dont run any fancy tactics, we just play through normally with a group comp and not randomly)
and dont come and say: but pugs!
its not the mistake of the fractals nor the lfg that you can’t get through fast enough.
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well, you just got the problem out novaan.
if you run with a necro comp, retal is not much of a problem, duo to slow hitting and not much hits per second.
i had it many times when i was running on my ele, that i unload my rotation und suddenly retal and i am dead within 1 second.
while i agree, that guards can be played if hes careful with it and also if players react with boonstrip, its clear that you need a wider attention span and especially with eles. yes, you blow up too fast if there is also a perma quickness chrono in your group and you are at a point where you do many hits.
Here is where we get into “baseline difficulty.”
we are already at the baseline difficulty for raids.
new mode would be neat i guess, like…a hardmode.
just one question tough…u want an easier mode.
lets say vale guard green circles…how would u make that easier?
explosion deals way less dmg if players can’t make it? then you can ignore that mechanic completly.
dumb down the players needed from like 4 to 2? people would still not make it and die to it.
give it a longer cd? people will still not make it, and since its a longer cd, they won’t even stay on alert for this.
cut the mechanic completly out? why design a raidboss then even, you could just let some random creature with high hp stay there wich does nothing the whole fight.
imagine 10 players hitting on something wich does nothing the whole fight wich already happens in way larger scale in the openworld for most…not all…cases.
its boring. there is no fix for it. easy mode / story mode (absolutly 0% story in killing a guy wich doesn’t hit back and can’t wipe you) is in no way a good option for raids.
i would rather go that far and say: with the hot powercreep all bosses / creatures in normal tyria need a redesign. not gonna happen tough, since there are also new players wich have no access to the powercreep yet.
lets face it…in 5 man dungeon / fractal content, you still can die, if you are not on alert for certain stuff, even with bosses dying pretty fast. kitten can always happen.
but in raids with totally dumbed down mechanics with 10 people? so much rezz power, that a wipe can’t happen.
or do you want to go that far that you say, the story thing is for 5 players only?
but for that, it would not be a raid anymore, it would just be some instance with some mobs in it…
…and therefore not obliged to get raid loot!
just look at fractals…wher do you get the really expensive asc gear? on higher levels with a really low chance.
and in raids the chance to get asc stuff is pretty high. going out with loot for 300g+ is not something you should be able to aquire in easy mode….wich is, if you are lucky, pretty common.
i can say atleast that i got more asc stuff from raids then from the fractals since hot release.
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why should there be an easy mode if the real cracks beat valeguardian with only 4 people?
i don’t think we have to do the math for you what that means right? i mean 6 people missing and in this group they only had 1 ele to do the big deeps.
@people: I don’t think its their fault that some guilds have decided to ignore community projects.
apart from the ignoring, its still not the record and the whole raid community knows it.
this are pug kill times and nothing else….i mean come on, 6:45 first phase @vale guard?
either you are really out of touch or you just lable it as record to try kittening off other guys.
i am really sorry for [Avi]…i would pull back that stuff if i would know that there are way better kill times out there, without being labeled as “record” on a “official site”, cuz what they did, is nothing special.
you ridicule yourself with that.
tho i am not sure, if you know that.
edit: WAIT WHAT…they even took updrafts @gorseval…i’m dying here xD
guess its time to join the new pro raid guild. hope the trial is not too hard, cuz i can’t fly. :^)
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the dev response is the next balance patch
RIP Zerker, Chrono, Druid and Tempest. /s
thanks, qT!
this is pure awesomeness.
too bad we never get a developer response, would like to hear what they have to say about something like this.
this is also relevant ohoni:
https://www.youtube.com/watch?v=2rovutU4XnE
did you watch it? if not, you definitly should.
@skyper: u are godkitten right!
yeah, maybe in the future we have a ps warrior, a elixier engi and a lets say condi thief with venoms who all can share 25 stacks of might to the group and all have arround the same dmg & support without one being so much better then the other ones.
or maybe the warrior gets an dps heavy build wich makes him as good as an ele or thief so you can bring him to do deeps instead of his heavy support.
but as long as there aren’t more elite specs wich adds more unique group buffs or also removes some (so you have to choose, either go deeps or support, but not both),
we have to work with what is given…and that hasn’t changed much since the speedclear dungeon days. the setup didn’t change much…a bit got added, but thats it.
status quo is: we have only one elite spec and it nearly all cases its mandatory…or lets say…dumb if you don’t choose to run it.
1 Dragonhunter ( You need some Backup Reflects )
covered by druid, axe in second weaponset. most people fail to realize that, whyever thats the case.
everything else: boss hp would need to be scaled down, mechanics need to be reworked, so like only 2 people have to go green or the cooldown of certain mechanics is longer.
but at the other hand…i would have the feeling this isn’t a raid anymore.
i think 10 people is the way to go…not too few people but also on the other hand its not too many.
and for the challenge you can still low man it
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noice, but 6 hours? i hope u had a break in between
there is a phalanx strengh condi build, same function, just with bow + sword & torch.
depending on encounter more dps then power ps due to much movement (matt), other side is: less might generation, so rev probably has to help you out.
@xera its also good for clearing crystals, so eles can focus on boss.
@every other boss the power one is probably better.
didn’t test it yet, so i could be wrong, but thats what i got from others.
edit: from raid perspective for sure.
in openworld: play whatever you want, in dungeons and high level fractals: you should run this, because its group content and players expect you to run ps (at least in pugs where they care)….be it condi or power.
