Showing Posts For skarpak.8594:

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

there were always “endbosses” in fractals.
see bloomhunger / mossman, molten duo and mai trin and solid ocean (which could get a bit of a facelift atm)…they are there since forever.

they simply added some more bossfractals, where the bossfight matters…and made them a bit more difficult (through more mechanics) then the old ones, since all the classes got a high powercreep through elite specs.

the dev’s simply go with time and standards.

there are 0 raids in fractals. just some fractals where the bossfight is in the foreground.
a raid would imply by gw2 standards that you go into them with 10 people and you have to organize the whole group on who does which mechanic.
also enrage timer.

you don’t find any raid in fractals. i have no idea where you see them.

Do me a favor and let this one die

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

raids are meant to be the way they are.

life is unfair, can’t get a kitten villa without having the money or working for it, right.

don’t say now: but this is a game…because it still follows the same ruleset.
hell, it even has its own economy.
else we could just cather everyone and make everything free in there. everyone can have everything. Guild Soviet 2. lul

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

Congrats you have 1 thing that ignores it that isn’t a guarenteed Raid Wipe specific mechanic ?

raid wipe attacks are also just mechanics.
you can go arround them if you play them right…like rupting the attack through phasing, flying or portaling out in terms of gorse, or spreading / killing ghosts at kc, and everthing else what is there like the domes at xera / deimos.

it still stands…there are certain mechanics, which can’t be distortet but avoided otherwise. thats what you wanted to know.

if you say: uuuh they don’t, they are intented to wipe your raid, sure distort doesn’t work…ORLY? other attacks aren’t intended to wipe raids? LUL.

learn 2 argument and also read what cyninja writes. its not a problem that distort is too op and that the skill needs fixing. if something should be done, then on the raidmechanics and not 1 single skill.

makes no sense anyway, mesmer is there as a strong support class with kitten low damage, why take stuff away from it.
quickness op, alacrity op, distort op, portals op, cc op…lets nerf everything and make mesmer the new necro, so we can fill the last two spots of the raid with another condi teef for more dmg. we need only this kind of skillful play.

while we are at it, also nerf entangle and ca 5, can’t be that these skills trivialize whole raid mechanics.
also don’t forget PS, 1 single class for might stacking, we need blasting back!

/s

(edited by skarpak.8594)

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

Show me a mechanic in raids currently that ignores distortion, please.

I’ll wait.

Already applied conditions.
Gors World Eater.
Escord mines.
Xera Magic Dome.
Deimos Ward Attack.
KC bombs.
Cairn sweep (reddit, can’t confirm right now).

…not sure about MO spears / cm blue fields, but yeah.

do you even raid mate, let alone do you play mesmer?

(edited by skarpak.8594)

Wing 4 is too broken for me

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

to be fair to the op…the tears should be not spawning when there is no one in the “demon realm”, they only keep spawning where players are.
it still can bug out and when u get there again you suddenly get attacked by 15+ tears.

but on the other hand, this bug is rather rare, i do deimos / deimos cm on a daily basis and encountered that bug so far only 3 times or so, and that was when the wing came out and 1 time not too long ago.

this bug has nothing to do with a group or the op being bad.

same with invisible greens at cairn. but also here: this bug is rather rare, if you had it once, its just bad luck.

the only really annoying bug is at samarog…where the guy doesn’t explode and bug out when you cc him while he reached 0%hp and then keeps running arround / exploding on the group. but this is also something, where you have control over.

that samarog just resets…never heard of that.

(edited by skarpak.8594)

"The Head of the Snake" delayed

in Guild Wars 2 Discussion

Posted by: skarpak.8594

skarpak.8594

relevant german wiki article: http://www.guildwiki.de/wiki/ArenaNet-Zeit

Is Mesmer the only class that can tank?

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

from your other threads i have the feeling you are completly new to instanced content.

you have to differ between the content…while in raids certain bosses (not all of them) have their aggro mechanic on toughness, this does not mean that its the same for every mob in the whole game.

then, on the other side, in content like dunegons and fractals, you absolutly do not need any sort of tank. depending on the group it can even hurt to bring defensive stats to the table, since mobs will die slower and therefore have more chance to do damage and people not reacting to it, resulting in a wipe. even defensive utilities (lets say sandstorm of tempest, which is a 10 second permablind for every mob in range) have their duration…in high levels the group can simply get rekt if their defensive skills are not present anymore….and a high healthpool or the biggest tankiness won’t help at all, you will still get one or two shotted if you do not dodge the big attacks. even from trashmobs.

it is and was always just way better to go on the full offensive, bring defensive utilities which will disable the mobs and since druids are in the meta (while the good groups always also use these completly with offensive stats, there are groups who run druids in magis gear in fracs) you can simply outsustain the small incoming damage.

for example your mesmer right now: sure, he tanks in raids where a aggro mechanic is, since it is good to hold the boss away from your group, so they can do their stuff, without hurting the mesmer’s dmg output too much.
but do you realise that most of them run them also in zerker gear, with some commanders in between for boon duration and minimal more toughness so the mesmer can get aggro?

mesmer is a utlitie monster. what he provides to the group if right played is permanent alacrity and quickness, resulting in a huge dps increase.
ontop of that, he is the protector of a group more or less. you need high understanding of the fights and good reactions to play him right, since his 1 second disortion must be well timed to safe your group in case they do not dodge or they simple do not have to if you tell them.
then there are reflects, his blocking well, boonstrip, portal plays and a kittenton of crowd control.

mesmer is by god not a class which you can play like: fire and forget.

and to be honest with you…you sound like you have no idea and you never set a foot in group based content where it really matters to play in a group.
you should explore the content first, getting a understanding on why certain stuff is done and how its done and maybe play a easy class for starters.

you said you wanted to play warrior in a nother thread…maybe roll with it. do your job with banners, learn when to cc with headbutt and look that you keep up the might.
maybe think about rotations a bit and watch some videos about it once you explored the content and groupplay.

or, even better, find yourself a mentor. there was a mentor list somewhere here, dunno if they are all still active, but it never hurts.

for the players which explored all the groupplay and strats it took a long time to get to this point and even tho their understanding of the game is probably unmatched, its no need to go the whole bumpy road if you can simply learn from someone.

and let me tell you, once you learned, you will find yourself in a spot where you will never complain again in the glassyness of a zerker warrior and that he dies too fast.
you will be bored as hell from openworld content since everything simply dies too fast.
you will go on a stroll once in a while to enjoy the story or some new map and think back about how you struggled once and now everything is just too easy.

