Showing Posts For spacemayu.4817:

Some servers are starting to boycott the broken WvW

in WvW

Posted by: spacemayu.4817

spacemayu.4817

Two months? If ANET cannot see the issues after two months then they are not paying attention. The player base is not asking for more content or anything like that. They are asking them to fix current content.

Fixing content is actually a lot harder than creating new content.

Do you work for Anet?

How would you know what is difficult to do or not difficult to do within the context of this game. Armchair dev!

WvW Should Be More Rewarding.

in WvW

Posted by: spacemayu.4817

spacemayu.4817

Additional trait points?

That would break the game so hard.

WvW doesn’t need things that will make certain players godly overpowered. People already complain about the orb bonuses!

Huge fps drop when opening contact list

in Account & Technical Support

Posted by: spacemayu.4817

spacemayu.4817

I have this issue.

Armour set storage

in Black Lion Trading Co

Posted by: spacemayu.4817

spacemayu.4817

Yes. I want a wardrobe for all my style items!

Halloween Event

in Guild Wars 2 Discussion

Posted by: spacemayu.4817

spacemayu.4817

What’s a “holloween”?

Bored beyond measure?!

in Guild Wars 2 Discussion

Posted by: spacemayu.4817

spacemayu.4817

1. Guild wars 2 is not guild wars 1. Guild wars 1 had a lot of useless skills, in life quality is more important than quantity.

2. guild wars 2 has no sub and it just like every other game you buy for 60 bucks. You play and once you stop having fun you move on. And if an expac peaks your interest you return or not. That is how guild wars 1 was set up

Extremely bad argument, maybe one of the worst argument for anything I’ve heard for weeks. This game unlike GW 1 is a open world MMORPG, not instanced like GW1 was. What does this means then?

1). It means that to be able to progress through PvE and PvP in GW2 you need a healthy playerbase because you need people to do the events witj so you’ll get EXP and Karma.

2.) It means that ArenaNet needs a big enough community to both support the game and the development through micro transaction but they also need a lot of people playing it in order to make the game enjoyable. As I said before try to imagine this game if you only have 10 players running around in a 10-25 level area.
It just doesnt work because of the choice they did to design PvE progression partly around events, without enough ppl doing events you won’t get EXP and you will never progress. This is not a quest hub game where you can run around solo and take quest after quest until you hit 80, you are hugely dependant on other players doing events with you in GW 2.

Without a steady playerbase this game won’t function because in difference with instanced GW1 or Quest Hub based MMORPGs this games lives entirely if it has a community big enough that players are running around and getting involved in events everywhere.

Pls use ur head before posting. Thanks!

You’re wrong. Use your head before posting.

1. Events scale. This means if you’re on the only player on the entire map, the events will be easy enough to solo.

2. See above.

By the way, this is the case with low-pop servers already such as Ruins of Surmia. And it wasn’t any less doable than events on a high-pop server.

Scammers Blacklist

in Players Helping Players

Posted by: spacemayu.4817

spacemayu.4817

The OP thought that a girl was playing that cute female char.

Then when they met up in real life he found it it was a man.

This is getting old...

in PvP

Posted by: spacemayu.4817

spacemayu.4817

I’m 100% sure the player posting this was a troll.
Those numbers are literally impossible UNLESS he was naked.

Nothing to see here.

Help: Is there a way to pick up individual items/cash sums from BLTP

in Black Lion Trading Co

Posted by: spacemayu.4817

spacemayu.4817

No.

Precursor from monsters?

in Guild Wars 2 Discussion

Posted by: spacemayu.4817

spacemayu.4817

Fake.

He put it in his bank then put it on his character, killed a few mobs looted them, ported back to CS, print screen “gg i trolled you all”.

Hi people, I would like to give away Dawn.

in Players Helping Players

Posted by: spacemayu.4817

spacemayu.4817

Meee pick me!

I’m the best!!!

Attachments:

Mystic Forge Conduit Profit

in Black Lion Trading Co

Posted by: spacemayu.4817

spacemayu.4817

Bought at 5g. Sells for 19g!

Woohooo riches!

How to fix the Thief without nerfing damage.

in Thief

Posted by: spacemayu.4817

spacemayu.4817

This is pretty funny. This game has the weakest stealth mechanic in any MMO I’ve played or even bothered to research….

Just curious as to your thoughts why the stealth mechanic in this game is seemingly weaker than in any other game.

How to fix the Thief without nerfing damage.

in Thief

Posted by: spacemayu.4817

spacemayu.4817

The main issue with thief is that you, as a player can’t handle them. It’s as simple as that.

