I grasped the concept of combo fields, but I had – and still have – a hard time seeing if they worked, what happened, etc. The particle issue is big for me. In the early levels, it was hard to know if you’d been successful & what happened because of it. If that information had been more clear, I think combo fields themselves would be more accessible. It’s not so much reading about them, what they do, what they’re supposed to do – it’s not seeing it happen. I hear my character say something about it, but generally, I don’t have the slightest idea what she did. (and this is true for the interrupt daily – which I seem to get all the time, without thinking about it at all. That doesn’t help.)
If you use Zerker gear for the PU build, do you still use condition runes? Or – what runes/sigils would you use?
A review by axman13[ years old]
:) That is one of my favorite things, ever!
I don’t expect much from forums, truly. They’re usually pretty mean and don’t reflect the game. I just remember when I started GW2, thinking, “People are helping each other! Nice in chat! This is amazing!” But after awhile, it seemed less so. It’s hard to get a sense of where it’s gone since I played, without re-installing the game, so I thought I’d give it a shot & look over the forums. Probably a bad idea.
So I come back every few days to see if Anet has issued any comment… And find they’ve merged the topic I was following (which was started by Anet) into another, & removed the ‘concerns & questions’ part. So I guess that’s our answer. A really cheap answer.
And 5 people IS a guild. It is a guild, because GW2 set it up for even 1 person to be a guild. That isn’t true in other mmos – they set a higher minimum. So what you consider an acceptable number remains irrelevant. It is what they allowed it to be – and now they’ve undercut that by making guild bounties inaccessible to those guilds. People’s opinions here don’t matter – what matters is what the game gave us, & what it has done in contrast.
(edited by stobie.2134)
Quaggan movie terms at least sounds friendly & doesn’t conjure up a revolting mental image.
Not if you apply it to porn movies.
You’re welcome.
…
Well, thanks for THAT image, & I stand corrected!
Of all the things spammed in chat, this is what bothers you? I just had to de-chat-ify myself because I didn’t care to hear the dimensions of ‘bits.’ Ya – Quaggan movie terms at least sounds friendly & doesn’t conjure up a revolting mental image.
Yeah, they need to do something about legendaries. Seen a few people rage over the chat channel when nobody took notice of their legendary, and I was right next to a couple of them when they started their rage. I don’t even know what a legendary looks like.
I was just checking them all in the TP. Suffice to say, I’m not terribly interested in the short bow. Though I’d be happy to see it wielded by some huge, burly Norn male.
I don’t mind them on the TP personally – some enterprising soul has gone out & farmed, & thus, deserves all the gold they can get. (unless they botted and/or hacked to get there, in which case, may they toast in a fiery pit) If they weren’t 1400 minimum, I’d want one (if they looked like… well, weapons instead of… whatever they are now. I guess I’m not as whimsical as I’d imagined. The design of these did exceed my Whimsy Cap.)
Just read this issue as well- basically people went into the event area and did not participate so the npc scaled but did not have the correct amount of people attacking it. The guild failed because the npc was scaled too high from people dancing.
Wow what a mess in all honesty.
http://www.reddit.com/r/Guildwars2/comments/19lk2n/i_beg_you_please_dont_come_to_stand_to_guild/
Ok, I just read that… The other guild came in to DANCE?
Is there something in the air lately? Worldwide ‘be a jerk’ pollen or something? Why would anyone do this? I am peevish at the lack of inclusion, but I get so excited when I see a guild working on one – I cannot wait to help! (assuming I’m not on my thief, I might really be of some value other than lying around dead. There’s always some class you just don’t play well…)
That is horrible. They ought to flat out suspend/ban/slap the dancing guild. Who ARE these people? What is it with MMOs?
No, as I think about it, this is a direct result of this Mission system. If you allow this kind of thing in the parameters you set, this kind of thing WILL happen. It will happen because a certain percentage of any culture, any society, are jerks. WoW did very little to contain it – they seemed to encourage it. But GW2 went WAY out of their way to avoid it. We can rez each other, we can’t steal kills (without a whole lot of effort – jerks still find a way, but the impact was minimal) We share gathering nodes. We share quests.