(edited by skarpak.8594)

We will see a new fractal in ep 6! [edit]

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

even the name of the new raid is out. what are you on about? maybe read? :S

raid selling. own lfg, right?

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

phiw wvw players who don’t swap runes arguing in the trashcan sub.
we’ve come down a long road. LUL

making some armorsets from the gold you would spend on legendary armor with actually the right runeoptions is too elitist as it seems.
looks like being a towermaiden, watching out for a inc is a pretty tough job. LUL

(edited by skarpak.8594)

raid selling. own lfg, right?

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

@nagr, arah? hard work? 1 to 2 hours solo? holy kitten you must have been bad.
how many times did you wipe? xD

btw. i am not buying that you soloed arah. people who solo arah where usually at least that good that they could go into raids rather quick.
so stop lying about stuff you have no idea about.

raid selling. own lfg, right?

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

i do some of the pve achievements (living story as example) since they are a time killer when its boring and it gives the illusion of doing “something”.
but i do not care about them either, if they give me 0 or 100 ap and if other people can buy them easily.

in this game there are no real achievements, more or less its a “to do” list you have.
so who cares if people can buy them.
and the raid ones are not so much harder so nearly nobody can do them…they are fairly easy so i do not care about them either.

raid selling. own lfg, right?

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

i am familiar with gw1, since i played it nearly for 8 years and also got gwamm.
tbh. it was great, but it also was an easy grind and nothing more.
there where some challening missions but most part of gwamm was pure grind…if you deny that out of nostalgia, i have to call you stupid.

getting all the titles was hardly challening, only time consuming and a lot of platin (never forget that 10k sweets, alk and party stuff, all the weapons for collection and elite armors).
then there was much stuff which also got rushed for you if you paid them, it was a thing back then in gw1, nothing new. nothing new in every game.
some people name it dedication, other name it grind.

so, if someone is really going for it and buys the raid every week for 4 months to get all the legendary insights, thats some pretty dedication in farming gold to pay all 9 bosses every week.

well, i am missing 7 LI so i put my dedication very much in it, also raiding several times a week…and i am here and tell you, if somebody buys the raid that many times with so much gold, he deserves that armor.

i don’t feel like my achievement is being reduced by that. do you or what? or do you speak without actually raiding much?

(edited by skarpak.8594)

raid selling. own lfg, right?

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

it is still like that, if you want to get into raids, you have to adjust.
if you want to do lowmans, you have to adjust even more.

nothing is lost, the only thing that is added through selling, is that people who can’t, whatever the reason may be, can trade their stuff for people who invested more time to be better then avg.

and “nothing is prestige”…we sell currently for 200g (30k gold for 150 LI in the end) and even if you buy it for 80g, its still 12k gold. ontop of that u need to give out some more gold, since you also want to buy achievements and the legendary armor mats aren’t that cheap either.

so what, if someone spends that much gold its pretty much prestigeous and certainly a feat. the avg. player has how much gold? 300g? guess not even that.

if you see it from the prestige point of view, nearly nothing in this game is. there aren’t much limited items or items that you cannot aquire anymore.

and the only thing that makes something prestigeous is, its either kittening expensive or limited (and it doesn’t matter if its rng limited so you need luck or if its a giveaway for only a small amount of people).

raid selling. own lfg, right?

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

This was meant to be hard end game content and now it’s a joke just like dungeons were.

it is completly normal that once you learned the mechanics and you got gud at it, its not challenging anymore.

sure, you can go the way and make the fight so hard that only the 1% who can learn, have faster reactions then anyone else and know how to control their defensive uses and how to manage them through a fight.

is that really how you want the fight to be. sesshi level solo’s just for a 10 man group? do you really think you can do that?

so before you go arround and saying stuff like: its a joke and its easy, rather think before you speak.

i mean, sure, you could also go the mathematical way and just take dps possible over the time of a fight and adjust the bosshealth accordingly.
which is not the way to go, because just giving something more stats so it takes longer doesn’t make it harder.
the only thing that happens is that slacker who cannot hold their perfect rotation up for the whole time can’t raid anymore.

can you? even if kitten starts happening?

and btw. dungeons where never a joke. it was actually pretty great what the speedrun community made out of them.
because these dungeons where never about the bossfights.

and before you say something like: now you can kill everything totally fast because of the damage which came with hot: just because everyone now got more dmg through builds, nothing changed much. back in the days you also killed them this fast…just the normal pug couldn’t do it.

(edited by skarpak.8594)

raid selling. own lfg, right?

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

it’s funny but arah path took roughly same time as 100 cm does, once upon a time. only arah paths went for like ~4g a pop, which was hella lot cheaper lol

arah p4 did go out for ~20g (probably a bit more with the first sellers) per person, also the rest of the paths where originally more like 8 to 10 gold.

the main difference and why u can’t compare those prices to raids is simply just one thing: you need more people to do it which all want to get paid for what they do.
back in the days, u made 22 to 30 gold with selling dungeons (at least in arah)…you had more spots to sell.

so right now, the prices are not that much off per person. if you go by 180g thats 22,5 gold per player. many even sell for less, like when dungeons got cheaper, so yeah, the price is basically the same, just you have to pay more players, thus it is more expensive then buying a normal dungeon way.

i can tell you that many buyers just want to get a kill once. other ones do not want to bother with raids but still want the rewards, so they pay.
we also had some who said they just want to see us play and also raiders.
then there are also the people who absolutly want the achievements but can’t make it themselfes, so they straight up buy them.

there are many reasons why people buy raids, not just because “they are bad”.
looking at the lfg, it is absolutly not that full with raid groups and sellers, that there is the need for a different tab for raid selling.
i mean, 4 selling guys and lets say 7 squads in the really high activity times…that is pretty much nothing and easy to overlook.

on the other hand, the lfr section is sometimes pretty full and i have the feeling no raid group is ever looking into that one or those people who could make their own squad do want to take the lead.
there should be a bit more awarness on that tab, the other one is fine.

@nagr: your story is so heartbreaking, i am in tears.
but really, do you want to buy a raid? i heard people have ways to see if other fake their LI?
LUL

(edited by skarpak.8594)

Why AP for the top 250 titles is not cool

in PvP

Posted by: skarpak.8594

skarpak.8594

while pvp’ers maybe do not care about ap itself, they maybe want some skin one day.
so it would be a good thing to reward larger amounts as achievement.
the rest of the people is playing pve anyway and getting them there.

