Showing Posts For skeeman.3140:

PAX Prime Party Passes: Enter Here!

in Guild Wars 2: Heart of Thorns

Posted by: skeeman.3140

skeeman.3140

I’m excited for HoT because I can’t wait for some new content so I’m not just logging in for my daily login reward a majority of the time!

50% more HP, not 100%.

in Guild Wars 2 Discussion

Posted by: skeeman.3140

skeeman.3140

I was just in a map that killed him with more than 3 minutes left on the timer. We even had a bone wall pop up once. You must have been in a bad map.

Closed Beta Info Too Vague

in Guild Wars 2: Heart of Thorns

Posted by: skeeman.3140

skeeman.3140

I don’t see anything in that statement that says they come from mobs at all.

It could be an item on the ground. It could come from herb nodes.

For a limited time only, rare portals will drop from enemies in Dry Top and the Silverwastes.

Seems pretty clear to me.

Fractals for Beginners! - Wed 2/11

in Fractals, Dungeons & Raids

Posted by: skeeman.3140

skeeman.3140

I did my first fractal run earlier this week after thinking I’d probably never give it a shot. I had a lot of fun. I’m game for running one tonight. I’m up for 9:30 EST. If that’s full, 10:30 works as well.

Edit: We just finished our run a little bit ago. If anyone was interested, but wasn’t able to attend, do it! It was a lot of fun and we all learned something. These guys did a great job.

(edited by skeeman.3140)

Plains of Ashford Loading Forever

in Bugs: Game, Forum, Website

Posted by: skeeman.3140

skeeman.3140

Seems to be resolved now!

Nope. We’re running guild missions and everyone is having this issue right now. Guesting isn’t even helping.

Knights are too much of a gate to Scarlet now

in Battle for Lion’s Arch - Aftermath

Posted by: skeeman.3140

skeeman.3140

I think of one of the problems is that people still don’t pay attention to how the encounter works. Before the 50 man limit was put in, when you stepped into one of the circles you were given the buff with a one minute duration. Yet most of the population seemed to think you need to stay within the circle. Then they all got pulled into the knight, when they could have stepped into the circle, then stepped closer to the knight to avoid the pull.

Now with the 50 man limit, when you step into the circle the buff has a fifteen minute duration. It lasts the entire flippin’ fight! You step into a circle once and never have to again. But what do people do? They just run to and stand in the circles every time they pop and end up getting pulled.

But even with half of the people getting pulled every time on Maguuma last night, we pulled it off. I haven’t tried it since the last build late last night, but even with people being idiots it was doable. I don’t see myself ever getting that six minute achievement, but oh well, it’s just a few points.

SoR/Blackgate/Mag 11/08/2013 Gold week 4

in Match-ups

Posted by: skeeman.3140

skeeman.3140

Maguuma’s biggest problem right now is itself. I’ve seen too many instances of people instructing others to report players for scamming because they didn’t drive a golem where the mumble commander wanted it. If the player didn’t drop the golem, have the person who did kick them out. If they dropped the golem, oh well.

Gold league has made WvW less fun. Not because we are losing, but because people are taking the game way too seriously. Can you believe the nerve of that newbie? How dare they attempt to try driving a golem! They died a whole minute before the rest of our golems did three minutes later when we got rolled by that zerg when we tried to take Stone Mist!

What’s that meme? The internet: serious business? I guess…

You like the new content for WvWvW? Yes-No

in WvW

Posted by: skeeman.3140

skeeman.3140

Yes. I haven’t tried it yet, but voting yes is the best I can do besides replying with “wahhhhhhhhhhhhhhhhhhhh!” to all of the redundant threads posted in the past hour.

Ehmry Bay, Yak's Bend, Listen Up!

in WvW

Posted by: skeeman.3140

skeeman.3140

This thread is ridiculous. The Goons and the rest of Magumma have been coordinating a lot better this weekend because we’re on voice comms together. There are no server alliances. There is no hacking/exploiting. Anytime it looks like an enemy has done it, you hear, “Just report it guys. There’s some way to break X. I don’t know how they do it. If you know how, I don’t want to know. Report it and hopefully people who do it will get banned.”

