Showing Posts For teheria.1290:
I would prefer some level of clipping.
Would this also adjust the staff attach point? They are also a bit further out due to the bulky pants, and I wouldn’t mind a bit of clipping there as well.
I’ll make a rev for sure, but I will be playing my Guardian the most still. Won’t be going DH though.
Wanted to offer my thoughts about the Daredevil spec. I only did PvE, so my feedback will be from that point of view.
I tried two different specs; a staff power build and a condi d/d build.
I think the spec is in an OK spot right now, but needs quite a bit of work. My main concern is that I don’t really know where the spec fits for PvE. It offers zero group utility, and the damage isn’t better than a backstab build.
For power spec, you mainly spam Vault and use auto attack. The grandmaster line doesn’t really give you anything for this spec. You could use Bounding Dodger for more dps, but as others have mentioned, all the new dodges are clunky right now. The issue with staff is that it offers nothing new. The blind is not great (pistol 5 is better), Debilitating Arc is good when you need an immobilize break, Vault is good damage, but everything else is not super useful.
For the condi build, while I will admit was pretty fun to play, I don’t think the numbers will keep up with a power build. I took traits like Uncatchable, Bountiful Thief, Sleight of Hand with Lotus Training, using d/d in both sets with bursting and energy sigils. The amount of dodges I had was awesome, but you are using them offensively, which is fine because I almost always had a dodge or death blossom ready when I needed it. It took a while to get used to, mostly because Lotus Training feels off. I really only saw big numbers when NPCs were as full Vuln.
For staff to be viable in PvE it needs to offer something more, either good damage or some group utility, like making the blind a field. I feel the traits are ok, but the grandmaster line needs a lot of work. Either the latency on the dodges needs to be worked out and be made more predictable as to where you will land, or they need to be replaced and move the new dodges into a new class mechanic.
In closing, I will say my main concern is again, I don’t know where Daredevil belongs in PvE. If the spec is being made with raids in mind for PvE viability, then I feel you’re going down a slippery slope as we have no idea about raid mechanics, and can only give feedback about the PvE content we have now. Thanks.
Assuming the drop in fractals, I will just wait to get them there. Crafting is not really well done in gw2…it’s going to cost way too much to get to 500 crafting, I’d rather just enjoy some fractals and wait for drops.
I am unable to upgrade my infused Beta Fractal Capacitor to the one with the cosmetic effect. The Beta Capacitor does not show up in the mystic forge item tab. Did this change or is this a bug? Thanks!
I just did a fractal a personal level 30 and got a non-infused ring, so it looks like it changed. I always got infused rings at 20+ per patch.
My only issue with the dungeon is the ooze room.
Not sure what can be done. I think if they nerf it, it will upset some people who currently enjoy it and have been asking for more challenging content. If they don’t, then the path will likely not see much action after the two weeks are over. I for one would hate to see an update go to waste. It’s a really interesting concept for an encounter, but it has some issues.
I kind of agree. I like the updates, even with my limited time to play as it keeps the game kind of interesting. But I would really like it if they took a step back for a bit and fixed and polished some other stuff.
Not really too hard if people talk, listen and work together (lol, weird saying that but some people just don’t understand how to play in groups).
Dungeon needs a bit of tuning and glitch fixing, but I didn’t find it that fun.
I have a full set of exotic explorer’s and I’m tempted to convert it to dire when the patch hits just to mess around with some builds in WvW.