Showing Posts For theenigma.3597:
If you didn’t like Flame & Frost, so sad. If you didn’t participate because it wasn’t permanent, that’s not ANet’s fault.
WRONG it is the fault of ANet because they REMOVED the whole event, seeing as how I and many others joined after or were just to low level to participate we are screwed due to the “who gives a crap about the players, we are doing what we want” attitude. I don’t know if you have noticed but there are multiple threads of disgust over these temporary events for multiple reasons.
It’s what ANet wants to do, a living & breathing world. Unfortunatly there are more WoW players coming in every day, who only care about the reward they get after the event, and not about the experience & the gaining of knowledge about the lore.
Yah I did not get an experience, lore, a sticker, a lolly pop, anything, for me its like some weird non existent trip to a twilight zone episode…….. brilliant design choice right…… sarcasm off.
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If arena net keep the current stance, not a shot in hell. But there are many other players protesting this design decision, join in and see if change can be made!
If you didn’t like Flame & Frost, so sad. If you didn’t participate because it wasn’t permanent, that’s not ANet’s fault.
WRONG it is the fault of ANet because they REMOVED the whole event, seeing as how I and many others joined after or were just to low level to participate we are screwed due to the “who gives a crap about the players, we are doing what we want” attitude. I don’t know if you have noticed but there are multiple threads of disgust over these temporary events for multiple reasons.
The Living Stories is the new end-game since many ingnored the original end-game, Dynamic Events.
You have to remember Anet is a company. If a company isn’t profitable it closes.Do you enjoy the game?
That is the real question that needs to be answered. If the answer is yes. Enjoy the ride
IF this is the “end game” then the game is in a sad state. In my opinion the PvP, mostly WvW is the only thign worth of an "end game’ title.
As to the do I enjoy the game question, I enjoy what it could be with some changes and some further worthwhile permanent content (Additional classes, weapon sets, utility, ect), with out those changes I am sorry but I don’t see any big reason to stay.
Well is it the PvE end-game.
As for the other items you listed those are expansion material.
If Anet holds form to how it did expansions with GW. Then we should see an expansion by the end of the year.
Remember this game is 10 months old while most MMOs don’t do expansion til a year and a half or later
One could easily argue that areas such as Southsun cove, Orr, and even Fractals and WvW are the designed end game, but the constant barrage of the “living story” is keeping players pulled away and doing other random things, to get achievements and limited time goodies.
While there is a lot of talk about a large block expansion I don’t believe I have seen any hints or posts from Anet employes stating that it is true or even in the pipe, if I am wrong on this please correct me and I will eat my words. But it still will not change my concerns or stance on temporary content.
The Living Stories is the new end-game since many ingnored the original end-game, Dynamic Events.
You have to remember Anet is a company. If a company isn’t profitable it closes.Do you enjoy the game?
That is the real question that needs to be answered. If the answer is yes. Enjoy the ride
IF this is the “end game” then the game is in a sad state. In my opinion the PvP, mostly WvW is the only thign worth of an "end game’ title.
As to the do I enjoy the game question, I enjoy what it could be with some changes and some further worthwhile permanent content (Additional classes, weapon sets, utility, ect), with out those changes I am sorry but I don’t see any big reason to stay.
I kind of agree with the OP. It’s a pretty unsustainable and transparently greedy business model. Colin already said they’re planning more permanent content, so here’s hoping they are and it’s good.
IMO they really need to not only do this but maybe even make the older content in a way reoccurring, why cant these groups we have defeated in past content patches make a resurgence with new schemes to add in new content, dungeons and altering the past achievements so it is kill x of y (Old) or x of y (new different mob).
You would be giving more players more chances at old rewards and achievements, and pulling out the underhanded scarcity and limited time only underhanded tactics, you would also show that you truly care for the enjoyment of the players instead of constantly shuttling them off to never to be seen again content time after time again.
We have had a very small amount of Dev input and information on this front, I understand it takes time, but when it does come out it needs to be clear, in depth and concise no matter what they decide to do, so players that are angry about the direction of the game can make a decision on if they want to stay or not and not hang in some state of limbo where they want to play but don’t want to at the same time.
It would be nice to have more permanent content. However one thing I don’t agree with is saying temp content is a cash grab. I have yet to buy anything in this game with real money. If people are feeling forced to buy items with cash I would say some self control is in order before anet is blamed for someone’s lack of self control. :/
Correct there are no “forced” buys, but it still reeks of greed and cash grabing to push this lazy content out faster to try and hit on more things that more people will find that they want to buy. If its quality then it is quality, you don’t need to do limited time scarcity tactics to try to push peoples buttons.
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I have your attention so lets see how long this thread will last before getting deleted.
I don’t see how people can enjoy the slew of temporary content in this game, it is unfair to new, casual and completionist players and it is a blatant cash grab.
- New players at low levels and players with a small amount of time to spend in game can not complete many of these activity for multiple reasons for the achievements and rewards, not to mention the talked about Achievement reward ladder incoming making it a double slap in the face.