People will always just find some reason to justify why they are losing. It’s just a game. Get over it and just have fun out there.

Bugged? Romke's Final Voyage

in Personal Story

Posted by: skeeman.3140

skeeman.3140

When I had this quest, it led me from Lion’s Arch into Gendarran Fields. It wanted me to enter the portal in the Under Construction area of the Vigil’s HQ.

Here’s what you have to do. Travel to a waypoint in Orr. Then the map will finally show you the green destination star which is in Orr. For some reason the destination star does not appear on your map unless you are in Orr. Probably a bug.

Guardian Bugs compilation.

in Guardian

Posted by: skeeman.3140

skeeman.3140

Inner Fire says it activates “when you are set on fire,” not “when you gain burning.” Zealot’s Flame, a torch ability, “set[s] yourself alight.” So unless the guardian is setting himself alight with wispy blue fairy dust, I’d say he is set on fire when activating the ability.

When I first saw that trait, I figured it would be activated by it as well. It may not be their intent, but the way it is worded, it’s not hard to assume that people will think it will work that way.

Remove the ability to place seige inside

in WvW

Posted by: skeeman.3140

skeeman.3140

I have a feeling this is Dragonbrand vs. Maguuma, in which case I was one of the players defending that keep.

We had the orb in the keep and we were quite intent on keeping it, the Dragonbrand zerg cut through the outter walls rather quickly, and a group of us barely got there in time before the inner gate was breached. Thankfully some players had thought ahead and placed arrow carts in Lord/Orb room.

This allowed us to stop the Dragonbrand zerg in it’s tracks, an advantage we desperately needed as in the early morning hours they greatly outnumber us.

To the people saying that Dragonbrand should have used counter siege: They tried, and at first many of us in the keep room were freaking out when we saw the build sites going up, but we quickly realized that the siege was near ineffective and hence not much of a threat. We managed to pot shot them dead anyway, but the arrow cart had limited range, and the catapult couldn’t hit any of our siege inside the room and was limited to just knocking those of us back that stood in the corridor/stairs.

We wiped them twice, on their third attempt they did manage to destroy the alter but not get a hold of the orb. However what’s really lame is the orb reset in our North alter and was thus easily taken by Dragonbrand, a valiant defense that proved vain in the end, though we did keep our keep.

Other than the loss of our orb there was one other thing that was bothering a lot of Maguuma defenders… a lot of Dragonbrand started attacking through the wall and were able to destroy a few of the arrow carts that way, and we had to stay away from that wall to avoid taking damage, which I believe is one of the factors that led to the alter being destroyed as it thinned out the defensive line on that side of the room.

Ok so you admit that you had them (siege weapons) inside, that you could fire out and that they could not fire in……..sounds exploity to me….

Wait, so chokepoints are now exploits? If the siege is built in a corridor, it is only going to be able to be fired pretty much straight forward (unless it is right at the edge, where it opens into the room). According to the post, it was hitting players in its path just fine. The arrow carts were in a large room where they were able to be lined around the room, pointing toward the corridor. So, the defending team used the chokepoint to their advantage. That sounds like defense, not exploits.

What’s next? I fired my spell at the enemy and he moved behind a tree and it was obstructed! EXPLOIT!

Guardian Bugs compilation.

in Guardian

Posted by: skeeman.3140

skeeman.3140

The trait Master of Consecrations does not increase the duration of Wall of Reflection (it does lower the cooldown though).

"Retreat" bugged?

in Guardian

Posted by: skeeman.3140

skeeman.3140

I’ve never seen it enable auto attack, but I did notice that if it is activated near a neutral mob, the mob will go hostile and attack (though no damage was done to the mob). It makes me wonder if other skills that do not cause damage might also do the same. Perhaps the mobs see the activation of an ability as an act of aggression which makes them go hostile. If so, chill out, Mr. crab. I’m not really retreating from you, I just like to move around the world faster.