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i don’t say you got no point toro…but as a newcomer who wants to get exp you shouldn’t take the hardest way there is also with the rest of the group in mind.
you can do that, when your group is steady enough.
thats at least what i think.
if you are such a good player, you can definitly tell us what a protection rotation on revenant is, why you don’t keep up the might facet, why u should never drop f2 and why you can only use sword skill 2 two times if you don’t run the protection rotation.
just telling you…being good and knowing all classes makes you not a good raid player of the bat.
i can tell you from my view, i know all classes, know their rotations and their job in raids…but i would never say, i am so knowlegeable with all classes to create a pvp or wvw build.
i would go down there into the meta and see how and why, because just by knowing all traits and weaponskills, doesn’t make me aware whats needed.
most people of the raid community…or say those who formed the meta, where already in groupcontent, speedrunning and also into math to get the best out of a group.
that just got applied to raids and improved for raids, since you have 10 man there and also need to take other stuff into account as in dungeons / fractals.
they or we know this stuff. we soloed pve content, we soloed that stuff with time in mind, we runned low mans and we got so much exp out of it.
so, you still didn’t answer my question, why is the meta bad for you?
why do you see it as a bad thing for you…or more: why don’t YOU want the best build there is for you AND the group?
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Like I said, a stone thrown by a master will outperform a knife thrown by a amateur.
the master would be quite an idiot if he has a better weapon at hand in a srs situation and still throws the stone. :S
btw. did you know, that in most guides there is a explanation why to use this and how to use this.
basically…every amateur and every bad player would totally outperform you with your stone, if you give him a meta build, tell him the rotation and what he has to do @ the raid boss.
edit: but well…better throw stones as master, even if you have knifes…you could be too good for your team. nvm.
im starting to believe hes a good troll.
we got baited?
This is all you have homed in on “meta meta meta meta” blatantly ignoring my other points. Sorry but idiots deserve to be called out. If you ignore my other points and harp on about just 1 point then you are an idiot mindlessly defending something you use instead of adressing the other points I made.
i also see only one toxic person here.
as others also said: those builds are backed up by math.
if something is overseen, pls recap this and back it up with math.
if its not better: your build is no meta build and doesn’t belong into a group wich wants meta.
if you don’t prove it at all and just say its better: nobody cares.
if you want a group without meta: find yourself one and don’T say all others are toxic who want to run meta.
nobody of them is a an idiot or a mindless drone. they actually work in team…far better then you do, because there starts the teamwork….getting a groupbuild together.
you lack that, and you also lack following a lead as it seems.
no wonder you have troubles and everyone else is toxic.
you, kind sir, are toxic and ignorant in every way.
basically everyone said: find yourself a group that doesnt want meta if you dislike it so much. its your problem to find one, not ours…we don’t have to change…neither do you.
but don’t try to trample over us without expecting a honest answer.
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i’d like to know where the hate of the meta comes from you.
because its not the build you invented?
because the build is better as yours (regarding to the content)?
meta in games say only one thing: this is the most optimal build for a certain strategy when you do content x.
in pve, or say raids, its mostly how can you push the dmg over the top, while still countering everything what rains down on your group and play the mechanics.
i mean, you said you even hate the meta in pvp. in a gamemode, where countering the enemy team is more of interest. if you play a build wich counters the enemy, and the enemy is playing meta, then over the time if people get curious and also playy your builds, because it counters most of the enemies, will be come the new meta.
sure, its also about wich one is the strongest atm etc.
sure, its also about the player behind it. like “wow, you stomped that meta noob”.
maybe this guy was a noob and started playing, but on the other hand, he made it himself easier because he played a meta build…any other build would have been a worse experience, cuz he probably would been destroyed by the enemy team.
…so, neverless, in pve you go against the ai.
so where does your hate come against the “meta”?
why is everyone a mindless drone because this person plays meta?
…i mean, as somebody already said, the raiders wich are here from the start and formed that meta together already had that builds in their minds, finetuning came over the few last months and is probably still happening.
you hate the meta because we want that newcomers have an easy way to get into raiding?
thats strange for you, as you are someone who is new to raiding.
you rather choose yourself over the team, if u get pinged a metabuild?
come on, not every raidleader had the knowledge of every class.
sure, somebody who plays every class for a long time and who have all the stuff in mind, can probably tell you everything and why you play like that.
but not every raidleader is like this.
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Wrong. It’s just your mindset. I happen to do perfectly fine on my own or with a team, you just have the mindset of everyone is incompetent and must follow your directions or they will not perform to standard.
if your team has no problem with you running what you are running, its okay.
doesn’t mean that the leader of another team has the same opinion.
if there is a training guild, wich also runs meta because they want to be most efficient, then you simply joined the wrong guild if you don’t want to meet their standarts regarding builds etc.
that still doesn’t mean they are toxic.
problem is often, if teammembers catches that one is slacking, then they see: oh thats okay, i can do some stuff too…and what happens fast? the whole team does it and the raid gets harder and kittentier from time to time.
i wanted to push my team as i came from the ones, wich did speedclearing before. so i like it, that we are fast and get the most dmg out of our teamcomp.
we had those “slackers” too…people like you (no offence, but in my view its slacking if you dont run most optimal), who had in my view (!) wrong bufffood, wrong utilities and wrong traits…also their rotation was kitten and they even confronted me with: my rotation is better or, my rotation is not as bad as you think, its just x lower dps.
what i did first was getting them down into math and what happens if you do 5k dps less and what happens if the whole team does it.