- They are creating scarcity and timed events to get you in to game and on the cash shop and then to sell you RNG boxes on top of that, blatantly shoving a hand in your wallet. With the content incoming faster now they are getting that many more chances to hit on something you will want to get money from you.
-Throw away content, the game barely has any new content since launch because all of it has been thrown away and is in the trash never to be seen again, and the content we do get is kill x amount of z and go and “F” 250 of these 3 things.
What happened to a company making a quality game and expecting people to love it and pay for it. All we have now is Mediocre games attempting to cloak a cash grab so they can make money before consumers wise up.
The are also posts talking about introducing a achievement rewards ladder, not only does limited time content prevent some players from ever experiencing content and having certain in game benefits and achievements, now there will be an achievement ladder on top of this and some achievements will become out right impossible to obtain.
I don’t understand how closing more and more doors on a player base is a smart design choice.
I remember before release Guild Wars 2 was being touted as the “casual mans” MMO where you did not have to live in game for 8 hours a day to experience the full game and enjoy it, now I come in at a later date and find my self being punished for not playing from the very start and spending countless hours playing. I cant even take a month off from the game as I would be missing 2 rounds of content, I am forced to play by the schedule the game sets and what it wants me to do or I am loosing out.
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I like it…….I find it fascinating hearing about peoples adventures in Frost and Flame which I missed…..I snapped up some of the dyes from the TP to make up for it. I am perfectly okay with the fact I missed some of the content…it feels like the world of Tyria is moving ever onwards, whether I am there or not, and I like that.
I am really disappointed by the complaining people are doing regarding this. And it’s saddening because no matter what ANet seems to do at the moment people kitten and whine like there’s no tomorrow.
Only thing regarding temporary content is that, I am reluctant to take any kind of break because I do like to do everything, and don’t want to risk missing something I might really want.
So yet again you are not playing how you want and are forced to conform and play for the evrey 2 week cash shop money grab introduction. You enjoy this? This makes you happy?
Do people enjoy being masochistic, or are they just eating up what ever junk a company feeds them now a days?
You aren’t allowed to ask this question, it makes certain people uncomfortable.
Yeah the truth makes people uncomfortable too.
Sorry, Vayne, but reward systems in games have been there for centuries. In chess, you won the war. In poker, you won the pot. In Monopoly, you won the most wealth. In Pac-Man, you got your name in the winner’s list. In Mario Bros., you got the gold. The point is, GW2 is DESIGNED TO RELY ON GEAR PROGRESSION. As I stated earlier; you can’t start the game and play it all the way through with starter armor and starter weapons.
As for GW1 loot system: I gave ANet a rash of crap for the loot nerf they implemented prior to the implementation of HM. However, after they tweaked it several times, it became palatable. Frankly, looking back, I’d PREFER the loot system in GW 1 over this one. Instead of fighting to obtain the gold to obtain the gems to obtain the skin in the TP, you went and fought a boss and hoped you got his green drop. There was a greater sense of accomplishment getting the drop than there is in grinding the gold.
One is a reward the other is a job, that is what MMOs are slowly becoming… jobs that you pay.
Like any other game it is about fun and entertainment.
Nah games USED to be about fun and entertainment, now they are just blatant money grabs masked in a mediocre game to keep you playing . Insert RNG cash shop rant here.
This game is about being shuttled to a new crappy grind temporary living story arc evrey 2 weeks then farming in down time….. also WvW and SPvP.
Take out the crap temp content, or make it reoccurring so people can do it at ones own leisure and adding some more perm content would maybe make this game good.
Welcome to one of the giant “screw you” features of GW2, temporary content. Other than the base game it seems all we get is temporary swept under the rug dirt.
Hello dear Anet. First of all I like your game quite a bit. Been playing from start and doing pretty much everything there except all of those dungeons. However these all content you are adding for 2-4 weeks that then disappear I don’t get it WHY does it have to disappear o.O.
Living story should impact the game world but at the moment there is special event for few weeks then it’s back to normal. Why not keep the new dungeons/events/super adventure box….I don’t really see a reason why not to except if you are cold hearted corporate and in a way force the playerbase in game with these time limits you are keeping with these events. I’d love to experience them all but this feeling of rush that these all temporary contents give is just overwhelming at times. I don’t have time to go through all these added content in time because of my own life interfering with my nerd life. Could you please make some sort of library where you can relive events or areas or somth….
I like your game but these temporary contents that go away in few weeks….I just can’t keep up if I want to do for example all the achievements. Why the rush…can’t a player advance with own pace anymore?
According to Arena Net, no. You are to jump from living event to living event (now to be released evrey 2 weeks) and all other content is secondary.
Or you rush threw them not paying attention to any thing about it and following a guide so you can “F” all the things and grind your kills and THEN play how you want.
So either you are a mindless content following zombie, or you blindly blitz threw it with out even giving it a thought……. yah that is a smart business and design move……. right, who wants to just relax and play the way they want to am I right?