Why AP for the top 250 titles is not cool

in PvP

Posted by: skarpak.8594

skarpak.8594

After an internal review, we’ve decided that awarding points for achievements that are this exclusive goes against the intent and spirit of our achievement system. We’ll be removing the points on these in a future release.

can anet also please change the name of said achievements points?
barly anything is an achievement in this game and if the harder achievements are 0 points worth anyway, then something is wrong….it is definitly a achievement to be a top player and getting said achievement should be worth more ap.

and being this exclusive? whats that argument? living story season one? other points you can’t get anymore?

if someone with 600 ap would make a thread about that, everyone would laugh at him, but if somebody better known says something, annet instantly hops or what?

was the same with the sort inventory button when a streamer made a video…boom, next patch there is a change.

do we all have to be well known now in some kind of category so you hear all opinions and not just one?

kinda makes me sad.

DPS meters help raids be more accessible

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Posted by: skarpak.8594

skarpak.8594

Just had an idea, why not expose the chat in the API? So anyone can write some app that reads the combat log data from the API then parse them for info. The advantage of this, is that it will be completely legal and at the same time accurate, compared to other versions of meters which rely on image capturing. Also, no work by Anet to maintain this, it will be the same as supporting/maintaining the API itself.
In addition, the API has a 5-minute delay so it will be literally impossible to get real-time data, for example to instantly kick people if their DPS is lower than what some people want and the data from such an app will be used to improve a team or yourself and not to exclude others.

its not as easy as you think. what we players rather need is a clientside api so we can get our combat log and read it into a file.

the other way arround would write thousands of line every kittening single trashmob you hit, thousands of players doing their stuff on every server, be it wvw, pve and so on.

while it probably is possible, i would probably need more space then anets logging for everything else (except the api is only for raids which is probably also doable).

the best way in the end would just be a dmg log / boon log for the specific bossfight.

(edited by skarpak.8594)

DPS meters help raids be more accessible

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

Are you sure that your client even knows what equipment others have?

Just imagine if your client knew what everyone around had equipped when fighting world bosses. It would take a super computer to keep all those calculations

WvW fight in Stonemist with full zergs of all 3 servers. Maybe thats where the skilllags are comming from?
Just kidding, as i said:
It would be useless overhead. Damage is only computed on the gameserver, otherwise it would cause more traffic and would have to be computed more than one time (once per client instead of one single time on the server).

In spectator mode you get the information from the gameserver because your client needs it in that case. Its not generally given to you.

i can tell you, that the client knows all this stuff. not sure about dmg numbers, but traits and equipment of others in your near and their stats are definitly available for your client.

you also can do a quick search on google / youtube to find videos of certain dps meters / 3rd party programms which let you inspect the gear of other players arround you.

thats more or less the problem of 3rd party tools as dps meters. we already have them, but some of them may cross a line which is not okay (like showing you where people are and you could use that in wvw to “see” the enemy).

would be nicer if anet would give us a combat log or approve of one 3rd party dps meter which does only that, recording dps and buff uptime, nothing more and nothing less.

(edited by skarpak.8594)

No place for power necro in raid.

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

necro is the best example of that. high health, even higher health through class mechanic. give him too much dps and its “unfair” to other classes like elementalist / thief where you need “skillful gameplay” to get kitten done, or broken in other gamemodes.
just look at the condi build and all the “solos”. a little bit of skill involved, the rest is carry through healing conditions and facetank everything because healthbars over the top…

That’s bullkitten.
Most of those “solos” go highly defensive, options you would normally drop. Parasitic, Rise… all picks you should never take if you want to get the most dps.
Shroud is also highly overrated and doesn’t do as much as many people think, it’s just good at stopping some chip damage, for high damage hits it basically drains your shroud anyway and leaves you without skills you might need otherwise/messing with your rotation. Other than that necros pretty much only have dodges and positioning to rely on, CPC if it comes to projectiles.
Meanwhile mesmer for example can kitten blocks + distorts and even apply it to half of a raid squad + ridiculous dps increases thanks to perma quickness + alacrity, war has the same health bar while using a wep with inbuilt low cd evade and buffing his subgroup by ridiculous amounts with EA, PS and banners.
People are highly overrating the natural defense of a necro who isn’t running additional safety nets.

That being said, I’d gladly trade some of my HP/shroud for more dps or start paying with health for some of my skills instead.

what is bullkitten? that necro is quite tanky and has lower dps then other classes and if they would give him more dmg (doesn’t matter if power or condi), it would be unfair to other classes? because that is the case at the moment.

and yes, you take defensive options depending on the class and mode also on other classes…like shield + toolkit on engi when soloing certain stuff, nothing new.
also nothing new that you drop it in team content. but while dropping it, necro is still tanky as kitten and in case of a danger situation, a necro doesn’t need to bother at all if he runned out of all his options and needs to facetank, because shroud.
and yes, i know that you play so you do not mess up your rotation, but sometimes, just sometimes, kitten goes down and necro is the last class to struggle with it.

so, what did i say in simple words:

necro has higher surviveability then other classes.
necro has also lower dps then other classes.
because of no split in between gamemodes if you give him more dps while not messing with his defensive side it can be broken.
it can feel unfair to other classes, because “easy to play” “facetanking” “still doing big dmg in case of a dmg buff”

so, now that it its here again in simple words, where is the bullkitten?
don’t know why u started talking about mesmer, because mesmer has with this supportive build even less dmg, which is great, big dps increase to the group, support en masse, therefore low dmg.

and no, i am not saying that necro shouldn’t get any buff or teamsupport, but it still needs to be balanced arround his class mechanics. else it gets broken and then nerfed again (and be it from the side of pvp).

(edited by skarpak.8594)

No place for power necro in raid.

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

This one sentence explains the entire problem with raids in GW2 right now.