I’ve sent you a pm. If you want to continue this off-topic discussion about my ability as a player, continue it out of this thread.

How to fix the Thief without nerfing damage.

in Thief

Posted by: spacemayu.4817

spacemayu.4817

No, it doesn’t…you’re an idiot…and it explains why you made this thread!

Could you try to keep discussion clean, and make posts that contribute to the flow of discussion.

If you have nothing to contribute then you have no reason to post in my thread.

Try following the example of the first person that replied to this thread.

Not with the posts you’re making, no!

I replied something that had association with the thread. You just simply didn’t acknowledge it because it was contradictory to what you wanted to hear.

The main issue with your post is that it was directed at me as a player, rather than at the ideas I suggested. Your post was an attack or calling out of my ability as a player, and it is clear you were suggesting to everyone else in the thread that my ideas were wrong because I am a “bad player” (something which you have no evidence to prove) rather than for any other reason.

So rather than provide valid points that directly counter my argument, you launched a personal attack. As a human being of course I will ignore most of a post which starts off as an insult.

Understandable of course. If I didn’t want change as much as you did I would certainly want to defend it. But I wouldn’t question another player’s ideas based on something that has no place in any discussion. However I do think change is inevitable, so we should all choose a compromise that will work for everyone. That is what this thread is about, a compromise that isn’t solely “lower damage numbers”.

(edited by spacemayu.4817)

How to fix the Thief without nerfing damage.

in Thief

Posted by: spacemayu.4817

spacemayu.4817

No, it doesn’t…you’re an idiot…and it explains why you made this thread!

Could you try to keep discussion clean, and make posts that contribute to the flow of discussion.

I’ll remind you that the topic of this thread is “how can we make the thief more balanced (less complained about) without simply nerfing damage”. The topic is not “how can we make the OP look like an idiot so people stop having on-topic healthy discussion”.

If you have nothing to contribute on this topic then you have no reason to post in my thread. That being said, if you have no new arguments to post regarding the topic (ie. you have nothing new to add to your argument other than what you have said before) you again have no reason to make another post.

Try following the example of lolnotacat.9814 or Niktu.7215, both of whom disagreed with my suggestions but contributed with their own ideas on the topic in a constructive manner.

(edited by spacemayu.4817)

How to fix the Thief without nerfing damage.

in Thief

Posted by: spacemayu.4817

spacemayu.4817

Backstab is the only thing that justifies having knives at all. Who in their right mind goes in at close range with zero survivability and weapons with 12 inch reach? You only do this if your damage output justifies it.

If the burst of awesomeness is gone then the whole point of daggers are gone. My point is that if this is nerf hammered, then there has to be a + on some other things.

Better survivability like more dogde/evade features? Straight up kitten to actually take more dmg?

The ONLY reason this build works is because you can cripple the target initially in the fight. In all other situations you have a mild to severe disadvantage.

But ppl dont see all the times when that crazy dps thief died. They only see that small window when they themselves got hurt.

You are right.

The point of the suggestions I made regarding backstab and stealth mechanics is that the damage does not need to be nerfed.

Something will be changed. It is a question of whether the developers simply change damage numbers, or change mechanics.

(edited by spacemayu.4817)

How to fix the Thief without nerfing damage.

in Thief

Posted by: spacemayu.4817

spacemayu.4817

“The thief class is my main.”

Has nothing to do with what I said.

It has everything to do with what you said.

You were trying to suggest I came from the perspective of someone that doesn’t play a thief, someone that doesn’t kill other thieves just as quickly as a car instagibs a rabbit on the road, and someone that doesn’t dominate in tPvP as a thief player.

It took less than a week to get the Champion Slayer title as a thief.

If there are going to be no changes to the mechanics, then you can enjoy your damage nerf. Suddenly any build which isn’t max damage simply won’t be able to kill anything, and the class will actually become useless when having no DPS and no support/utility that isn’t vastly dwarfed by the abilities of other classes.

And to suggest that the backstab as it is takes “effort” to land is simply untrue. You have three to four seconds to manoeuvre. There is no punishment for missing your first attempt. I am sure the stats will show that the majority of backstabs are for full damage.

Certainly for a player using movement keys to turn, it may be hard. But the reality is that most players are “skilled” enough to land almost all of their backstabs. This means the difficulty in landing the backstabs must be increased; otherwise if players rarely fail, why have a fail mechanic in the first place.

(edited by spacemayu.4817)

How to fix the Thief without nerfing damage.

in Thief

Posted by: spacemayu.4817

spacemayu.4817

  • Proposal 1: My proposal is to add a .5/1 second cooldown to all initiative skills. This would still allow the thief to spam these skills, but would lower effective DPS as skill activation will be delayed. Players that do not spam a single skill will be unaffected.

