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Ranger GS compared with War/Guard GS

in Ranger

Posted by: solrik.6028

solrik.6028

This is actually not correct, the warrior’s dps is higher, considering Hundred blades will do 10k+ not including criticals(28k+ with massive crit build).

the rangers Greatsword dps compared to the warrior/guardian will likely be ~1/2 of that DPS. especially since out “burst” damage on the Greatsword is a mix of Power/conditions. that means we cannot stack into the damage as much as the warrior can(they can use pow/crit/prec while we need to mix power condition damge, duration and prec/crit damage)

That is not true actually. This is based on the skills only, and only with a full use rotation. The warriors have their Burst skill, the guardian have their fire on every fifth hit and the ranger have their pet. I did not count in any of those.

Rangers don’t need to mix power and condition; my main reasoning on that is the fact that the greatsword has only one skill that inflict condition damage.
Maul’s direct damage scales 1.5 * Power * Weapon while the bleed on it scales 3 * 0.05 * Condition Damage. (Bleed formula is 0.05 * Condition Damage + 42.5 at level 80)

Rare Major 248 – Minor 176 (I leave this to compare Rare with Exotic
Exotic Major 315 – Minor 224
Medium Exotic Armor Defense rating 1064

A high level weapon with 1000 strength and a character with 315 Power will cause Maul to output 1.5 * 315 * 1000 damage. That 472500 is reduced by 1064 armor to 444 damage. The bleed damage with condition damage as minor is (224 * 0.05 + 42.5)* 3stacks * 6seconds which is 966.6
Total damage is then 1410.

A character with condition damage as major will deal (skipping calculations) 1048.5 condition damage and 315.8 direct damage which totals in about 13kittenage.

But! In reality people don’t have less than 2000 total armor. 2000 total armor causes the direct damage to be halved which turns around the calculations and makes condition damage as major better than power as major.
The wiser choice would still be power as major since GS only has 1 condition skill.

This is not taking Crit chance and crit damage in account.

Ranger GS compared with War/Guard GS

in Ranger

Posted by: solrik.6028

solrik.6028

I have been a GS ranger since day one.

Auto-attack- I agree it could do with a boost but remember, we have an evasion built into it. Only 2h weapon that has that.

Maul is stupid, but it hits hard and the cooldown is short, adding bleeds to GS is useless hence I just take whatever damage I get from my 200 in Wilderness.

Swoop- The prime point of it is the distance it goes, without auto targeting it can get you out of trouble, far our of trouble. Or if a team mate is in trouble on the other side of the room/area and you are fighting inside your healing spring, that’s a huge distance you can go with an AoE heal on the end. (I get 1500 from it)

Counterattack- This is a block, one of the best int he game, it’s fine as it is.

Hit Bash- Situational, good for non boss mobs and WvW, PvP. The daze is what is important not the damage it does.

It doesn’t hit as hard but make up for it with the pet and flexibility. Pair with a LB or SB and you got yourself Aragon. =]

Thank you for the input

I actually thought the gs would have a much lower damage output and was surprised about the numbers. We also have the 20% cooldown reduction for sword/greatsword which helps Maul a lot. I just wish Hilt Bash, Counterattack and Basic attacks had animations with spirit animals like Maul and Swoop has ^^

Leave a trap on dodge?

in Ranger

Posted by: solrik.6028

solrik.6028

I would make it create a spike trap which applies a fairly long cripple, to keep the dodgy nature of the ranger.

Shortbow, high critical or high power?

in Ranger

Posted by: solrik.6028

solrik.6028

I run with ~2950 attack, 60critical chance with food and 57-58 (depends if SB or Duals) critical damage.
In my opinion no condition build has damage comparsion to it. It simply hits more.

I’m running full glass cannon with zerker gear with SB/GS with 52% crit chance, 100% crit dmg and 2964 attack.

Can you please tell me what gear you are using? I want to reduce my crit damage but keep the power at the same level

Ranger GS compared with War/Guard GS

in Ranger

Posted by: solrik.6028

solrik.6028

I compared the GS for the three classes.

Basic-attack:
Warrior / Guardian / Ranger
Strike-Vengeful-Wrathful/ Swing-Slice-Brutal/Slash-Slice-Power
296-296-443 /259-259-333 /203-203-240

Warrior:
Time it takes to complete basic attack = 1.5s
Total damage = 1035
Damage per second = 690
Other skills:
Hundred Blades DPS = 580 for 3.5s; Regular damage = 2030
Whirlwind Attack DPS = 259 * 4 / 0.75 = 1381; Regular Damage = 777
Bladertrail(Cripple4s) Regular Damage = 277
Rush regular damage = 628
Total damage = Rush + Bladertrail + Hundred Blades + Basic Attack + Whirlwind = 4747 damage not taking vulnerability or optimal rotation in account.
Time of execution = 1.5 + 3.5 + 1 (whirlwind 0.25s cast, 0.75 evade) + 1.75 + 0.5 (rush in melee range) = 8.25s
Cooldown for next spike = 20 (Rush has the highest recharge time)
Burst skill raises total damage.
DPS = Total Damage / Total Time = 575.39

Same for Guardian:
Total Damage = 4735
Counted Whirling wrath as 2000 damage because both the spin and the projectiles damage. It hits 14 times and is possible to land all hits on a single target.
Total time = ~8 (Whirling wrath duration counted as 2.5 seconds, symbol of warth duration counted as 2 seconds (is probably more))
Cooldown for next spike = 30 (Binding Blade)
Guardian also has fire on fifth hit.
DPS = Total Damage / Total Time = 591.875 (This should probably be lower, wiki doesn’t state the duration for whirling and symbol)

Ranger:
Basic Attack damage = 646
Maul = 1171 (With bleed)
Swoop = 517
Counterattack = 480 or 369 if thrown
Hilt Bash = 185
Total = 2999
Maul needs 6 seconds to deal full damage so total time will be 6 seconds if all other skills total time is less than 6.
Time of other skills = 3.5 to 6.5 depending on when counter attack hits.
Total Time = 6 (because 3.5)
Damage if we fit in some basic attacks between 3.5 and 6 seconds = Total + 646 + 406 = 4051
DPS without extra damage = 500 (Includes 1s daze and stun, 1s evade, one block)
DPS with extra damage = 675 (Same as above + 1s evade)
Ranger has the pet which can deal extra damage

What do you think? Should I have looked at other factors?

EDIT:
The Ranger’s GS skills can hit up to 3 targets, while the Warrior’s Whirlwind hits (I believe) 5 targets up to 4 times each, depending on how far they are. The Guardian’s whirling can also hit up to 5 targets and deal almost full damage to each. Same applies for other multi-target skills the Warriors and Guardians have.

(edited by solrik.6028)