then i showed them on the dps golem what happens with killtime.
one was still being all about himself and how it is better and whatever, so i got rid of him. he was simply not made to be in my group from his mindsetting.
what happend in the whole time? our phasing time from valeguardian to the second phase skyrocket from 6:30 to 7:15.
my group was happy, because they found him a annoying anyways with his arguing, and also no one liked, that he was only there at monday for the kill and then didn’t really care about anything else.
so, whats the point of this? the point is: this has nothing to do with being toxic. neither he was toxic, nor was i.
its simple: join the players you like to play with, the same applys to training guilds / raid lfg guilds and pug groups.
if you see that they dont meet your mindset, just leave.
and again, that has nothing to do with being toxic and yeah, you have to accept that you are probably on the lower end of raiding in terms of finding group, because most like to run efficent.
it has nothing to do with being toxic or hostile to go after the meta.
if there is a group on lfg or whereever, and this group expects the players in this group to run the exact meta builds, then this is the choice of this group and this group / the leader has every right to kick players who don’t.
this has >nothing< to do with being toxic. its the choice of the group.
just to say, i expect my team to run the best food every time we raid and i expect that also from pugs i get into my group.
i tell them this at the start with the following: there are people in the group who have to run pretty expensive buff food, so pls do your share and don’t run with food wich costs only 2 silver, because that is being unfair.
if they don’t go after that, i kick them without any tear…and i don’t care if they are super exp and have 150 li or if they have only 10.
am i toxic for that? probably some people would say that, but i don’t care. i made this decicion before and i will tell it everybody on join. so its fair.
they either go with it, or they can leave…or expect to be kicked.
..and btw. i will tell them if they have the wrong bufffood in my eyes, even if its max.
and the same stuff, also applys to builds / armor / sigils / runes.
this is also not alone my decision, its a decision i made with my whole team.
so if we are lacking a person, we will together see if the pug fits and if minor stuff is okay…or even major stuff, because we are in carry mode and dont care about it…or if we say: no thanks, pls go.
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you have a point there. there are many leaders out there who only explain mechanics of bossfights and expect that the people of the group know the groupsetup already.
well, you could also go a step forward and say, most of the leader actually don’t even know why the group is set up like this…mostly meta builds got addressed in guides, but there is nearly no guide towards groupsetup (yeah, some, but not many).
edit: are you by any chance german, phoenix?
good example with the shield: in an unexp group, breaksbars go down slow.
you, on the other hand, as an exp rev who knows how to break, have extra cc with the axe and more dmg…because you know, axe has a bigger dmg coeff. then the shield…or a sword in the second hand, thus more dmg on your mainhand skills.
so what do you bring to the group with the axe: more cc wich benefits it greatly and more dmg wich also benefits the group.
so: why are you using shield? you are not expected to heal the group, and you are not expected to stand arround 3 seconds doing nothing, because you are not the tank…if you stand behind vg, you don’t even get his cleave dmg. only thing that hurts is: standing in seeker orbs, where you should move out and not block, blue circles: wich you shouldn’t block, you can move out pretty early or dodge and the debuff wich ticks every x seconds…wich is the problem of the druids.
you have a block on your staff…so after your breakbar rota (wich lets you evade anyways), you can use that block to get rid of other incoming dmg, wich could spawn right after the breakbar was up.
so, why use shield?
edit: same i wrote on top also applys to the sword and most other bosses. at matthias, i would say: okay, last phase can get messy and sword is a solid option, if you never where there and you are unexp.
but other encounters? no, pls use axe so you are more helpful to the group.
as you see, it comes down to experience. has nothing to do with being a meta fanboy or being a hipster for not running axe.
only thing that would mostly happen, is that you dmg the teamperformance.
there are even teams out there, who don’t break mindlessly. they know, oh: gorseval has a 4k breakbar and they use the exact amout of skills needed there, to break him.
what if you where in this group, and the leader says: you are expected to use axe?
would you say no?
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okay, maybe see it out of the perspective of a raid leader.
since i am leading raids, i tell you that its hard work to get a squad together, if you are pugging or only have like, lets say 4 people off start.
also if you want to teach a complete group with zero experience.
also the group expects from you, that you lead them through and actually get the kill after some time.
also what you have to see: faster kill times makes an encounter far more easy, if you have enough dmg, you can kill the vale guardian really fast in his last phase.
if you don’t, you take more time. what happens with this “more” time? players likely do more mistakes, lets say you kill him with 3 mins left vs you kill him with 10 seconds left. 3 mins more to do mistakes, 3 mins more where the team has to run greens, cc seekers and other stuff.
in an unexperienced team, this can be a grave problem. people start to loose concentration, if its not only 1 wipe because its a teaching group, people will start doing more and more mistakes, after some time. they will start to struggle.
i am not saying, that you run these builds, this text is just an example for you.
on the other hand, you want that certain roles are filled. lets say: you want 25 stacks of might on the whole 10 man squad.
you could blast firefields…that takes time, other fields are flying arround, you could kitten up.
an engineer could run with elixier traits and buff the whole group. sure.
but boom, there comes the ps warrior. he has greater dmg then a engineer who would run elixiers, does the team buffing alone, he has extra boons from banners and can cc a good amount.
so, why choose a engineer without a meta build over a ps warrior who does that job better? it makes no sense.
at this point, a engineer can shine with his conditions and great cc against seeker, with other skills then running elixier ones. like big ol bomb, pistol 5, bombkit 5, mortar kit icefield 3, flameblast etc.