It’s a great idea to give guilds something to do as a team. But did you REALLY need to set it to Lord of the Flies specifications?
(edited by stobie.2134)
I have one more question – When the Mission starts, are you supposed to run blind through 15 different zones, to find where your mob is … or is it supposed to say “Your NPC is somewhere in whichever place” ?
From looking it up on Dulfy’s site?
You get a riddle about where your quarry was last seen or what they do. Such as a pirate “seen hiding amongst ale casks” which translates to “he’s in a barrel somewhere in a region with pirates”. Another specifically calls out “he’s with the karka” and there’s NO mistaking where you can find him then.
We didn’t get anything at all
… just a timer.
Really? Well, maybe your bounty was the one that lingers invisible in that place where your character goes when you use a leap or pop back & suddenly find yourself embedded in invisible terrain! (thanks to my mesmer, thief, & guardian, who tend to get lodged in terrain rather frequently)
Which one did you get?
I have to admit – I LOVE tracking things down. It’s like Easter. I should hire myself out as a thief to go scouting. (in the sense that they could say, ‘you can do it,’ & I’d probably pay them…) But it might be nice to have something more to go on than “Name… Go!”
Ok, that explains a conversation I heard in chat last night. I thought it had to be a misunderstanding or glitch. I thought your chosen mission spawned the bounty.
Well! That’s going to foster good feelings all around!
So guesting was launched so people could join their friends on other servers, rather than transferring? And what’s happened is that people guest to high population servers to get chests. They don’t care about lag, they don’t care about the local residents, & they’re not ‘visiting friends.’
Can you guest on a server that doesn’t have someone on your friends list? If you can, there’s the problem. And what’s the point of ‘encouraging distribution,’ if guesting was meant to allow friends to play together?
I’m surprised no one foresaw the lagfest & negative impact before this was implemented.
Does this mean more than one guild can go after the same bounty? I thought the guild that activated it was the only one that could start the fight?
That can’t be. I’ve seen the little starred guys around, & you can’t interact with them (other than to say ‘hi’) How could one guild take another’s target?
Oh, what could possibly go wrong?
(edited by stobie.2134)
I think it depends hugely on what choices you make and therefore what story you get.
For example most people seem to like Tybalt but you only get to meet him if you join the Order of Whispers. In general I’ve found the sylvari and charr storylines to be pretty good but I wasn’t so keen on the human one.
Also my only issue with Trahearne is the voice acting. He has absolutely no inflection in his voice at all, he says things like “If we don’t stop that huge beast everyone will die” in the same way he’d say “Hmm..it seems to have stopped raining”. (It also sounds like the actor was putting that voice on, so my guess would be he couldn’t do both at the same time.)
When I have the sound off (which is a lot of the time due to other stuff going on) I don’t mind him because I imagine his lines being said properly.
Another issue with Trahearne is that he doesn’t go through much, if any, emotional growth. You can meet an npc that evolves more in one segment than he does in the whole game. The priory girl goes from glib & pretty much flakey to serious & changed. I know he’s supposed to go from ‘humble scholar’ to ‘Commander!’ but it mostly comes off as boring guy to arrogant guy standing there warning me about POISON, from a safe distance. The last straw was when I had to console him, after killing the dragon without his oh so helpful assistance, because his Wyld Hunt is over & he doesn’t know what to do with himself. All these people – many you actually do care about – have died or lost someone dear to them, & he’s whining about his stupid Hunt. He has no emotional wake up moment (such as, oh say, obsessing about his Wyld Hunt to realizing someone he loves has died, or that HIS decision has killed someone – since he’s the bright bulb who locks out his own people! Grrr… Trahearne.)
That said, I love the Asura stories & all to do with them. Some of the Sylvari stuff is great (the shield/night ones are my favorites) Some voice acting is inspired (for me, Asura male & Sylvari male especially) and some is flat (Tra…) Some dialogue is witty or poignant, & some is cliched and/or dull. The human stories don’t go anywhere, really – the sister one is the weirdest thud. “Hi, I thought you were dead.” “I’m not.” “See you around!”