Playing the profession/build you most enjoyed was okay when the game first came out, but for those players wanting to raid, ArenaNet has adopted a policy of min/max or go away – or, at the very least, min/max or forever be looked down upon by the raid community (because of the huge disparity between professions/builds)

It has been bad for the game. It has brought elitism and nastiness once reserved or a tiny percentage of dungeon/fractal runners front and center in the GW2 endgame.

but isn’t that in the mindset of people?
i mean, if you go in raids with a exp group not wanting to break any records, who cares if the encounter is a bit longer alive?
yes, maybe it takes 20 mins longer to complete the overall raid, but how many people care about exactly that, its not speedrunning every single dungeon path in the evening anymore where you need that timesafe to be fast through, else you maybe run out of time.

heck, gorseval no updraft with a powerreaper in the party and pretty fast break, its no problem at all…been there, done that.

but yeah, at the other side thats no excuse that some classes suck a bit too much.
comes down that pvp / wvw / pve limit each other since there is the overall class balance.

imagine that there would be a power reaper build which does 30k dps in reapershroud and you can have permanent uptime of that. probably fun to play in pve and utterly broken in pvp.

it all comes down to that: to achieve a good class balance, there needs to be a splitted class balance in different gamemodes, else there will always be classes that are lacking.

necro is the best example of that. high health, even higher health through class mechanic. give him too much dps and its “unfair” to other classes like elementalist / thief where you need “skillful gameplay” to get kitten done, or broken in other gamemodes.
just look at the condi build and all the “solos”. a little bit of skill involved, the rest is carry through healing conditions and facetank everything because healthbars over the top…

or to say it with a clickbait text:
skillful pro gamers hate him – local casual noob reveals shocking class mechanics for easy gameplay in gw2. learn this one weird trait to play as good as the selfproclaimed top players.

(edited by skarpak.8594)

Raid tracker

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

if you cannot write it down or remember it:

step 1: make your own squad without anybody in it.
step 2: enter the raid and see if its quiet.

pls change title from new fractal

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Posted by: skarpak.8594

skarpak.8594

hey anet, could you please change the title from “the unclean” (german: “der / die unsaubere”) to “toxic” or “the toxic” (german: “toxisch”)?

sounds a lot better, fits the theme of the nightmare tower and all the toxic players way better.
especially the german word sounds totally awful, but also the english word doesn’t really fit.

i am kinda disappointed that you did not think of that. :P

Nightmare fractal feedback [merged]

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Posted by: skarpak.8594

skarpak.8594

I am disappointed it’s a lvl 25 fractal+. Thaumonova when it released gave a grace period of being to just go in experience it. The highest any of my guild is lvl 20 in fractals, so we gathered together in advance to do it…only to find it shut out to us.

Really hoped we could at least experience it straight off the bat for t1 at least once.

I am looking forward to at least getting to it though after hearing all these great things!

if you have the agony resistance, just search for an opener incase nobody has level 25 or more and just play it.

but depending on your level of play, level 25 is not as much fun as level 100.
at least my group did it on level 25 after beating 100 just to see the difference and the only thing that happend at every boss was: direct cc, dmg him to the next phase / kill it.
bosses couldn’t even do 1 attack.

bosses could take a bit off a hp buff on level 25. :P

Nightmare fractal feedback [merged]

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Posted by: skarpak.8594

skarpak.8594

best stuff ever and then this challenge mode. i got really surprised by that one.
keep it up anet, this is definitly the way to go.

A Suggestion For Raids

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Posted by: skarpak.8594

skarpak.8594

This comes up a lot so I’m going to jump in quickly since it’s a new post.

Tier systems for Raids come up a lot as a result of what Fractals did. I worked on the original Fractals team and a tiered system with increased difficulty scaling was always part of the original plan for that team. It was never a plan for Raids. They are, and should remain, the most difficult content in the game.

Accessibility in terms of difficulty is something we talk a lot about internally. We’ve made efforts to help players get in by delivering entry level encounters that ease you into the content (STK) and you’ll see more of that in the next release. You’ll still see encounters that live up to previous raid expectations for mid tier and final bosses. And if you think Matthias is a chump then we have something for you as well.

Accessibility in terms of “Hey, my 5 man Fractal group wants to try raids, but we can’t find 5 other players!” is also something we talk about. It’s just a much more difficult problem to solve.

thank you so much for this post. i hope all the people who just want an easy way out will be silenced now.

just want to let you know that your team does such a great work and raiding is really enjoyable. when speedrunning dungeon was a big thing back then i met so many new people and now with raids the same fire (at least in some groups) is back again.

quick related question: do you plan on releasing some infos about how many people beat the raid / how often etc. anytime soon.
even tho it is probably the minority, it would still be a nice thing to know.

Agony Resistance Setup

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

first off, you have 18 slots.
6 on armor
2 on weapons
10 on trinkets (3 per ring, 2 on backpiece and 1 per earring)

you have some ways to reach it. in case you want to use the item tear of alba wich grants 10 ar, you can simply use 4x +7 and 14x +8 (=140 ar).

second option is 6x +9 and 12x +8 (=150 ar).

for the +5 stat infusion, you need to use +7 and +9 infusions, since there are no +8 infusions with +5 stat.
means you need 6x +7 +5 and 12x +9 +5 to reach 150 ar.

in case you are not doing any record runs / low manning raids and you are not interested in min maxing or generally you don’t have the urge to have max. stats and also not the gold for it, there is no point in getting those infusions.
you get +90 power (or whetever stat you choose) through it, it can be worth it, depending on how you play and with whom you play. you alone won’t make a big difference, but the more people there are, the better it gets.

just for the record, these are the materials you need to eqip one character with +5 stat infusions:

36 +9AR infusions
18 +7AR infusions (total 10368 +1AR and 154g)
3000 stabilizing matrixes (~1050g atm)
4500 fractal relics

(edited by skarpak.8594)

Raiding after the first year

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

deleted, i think my api is gone bonkers

(edited by skarpak.8594)

Ideal 5 man fractal team

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

Listen, I only pug daily t4 fractals and it takes like 30-40 min same as every1 else.. I suggest one small change to my ideal team comp (like taking rev over war) and everyone just loses it. It’s quite hilarious actually

everyday it takes 15 – 20 mins, depending on the fractals. but even if u get the longest fracs it only takes 20 mins if you and your group knows what to do.
30 – 40 mins is nearly double the time, i could run 2 dailys in the timeframe.
i am also not loosing my mind over that desicion and if your group is fine with swapping out a warr for a rev, idc. but u earlier mentioned tempest and thats something i would never do if you got already a warrior….and i think i made that clear with what i wrote.