so, why should that specific engineer now should take the turret crate, when the mortar kit outperforms it dmg as utility wise in every situation at valeguardian. later in the phases, when u pull him arround, the towers wouldn’t even reach, while the mortar kit stays always there and u can activate it fast.
lets say, you have already a chrono in your group, this chrono is capable to give the group permanent quickness in the whole fight, cuz hes playing really good.
on the other hand, you have a revenant, who plays with shiro and mallyx.
so, why should this rev do that? shiro is completly pointless because he has already permanent quickness.
why choose lacking utilities in a fight wich you want to succeed. the rev could go with herald and provide permanent fury and 50% boonduration to the group.
point is: as leader, i have to decide what is good for the group. i set up the group in a certain way, that every dude in their does their share and have his role. thats called teamplay and groupbuild.
ps warriors do their share regarding might, druids do theirs regarding fury, chrono does his quickness.
now i have to decide what is good for the group. do i take a player, who wants to be a special snowflake and does stuff like: i’ll use boots bad builds, because this flamethrower engi gives me 25 stacks of might and nearly permaquickness, and i ALONE am efficent with it.
yeah…in openworld setting, or in pvp without your group, you probably are.
but this is raids, and there is this raidgroup, where certain roles are filled and certain classes are expected to do something.
it doesn’t matter if its a teaching group, or a super exp. group…the building of the team is always the same…certain roles are filled, so everyone is covered.
and not all play pure meta. there is the F squad, there is the mirror comp, 442 & 541. some use magi druids, some use zealot druids or complete zerker / viper druids, other ones use necros instead of engis to get to the goal.
some use a chronotank, other use a guardian, or a thief.
but you see, there is then still this one guy who does his job…like the tank…he tanks..be it a chrono, a thief or the guardian.
but i can tell you as a leader of a successful raid. if you would come to me, you show me your build and i see it doesn’t fit into my group, i tell you to either change your build, or just to leave, because you would harm my other 9 members and we all want that everyone does their share he is supposed to, in the groupsetting we defined together.
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but but…i want an armor ohoni…what now?
i dont want a title, nor a badge, nor anything else. i want an armor.
i guess u have no solution for that?
looks like anet got already one, since its in the game.
maybe politly ask anet to make another legendary armorset for open world pve, wvw and pvp?
just look at the rest…there are fractal weapon, dungeons weapons and armor u only can get there and through a bit of pvp, cuz there was no other skins when they remade the pvp rewards, and honestly, its fair tho.
so, now we have raids with completly unique skins wich come from there. beat the raids and grab those skins, or don’t. best move ever.
storymode? sure, np, but no raidrewards for ezpz stuff. some gold coins and bags okay.
np with that.
but as many others said, storymode would be made from the players to 24/7 farm mode with bigger rewards.
just look at the fiasko with this overflow borderland wvw map. i don’t wanna see raids there. no thanks.
ressources should create more awesome raids instead of storymode. yeh yeh.
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i want an armor / weapons to show off, weapons only raiders have so i can identify myself with them and also show other people, look, i raided successfully, you can ask me anything regarding that.
just a silly title? some people don’t even have turned that option on so they see players running arround with their titles.
some people like to pose arround a bit, its fashion wars anyway.
so yeah, its pretty nice and good thinking of anet to place that legendary armor exactly into raids.
like this there will be even more players who get also interested in raids, good thing for the game and also for the raiders.
they create interest with that.
easy mode / story mode? yeah sure, no problem, but without any progress towards any normal mode realated rewards. u gotta play the normal mode for that.
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I don’t care. I’m not a fan of the “You can’t have this armor skin because I want to feel like I’m better than other players” ideology. If you need some special indication that you’re better than other players, then it’s ok that ANet enable you, but it should do so using something like a title or nametag flair or other non-skin method. Your desire to show off should not trump other players desire to have the armor skins they want.
everyone can have the armor, the “quest & difficulty” is for everyone the same.
if you can’t beat the raid, you can’t get the armor.
did you ever complain about the glorious hero armor?
(http://wiki.guildwars2.com/wiki/Glorious_Hero's_armor)
if not i give you a quest. go on write 1000 texts in the pvp forum how unfair it is that this armorskin is only unlockable through high class pvp playing / tournaments.
you will probably get the same answer from them.
as blaquefyre said, out of all the ppl i spoke with ingame, all of them are fine with the system.
no need to go full whiteknight for people who don’t even share their opinion with you.
you can only speak for yourself, yet you constantly speak for all the casuals.
most of them don’t even care about that. if they want the armor, they are already into raiding and doing their stuff, without any easy way, and they do it.
protipp for you: get a rev, get him asc trinkets + weapons. go into raid, press f2 and facet with fury up. press 111111.
if breakbar comes up, switch to staff, press 5, switch back to sword.
nobody will even see that your dmg will suck as hell, yet you do your job as revenant.
99% of the mechanics will be carried out by others.
is as easy as it gets.