This destroys the reason for initiative. Thieves have initiative specifically so they can spam skills if they want. I think a better solution would be to make many of the spammable skills part of a chain, each allowing different bonuses and disadvantages.

For example: Wanna spam heartseeker? That’s great, but make it part of a chain. The first part can be activated at <60% (for increased damage) at 6 initiative, the second <40% (for increased damage) at 5 initiative, and the third <20% (for increased damage) at 4 initiative. This allows for a progression which can equal HUGE overall DPS but is easier to counter, as one break in the chain requires a complete restart.

Yes.

The biggest complaint is the fact these skills can be spammed and (they claim) the damage output is too high for a skill that can be used in succession. The question they ask is: Why should it do as much damage as a skill for another class that has a 10 – 20 second cooldown?

So either you lower the base damage for the skill (lowering DPS), which hurts players that do not spam and whom aren’t the subject of complaint. Or you lower the rate of skill activation (also lowering DPS), that only affects the players that spam.

Perhaps making them part of a chain would indeed be better. It would certainly feel a lot better to have a 3-chain heartseeker that works such as you said. But because full activation of the skill would then come with the advantages you described, it would encourage spam as single activation would be vastly inferior.

Proposal 1: No!
Proposal 2: No!
Proposal 3: No!
Proposal 4: No!

Sounds like you just suck at playing the game and need to get better.

Almost all classes can deal massive damage, and kill just as fast as a thief if built as a glass cannon (though some can do this even without being a full glass cannon), and played right.

Moreover, backstab takes the most amount of effort and awareness to deal its full damage. BV is not an excuse anymore either since it is not a paralyze, but instead a stun. You’re just plain bad if you’re still dying to these thieves. Learn to use stun counters.

These are all just terrible suggestions!!!

The thief class is my main.

How to fix the Thief without nerfing damage.

in Thief

Posted by: spacemayu.4817

spacemayu.4817

The premise for this thread is that people don’t complain about Warrior damage, but do complain about Thief damage.

What is the difference?

Avoiding damage from a warrior is much easier than avoiding damage from a thief.

I believe there are several fundamental problems related to the mechanics not damage regarding certain skills and abilities.

To list the problems I’m here to discuss: certain skills can be spammed to death, the stealth system is too strong, and missing a backstab is too forgiving (and too easy to land).

  • Proposal 1: My proposal is to add a .5/1 second cooldown to all initiative skills. This would still allow the thief to spam these skills, but would lower effective DPS as skill activation will be delayed. Players that do not spam a single skill will be unaffected.
  • Proposal 2: My second proposal is to force the thief to be revealed if a certain threshold of damage is taken. The threshold could be 0 (in which case the thief is instantly revealed if hit whilst in cloak), or it could be 5 – 10% of max hp. Of course, there would need to be some period of invulnerability (.5/1 second) just after entering cloak so the thief cannot be decloaked when trading blows, etc.

A change such as this would prevent thieves from effectively being able to kite and injure other players in 2v1 up to even 5v1 scenarios. As someone that plays all the classes, I find it easiest to fight multiple opponents when playing a thief due to the fact I can stay in cloak almost indefinitely. Whilst in cloak I am free to allow my cooldowns to recharge, to heal up, and to reposition myself. Making a change such as this would change these situations into ones in which I will almost certainly lose.

It would also add another element of “player skill” in which entering stealth isn’t simply a free 3 – 4 second break of combat -> big damage, CC, etc. . Players would be forced to remain tactically aware and attempt to dodge or manoeuvre correctly in order to successfully backstab, pace, or escape.

Furthermore, it would allow all players to have a solid counter to stealth. As of now, swinging your autoattack where you think the thief is and successfully hitting does nothing other than add damage with no feedback. To decloak the thief when such hits are successful would provide much needed satisfaction and confirmation, not to mention force thief players to be more aware of AoE cooldowns, positioning, etc. for the duration of a fight.

  • Proposal 3: My next proposal is a change to the backstab. As of now, a backstab is considered to have come from the back so long as you enter the 180 degree radius behind the player. This means you can technically be standing at what seems more to be the side of the player than the back itself in order to get the full damage. Because of this (and because mobs/players tend to stand still ), it is too easy to score successful backstabs both in PvE and PvP.

I suggest a change to the countable radius for the successful backstab. Perhaps decreasing the radius to 90 degrees or less. This would make claims that “backstabs require skill” more valid than they already are, and would add a more interesting strategic element to successfully backstabbing (making cripples, stuns, and immobilizes much more valuable).