Hello dear Anet. First of all I like your game quite a bit. Been playing from start and doing pretty much everything there except all of those dungeons. However these all content you are adding for 2-4 weeks that then disappear I don’t get it WHY does it have to disappear o.O.
Living story should impact the game world but at the moment there is special event for few weeks then it’s back to normal. Why not keep the new dungeons/events/super adventure box….I don’t really see a reason why not to except if you are cold hearted corporate and in a way force the playerbase in game with these time limits you are keeping with these events. I’d love to experience them all but this feeling of rush that these all temporary contents give is just overwhelming at times. I don’t have time to go through all these added content in time because of my own life interfering with my nerd life. Could you please make some sort of library where you can relive events or areas or somth….
I like your game but these temporary contents that go away in few weeks….I just can’t keep up if I want to do for example all the achievements. Why the rush…can’t a player advance with own pace anymore?
According to Arena Net, no. You are to jump from living event to living event (now to be released evrey 2 weeks) and all other content is secondary.
Or you rush threw them not paying attention to any thing about it and following a guide so you can “F” all the things and grind your kills and then play how you want.
So either you are a mindless content following zombie, or you blindly blitz threw it with out even giving it a thought……. yah that is a smart business and design move……. right, who wants to just relax and play the way they want to am I right?
Getting like the achievements to get to the weapon caches in the real high monster areas. Literally if you get hit, you are down and dead and hope to god you got to the next waypoint or you are starting over from the last one.
as I said: the scavenger hunt is permanent content. It’s still there in the future so take your time and level to 80, then do it. Which area specifically are you talking about? Isn’t the highest zone for the hunt Mount Maelstrom?
There are 3 high level zones 60-70 and the WvW (that your server may not even have a shot at) zone for the caches.
Not to mention its hard getting in to a group for the dungeon when you are low leveled and poorly geared.
It places a bar that some players just can not or need to spend massive amounts of time to reach.
Honestly as a new player these limited time events are just horrible. For the multiple reasons listed in this thread I may not make it to my second month in this game, and that is a true shame because other than these limited time exclusive crap quests the game is great.
But it comes down to either I ignore them and watch all this cool stuff pass me by (Most of it is even outright impossible for new lower level players to do)
Or I constantly am trying to keep up with these events and there for am missing out on the forest because of the trees.
DVD = fractals. A TV series isn’t on DVD the instant it’s live, it takes some time… just as fractals.
To carry on with the whole TV show DVD comparison, the fractals will only be the dungeons from the events, so its basically watching one single episode from a whole season of a show…… hardly the whole experience of the event.
Guys… seriously you should keep an eye on the other threads in the forums or at least for the Dev Tracker one. This topic has been discussed countless of times, I hope this helps to give you guys some information/relief for the time being (since you know, there is no ETA for this):
This is not completely what people are talking about in this thread, they are re-releasing a fraction of some of the content, most of it will still remain swept under the rug and forgotten about, except by players that never got a shot at the FULL events.
I get your point and I assure you that I would also like to have all this content permanent, with something like the Scrying Pool from GW1 which was used to access the previously done missions. But still this is part of the “Living Story”, we can’t have everything stay.
It would be weird that after beating the Molten Alliance their facilities and sonic periscopes would still be around. Supposedly this is used to make the open world more dynamic, with the events making changes in the zones… Sadly I don’t think new players will be able experience all the previous chapters…
I have a hard time believing that they cant find a way to implement it so that players can experience the full gamete of past events when we have inter dimensional wars “WvW”, time travel “Fractals”, and then just some groups being able to rebuild them selves. =P
There is always a way that can make sense, the question is can we fight for it hard enough.
you might have missed something, but the good thing: everytime you log in there is something new to do. Updates are currently coming in 2-week intervalls and people who love the game and still play it get rewarded for their love to the game with new things to do constantly.
The story is in chapters which don’t need you to know the previous ones, each arc has a conclusion and each chapter has a new story… just like TV-shows.
And unlike TV shows people that had no opportunity to experience past events cant just go pop in a DVD or download a series and relive the content, big difference, and in a lot of peoples opinion a bad design choice.
Guys… seriously you should keep an eye on the other threads in the forums or at least for the Dev Tracker one. This topic has been discussed countless of times, I hope this helps to give you guys some information/relief for the time being (since you know, there is no ETA for this):
This is not completely what people are talking about in this thread, they are re-releasing a fraction of some of the content, most of it will still remain swept under the rug and forgotten about, except by players that never got a shot at the FULL events.
I cant stand temporary content personally, I just started playing this month so I have missed out on a lot of content and have NO WAY to go back to it at all. I don’t see why they cant make the events smaller after a period of time or in only some areas with lower loot chances on the special items so that players can go back to experience the content and get the achievements.
I find it ridiculous to add content only to then completely remove it a month later.
Give us some way to go back and relive old story events! Adding them to fractals that allow you to experience the full event and receive all the achievements and full experience or periodically rerunning the events.
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