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sure, i am kittening toxic and an elitist, for bringing through beginners since i started raiding, constantly joining guilds to help them out with their problems and even writing guides.
kittening toxic, i should be banned off the game.
my point is: the raids arent hard. i like them how they are now, nothing too big, but also not too easy. you could say, in the right place.
i raid since they came out and i got so many peoples opinion directly from the game via teamspeak and writing with them….how they startet out, how they tought raiding is way to hard and whatever.
in the end everyone i had contact with said only one thing: you were right, its not so hard as i imagined, only piece that was missing was having a certain mindset, like not to get carried through, more like that everyone should pull their own weight.
my statement is not off btw. you wrote it completly false with the wrong sitation.
its more like u buy tickets for a rock concert wich is also advised as one and then u think you will be seeing some pop or hiphop.
anet made it clear in the beginning what they will sell with hot. completly…there was nothing hidden with their words.
and you got what you bought.
and honestly…i don’t think anyone in this thread really wants to experience the story, just because of the story. most people made already clear in the other threads, they want the rewards.
maybe there will be a legendary armor for openworld…pvp, wvw…whatever. i have nothing against it. but not this one, as easy at it is.
content shouldn’t be fragmentet just to meet everyones standarts.
fraktals arent raids, they are fractals with this clearly set in mind how they work.
only thing i think is, that most of the guys writing here can’t handle it, that so many people are against their idea of raids.
maybe anet will hear you and also change something, but that won’t me make change my mind, that it shouldn’t be like this.
so i will always go against it, like u will always go for your opinion.
but calling people elistist because of that? nice way of going, at least i know now, with who i am talking.
looks like its not the raiding community wich is toxic.
you are completly wrong here with your assumption.
if you think, i don’t want to see light stuff and i only want to raid 24/7, you are completly wrong.
everyone likes to take a chill pill and just stroll arround in the world, i dont want a darksouls everywhere, else i would play that.
i just think that content should stay at it is and shouldn’t have 100 modes so everyone can play on their personal level they like.
i think to experience certain content, people should move out of their comfort zone and polish their gameplay.
this ain’t a short term mobile game, its an mmo and there is already enough content to go with if you just want to play abit.
no need to make for everything 100 options so every player is satisfied.
there is already so much time wasted in stuff, and other stuff where people cared about got never any love.
i just say no in regard of dumping down content, because thats what it is.
making it on mobile game level if you make an easy mode. there are tons out there of these games, no need for raids to be there.
also if i wanted truly hardcore raids, i wouldn’t also be playing guild wars 2, they are already not hard in any way.
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there are barriers everywhere. want to play level 100 fractals to get the best loot possible…get those asc stuff + ar + skill.
want to play the last story mission and get the rewards, be it living world or personal story? go and play those which came first.
ive successfully raided with people who only play for like 1 to 2 hours gw2 a week.
bo problems, they could do the mechanics and we got through.
there is no barrier for going into raids…if u beat them, thats another point, but raids per se have no barrier.
if u start swimming or whatever, u can’t expect to get olypic gold without training.
anet said that raids are the hard content, which normally shouldn’t even be puggable.
you paid for the content, wich got advertised earlier, so you have to live with it…yes they said it…they said raids will be hard, and you will get the legendary armor only through raiding.
with that in mind, you still got hot and therefore have no obligation to complain about anything related to legendary armor or raiding.
no, there is no easy mode, no you can’t get >this< legendary armor outside of raids.
and yes, there are people wich waited for 3 years for harder content, yes we are not the majority, still we don’t want to see any lighter stuff in these areas. there is tons of openworld stuff, if you want to experience raiding, do it as we did it, if you dont want to…don’t raid.
don’t complain about the story, the story has nothing to do with anything else. its not even high density. you go in, fight a guard, read about some prisoners and that they get killed. boom, second boss because to many dead prisoners, boom endboss w1 who held those.
thats the story of w1, more or less. nothing big…just that it doesn’t get boring and the bosses have at least a bit of meaning in this world.
anyways, this thread should be closed like the other ones too, makes no sense to discuss the same kitten over and over again,
the only horrible design at the endboss is, that you can’t really see the starsmashes.
since you can see through the plattform and everything below (more to the center) is really lightend up, this attack can’t be seen really good and also there are no aoe indicators for it. so you really have to look arround if one of these white balls go down in the near.
everything else is a “learn to play” issue. get some exp. how to do things fast and efficient or how to carry your group.
like a mesmer can portal the whole group up to the first console without fighting anything (just blick up from below), he can solo heatroom (well, most classes can do this, just check some videos), he can solo the other room with 4 consoles (not even needed, if the group can communicate and everyone says where they go and what they do) and well, the rest is pretty easy.
the whole fractal is pretty easy. if the boss took half an hour to beat it on level 11, then something was greatly wrong on the whole groups build setup.
nomads gear is the wrong way to do fractals.
then they lock it behind 150 legendary insights were even those brave enough to attempt the hardest content in the game have little chance to attain it in any reasonable time frame.
back in the day, most people who weren’t traders (this still counts today, if you don’t have an luck account or farm 24/7) needed a longer time to get their first legendary weapon.
todays ppl somehow want it all fast and easy and this is just bullkitten. instead of enjoying the way of something, they just want it fast…when they have it then, they aren’t even satisfied and ask themselfes: why did i waste my time with that…and go on with the next thing.
but apart from that…i am already at 134 LI, and so is everyone from my squad…and everyone i know who is into raiding.
until the armor is out and we really need them, we are probably way over the cap.
i would say your argument: even those who are brave enough have only a little chance is completly wrong.
stop whining, this gives u 0 insights. get your kitten into raids and git gud.
and do you know what happens then? you get the raid feeling and kittens getting easier from boss to boss.
first wing: no one had an idea of gw2 raiding….hours of wiping.
second wing: we had an idea, not even close to the time we spend in wing 1.
last wing: 1 hour at every boss until we figured out the stuff.
i asked some ppl, is that last wing really this easy? i got the same answer from everyone:
not really, but you and your group probably got the feeling for raiding now and you know how to get dmg done.
so just because a new raid is out, you won’t spend days until you get a kill, because you need to learn everything again. also this is not wow where you absolutly need new gear everytime.
probably (freshair) eles would have to do a stack rotation in between their dps rota and also share those boons with heat sync.
that would leave the rev free not to run their fury skill, instead might would come in and mesmer copy’s stuff then anyway.
heat sync snowballs might pretty hard, if 2 eles blast just 9 stack of might each, one copys to the other, the other one has 18, he copys again, boom even more.
i don’t think too much would change regarding the teamcomp…rather that you have to play better in terms of when to stack and maybe some minor adjustments to food / armor (maybe strengh runes / boon dura food / traits…like imbued melodies instead elemental bastion)….but nothing too much.