  • Proposal 4: My last proposal for now is again related to the backstab. To explain the situation, a thief is able to miss three or more backstab attempts and still remain in cloak. Clearly this is a problem, as the backstab should not simply be free damage.

Instead, I propose that the thief is revealed during the startup for the backstab animation. This would reduce the number of successful backstabs (and thus number of complainers), and also provide a solution to the claim that backstabs cannot be avoided.
It provides solutions to two problems with one change. It allows players to evade on reaction to a backstab, and it prevents a thief from having “more than one go” at hitting a successful backstab. I believe both of these would be very good things.

These are my proposals, feel free to share any changes to the mechanics you would like to see, other than simple damage nerfs (which punishes specs that don’t go full damage).

What the hell happened to the price of Powerful Blood

in Black Lion Trading Co

Posted by: spacemayu.4817

spacemayu.4817

What’s going on! It’s so dirt cheap now!

Salvage Kits for Karma

in Black Lion Trading Co

Posted by: spacemayu.4817

spacemayu.4817

Nope.

Do yourself a favor and craft yourself a Mystic Salvage Kit! You can get Mystic Crystals from doing your daily.

Can we change the Stats of a Legendary?

in Crafting

Posted by: spacemayu.4817

spacemayu.4817

It’s not really a bug, so a modification of this would be a “change” and not a “fix”.

If you transmute a green item’s skin to a white item, the white item doesn’t become green. Although legendaries could be cool if there was an option to change their stats whenever you wanted!

Character Re-Customization

in Black Lion Trading Co

Posted by: spacemayu.4817

spacemayu.4817

We want it now!

And we want more town clothes that aren’t pirate, cook, stripper, merchant!

Character Re-Customization

in Black Lion Trading Co

Posted by: spacemayu.4817

spacemayu.4817

I want this!

I want a new haircut!

Impossible to Catch Theives

in Thief

Posted by: spacemayu.4817

spacemayu.4817

Warriors with Greatsword and X/Warhorn can stay neck and neck with ANY thief, they can have a LONG duration swiftness, AND all of their jumping/charging/spinning movement weapon abilities are on LOW cooldown. Low enough cooldown to actually have much less downtime then ANY thief movement ability.

I see a lot of whining, especially considering thief is NOT the most mobile class and that is exactly what A-net advertised that thief was going to be

Yeah. Warriors always catch me when I try to run from them. Which is pretty stupid considering they’re a heavy class and we’re a medium.

Please Remove The Black Moa Icon or Make it Available to Everyone

in Suggestions

Posted by: spacemayu.4817

spacemayu.4817

The Black Moa is chained like a slave… I don’t like it

How about a difficulty setting?

in Suggestions

Posted by: spacemayu.4817

spacemayu.4817

If you want a harder time killing mobs, wear blue gear instead of orange.

*QUIVER MODEL FOR BACKPACK*

in Suggestions

Posted by: spacemayu.4817

spacemayu.4817

Hi,

I think it would be cool to have a quiver that can go in backpack slot.

Or a cape, ect.!

Citadel Waypoint, Siege Weapons

in WvW

Posted by: spacemayu.4817

spacemayu.4817

Hint: That aint their citadel. The players down on that ledge don’t have invulnerability. You can hit them with your own siege weapons.

How do I know this?

I played a match where we put catas on the ledge to fire at enemy ballista. The enemy ballista took us out.

You can fire back. You just didn’t spend the supply to do so..

Can you tone down the butter and chocolate?

in Crafting

Posted by: spacemayu.4817

spacemayu.4817

More butter and chocolate pls!

I’m hungry!

WvW matchup balancing

in WvW

Posted by: spacemayu.4817

spacemayu.4817

Camped at spawn by a legion of ballista and catapult!

Attachments:

Changing Orders (Vigil, Whispers...)

in Players Helping Players

Posted by: spacemayu.4817

spacemayu.4817

Too late for me to recreate my character! Didn’t realise the armour sets were locked until I was already 80 ;’(

Order Choice

in Personal Story

Posted by: spacemayu.4817

spacemayu.4817

I want Vigil armour but I’m Whispers ;(

Mesmer Skills Causes Sliding Animation!

in Bugs: Game, Forum, Website

Posted by: spacemayu.4817

spacemayu.4817

When using the mesmer skill “Blink” without your weapons drawn, your character draws their weapon and starts sliding on the ground.

The run animation only re-triggers when you restart your run or strafe left/right.

(edited by spacemayu.4817)