And there’s the, "people I met before don’t remember me – I feel used!’ portion of the story. And ’didn’t Trahearne cleanse Orr, & didn’t I kill the dragon, so why are undead still popping up? I expected a garden!’ (Trahearne obviously failed, or more likely, was behind the whole thing all along & has been resurrecting dragons left & right. Probably in league with Jennah, who is fine in a dull way, but who needs to be turned evil and/or married to Minister C – just so Logan will pipe down.
Just what the world needed – steroidal Krait.
I don’t think you’re supposed to post it, but I wonder if there’s some place to email it or something – maybe their support form?
Fine, fine – deleted it!
Is there even any reasoning with you?
I look back to my 6 years playing FFXI and remember nothing of value could be accomplished without large group effort. Threads like this and posters like you would be laughed out of the forums. Fast forward a few years and all of a sudden people think it’s legitimate to complain about everything they don’t like in a game as if it’s somehow possible to please millions of people in the same game. As if all content is amazing for every gamer out there.
It’s pretty simple really, either do the content or don’t. If there’s content you want to do and there’s prerequisites for the content (having enough people), then get enough people. The devs clearly wanted to add larger group content to the game. If you don’t want to do it, then don’t. Go on playing like the content isn’t there and if you feel you need the earrings, save up your laurels and ectos.1) This is GW2—not any other game.
2) This thread was created by Anet themselves for the sole purpose of voicing concerns and opinions on Guild Missions. Just because someone’s concerns and opinions are not yours or agree with yours does not make them less valid or valuable. Perhaps you don’t mean to come across as condescending, but you are and it really is uncalled for.That said, I would counsel all of us to stop answering this poster at the risk of this becoming a flame-fest and the mods put an end to it.
Point taken!
Ok… so we won’t play FFXI. And we’re not playing FFXI. So that’s settled.
We’re not complaining about ‘everything in the game.’ I’ve posted in one topic before this (I wanted to see what others thought of Trahearne, & learned that my own reaction was mild in comparison) This subject worries me, not just because of guild missions, but because of the game’s direction. Given that GW2 didn’t present itself as the heir to WoW or FFXI, I’d rather have a say before they make a shift.
As for playing like the content isn’t there, no. I’m already taking great joy in helping guilds find their targets. If the fight is there, I’ll happily help. But I will also continue to ask for Guild Mission content that my small guild can do.
So -if Guild Missions were expanded to allow something for small guilds to do – how exactly is that ‘trivializing’ the large-scale bounties?
What if they offered a single guild bounty hunt worth 5 guild merits that is achievable by a small group and only offers 1 personal commendation?
You’re still looking at12 weeks for enough commendations for an earring and many more weeks to use the guild merits on upgrades. That wouldn’t trivialize larger group effort and is a compromise for smaller groups. It’s just a suggestion on my part.
There really does need to be incentives for group content in MMO’s, it’s always been that way. These games are always more fun when you get out and meet some new people in the gameworld. Honestly, we all share a common passion for the genre so we at least have that much in common. It’s not like everyone you run into is the anti-you out to ruin your experience.
Ok, this is a never ending circle. I’ll try another angle. The Myers-Briggs Personality Sorter. Probably most people know about this? This simple distinction is clearly making itself known here. You seem to be speaking from an extrovert’s point of view. Never mind the other classifications, but focusing on those 2 – there’s the problem. What to someone like you must be a joyous community is to an introvert just a dark day in the underworld. An introvert isn’t ‘anti-social,’ and they quite happily help others, form close friendships, & slowly integrate new people into their lives, & gaming worlds. But they do not enjoy the atmosphere of large groups. (I know women are traditionally viewed as more extroverted, but I’m not. I can give a speech or lead a workshop, or socialize at a convention because I have to, but it will be draining & I won’t remember it fondly.)
MMOs serve both types of people – or should. When games like Warcraft went more & more heavily into raid-sized content, people like me left. Guild Wars has no groups over 5 – none. That appealed to me, & clearly, to others. I have no problem with large guilds having content meant for large groups – but since Anet directly involved small guilds, with this topic, on facebook, then I think they must have some interest in appealing to us, too.