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thx 4 the video.
should have looked into the gs aa more, gotta look it up in the evening when i have time.
I have to dissagree with your numbers. A power reaper can get to 27k dps which makes it average dps way better than 20k or 21k but you’ll need valkyre gear and miss out on some precision when running with pugs.
whot?
can i question you how and can you provide a screenshot of that on the new dps golems?
also not on a golem with like 1m hp, go on the one with 4mil…all buffs are fine.
i play my reaper just for the lulz in openworld maps. so it has no perfect gear. meaning, only my weapons and trinkets are asc and i’m using rune of strengh instead of scholar.
even for the dmg tests (all buffs) i didn’t use seaweed salad as food, so my dps was sitting at like 15k.
i could go higher up to like 18 to 20k when i abused the lichform (popping it, resetting skills to have it twice).
just to mention, i also saw the videos from brazil on his power nec with 22k dps, so i know you can go higher up then my numbers and i am aware that i don’t have the perfekt gear for it.
so there is some more room to get more dps, for sure. but it would like to see 27k dps as screenshot without any cheesing stuff and as maintained dps. i doubt it, thats why i am asking and if you can do it i would like to know how you did it and on wich golem.
you can skew the numbers on ele too, but no one sane in their mind would say thats the normal dps of a ele. (refering to that thread)
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helping? most of the time i am strolling arround in the open world, i see players wich play totally kitten the whole time.
they are no help, they are a burden.
how many times did this event in hot fail where you have to break the vinetooth. how many times did those players already bring down mordremoth in dragons stand, but fail at the same time this event over and over.
how many times are we like 5 at some of the wyverns in hot and 2 people keep dying to nothing, while the rest does the whole work?
and kitten, those open world guys are kittening toxic. last time i did dragon stand, i did like every event and rly helped out…i tried my best, just like in raids. after wie killed the boss in the towers, i went afk…visible to all on top where the boss died.
holy kitten that mapchat. all people slacking arround, playing “play how i want i don’t care about others” builds with stats on the armor so they do absolutly no dmg but can tank everything, getting carried by a few in the mob and then this mapchat.
you probably got insulted by 4 other people in dungeons (not that it is okay), because they where toxic right? ever got insulted by a whole map? completly new level.
guess i was at fault since i had to go afk for some time. as long as you are in the zerk, your slacking will be unseen…but dare you go afk! thats getting carried.
like all these guys standing arround and waiting for the boss, without hitting any mobs in silverwastes at vinewrath. probably all hate them, but no one ever speaks up.
but back to topic. open world content has zero impact at raids. people can play it without problems. and hoestly, i don’t see the game breaking apart from 2 maps now and maybe 3 somewhen in the future, wich is not really filled with story content, just because some people can’t kill the bosses in those maps.
gear yourself up, adapt, get some friends in and do it. easy as that.
it is really good en refreshing that at least at one point, you have to sozialize and hit up with players.
remeber fractals? remeber how nearly no one in a pug says hi or something like that along the lines. and how they just leave without any words. its nearly like the open world stuff. most people are there silent, too. just some fish swimming along with other fishies.
thats not really social.
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It is still not likely to be easy for a poorly geared and inexperienced team any time soon, and that is what I’ve been asking for.
and the problem is what? yeah, not raids. the problem is, that unlike in gw1, you cannot easily get the bis gear and also some runes are not that cheap either.
things that i don’t like for a long time. yet alone that i had to pay like 200g for the right sigil on my chronomancer.
but thats not the problem of raids. thats the problem of the economy / game to get gear out equal to all players.
…and how does raiding benefit the small population? once upon in the time you get a good drop and yeah there is some gold at the start of the week, but on the other hand i have to spend like 100g in a week because i raid like every day, because i find it fun.
yeah, thats also a problem of the game and not of raids.
some people should just accept one thing. raidcontent was always about stuff wich was harder to beat. it was that little garden wich hardcore player have, where they can let out all their experience and play to their fullest.
it would completly destroy the purpose of it. yeah, i don’t want have an easy mode where all players can get the same stuff (and even when it would be less) as players wich rly get into it.
i want that players wich go into that content are interested in beating it and use their brain and also their gaming experience to play to their fullest.
there should be no easy mode. not that raiders can feel special, just that this no brain stuff ends and that there is good groupcontent where you have to play together be successful together.
how many people quit gw2 because it gets boring? its broing because not much group content (even for casuals).
most of the time you don’t play together, you just play with some people arround you. like strolling arround the city and seeing people without interacting with them.
yes, thats most of the content in gw2. you got a vista…who cares. you defeated the jungle worm….who cares. you defeated tequatl….WHO CARES?
nobody cares. nobody cares about eachother…you just play along and thats it.
raids are the only group content where it does matter what you play, how you play and that you can give advice to people. where you have to play something wich doesn’t benefit you, but most of the group.
you rly play together in raids and not alone. your group cares about you.
thats something you don’t have in most of the content…the more it gets “casual” and the more it gets towards “need no brainz”, the more you play alone.
yeah, you can hit up with friends. you can talk to eachother on teamspeak and do stuff together. but you don’t really play together, you just play alongside of each other. there is absolutly no need that you play together.
