Showing Posts For tuman.6593:

Blackgate got first NA wurm kill!

in The Origins of Madness

Posted by: tuman.6593

tuman.6593

Congratulations! Keep it up!

Worlds Second

in The Origins of Madness

Posted by: tuman.6593

tuman.6593

Great job everyone! Special thanks to Mkkoll for amazing organisation job! ^^

btw… When I joined in portal with arrow I didnt get a big chest, I did it too late or what?

We did it!!!

in The Origins of Madness

Posted by: tuman.6593

tuman.6593

http://i.imgur.com/Ijdn9dA.jpg Now some server beat it, they made it a bit harder on FSP.

Too many husks You definitely need condition necro group(4-5 ppl) ^^

We did it!!!

in The Origins of Madness

Posted by: tuman.6593

tuman.6593

We were spread on 3 worms too. I was on Cobalt group, so I can quickly write our “strategy”.

4 groups on Cobalt.
“keg runners” about 22 people.
“full condi” 5 full condi necro with epidemic
“zerker warriors” 5 full zerker melee range warriors
“mobs killers” about 15 – 18 people

Condi team was going for husks.
Keg runners was doing what our leader – Alpaca on the last few days. Taking down invul stacks is easiest on Cobalt, so look on video how we did it. Basically we were waiting with last burn phase for Amber (because their thing is the hardest to do), this time Crimson killed their worm first, so we dpsed Cobalt as quickly as possible. Then we took new food buff with power precision instead of power vitality and started killing adds. After that it’s all about being able to dps head.

http://www.twitch.tv/hide89/b/498123159

I ran in condi group and our tactic was:

Weapons – scepter+dagger/staff
Skills – Signet Of Vampirism(or Consume Conditions if you cant survive w/o it)/Blood Is Power/Epidemic/Signet Of Spite/Lich Form

We split into groups. 3 of us followed “keg kegrunners” and defended them from husk who spawn in kegrunners path. 2 other necro focused on other 2 husks(one for each). When our kegranners approached to arrow we applied [Reaper’s Mark] on it for defend kegs from trashmobs. At DPS stage we used all of our signets and [blood is power] for might stacks, then – [Lich Form] for autoattack, and if we had CoolDown on [Lich Form] we used [Death Shroud]’s 1st attack(with staff in hands) + we used [Epidemic] from wurm to husks if they alive. As well we used [Signet Of Vampirism] for additional 3stacks of might and 150*25 bonus damage per signet.

We did it!!!

in The Origins of Madness

Posted by: tuman.6593

tuman.6593

/cheer)))) thx all for 4 days of madness! Thanks commanders who lead us! Thanks all who were with us during these days, dpsers, kegrunners and all of crimsons, cobalts and ambers guys!!! And SPECIAL THANKS to my condition cobalt necro party and to all the necros with whom I ran this event!!! It was awesome! :-*

Attachments:

(edited by tuman.6593)

TTS Almost defeated the Great Jungle Wurm

in The Origins of Madness

Posted by: tuman.6593

tuman.6593

“why wurm is soo hard? why wurm needs x person? why only organized people can kill it?”

LOOOL! Unbelievable! Are people really dissatisfied with THIS? lmao

Two new zones and a Dragon -spoilers-

in The Origins of Madness

Posted by: tuman.6593

tuman.6593

pale tree will beat em all >.<

Attachments:

I don't understand the hate

in Necromancer

Posted by: tuman.6593

tuman.6593

No one should play condi in a dungeon. I wouldnt compare necro to an engy because an engy would loose. Engy can give a group fury and might etc water fields and etc but in terms of damage necro would win. This is why People only only like warriors mesmers and guards.

Here are the base stats for those favorite skills.
Hundred Blades
Damage (8x): 1,624 (4.4)?
Final strike damage: 406 (1.1)?
Range: 130
This skill cleaves.

Whirling Wrath
Damage (9x): 1,251
Combo Finisher: Whirl
Range: 600

Life Siphon
Damage (9x): 909 (2.700)?
Healing: 202 per pulse
Range: 600

this stuff is from the wiki and this is just an example allot of info on those skills are not mentioned as well. Necro channeling skills just cant keep up with the warrior hundread blades and none of them cleaves deathshroud auto attack is slow on land yeah it hits hard but its not realy dps. wells of suffering and currption together can do some good damage but they have high cooldowns and it only lasts for 6 seconds.

necro cant put up reflects like the infamous mesmer witch very important in dungeons like arah and i guess fractals. Necro does not have an aoe haste like mesmer’s timemwarp for speed runs or a fancy teleport skill.

Necro can heal allys but then you have guardian who can do it better and also give protection regen normal heals remove conditions and block things and reflect things.

Necro is my main and I dont pve on her just because we dont have a place in pve.
elite groups only make pve more boring. Gw2 is my first mmo and I just want to say I hate the pve community and what it has become my dungeon experience was utterly destroyed. I have 3 legendarys on a toon that i can barely play on because of this lasy community. Anet broke my heart with what they did to necro.

lol GW2 is my first MMO too, and my first and main character is necro and i cant find place in lot of pve pugs for him cuz of what you’re told about ^^

death shroud build for roaming

in Necromancer

Posted by: tuman.6593

tuman.6593

Sparda.9750,

Take one more, but I didnt use it at WvWvW….

10(VI)/30(V,VIII,X)/0/0/30(II,X,XII) + Signet of Undeath, 1 spectral skill and 1 well – it is awesome to survive with good damage. Tested it in pvp with valkiria stats, dagger/warhorn for life force and staff for DS damage/supporting… and got a lot of fun. In pve i tryed this with full berserk gear but only in AC/TA/COF dungeons and its imposible to die The great thing is you have no CD on DS if life force just expire. When you leave it, you heal and use spectral skill, taking damage -> life force is full, use locust swarm, swap to staff and enjoy
lack of phys damage slightly offset by condition damage by 30 in Curses.