So -if Guild Missions were expanded to allow something for small guilds to do – how exactly is that ‘trivializing’ the large-scale bounties?
Ok, so you’re sure? No Quaggan killing? Just – sending him off to a Quaggan rehab or something? Then that is acceptable. He probably needs Quaggan therapy – and lots of chocolate. Or chocolate covered fish, whatever Quaggan like.
One day, we’ll get underwater/dodge AND condition, & my thief will be very happy.
Oh stop pretending like the boss fights were any fun, you can still spam keys and collect your loots. Lag or guests arent stopping you from that. Whats the real problem?
I liked boss fights. I mean, I preferred them when I could see, & when the lag didn’t inspire a migraine – and when I could get there before the boss died. If you’re lucky enough to be on a class with burst damage, you might get in a hit… I also liked it when I wasn’t stuck in an overflow because guests are on my server’s boss.
Lag is unacceptable, and guesting has become stunningly selfish.
You KILL him for being a nuisance?
nobody is wondering why you want a refund to buy a second copy of it?
/raises hand
I was wondering that
Oh – ok, nothing to do with the monthly, then. Thanks.
For the monthly achievement, I have number of veterans killed. In the panel, it says x/25. When I toggle it to quest tracker mode (whatever that’s called – on screen mode), it says x/100.
Which is it?
No, actually – since I went over 3000 armor, I’m fine. I suspect my little thief friend of having suspiciously high toughness, though!
Actually, I always found inspection really creepy. Just – back off! I do not feel happy being evaluated by random strangers. Just – creepy.
It’s a game dude.
And it’s still creepy.
More toughness than the rest of the group, and make sure nobody is playing guardian or anything carrying a shield. After that there is just a matter of not dragging the mob too close to the damage dealers.
Well, I was thinking OF my guardian!
Wait – aren’t you the same person with the ‘how do I get a 2nd copy of gw2’ topic going?
…
It’s awful – massive lag, getting stuck in overflow – bosses dropped before you can get near. Awful.
Actually, I always found inspection really creepy. Just – back off! I do not feel happy being evaluated by random strangers. Just – creepy.
Yeah why did they fix an obviously OP food? My entire build revolved around it! One piece of food was the only thing that kept my glass behind alive! Surely that doesn’t deserve a nerf…
It’s pretty obvious food was never suppose to have that kind of effect. The fact that people fell on such a crutch and now are whining incessantly over it is just shows how ridiculous it was . You should be glad you weren’t banned for exploiting, just like the karma weapon fiasco. No game designer would have knowingly added such a thing to the game. I hope the Devs are just reading these threads and having a chuckle.
I think its an exploit that people can stack toughness, run around with aggro while glass cannons can beat on the mob and do all the damage without getting a single point of aggro.
if they changed aggro instead to how it was in other games, then Glass Cannon’s COULD not do this.
Well, I must not have enough toughness, then! How much toughness do you need for this to happen? Glitch or no glitch, I want it.
Having just tried a T1 bounty with my small guild. We had about 5 people for this. Don’t even bother unless there are people on the map willing to help you. They take too long to kill, even if you do what most guilds are doing (sending one to each map to halt NPC movement).
I was looking forward to guild missions. I was trying to be optimistic about them, despite the initial shock of the influence amount. I don’t want to have to join a large guild just to be able to do the new content. I shouldn’t have to join a large guild. I’m honestly baffled at how ANet thought this was a good idea.
Oh! We’re on the same server! There are just 3 of us playing regularly now – (2 are off for some work thing) but we’d be happy to help. We each have several 80s, so we could offer up one of each to your guild. We’re still slowly & painfully opening Art of War, but maybe we could eventually do some reciprocal missions. I have a guardian, mesmer & warrior which seem to be generally helpful, so you’d certainly be welcome to one of them. (I also have a ranger, thief, & engineer, but I’m a horrible thief, a fairly inept hunter, & I’m never quite sure what to do with the engineer, other than drop my son’s framerate with grenades & various explosions.