PLS NO EASY MODE.
pls play more together in content where it matters to play together.
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Not if the content is designed to not require specific builds.
but groupcontent is especially made for: use your brainz, make a teambuild.
and you still don’t have to run a complete meta comp. you want certain positions be filled with somebody who can do the job and thats it.
like tanking @ vale guard. i saw eles, guardians, mesmer, warrior, thief and whatnot.
i bet it would be even possible that you take two engineers wich play with elexier stuff + traits to get 25 might for the whole party and it would just work, since the timer is not that harsh.
you don’t need specific builds or one class can only play x. thats just for the meta, means what is most effective OR with wich build can you pug easily or pugs expect you to run so it works without making any big fuss about it.
what you need, are specific roles, like 1 tank, 3 condi, 1 healer, x dmg dealer, x supporter…it doesn’t matter who it does in the end. sure, some are better at this stuff then others or can simply can give more stuff to the group…but in the end it doesn’t make a difference when a silly teamcomp also can beat the encounter…thats for sure.
lets say a full group has 100.000 dmg per second with full exotic
thats would be 102000 dps when all have asc armor. seems less right?
lets say you take the full enrage timer…8 mins.
thats 48 million dmg….vs 48.960.000. so 960k more…isn’t that big, right?
okayokay, its just 9,5 seconds more dps, its less, you are right. but then you have to count in all the 1% or 5% fails. mostly due to groupsetup and people failing their skillrota.
but as you see…it helps.
no big difference if all people are like super exp. you are right.
the rest is already said by others.
its kinda funny. when the game rolled out and legendarys got discovered, after a while when more and more gamers got one, everyone had the same thing in tough.
there is nothing legendary behind legendarys. you can just simply buy them off the tp. you have nothing to do for them if you don’t want to. that was like everyone thought off them and most people still do.
now, with hot, you actually have to do something and now people complain again.
guess there will be always somebody who complains. its either that people think stuff is to easy to get and they should get more fame for owning something or the other people who have this entiteld feeling they are the chosen ones and don’t have to do anything to get something.
yeah, you are right with your last text. and as it stands, there is no easy mode.
see, you can’t have them without doing the hard one.
edit: actually, i think its great that raiding is not for everyone. not because i want that it stays exclusive. i just don’t want to see that masses who give a kitten about the content and only want to do it for the rewards one time swarming all over the place.
i think its great to discover mechanics and beating the boss the very first time. there is always excitement. there is like 99% easy content with rewards in the game, raids should stay like they are. they aren’t so super hard anyways.
its not time yet to give raids a death blow. you can talk about it in 2 years or so.
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to answer your question regarding “why does your fun should have better rewards then mine”.
look at fractals. anet decided to make them better for casuals. and what have we now? a swampfest. what do you think would happen to raids if there is an easy mode.
100% of the pugs would never actually run the mode wich is hard if there are the same rewards (in terms regarding achivements / asc drop) and raids would be the same as fractals. content that gets boring in less then 2 weeks and no one would really bother about the harder mechanic. most commited player don’t play this game as their second job, you are right, but playing a mmo on this scale is a hobby more or less.
they nerfed dungeons and we have seen what happend. they made fractals for the masses and we also have seen here what happend. what would you think would happen to raids?
and why shouldn’t there be “exclusive” content with one thing in mind. i mean i can’t play in the esl in pvp and since i know this, i also don’t want to have the same rewards.
as i said, its not about your fun or my fun. what entitels you to get rewards when you can’t beat the content as it is.
funny thing is also, as you soeak you do as if there where so many players crying about it. i see only a few ppl in this forum. ingame the most ppl wich don’t raid don’t give a rats kitten about this
you should have in mind, you can only speak for yourself and now for the whole community. if there aren’t many peeps complaining, it doesn’t look like this is an issue at all.
its just 4 ppl thinking they should get the legy collection with doing less then other ppl.
and yes, that is an issue for my fun, because i think its not fair…not to me, but all the other casuals who actually commit to the raid and train until they get bald.
Ah, but it’s far from simple. Yes, raids exist to challenge the player. Rewards however are a completely separate matter. I do not deny you your right to be challenged. If you want to have fun that way, you can. I just do not believe that it entitles you to better rewards. I do not believe that your way to have fun is inherently superior to mine, like you seem to assume.
it was always in games, that if something is harder to beat, the rewards are better for it.
i think you do realize that this isn’t your typical single player game, where you just can set the option to easy or hard for your personal preference and thats it.
a company like anet hat also to think about fairness. like the rest said, equal share would be completly out of mind.
if the raid would be really that much easier, there is nothing great about to beat it (intention of raiding) thus, there should be no rewards wich the raid has to offer.
easy as that: you raid on easy mode, you can get some achivements (not stuff like the eternal or slippery slubling, the lore wise ones), you get 1 exotic as loot + rest of the trashloot you always get and like 50 silver. what you can’t get: legedary insights, trophys wich dropps from bosses and count towards the achivement from legendary the armor collection and no shards.
seems nice huh. you still get some exotic stuff and a little bit of silver like in dungeons.
and if you rly want the good stuff, then you should play the raid like the developers think its meant to be played. be the person wich makes a raiddeveloper smile because you can beat his raid.