I don't understand the hate

in Necromancer

Posted by: tuman.6593

tuman.6593

It’s not just that… This is not SINGLE player game. People dont want to play with useless character in the party if they play not for fun but for result. People do not want to waste time if they play for result. PvE is not for fun only.. sometimes it is about farm and farm is boring. Thats why so much discontent in this forum. People just dont want to see “LFG war/guard/ele/mesmer only” Necro is fun to play in pvp, wvw, I love DS mechanic, but there are more useful things in other professions.

EQ definition of PvE was for fun, for the experience, skill gained, rotations, build theory and kinda sortaish for the little story it had, same for D&D. Actually the whole “game” thing of MMORPG defines that it has to be fun, if you want pure results thats why you have pvp and if you suck too much for that GW2 gave you WvWvW.

LOL I playing PvP and love it, but I love WvWvW too. But for try a lot of builds in WvWvW I need a lot of farm, and I want to farm as quickly as it possible(that’s what I mean by “result”), and I cant do it with necro atm(because of “war/guard/mesmer/ele only”). Farming is part of pve that cant be fun.
It forced switch to my alt guard/war/mesmer for farming. It is no problem for me, but It is not correct, isnt it?

DS/Vital Persistance=too strong adept trait

in Necromancer

Posted by: tuman.6593

tuman.6593

10(VI)/30(V,VIII,X)/0/0/30(II,X,XII) + Signet of Undeath, 1 spectral skill and 1 well – it is awesome to survive with good damage. Tested it in pvp with valkiria stats, dagger/warhorn for life force and staff for DS damage/supporting… and got a lot of fun. In pve i tryed this with full berserk gear but only in AC/TA/COF dungeons and its imposible to die The great thing is you have no CD on DS if life force just expire. When you leave it, you heal and use spectral skill, taking damage → life force is full, use locust swarm, swap to staff and enjoy
lack of phys damage slightly offset by condition damage by 30 in Curses.

Best Necro Armour

in Necromancer

Posted by: tuman.6593

tuman.6593

TA, Arah, AC, CoF

Attachments:

Traitworks: Dead Last

in Necromancer

Posted by: tuman.6593

tuman.6593

I have 2 ideas. The first thing I would like to suggest is – swap Condition Duration from Spite with Crit DMG from Soul Reaping. It makes possible to create interesting builds with DS and spectral skills. And the second one is about changing grandmaster Soul Reaping minor trait(Strength of Undeath) from “You do more damage while above the life-force threshold.” to “Signets passive effect works in DS.”

I don't understand the hate

in Necromancer

Posted by: tuman.6593

tuman.6593

Gamers are spoiled today. Remember the SNES era when you played what you got? Now every gamer thinks they’re some sort of master game designer.

Yeah! I remember a lot of MMO on SNES! …

His point remains. Everyone is an expert that requires the devs to make their changes now when it comes to an MMO. No one wrote to Nintendo asking for a bunch of fixes. When given an opportunity to have a voice, many decided to use it to yell or give ultimatums/threaten to quit.

People complain they’re bored after thousands of hours of an MMO, then blame the developers for not releasing content. Imagine that many hours of Super Mario World, and how bored you would be. MMOs are an opportunity to be a part of something that’s ongoing, and people use that opportunity to complain that things aren’t moving fast enough.

Feedback is fine, because devs want feedback. However, there’s something to be said for enjoying the little things and appreciating a class for its flavor/uniqueness instead of its theoretical upper bound.

It’s not just that… This is not SINGLE player game. People dont want to play with useless character in the party if they play not for fun but for result. People do not want to waste time if they play for result. PvE is not for fun only.. sometimes it is about farm and farm is boring. Thats why so much discontent in this forum. People just dont want to see “LFG war/guard/ele/mesmer only” Necro is fun to play in pvp, wvw, I love DS mechanic, but there are more useful things in other professions.

I don't understand the hate

in Necromancer

Posted by: tuman.6593

tuman.6593

Gamers are spoiled today. Remember the SNES era when you played what you got? Now every gamer thinks they’re some sort of master game designer.

Yeah! I remember a lot of MMO on SNES! …

[Guide] DPS Necro for PvE

in Necromancer

Posted by: tuman.6593

tuman.6593

Does Strength of Undeath works out of DS?

(edited by tuman.6593)

Lets see your Necromancers/Reapers!

in Necromancer

Posted by: tuman.6593

tuman.6593

love my necro
What I need to change?

Attachments:

AC p1 solo as necromancer is it posible?

in Fractals, Dungeons & Raids

Posted by: tuman.6593

tuman.6593

Not to my knowledge.

Dont know can war do it now, but he did it about half year ago

AC p1 solo as necromancer is it posible?

in Fractals, Dungeons & Raids

Posted by: tuman.6593

tuman.6593

You can abuse Spectral Walk or the Teleport from Flesh Worm to exploit your way through.
Aside of that, path 1 is only solo’able as elementalist, with about 10 hours of trying until you get lucky at hodgins defend.

ele only? But war do it as well.

AC p1 solo as necromancer is it posible?

in Fractals, Dungeons & Raids

Posted by: tuman.6593

tuman.6593

I am not very experienced about dungeons… I can kill spider queen easy, but gravelings burrows is my nightmare. I know only 1 way how to do part with burrow and it is AoE spells with phys dmg. As I know necromancer havent such abilities. =)
Is it posible to do path 1 of AC dungeon solo as necromancer? Your suggestions.

(edited by tuman.6593)