regarding chaos fractal:

you are forced to do that because either you or your team straight up sux.
i know it is a bit harder to run power ps there, but its not impossible. also u could run the condi build, wich makes it a bit easier.

but i am well aware of the problems that groups can’t melee the endboss in chaos.
just to mentiona few problems:
- the group is not able to break the autohit chain so the boss does not daze, thats usually done by backpaddeling from the guy who has aggro, the rest of the group can stay behind. or just the whole group does it the whole time. (his autoattack chain will get rupted if the one who has aggro goes back all times since he has no target then and his chain will start from new, even if other teammembers are hit, this guy just needs to go back to melee asap. aggro changes to the furthest guy away in case one of the teammembers goes over 600 range away)
- all people start ranging and running arround headless, therefore a big dps loss since no one gets any boons, the druid healing is more or less only good if you ball and ranging does way less dps usually
- chrono is not capable of taking the blocking well and disort quite a few hits
- no reflect or killing of the spawns, wich can get a problem
- not breaking the bar when it is needed
- not being able to dish out so much dmg, that the boss dies before the harder patterns start to spawn or is at least low health at that point. the first ones can be outkited pretty easy if you do it right.

so, this is my response. pretty much how i do it with my group. we have zero problems in killing the chaos guy in melee in a pretty fast time before kittens start to go down.

the thing is, most people can’t think and are to afraid of taking risks or trying out “new” things…or lets say things other groups do already pretty successful.

its like arah p4, 2nd boss. even today there are so many people out there who still go fullranged during the whole fight instead of going to that one spot where u won’t get hit by those balls and then just dodge / block his knocking attack.

(edited by skarpak.8594)

[SC] Xera - 5:44 left

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

noice, keep em coming.

Ideal 5 man fractal team

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

your post earlier just screamed of being unexperienced.
i mean, yeah, you can talk about how stuff gets easier running utilities so you do not die (endure pain) or playing a braindead class (activate all boons and then just autohit) with build in sustain.

if any group only wants smooth and fast runs, there are only a few things to consider.
1. stealth where you can or let the mesmer focuspull enemies together.
2. have blinds up whenever you can on trashmobs.
3. chrono should know when to run reflects, where to lay down portals or double portals and also when to pop disortion at any given boss. the block well is also a pretty good thing to sustain any fight so the dps classes can just smash braindead on the boss.
4. have a good boonuptime of fury, might, quickness…protection if needed.
5. break those kittening blue bars when they come up and not 100 hours later. (thats why i sometimes choose to play engi, ezpz solo breaking any boss.)

whoever takes utilitie which is completly useless to the group is a ego and just hinders the group to perform on a better level.
endure pain is useless. taking a revenant if you have all boons already just for the cc is useless.

i mean, you probably can take a revenant as main might upkeep if you hame some other people blasting might instead of having a ps warrior. sure. if the group does it at a good level…why not. you loose a bigger chunk because of banners and empower allies, but if you want to play revenant in a group wich accepts to play on a not optimal level, go ahead if thats your favorite class.
but never ever try to get a rev in for the loss of a tempest if you care about boons and you got already a druid ps and chrono. thats just plain stupid. a tempest / engi adds way more to a partysetup like that, because blinds & dmg.

ideal for pugging? 4 necro 1 druid.

i do not think so at all. i pugged in groups like this, before and after the nerf. it still took ages to kill bosses and the time was always way slower then with a good setup.

before hot when fractals did only go up to 50, i pugged much…really much. the difference in skill in these groups was way higher if you compare it to right now.
right now those necro only groups are just kitten tier level. where is the problem taking in a warr, chrono and a druid and then 2 necros. it is just far better then that other kitten.
if someone can’t play engi, because of rotation, can’t play tempest or thief because too squishy, sure, go ahead, braindead necro 1111 it is.
but why on earth make such a kitten teamcomp out of it. those players could play kitten tier level with their rotations and still would be better off with a proper setup and their respective meta build, just because boons + utilitie will carry them…and not hurr durr i have 28k life because necro and we also have a magis druid and we need 30 – 50 mins to do a normal fotm daily where everyone else is done in 15 to 20 min.

(edited by skarpak.8594)

Raiding after the first year

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

can’t resist…..

Attachments:

Raiding after the first year

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

raids killed gw2.

because of raids more players drop out of the game.

its the fault of raids that there is no other content.

its anets fault that the community is dumb af.

Attachments:

Raiding after the first year

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

^

/15charsofblack

Raiding after the first year

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

but not when it changes fundamental philosophies that long-term existing players have come to count on.

i am one of the long-term existing players, playing since the beta.
i was so glad that raids made it finally into the game, it was a stepping stone.

some people even came back because of raiding. for many of those long-term players it was already too late tho. i asked several of my ex-speedclear guys who enjoyed doing teamwork / soloing stuff / doing harder content…those who like having a challenge…

…guess what. most said it is way too late and they won’t come back now.

and just to say it again: it is not the raids fault that there is no other new content / harder content for in between normal stuff and raids, content for guilds, solo and whatever else there can be.

that + whatever the other guys already said….1000 times in 100 threads. its enough.
please close that topic off.

even a dead horse can’t take that many punches…it doesn’t even look like a horse anymore, its just a bloody pulp.

and tbh: anet knows that they kittened up the balance big time.
hopefully we see some changes in the future so it will get better again.

(edited by skarpak.8594)

All neclected Ranger skills

in Ranger

Posted by: skarpak.8594

skarpak.8594

Stone: Instead of giving protection give 5 people 10% dmg reduction right of the bat.

why would you trade 33% for a 10% mod.
and wouldn’kitten bit too op if that thing is traited with natures vengeance.

stone spirit is in a right spot atm. even tho its probably only used for xera and matthias by most groups.

Casual PvE Air/Earth/Tempest

in Elementalist

Posted by: skarpak.8594

skarpak.8594

…..are you serious? Staff has 1200 range skills, scepter 900, dagger 240.
Ele has on dagger air the strongest (melee) auto attack in the game.

well, he is right, even tho you can play every weapon as “melee” weapon, dagger has a 400 / 600 / 300 / 300 range on auto attacks.

all melee attacks besides guardian sword and ranger greatsword which have 150 range, have 130 range.
but well yeah, you still have to be somewhat in close range to hit. but i dunno if i would count that under melee.