it still stands. the devs create the game, they create the content. it has nothing to do if some ppl don’t like it or its too hard but they still want rewards.
the content is created in a way and there is tough behind it how it is meant to be played and how hard it should be. also in the end, the devs decide what they do.
you either commit, or you won’t get anything.
i mean, why not ask for a gm tool beforehand? /spawn 10000g and gg.
why does everyone these days only want the easy way at something? played probably too much kittenty smartphone games.
if they have no interest in raids, they don’t have to play it and they can’t get any rewards from that content, easy as that.
if somebody doesn’t want to raid, he actually even don’t want some easy mode, since he has no interrest in that content anyways. why should he bother? lore can be looked up in a cleared instance and from videos, since the bossfights aren’t that much filled with lore.
its not about enjoying how i or others play…its about the content itself. there is content x in wich you have to do y. no need to get 100 modes so everyone is satisfied.
you either do it or you don’t. if you don’t do it, naturally, there are no rewards.
thats how it works.
the only thing i see here, is somebody who wants his legendary armor and don’t want to do something for it, because its not his game mode.
it was actually even annouced before hot, that this will be in raids, and only there, so why did you buy hot beforehand if you know its there and you won’t be raiding?
do i cry arround that i can’t craft hope because i don’T like the prec hunt and i don’t like farming ds? no you don’t. and i would rly like to have hope.
at some point i will have to commit to get it…no easy way arround bro.
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since i am a raider rly commit to raids and harder content, lets take a look on the other side.
i want a hardmode option in the open world, like in guild wars 1.
so, nerf all rewards from the open world since it is faceroll and requires nearly no skill at all and you only get better rewards when you actually play in hardmode.
…now much ppl would rage?
raids are fine as they are, there is content for everyone. there is no need for easy modes, since raids are already not that hardcore as most players think they are.
just look at 6 man videos from all 3 bosses of the first wing. yes, you actually have to be really skilled to do that. but nerverless it is possible, so they aren’t that hard to beginn with.
also look at the 40 mins valeguard kill.
…or that the second raid got cleared after 1 day by a guild like salt (not saying they are bad, keep that in mind).
there are players out there, clicking skills, never set up a decent keyboard setting for keys, dodging with pressing double w and complaining that they can’t react fast enough, never bothered looking into their build and tweak it or get a build in wich benefits the whole group.
i don’t think that people wich play like this should get an easy mode just because they don’t try to get into it.
i have raided much in many different groups and with ppl wich where in there 20’s to others wich where older than 50…and i can say one thing, nothing, absolutly nothing holds you back from beating it.
most ppl are just too lazy to commit. if you commit, you can do it without problems.
and with commiting i don’t only mean that you should craft your gear and invest time into your charakter, i mean also that you commit to the raid. you want to learn the mechanics and you want to explore how to beat the boss. it depends on how fast you and the group learns it…sometimes you need more time then others.
and there are people out there wich do that and you just have to reach out to these people.
just being a forum warrior and posting much stuff doesn’t really mean that most other people think like you…that there should be a easy mode just for it.
either you commit to raid and you can do it, or you don’t want to and stay away from the content and just look videos from it, like the rest does it to see it.
you shouldn’t feel bad if you cant raid, you should just accept it that this is no content for you.
the content will get easier with the time anyways…be it through exp gamers or like getting new specs for classes.
…and if there should really be an easy mode just for the sake of the story, then there should be absolutly no reward for it. no legendary stuff, no gold, no shards…just nothing.
because you are here for the story right. thats rewarding enough.
4) Have 1 guy killing the Turret. I’m usually that guy, I do about the same tactic with turret than with ball at Gorseval. I just put lava front under them. That way I don’t lose as much dps as someone else could and turret are dangerous at close range as you get hit by more projectile at once.
freshair eles can just place themselfes between the turret and karde while doing their overload, without loosing any dmg on the boss (if he stays in the middle all time).
if you got more then 1 freshair ele (wich you usally do i guess), those turrets shouldn’t be any problem, since they go down very fast this way.
simply: don’t go into full panic mode.
the stuff from the ceiling only hits for like 2k…so watch out for the big aoes like cannonstuff and timed bombs, the small ones don’t hurt that much, they only bring you down when you get hit by cannons and / or timed bombs too.
just keep protection up and, as golden truth has already mentioned, let another guy do the flak shots while your healer stays with the team.
you can simply stay at one spot and get the dmg done. or just circle arround sabetha, so you don’t get hit by all the stuff falling down. if you have full life and the healer is within the group, you should not waste a dodge just for a circle if you get hit. its no problem at all.
i saw it many times that ppl panicdodge the small circles, just to land in a cannonaoe and go down from that.
btw. there is already a mechanic that punishes players for doing damage.
just look at gorseval…you either need a good healer / sustain / stuff to get through, or you will die if you mindlessly dps (especially as ele with a bazillion hits per second) when his breakbar is up. so either a good healer or you simply have to stop your dps if you have no heal and your hp looks like 2% left.
so, it is already there…you just can’t make a whole fight like this…but in some periods it is fine as you see.
so maybe…think before you write. its all there…maybe just to blind to see.
(edited by skarpak.8594)
this here is interesting.
group dmg meter based on janx.
did anyone tryed it out?
https://www.reddit.com/r/Guildwars2/comments/42zxuo/tool_group_dpsmeter_based_on_jaxnx/
(so there is one to compare dps groupwide :P
…just in development atm as it seems.)