Don’t need it….no need to feed the elitist brats. If perfection in gear or build is needed to succeed at anything, then the game is too hard and thus doomed to die.
The normal players will not feel good about themselves if too much failure and they will quit. There are no where near enough hardcore fanatics to keep any game running without the money of the casuals, thank God.
Ya, there’s that, too. I was reading over the gw2lfg page, & thinking, “Yup, I can do that, I have the necessary gear, have a guardian/warrior/mesmer to choose from, & I know the instance,” but after all the ‘no noob’ type comments, I also thought, as I so often did in WoW – WHY would I want to spend 8 seconds with these people? Not for anything! Then I shuddered, closed the page, & ran screaming away.
I did honestly feel my warrior was overpowered with omnon pies. But not so sure about the thief. She’s awfully fragile, and with the stealth nerf/whatever it was, it seems like they could use a pve buff of some sort. (I really think my warrior was way higher in damage) I don’t know about pvp at all – I go into WvW sometimes & wonder why I’m there, & what’s going on, & just follow people around trying to help. (and I mostly went in on my ranger to get the pretty wolf) But in pve, I don’t feel all that amazing on the thief. I also miss a real stealth, though I guess it wouldn’t work in this game. I LOVE stealth. I loved in in single player – mmos. But they keep destroying it. (they ruined it in Dragon Age, & why? It’s not like there’s a pvp feature there!)
Anyway – back to pie… I felt like it was a crutch, that reveals not a player problem but a problem with instances. Speed runs are everything – and you have to do a lot of them. A lot too many for my tastes. I’m not sure I equate ‘boring run #45’ with ‘fun in game.’ On the bright side, we didn’t like CoF 1, so we just did hotw with 4 – until we didn’t like that one, either.
Well… there is one exception. Sometimes, I just really want to know what some gear is, because it looks neat. Then again, it’s probably been transformed anyway.
Oh please no! This game has already taken a dark turn for the WoW. Let’s NOT bring inspect. I mean, what’s next? Gear Score?
It’s already bad enough that I see groups looking for 3 warriors, 1 mesmer only (and of course, the asker is a guardian) I don’t think we need to have snarky brats inspecting gear.
Ok, ok… this is an old topic… Whew!
That part has been confusing me, too. Our largest group size has been 5. Suddenly, we need – apparently – a minimum of 20 people to do the first tier?
The group size, the community that could help each other ‘in the field’ without having to be partied – all that contributed to our decision to choose this game, when we had all vowed to never touch another mmo again.
It’s such an odd shift! I don’t really get the reason. I fully understand & appreciate the reason for guild events – but why lock out anything other than huge guilds? It just seems nonsensical.
400 man guilds? I thought 200 was big. I cannot imagine having to report in, to a guild, to let them know I have the flu… Or am going on vacation. Or just don’t feel like playing. Way to make it like a job!
I don’t feel under pressure to join a large guild. If I had harbored any such impulse, the behavior of large guild representatives (“I’m an officer!”) solidified my resistance. I’m sure there are some nice ones, where people don’t speak to each other in that manner, but from what I’ve seen, it’s way too open for abusiveness. So it isn’t pressure – it’s, ‘is this game still what I thought it was when I decided to invest my time in it, & when I lured a bunch of friends to play with me?’
Dodge is the easiest, fastest daily there is – it has shoved gathering aside, laughed at crafting, & so long as a thief with a spear can swim around, it’s the best. And you can be on a baby thief – it doesn’t matter. My record so far is full dodge daily in 4 quests.
I can accept the completion of Ascended gear, but was there really ever a huge demand for it? I’d like more interesting chest drops – I don’t care if it’s a Quaggan backpack or loot (ok, I’d prefer a pet) – but just something. It’s like opening a present & finding socks. But I don’t think we need a gear grind to maintain motivation.
Dancing with Ettin needs to be set to music.
It does take awhile to learn what each mob does. I particularly hate the ones that yank me. (that krait witch in the early sylvari area – she & I are not friends. Pick on someone else, you scaly hag!)