(edited by skarpak.8594)

Simple KC QoL Improvement

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

easy, just oneshot him after the first phase :s
…i have no idea what caused this bug, but its pretty funny to see 1 metor from meteorshower doing 1 million dmg. xD

to op: honestly, i rather see that as a problem from your group not being organized.
just do not tank him directly on the wall, move him always so that kc stands between your group and the next spawn from the other side. that way the spawn from the other side will always run directly into him.
in the “splitphase” have 3 persons per circle. in case somebody gets aggro across the room, he easily can run away from the circle to the spawning area/next circle to it where the rest stands and prevent merging from the other side while starting to dps it down.

honestly, the people who have aggro should know it when it happens and should react directly to it…when u get a green bomb at sabetha u also react directly and not 20 seconds afterwards.

the visuals in the last phase of the fight or that the orb gets stuck is more of a problem then the visuals of the aggro mechanic. i mean, the one who got aggro hears it, sees it on the screen with a note and has a red note in the chat if i remember correctly.
thats more then enough time to sort stuff out.

An issue: raids and their accesibility

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

i don’t care if anyone does not enjoy hardcore content, his problem, dont play it.
i miss out on hot maps too becaues this kitten is too easy. i won’t get a single backpiece skin of those because i don’t play it.

if i want that stuff somewhen in the future, i have to force myself to play that and i won’t have any fun while doing it. do you think anyone cares about that? no. no one does. it is unimportant.

here some quotes, that is what anet wants:

Guild Wars 2: Heart of Thorns™, introduces the ultimate challenge: our first raid, which is made up of three distinct raid wings. Raids are 10-player, instanced, elite dungeon content that’s a challenge unlike anything we’ve previously released in Guild Wars 2. These raids are meant to put you and your teammates to the test and challenge you to grow your skills as Guild Wars 2 players. Raids are our answer to what skilled PvE players have to look forward to at endgame—the ultimate test to overcome and defeat.

Every raid starts with a group of 10 like-minded players. We feel that a group size of 10 works well with the core combat mechanics built into Guild Wars 2 and still gives you the thrill of coordination between your allies.

These puzzles, so to speak, will require focus on team coordination, communication, and both build and play roles.

And if you fail to fill these roles? You’re going to have a bad time. But don’t worry, as we’re leaving you a repair anvil at the entrance. You know—to collect your tears on.

…who are you to question the raid devs and the raid community with your kitten nobody wants to see or read?
honestly, just go away from this subforum and spam your kitten whereever you like.

can’t get the legendary armor? cry a bit in a corner or leave the game. k thx bai.
not our problem or fault that u are too bad at playing games & social skills to find likeminded people.

(edited by skarpak.8594)

An issue: raids and their accesibility

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

Dungeons were originally advertised exactly like raids, as a “hardcore challenging experience.” The players didn’t like that, so they got nerfed.

no, not really.
they just got bugfixes because there was stuff wich wasn’t even working and some paths got an complete overhaul since they were this broken.

the only thing that ever got nerfed out of the game was twilight arbor path foward/up, because people were to dumb to play it.
and an “even harder” path got released into the game for that one.

tbh: go on olfd videos / threads on reddit / gw2forums and look some stuff up.

people claim content xyz is too hard and it needs to be toned down. they raged about warriors being such a high dmg class and literally every other class does no dmg.
most of them had zero idea about the game itself and while most of it is pretty much unchanged, people change over time, since they learned or they saw how others did it and suddenly realized: oh, its not as hard or class x is not the best dmg class.
…their horizon about it was just not far enough. they just had a wall infront of them on wich they stared, beliving in the stuff they wrote, even tho there was 0 truth in it.

right now the same happens with raids. the learn curve of most people is still the same.
the beliving in stuff they hear is still the same (i heard stuff even from members of “semi speedclear” guilds in terms of raids where i just had to bang my head against a wall since they didn’t understand a single thing of what they said or the concept behind it…from players where u think, okay, they might be not the very best, but at least they know their kitten an can play to a certain level at least).

so, anet should only do one thing: push out more raids (also other content ofc) and give most people way more time to catch up.

and i have faith in anet at least in this case, that they completly overlook the easymode forum warriors.
raids are already in a easymode state. make them harder is a option yes, but easier? for 10 man? hell naw.

if the pros can do all those lowmans (3 man vg by SC or all the other lowmans by other guilds, seen it?) or with kitten down gear, why should a organised group of 10 not being able to do it?

easymode for training is absoluty not necessary. as othes said, it would get abused. player would do the same in team content as they do in openworld wich is pressing 1.
…and thats a big concern about content which is called “team content”.

i absolutly don’t want to see content getting kittened over. just look at hot when it came out.
so many cool stuff, hard heropoints. the whole thing was a challenge if you were alone.
i had tons of fun doing all those challenges alone.
one to two weeks later everything was dumbed down and i completly lost interest in doing those maps. totally uncool.

and yes, for me it is a huge problem wenn people get a shortcut through raids.
not because i don’t want that they don’t get any rewards. because i want that every player has to go through the same thing to get to the goal.

i absolutly don’t care about forum warriors crying over getting no loot.
they deserve to get no loot.
you have time writing hours of wall of texts? k. in the same time you could have killed 3 bosses.

your own problem. go back so sw or whatever u did before raids came out.

(edited by skarpak.8594)

An issue: raids and their accesibility

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

It just looks like a bunch of craziness all over the screen. How are you supposed
To learn anything when failure SEEMS random and unpredictable?

search for patterns and when they break itself. the ai of enemies is always the same, the cooldown of their skills are the same and the attack speed is the same.
the only thing that ever break a pattern is aggro change and interrupts.
interrupts @ bosses in terms of: the boss is locked in a animation and you have control over that (like a cc bar…when are u going to break his bar).
another example is sabetha flamewall. if you phase her away, normally when she comes back she is doing a flamewall instantly starting at a certain spot. if the flamewall is still on cooldown she will cast it when it comes off cooldown and then it will start at the targeted player spot.

same thing was back in dungeons…every boss had their attack pattern and when he was doing it. like lupicus…if he never broke out of his pattern it was basically kick, lucusts, kick, grub, kick, locusts and so on….if he changed aggro it got rupted. if he had aggro on somebody who could not be kicked because the player was too far away, he waited out a bit longer and only did the locust attack + grub…but on the other hand could change aggro pretty fast. in case u got aggro on him and he did the locust / grub attack, you could run into him without a problem…but if he didn’t and he was in his “waiting” phase and you run into him…he would instantly start a kick.

