Showing Posts For sunnypsyop.3025:

Ingi VS Mesmer

in Engineer

Posted by: sunnypsyop.3025

sunnypsyop.3025

condition removal + aoe. Mesmers kills you with illusions and because you attacked while under confusion.

Experience. After a while you will learn to spot the real mesmer. Remember illusions can only attack or walk TOWARDS YOU, they cant, move in any other direction, dodge, use attacks 2,3,4,5 or cast spells. Their downed skill lets them teleport randomlyin a short range, just wait 2 sec if they do that

This, basically. The biggest part is learning to spot the “real” Mesmer. Once you have them, they are squishy. Be mindful of shatters, and use condition removals.

Do you have a Mesmer alt? You might think about rolling one and trying out some of the builds that you have the hardest time with. Effective counters and knowing when to use them are key, and the best way to learn that is to know the class you are fighting, what they are capable of, what their abilities look like, etc.

The 100 ’Nades build will 1-shot any Mesmer (and pretty much everything else, for that matter) but it is difficult to master. Also, the beefed-up grenades will destroy illusions and phantasms so fast that they are practically useless.

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Five Gauge's 100nade Guide.

in Engineer

Posted by: sunnypsyop.3025

sunnypsyop.3025

Played this some more last night and starting the get the hang of it – it’s pretty fun. I noticed sometimes kits are not switching when I press the hot key … haven’t figured out why yet. Also, is it just me or is getting the magnet skill to land very difficult? It misses or otherwise doesn’t work (haven’t figured out why yet – obviously sometimes it gets evanded) yet. Lastly, you really need to be right on top of the guy for the kit refinement barrage to do any damage huh?

Also, found a pretty cool video of a guy running this build in wvw:

I just started playing around with this build in PvP also, and… my sweet mother of kitten. Hilarity ensues when you pretend to be fleeing from someone while you charge up magnet and 1-shot them. DUUURP. Couldn’t stop lulzing at it in that video you linked, too.

I have, on occasion, had difficulty with Magnets. How do they work? I think I might have been a smidge out of range for a couple of them.

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Loot, Interact, Autoloot, & Area-Loot

in Suggestions

Posted by: sunnypsyop.3025

sunnypsyop.3025

Unfortunately, there appear to be a few developers who think the current system is more fun, since you have to take a moment to grab the loot. I think that’s like brownie mix manufacturers requiring you to add oil & egg — the technology exists so that you just have to add water, but they want you to feel that you are actually involved in mixing the ingredients.

I get that, and I am partially in agreement with said devs. There is a certain amount of anticipation – small as it may be – when you loot a corpse, because you’re always looking for that drop you’re wanting. And there’s some fun in that, of course.

What doesn’t make sense to me is why I have to go through it 36 times in, say, one phase of an escort event, when what I am supposed to be doing is running along and keeping up with the group… but what I am actually doing is running over every single thing I just killed, frantically spamming the F key (and likely cursing up a storm of kittens when some NPC tries to have a pointless chat with me along the way). Meanwhile, the escort keeps moving, and I am scanning the area for anything I might have missed.

It would still be possible to preserve the sense of anticipation while expediting the looting process with area loot. And there is absolutely no reason why looting, “omg haaalp rez plz,” and “hurrr let’s talk later” should all be the exact same key.

At any rate, I am glad to see I am not the only person tearing my hair out over this; perhaps with enough noise they might reconsider…

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Aura around different rarity icons.

in Suggestions

Posted by: sunnypsyop.3025

sunnypsyop.3025

+1 to coloured outlines on gear icons. Colouring the entire icon would be confusing to me, but a simple outline of a few pixels’ width with the corresponding item quality colour would be infinitely useful!

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Loot, Interact, Autoloot, & Area-Loot

in Suggestions

Posted by: sunnypsyop.3025

sunnypsyop.3025

I am sure this issue has been brought up before, but as the forums search is extremely clunky I can’t seem to find another thread with these specific suggestions in them.

One of the most irksome problems that I run across in gameplay is in regards to the loot/interact keybind (default F). This is particularly a problem in large escort DEs (such as escorts to Orrian temples, where there are 20 NPCs and 50 lootable corpses at any given time). In order to be useful to the group, you need to keep moving and keep attacking. But part of the incentive to run missions like this is all the loot that drops along the way – so what is the solution? Spam F occasionally while you run around killing mobs and keeping up with the movement of the event. The trouble is, 9 times of 10 you will end up “greeting” an NPC instead of looting a corpse on the fly or reviving a player. Or a player may be downed right next to an NPC, and instead of reviving your team-mate you end up starting a revive on a useless NPC instead.

I am aware that a recent patch gave a loot—>revive—>interact priority, but it hasn’t made any noticeable difference to me, and I do not feel that it is a suitable solution to such a clunky mechanic, especially in a game whose mechanics otherwise (generally) seem to flow together so nicely.

It baffles me that this problem has not already been addressed. It seems to me that with lack of loot animations/pauses to reach down and pick up loot, the intention was to streamline gameplay so that looting bodies took no significant amount of time, even during a protracted battle that moves from point to point. The current system is anything but efficient.

Dialogue with an NPC is always the lowest priority, and there is absolutely no reason that any player would wish to open a dialogue box with an NPC during combat, which covers half their screen and cannot be closed without either clicking [x] or pressing Escape. Ever. The obvious solution to the problem is to allow players to key-bind separate keys for looting and “interacting.”

A secondary (more minor) annoyance is the fact that one must run over every single solitary lootable corpse pressing F in order to get loot off each corpse. A tidy solution to this problem would be to allow a player to enable an “area loot” option, which would automatically loot all lootable corpses in the immediate vicinity by simply looting one. This could open a dialogue with all available loot for those who do not use auto-loot, or could simply take all available loot and deposit it into your bags if you do use auto-loot.

Thirdly, I propose that there be an option to disable NPC dialogue boxes while in combat. This would relieve the extremely frustrating habit of certain NPCs assuring the player that they can “chat later when it’s safe” in the middle of a raging battle, while said player is trying to fight for their life, revive an ally, or merely loot a nearby corpse.

TL;DR:
- Give the option for two separate key bindings for “loot” and “interact.”
- Implement AREA loot mechanic.
- Disable NPC dialogue boxes in combat.

GF Left Me Cos Of Ladderboards [WTF]
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Mes and Pilows!

in Suggestions

Posted by: sunnypsyop.3025

sunnypsyop.3025

A whip weapon could have some really cool crowd-control utility, and some awesome animations. I can picture Eles running around with flame whips and the like, CC thieves with whip off-weapons, etc. Whip Mesmers? The thought alone is terrifying…

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Legendary bows

in Suggestions

Posted by: sunnypsyop.3025

sunnypsyop.3025

Legendaries are pretty universally ugly and total eyesores. It isn’t just the bows. I would definitely like to see some fresh (read: less childish) designs for Legendaries of all weapon types.

If you think the bows are bad, check out The Moot (Legendary mace). Barrrrf.

Suddenly you feel a lot better about your kitten unicorns and inexplicably-floating flowers, don’t ya?

GF Left Me Cos Of Ladderboards [WTF]
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Mes and Pilows!

in Suggestions

Posted by: sunnypsyop.3025

sunnypsyop.3025

+1 to dual-wield pistol Mes.

Meh to pillows.

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