I’ve heard that for some inexplicable reason, they’ve buffed certain Krait. I cannot imagine why – LIKE they weren’t annoying enough before! And the same with Orr (not to mention, messing with a thief’s stealth so even a thief can’t run through without fighting every single annoying mob.)
I’m sure someone will savage you, & say it’s all easy, this being a gaming forum, but I have often questioned when MMOs make changes so things will be ‘more interesting,’ when what they really seem to mean is, "more intensely irritating,’ and then do things like making it harder for a healer to heal. (because it wasn’t boring enough, let’s now make it annoying!)
It took my group awhile to figure out dungeons. I’ve also noticed that a lot of groups seem to ‘figure out dungeons’ by finding ways to run through them without fighting, which I wouldn’t really call a solution. It’s much harder to learn how to play each dungeon if you’re pugging. Not for anything would I have done that. But if you have people you know, you can go through & figure out strategies.
The other sad truth – besides having to dodge to perfection – is that gear matters. I know they said it wouldn’t be as big a factor, but when I switched from rares to exotics, I sure noticed a difference. (especially with weapons, because I’d gotten pretty good at dodging by then)
The last thing I did that helped was to roam around forums (esp the guildwar2guru one) and read what people suggested for builds. If the person seemed arrogant & had way too many graphics, I found they weren’t to be trusted, btw. If they sounded sensible & reasonable, they seemed to have pretty helpful advice. (some guy called Strife there had a nice guardian advice topic that you might like)
Sorry, I can absolutely understand if you wnat easier access to your pink Quaggan backpack, but PLEASE don’t throw me in with you – I’m a lady and I abhorr pink.
Alas, not all ladies have difficulties getting ‘their’ quaggan backpack.(You struck a nerve here – I hate all that kinds of industries think they can please all women simply by offering stuff in pink -_-)
So – the first thing that came to mind for me is, “I bet there’s a pink drill out there.” So I typed in ‘pink drill’ on Amazon… You’ll be happy to know there are 658 results. They’re not just going magenta – this is bubble gum, barbie-cute pink. Pink Drills. I might have liked pink, if it hadn’t felt since childhood that ‘pink’ meant ‘working way too hard to be a girl.’
Are there pink quaggan out there? The only Quaggan items I want are those that replicate the perfection that IS a Quaggan.
I would think the absolute easiest solution – changing nothing of missions or unlocks – would be to give better rewards to those who help a guild complete a mission. (something in the area of personal commendations, or whatever that currency is) Not the guild commendations, perhaps, but at least the personal ones. That would let guilds introduce themselves, in a way, and let others help out (and this game was heavily focused on helping – why not now?) Guilds might find new members that way – organically – if someone is particularly helpful. Players might find a guild they really like by DOING, not by advertizing or submitting applications. You might think, ‘Oh, I like these people! Ask to join!’ That would totally remove the ‘have to join big guild’ requirement that’s developed now.
But lets face it, Blizzard has best programmers and game designers just like Bioware in terms of single player RPG.
/Sarcasm
Please be /Sarcasm.
No, it’s sad but true. Just see storytelling and choices in Star Wars: Kotor or Dragon Age and here. And let’s be clear, i’m not saying WoW is better then GW2, just that Blizzard has best people, that’s why EVERY other MMO sooner or later starts to copy them (just like GW2 started, good idea, bad realisation)
I’m really not sure I’d say Blizzard has the best people. I think their games have huge name recognition, & they’ve had years to polish. (yet still, their community is painful) I will say, they have the friendliest GMs & staff – I never had a bad interaction with any of them. I’d give them 10 there. But to say the best games – I can’t. Diablo 3 stands as evidence against any such claim.
I know people whine a lot about Bioware, but I love, love their games. (though yes, DA2 had horrible playstyle & a boring main character, I thought) And SWTOR had a great story – most of them (ok, I hated the …whatever the jedi version of Inquisitor was, can’t remember – consular? something like that – she was sooooo dull) It’s just that the play & environment was just wow in space with shockingly dull graphics.