i could basically tell you nearly all attack of the bosses and when they happen in case that everything works perfectly out. if not, well, in case u got knowledge and observed right, you can still figure out what probably happens next.

so to what comes it down: anet said they made a game where u don’t watch the ui, thats why its simple.
they want you to hear the sounds and they want you to spectate the enemy.

once you learn on how to observe you can be the baddest player with the slowest reactions of all times…you will still be able to dodge stuff in pve since you don’t have to bet on fast reactions…you can bet on the pattern.

the 10% where you go down because your bet was wrong…well, i guess you have teammates who will pick you up.

so, the only thing that a player has to understand is to observe and learn from it. dogeing circles when they appear on the ground is sometimes already too late, but you could have seen it coming if you don’t stare at your skill or hp or hp of the boss…look at what the boss itself is doing and how to counter that.

one of the famous things with slow hitting attacks is running in the back of the boss, so the swing doesn’t hit you. applys in raids nearly at every boss. so you can start from there.

you only hit a brick wall there when you reached content that required you show up for the raid on time and devote 7-8 hours. That is also a huge accessibility issue- scheduling. If we are even using that word, then accessibility is worth talking about. I think the issue arises from the meta the game mechanics encourage and they have just never found a way around it.

depends on how fast you and the group is learning, and if they are all already a bit more experienced in observing and reacting.
when w2 came out i couldn’t raid the first day. so when the weekend hit me i startet raiding with a group wich didn’t get the kill yet and they did not get far yet, since they also had not much time on their hand. neverless, this evening we had time and in the end we only took 1 hour to figure everything out and kill him.

but yeah, i also had that sloth experience with another group wich got the kill after 20 hours of raiding (not raiding through tho, over the course of a week).
some people didn’t get the concept fast and kept on wiping, also the dmg was not that good. so it took some time to nail everything down.

so, in the end it depends on the group and on yourself.
right now, time should not be a problem if you start with experienced people who are willing to take you in.

but this is also something you have to work on. telling them they are elitist scrubs because they tell you on how to play or wich build to use will be probably give you the boot. :P
but thats how it is…its a team efford so in the end you have to play with the groupbuild and not some solo kitten…except it is okay for them and also the builds is good enough and does the job it is expected to do.

edit: did you ignore my post on page 3 completly ohoni? watcha saying to that?

(edited by skarpak.8594)

An issue: raids and their accesibility

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

Ok and why do People die?

Because attacks do more damage than they can survive and they don’t manage to avoid them, usually. It’s hard to tell.

1. tell the people to always stand behind vg and not infront…thats where the tank has to stay and they will never get hit (vg is basically a staffguardian who does 1111 except he does some dmg with it)

2. tell people to sidestep / dodge blue circles…you can easily predict when they come since the boss turns arround first (clear to see through the indicator on the bottom).
they detonate after 2 seconds…means u have at least 3 seconds reaction time.
have the sounds on, you can also clearly hear them when they spawn.

3. if your group is really this bad, play with 2 magi druids who also have stone spirit in. forever protection and way too much healing.
let them do the knocking of the seekers with the knockbackglyph in chain.

4. with the mirrorcomp and 2 chronos you have even more invuln, they should use it in hard situations.

5. do not stand in seekers, if one is one the green wait till the last second, get heals ready, dodge in, heal and dodge out in case you got no cc for it.
if there is blue on the green run out and dodge back in.

6. concentrate on your kitten and shift your concentration always on what comes next at your job.

7. if your group can’t learn and do this, don’t complain and play openworld. accept that you have natural resistance to learning

uninstalling is also a option.

when i read all this kitten and see what is happening in the openworld and how slow mobs die and players are complaining, i have this from hT in mind:

https://www.youtube.com/watch?v=T6t2HnKiSfo

now tell me: why should gamecontent thats meant to be a bit harder dumbed down so you can do it with only pressing 1 like in the open world?
why should anet ever release other specs, classes, skills etc. if everyone wants to beat the content just with 1?
how exactly do you get “trained” in easymodes if you never get challenged…training is for overcoming hardships, but in easymodes there are none.

at the moment players which wish for easymodes in raids are just unable to overcome their own mistakes due to having horse blinders on.

you are not in raids to do record runs. play it safe. have a tank that can take a beating and knows his blocks & dodge button. if you can’t dps @vg because rotations are too hard, get a dagger dagger thief and press 11111 and sometimes 5. get 2 magi druids with stone spirit. don’t be a movement cripple. get a easy to play condi class like necros. maybe have one condi ps warrior or whatever.

dumb everything down in your own group…just don’t overlook boss mechanics and get them nailed.

boom, kill. no good time, but a kill neverless.

(edited by skarpak.8594)

Glyph of elemental power broken (again)

in Elementalist

Posted by: skarpak.8594

skarpak.8594

easy 55k+ dps on the kitty golem with a freshair dagger / staff build with 4 tempests and all buffs without running condi gear.
basically between 20k – 26k burnings with just one skill.

not op at all.

Fractal Difficulty Feedback

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

fractals have a level for a reason.
if your skill is not high enough and you also don’t want to raise your skill level, u don’t have a static group to play with or you don’t want to wipe in higher levels, then play the ones you have fun in….means lower level.

yes, you don’t get as much loot, but thats how it is and not a design flaw.

if you want to play high level fractals: git gud or reroll necro.

(edited by skarpak.8594)

Healer Druid quick build question.

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

Magi sucks.

Go half cleric , half berserker and stack healing effectiveness. You will have enough healing to be a healer while still doing consistent high damage.

okay, sounds interesting, can you please back up your statement with a screenshot on the dps golem? i really want to see your “consistent high dmg”.

