One of the major problems facing WvWvW right now is that there is very little in the way of reward structure for playing and succeeding in WvWvW. I believe that the core of a working system will accomplish the following:
*Make WvWvW a viable path to obtain endgame gear
*Create an incentive for winning that does not result in a power imbalance
*Rewards players in a way that encourages legitimate play rather than gimmicky strategies such as keep flipping
I humbly suggest the following changes as a way of accomplishing these goals:
1. Replace the current Badge system with three or four types of tokens: Bronze, Silver and Gold badges. At the end of each match, the server that won will be the Gold server, the server that came in second will be Silver and the third place server will be Bronze. Additionally, Anet may wish to introduce a Platinum level for the winning server in the top tier.
In the following match, players will be eligible to get the tokens based on their server’s performance. So if a server wins one matchup, in their next matchup players will get Gold Tokens at any time they would receive a Badge under the current system. This can be set up such that it persists through transfer so that players can’t simply transfer to the server that won last week to reap the rewards.
Players can turn in Bronze tokens for plain looking exotic gear and the same types of consumables that are available for Badges now.
Players can turn in Silver tokens for more attractive exotic gear and a wider range of consumables, including some things that might be useful in PvE as well.
Players can turn in Gold tokens for exotic gear with special skins that are exclusive to this tier and the widest range of consumables/convenience items. Note that this might also include special skins for siege weapons and such.
If Platinum tokens are included, then they will give access to some really sweet skins!
For convenience, any token can be exchanged for a token of lower value.
2. Taking a tower, keep or castle will give the attackers a reward chest. This chest will have a chance of dropping tokens and other useful things. To discourage keep flipping, the loot table will start off pretty crappy and increase in value depending on how long the objective has been held by the enemy. Long held objectives will make very juicy targets.
3. Reinstate orbs of power, but with a bonus to exp, karma, gold find and magic find rather than stats. Basically, a version of the current outmanned buff will be given to those who have the orbs.
4. Change the outmanned buff to give combat stats. The specific amounts will need to be carefully considered by the balance team. This should help alleviate some of the problems resulting from numerical/coverage imbalances.
5. Players will have a decent chance of dropping loot bags similar to the moldy sacks and such dropped by PvE monsters. These bags will have a chance of dropping coin or crafting materials including top tier materials of all rarities. The idea here is to give WvWvW players similar access to crafting and mystic forge materials as PvE players.
I think that these changes would result in a much more robust WvWvW experience and should be relatively implementable.