Showing Posts For tatsunoko.5126:

A huge Meta-Disappointment

in Fractals, Dungeons & Raids

Posted by: tatsunoko.5126

tatsunoko.5126

1) PVE is not 90% of the game.
5) Go and fight lupi on nomads (is boring as hell but you won’t die at all) or do it on zerk; then we talk about skill. What is the matter? If you are good enough you can go glass cannon. That is how it should be in my opinion.

Why do people always exemplify this debate with the two extremes possible?

For example, as someone who has done Lupicus with full celestial: You have enough toughness, vitality and healing power to tank/sustain a limited amount of his less dangerous attacks (lupine blast, phase 2 teleport) but you will still need to use active defenses for things like phase 2 and phase 3 Frenzied Blast. There is some decision making involved.

I believe that might be the point of the person you are quoting: this game could aim to achieve a good balance of active and passive defenses, instead of either face tanking forever with Nomad or killing things so fast with Berserk to the point where players are barely exposed to the mechanics of the encounter (which is not “skilled” at all imo, just look at the Molten Duo boss fight)

DO SOMETHING ABOUT kittenING MOSSMAN

in Fractals, Dungeons & Raids

Posted by: tatsunoko.5126

tatsunoko.5126

It is actually a lot faster to yolo elemental source rather than trying to pull elementals and do it normal way. At level 50 2 wipes should be enough.

That’s assuming your PUG knows what it is doing after a wipe. I’ve seen more than 2 wipes before because most people just get KB right into an Ice Elemental AoE and die, all due to lack of stability or simply because they failed to dodge.

With proper pathing after the teleport, your group should only be aggroing like 2-3 Ice elementals, which can be killed very fast with a good pull and then you can proceed to focus the Source safely.

Depending on your group the normal way ends up being way faster.

Edit:

And quite frankly that start stinks of graveyard rushing that was changed for a reason. You should be punished for wiping. The thing should reset so people actually care to learn the encounter.

Agreed. This should apply to Mai Trin rush aswell.

(edited by tatsunoko.5126)

DO SOMETHING ABOUT kittenING MOSSMAN

in Fractals, Dungeons & Raids

Posted by: tatsunoko.5126

tatsunoko.5126

Right click -> kick from party/leave party.

If Pugs cannot kill mossman normally then they can’t probably kill anything else normally and it’d be easier to find a new party.

^ This, Mossman is a good indicator of noobiness. Better to find out sooner than later that your party is going to be stuck for hours at some of the more difficult fights.

The only larger PuG breakers are Mai Trin and MAYBE then Snow fractal. All the other bosses can be whittled down easy by most PuGs.

Mossman just seems easy when you’re not in a PuG and you’re chaining Deep Freeze on him with communal defenses aegis spam and wall from the guardian.

His melee hits nearly as hard as archdiviner, he does it more often than archdiviner, and the axe throw is a far less noticeable telegraph in melee range with all the spell clutter compared to all the large wind up skills of arch diviner.

On a stacking group that fails to use aegis and reflects properly that axe bouncing around stacked people is going to annihilate most average pugs.

Guardian and staff ele are really misleading to a group. The guardian just trivializes anything in this game, and the staff ele can stand easily outside max melee to be in buffing range but completely safe from most cleave/autoattacks while doing more damage than anyone who is melee.

There’s a reason why in fractals despite mesmer being the meta in speed clears, it is guardians who pugs want over mesmers.

In my experience, the PUG breaker wouldn’t be the Snowblind, but rather Cliffside :P

In my experience, and why I prefer Cliffside for PUGs instead of Snowbind:

-If your group doesn’t have a thief, chances are someone will die while kiting the Svanirs, because most PUGs wont bother using situationally good skills for that part.

-Now you have wait for the whole group to OOC while avoiding ticks of frostbite (and agony if scale 40/50). Most PUGs wont return to the Svanir fireplace area where it’s easy to remove the frostbites and get OOC, and when they do, chances are someone will aggro the Svanir standing there and prolong the process.

-At the Elemental Source, some PUGs for some reason grow impatient and decide to burn it, while not making any effort to change to a more favorable build for the situation (i.e more reflects, stabilities, pulling the Ice elementals to the source for cleaves etc). This leads to the group getting KB around, aggroing a lot of Ice Elementals and quickly wiping.

-After wiping, some PUGs will just say “screw it” and yolo rush the Elemental Source with Icebows, trying to hit that glorious IB #4 or Endure Pain-Hundred Blades before dying. Repeat.

-Dark forest path is usually OK, despite most PUG warriors always going yolo ahead of the group even though there is a thief/engi ready to mass-stealth.

-Svanir Boss is OK.

Cliffside I usually only see problems with, curiously, the first Archdiviner fight. Most people still can’t react to his leap attack hitbox (Admittedly, the hitbox is kinda bogus), which leads to people getting downed, people trying to ress, and ressers getting downed in the process. 0 aegis given.

Can we get an updated DPS tier list

in Fractals, Dungeons & Raids

Posted by: tatsunoko.5126

tatsunoko.5126

You wont always reach 100% rotational efficiency with a Thief either due to backstab positioning and bosses that like to randomly walk/turn around (i.e Slick, Champion Searing Effigy etc)

(edited by tatsunoko.5126)

Chain Deep Freeze, worth it or no?

in Fractals, Dungeons & Raids

Posted by: tatsunoko.5126

tatsunoko.5126

For the second Archdiviner fight, during his first 50% HP, you shouldn’t need it since his attack rotation is extremely simple to react to (auto attack → auto attack → AoE fields → auto attack → auto attack → AoE…), so just dodge, aegis etc.

Random damage at Molten Duo

in Fractals, Dungeons & Raids

Posted by: tatsunoko.5126

tatsunoko.5126

Pretty much everytime I’m at the Molten Duo fractals boss, I randomly start taking high damage ticks + burning. The combat log says it’s the Firestorm’s fireball that is damaging me but there is clearly no AoE or anything nearby.

Is there any way to avoid this? Are his fireballs meant to still have damaging hitboxes even after their visual indicator is gone? I find it very detrimental to gameplay.

Anet please stop "Stacking"!!!

in Fractals, Dungeons & Raids

Posted by: tatsunoko.5126

tatsunoko.5126

The only thing that bothers me with stacking is how most ranged enemies will not reposition themselves when you hide from their line of sight or when you engage them in melee range.

When you aggro a Dredge Ratnik (the dredge with a rifle) and then hide behind a wall, the Dredge will run towards you, go round the wall and then do ranged auto-attacks in melee range. Why isn’t he repositioning himself once he has sight of you so that he can do his ranged auto attacks safely?

It’s funny how the low level Tamini archers from Queensdale have this kind of AI, but end game dungeon mobs don’t.