LUL

(edited by skarpak.8594)

Massive Targeting / Skill Bug

in Bugs: Game, Forum, Website

Posted by: skarpak.8594

skarpak.8594

at the moment, there is a massive targeting / skill bug.
first thing i have to say is, that i have every autotarget option and whatnot not ticked in the options, but well, lets start:

i saw it the first time, when i was farming fractal level 40 on elementalist. we killed the molten berserker and, while the second boss was in his invuln. phase, my elementalist suddenly decided to start attacking with autohit, despite me having no target at all.
it just happens…when i move out of range, it stops (or when i turn arround), but as soon as i move back it will start again. only thing that stops it, is storing the weapon.

well, this is not a major bug…but this is not the only thing.

today, i did mai trin on level 100 with my condi ps warr and suddenly, while being in the cannon phase my warrior starts attacking with f1 on sword, despite me not pressing f1 at all (and i had no target, since there is no enemy in the arena while being in the cannon phase)…the only thing i noted was, i was standing where horrik spawns / despawns.
i am not sure, if i had even my adrenaline up, the only thing i noticed was, that my f1 on warrior (at least the animation) did go off…but i am pretty sure after the animation the skill was not on cooldown.

not fishy enough?

a friend told me that she has trouble with the skill rapidfire from ranger and that the skill sometimes looks like it would not shoot at all or only a few arrows came out.
first i was like: do you have a outgoing packetloss or something, but being curious, i relogged and startet doing rapidfire at various enemies.
and yes, this bug happend more then once, but i cannot replicate it. suddenly, there where 0 arrows shotted at a targeted enemy and also no dmg in the chatlog.

i tried this more then once and then at some point i saw it…i used rapid fire with a grub in target and i saw how all arrows where fired into the ground.
no, i did not move my camera at all, i did not rupt die animation or whatever.

it seems like it just happens.

so, in conclusion, something seems to be wrong with the camera and skill interaction at this moment, would be nice if you could look into it.

edit: i don’t use the action cam, so i cannot say if the problems are there too. i would guess not.

(edited by skarpak.8594)

Extedn all the buffs to 10 people

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

everything you say is already possible.
play f squad and you only “need” 1 ps who can fully buff his other 6 people in his subgroup without bigger problems.

or you take a commanders chrono and you don’t need a revenant anymore.
or you take a healer ele….if you are bolt enough, that heal ele can even tank at the same time.

you try to argument on the wrong side. that all is prossible without setting buffs up to 10 people, its the people that don’t experiment and follow like blind sheep.
people who just want their weekly clear for loot instead of having a bit of fun outside from that.

there are already different squad options (4/4/2, 7/3/1, 5/5, 5/4/1, 4/4/1/1….just to name a few) and 9 bosses where you can go with differend classes and some are stronger then others. so where is the problem. there definitly is enough variety.

you should rather search for the right people, instead of writing storys in the forums.
boons to 10 people would make the raid way too easy for 10 man.

…and just to add it: i met already ig through pugging 6 different guilds wich don’t raid with the standart setup and they don’t care that they aren’t 100% meta, so there is absolutly no problem with that. you just gotta find the right people….switching the boonshare would just free some dmg spots where people just want the very best dmg class and nothing would change (in pugs).

(edited by skarpak.8594)

Fractal Tonic

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

in case of this one item, the prestige comes from that it is not something, you can easily buy or work for towards it.
nowadays it is not as rare as it was when it was first released into the game, but since the dropchance is low it remained a rather rare item and since you have to do high level fractals (wich where once a bit harder then they are now, u gotta say that too) to drop it plus you can only roll for it once a day.

item is rare, check.
item is wanted by many, check.
if you show it people will admire it, check.

that makes the item a prestige item. simply as that, maybe not for your definition, that is true…but you know, everybody has other aspects if something has prestige or not.
some simply don’t care about some virtual goods or even in the real world about those item, since it has absolutly 0 value to them.

but if there is a community wich think it is and there are many people outside who think like that, it is an prestige objekt and nobody in this community will care about your opinion since they are already set with theirs.

i am not too much into that kitten, but what i think: everyone in the community should be valued and having items like this is a good thing…like raid legy armor, pvp back and so on.

there should be a lot more of these items. even unsellable ones and so on.

with the current dropchance, we probably just have to wait another year and this tonic will be common anyway. it dropped to so many friends in my group already, i am nearly the only one who is left who did not got one, so it won’t matter anymore at some point and it will be just another item just like everything else.

only items wich will held their prestige are those wo are given out in a certain amount and thats it. and just to say it again: it doesn’t matter how you get those items…be it a lottery, rng, art contest, pvp match in esl, one time drop in raids or whatever floats the boat.
if its rare, it will have prestige. because nothing else matters with virtual goods.

Fractal Tonic

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

Except there is nothing prestigious about it since you can’t work for it. Its a random drop that anyone could get. Someone could get it from being carried on their first ever fractal run in tier 50 or above, and someone who has been running all fractal dailies since fractals were released could still not have gotten the tonic to drop. Where exactly is the prestige there? Someone who actually deserves the prestige doesn’t have the tonic and someone who got carried does have it. Because its untradeable it fundamentally has no value in the economy either.

I won’t try to derail this thread completely though, if you want to read the whole argument I invite you to read this thread https://forum-en.gw2archive.eu/forum/game/dungeons/Fractal-Tonic-Realistically-Unobtainable/first

and exactly that gives this item some prestige.
why should an item where u can work for be prestigious? everyone can do that…everyone can get some item where u can work for.
do you think of all the legendarys as prestige objekts? they once where at the start of the game, when nearly no one had one….now they are just another skin.

the only items in the game wich have some kind of prestige are those, you more or less can only get as a lucky drop and / or are rare at the same time…how many items are that?
fractal tonic for the more common items, the rainbow ooze tonic wich is like how many times in the game? 3 times? …not many items in this game at least.

back in gw1 there were minipets wich where only given out in a certain amount (28x mini kanaxai). same with all other really prestige minipets back then.

so the point is: it doesn’t matter if a complete noob gets the drop or you have to be skilled over the top to get a certain item.
if the item is rare (no high droprate) & you cannot simply buy it / work for it, then it has a high prestige and i would rather see that this tonic doesn’t loose it through any means.

else this effekt: “oh nice, you got that drop” will be gone….it will just be another quaggan tonix sitting in our bank tab and being deleted soon, because you just got another 10 of them and you don’t know what to do with it.
it will simply loose everything what it makes now interesting.

just to say it: i don’t care about your post, since i know from your reaction what i can expect to read. only thing i can say: anet, please don’t fiddle with this item.

(edited by skarpak.8594)

did they lower asce box drop rate from t4?

in Fractals, Dungeons & Raids

Posted by: skarpak.8594

skarpak.8594

some of my mates keep dropping stuff every 2nd day, with 2 weaponchests and stuff like that. happend now like 3 times in 4 weeks to differend players in our group (and they keep on dropping stuff while i get nothing x.x).

so yeah, completly random…maybe u need a luck account. :P