Showing Posts For thejacaluck.7346:
that humans being skinny is part of the lore? I mean, it is a fantasy rpg and they never said that humans were the same as us. Lol I dunno. Nothing to get stressed about
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Meet Peaches X! At first I really disliked this armor but it is growing on me. Also, just got me a mystic set of weapons so I’m feeling pretty fancy. Aaah shiny
guess I should have been more clear but then again I guess im just a nooby noobster…I guess me asking to see how it worked in dungeons like 3 times was just skipped over and forgotten about. oh well screw it.
no im looking for playtested feedback. not just…meh. like oh…I tried this and I feel like it improved it. not just scrap your build and l2p. like add a focus, but what will they extra chill add over cripple? or does movement stack with a warhorn? its a build that I have never seen and it works well so I figured ide share and see what people would tweak. like 15 points in power up my healing by 100 but is that worth it?
(edited by thejacaluck.7346)
are you using luck gear? I use luck gear to farm and go with dagger/warhorn and a MM build since minions damage are base and not drawn from any personal stats. lol and I hate conditionmancers so anything is more fun to play imo.
That’s why I pretty much just use it as a passive. With necro I’ve found that stun breaks aren’t very important but then again I like wells so people being close doesn’t concern me. On my thief though…stun breaks are a pretty big deal considering how squishy they are :P
lol I just had to go play a few rounds just make sure I wasn’t delusional. Got top player 2 out of 3.
Listen, if you don’t play sPvP then don’t use it. I’ve used this in WvW, sPvP, and PvE and it is effective in all without the usual necro drawbacks. Also, not my only 80 but it is my favorite. It provides non situational, consistent dmg on top of control. I can’t be surprised from the feedback though because I haven’t seen anything like it come out of these forums. Everyone’s arguing about needing buffed or dual focus this and cookie cutter that. You want some real wicked custom builds you should see my D3 Witch Doc
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and like a said before, daggers are for when you pick someone off the group so…yeah. seriously, test it first. then come back.
tPvP maybe…but it downright stomps in PvP
I guess I should also add, on the PvP side I often find myself at least in the top 3 every round so if people are interested in a playstyle video I would consider making one
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As a necromancer, we’re a bit typecast into the role of MM or conditions. MM is great in both PvE and PvP. I stay away from conditions as you can’t stack poison so IMO it is about pointless. The problem comes in where you look for build diversity in a class that you love. To this end, a lot of has started going “glass cannon” with crits on deathshroud. I played this exclusively for about 200 hours and it hits like a truck but it is just too situational, especially in WvW (FYI I like using builds that work in both). So after about 500+ hours on the necro I have finally started crafting my own build to supplement my 3 favorite playstyles: MM, wells, glass cannon. After 20+ hours of testing this build in all aspects I am floored by the results.
I present “Deathwish”: (named after the staff I use:D)
**Note: This is mostly untested in dungeons so I’d love some feedback>
First, let’s address the pluses I’ve found with this build. With a naturally large crit% I’ve found my staff hitting for 1.2k+ and marks crit for up to 2k. In deathshroud, you can hit for 2k+ as well. I use a Superior Sigil of Force on the staff for a standard 5% dmg boost. Also, your staff generates tons of life force! Play the long game with crowds and watch the damage stack up. Bleed and fear that does damage only adds to it plus you can freeze for longer with the Grenth runes. Now this is where things get fun. You can start to separate groups and when you catch a lone soldier you run in and swap to daggers. They get chilled and you apply poison with first attack and then you pretty much have them where you want them. One of my favorite things to do is to pop in and out of deathshroud instantly for fury on the daggers and hit them hard. At this point the golem is hitting hard and you have access to knockdown. Since they are going to be caught by you, the wells really come into play here. Lay them down and its gg. No healing, boons or conditions coming from them while you are working them over with the daggers.
All in all, this build has way more survivability than “glass cannon” with just as much damage. You have wells that dmg and support your team so you can turn the tide of a battle. AOE heal adds to this. You also have a pet that add damage and control without the restriction of being a MM. Also, you have a fair amount of conditions you can apply and only poisoning a single target for the intention of mauling cuts down re-poisoning people, which I feel lowers the effectiveness of the build. I don’t like well cooldown perk as you can kite for an extra 6 seconds and do the same thing. Also, when in doubt, dodge. Nothing wrong with doing AOE dmg plus AOE bleed and healing yourself
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There is no stun break. I’ve found that if you want to go dmg with any class then your survivability is already in question. Your wells can help you out big time with any negative conditions though. Necromancers also have deathshroud which is pretty much an extra life. While this is mostly for PvP, don’t be afraid to swap out the speed boost for a stun break. Also, in lower level dungeons, go with well of suffering over corruption for damage.
In my short time testing this build I have been loving the results. It makes a well rounded necro that can compete. I’de love to hear some feedback, especially on the PvE/Dungeon side of things. I will say that in PvE I have splashed in toughness up to 2100.
im sure ill get drowned out on this as im the only one who uses it buuuuuuut, dagger/warhorn and axe/focus has taken me all the way!!! dagger has sick dmg, warhorn has stun and speed increase which is handy…even popping it in combat to hit aoe cripples works well. axe is good when stepping back and healing up. swing away for vulns and attack 2 does decent damage. also comes with aoe cripple and retal. focus gives the axe some healing, vuln stack and a chill/boon removal. long story short: nothing will escape you while you stomp it or strafe around it.
staff is good if you plan on putting points into it and scepters and off-hand daggers i leave at home. dont like the aoe skills too much and poison is a condition that half the classes are already applying so whatevs. of course disregard if your a condition person. i prefer power and MM builds though. wicked good.
Level 80 with heritage gear
Right now I’m running a condition/heal support necro. Before, I was using a DS crit but I love both builds.
yeah i think your boy out damages me by just a little bit. my crits hit between 3.1-3.8k on average depending on conditions. one thing that stood out is his life total. im not as glass cannon as i though, which i am a survivor but ive got 25k health.
wow that was a big answer for a simple question. i played a few different builds but after 70 i zeroed in on, what i consider, a dps build. ill post up what im using but the biggest thing is popping blood is power as often as possible, keeping your life force near max, and switching in and out of death shroud to keep up fury. its not to uncommon for me to out damage my team, especially with other people applying conditions. also, im using a 6 piece melandru rune set and accuracy sigils on off hands. you can change up melandru but it really adds a little tankiness to this dps build. fyi, this works everywhere but you really gotta have that 50% reduction on death shroud