Showing Posts For theoretical.9862:
Whenever I try to travel to the main map from overflow, I get a network error every time. I am guesting in Blackgate, so would that be the reason why I am stuck in overflow?
For the past couple days, I’ve been experiencing a ton of lag. Not FPS lag, but internet lag. As far as I can tell, my connection to other sites is fine, but GW2 seems to lag a lot nevertheless. Even load screens take ages sometimes. I am getting disconnected whenever the lag becomes too extreme. It worked perfectly just a few days before, and this problem has only just started occurring. Is there anything at all I can do about it?
The same is happening here. Updates are very slow, and in game, I get occasional lag spikes. I suspect this is just because of traffic though.
If you’re already complaining about that, then you’re really going to complain when you see how the game is poorly optimized and riddled with bugs. Even saying anything about it on the forums gets your account infracted…. I would just wait for ESO or something else done the road. Guild Wars 2 just isn’t worth it at this point. They’re supposed to be working on redoing the entire engine, but no one knows when that is going to finished if ever at all.
@Gankfest: I hope you realize that ANet has taken great strides to improving performance for the game. Personally, I went from ~30fps on the lowest settings to ~60fps on medium settings. Yes, the game is buggier than other games I’ve played, but it doesn’t intrude on how fun the game is. If you’re still having performance issues with the latest update, it’s your hardware’s problems, not ANet’s.
@Keef: You have to understand that these things happen, even to the best of games. Even a game as simple as Minecraft has problems (just look at their tech support forums!). My suggestion is send Support a ticket tomorrow morning after you’ve gotten some sleep and calmed down a bit. You’ve seen this game before and you deemed it good enough to spend money on. Don’t let a simple download issue prevent you from playing this awesome game.
Correction it’s Shae Springbreeze, forgot I changed it cause the full name didn’t fit…
Works well. Sounds pleasant! Solid 7/10.
Mine is Treant Reznor.
8/10 rolls well and sounds good while being…planty?
My Sylvari Necromancer named… The Necroplantcer!
7/10. Punny, but not too awe-inspiring or fantasy inspired.
Mine is Drezemma.
I don’t think I need to do a write up. The screenshot pretty much sums up the thief class and how OP they are:
Wow, I really would like to know how that dmg happens with those stats. Those stats are pretty much from a thief with no gear on… and I happen to know for a fact that there is no way to get that dmg output with that low of power/precision… I play a thief built on Power/Prec/Crit dmg… my average pve BS is about 5k and my average mug is about 3.5k… this with a 52% crit chance and a 80% crit dmg… not to mention Prec and Power in the high 2k range or higher. Yes, in WvW I can get to the 7k or greater mark but again, because I am statd to do that…
I think the point he was trying to prove is that despite his high levels of toughness, he was getting hit for 7k-9k. Those aren’t the thief’s stats; those are his.
Here’s an idea, but keep in mind that I’ve only played this game for about 200 hours, so I’m by no means an expert.
Separation of PvP and PvE
Us thief players know very well that thieves can do very well in PvP but get kicked around in PvE. I personally know this all too well. I always find myself thinking in dungeons, “Why am I the only one getting downed? It’s not like I don’t dodge, and I do spec for some Vitality/Toughness.” I look around and all the other classes never get downed once. In PvP, we are some of the toughest players to beat if you don’t know how to counter thieves. That’s a huge issue: the huge gap between PvP and PvE is extremely hard to balance. When you buff in PvE, you end up buffing PvP, and next thing you know, thieves are mediocre in PvE and completely trash the other classes in PvP. So I suggest having different stats for PvP and PvE. That way, ANet has a much easier time of balancing the two. From what I’ve read, this was implemented in GW1 and things didn’t go too well. However, I trust that ANet learned a lesson or two and try this again.Let me know if there’s something that would make this idea not work. I’d like to hear what the community has to say about this.
If you do this for thief then you have to do it for all classes. Honestly thief is probably the only class that ever talks about how weak we are in pve. At the same token I don’t see a ton of threads popping up saying (insert class) is OP in PvE. Though it isn’t as bad as people make it out to be if it was everyone and there parents would roll thieves. I see more d/d eles than I see thieves probably more rangers too. Thief was already nerfed in sPvP but they didn’t touch thief really in WvW my guess is that they didn’t think it was necessary from whatever metric they use.
Seriously d/d ele is king in sPvP and WvW right now. I am not complaining about the class I just know after I tap it a few times and I can tell its full bunker I troll a bit and then leave cause its a waste of time. If its full bunker ele I would “have” to run SoS to stay on top of it and Bow so they cant run and heal. I don’t run either of those in my damage set as I would rather run s/d as my other set and a diff utility than SoS. If I run those I have no problem killing them but I choose not to run those just for D/D eles. I have no problem with that I am referring to WvW since the landscape is so large they have tons of room to leave and heal. The problem is people think if they see it they should kill it. A thief, d/d ele, and warrior specced for mobility are just going to get away if they want people just have to accept it.
Sorry, I wasn’t very clear. I did mean all classes, including thief, will have separate stats for PvP and PvE. The only reason people don’t complain that class X is OP is because that class isn’t the ones killing them. That class is actually helping them by doing tons of damage or tanking everything. Just a matter of perspective.
Here’s an idea, but keep in mind that I’ve only played this game for about 200 hours, so I’m by no means an expert.
Separation of PvP and PvE
Us thief players know very well that thieves can do very well in PvP but get kicked around in PvE. I personally know this all too well. I always find myself thinking in dungeons, “Why am I the only one getting downed? It’s not like I don’t dodge, and I do spec for some Vitality/Toughness.” I look around and all the other classes never get downed once. In PvP, we are some of the toughest players to beat if you don’t know how to counter thieves. That’s a huge issue: the huge gap between PvP and PvE is extremely hard to balance. When you buff in PvE, you end up buffing PvP, and next thing you know, thieves are mediocre in PvE and completely trash the other classes in PvP. So I suggest having different stats for PvP and PvE. That way, ANet has a much easier time of balancing the two. From what I’ve read, this was implemented in GW1 and things didn’t go too well. However, I trust that ANet learned a lesson or two and try this again.
Let me know if there’s something that would make this idea not work. I’d like to hear what the community has to say about this.
I’m currently level 69 and I’m about to mess with my Grandmaster traits. I’m currently using S/P and SB since I find that it gives me better survivability through blinds along with AoE, and I prefer not switching to a new weapon set. Even with the blind, I feel like I die too often. I don’t use stealth unless I heal or use Shadow Refuge, and none of my current traits offer vitality or toughness, nor do my armor. I thought about using PVT armor, but I want to have a lot of crits so if I get a weapon that procs weakness or quickness upon criticals, I can use it often.
So…who’s got a good build for me?
Has anyone noticed that LA lags more than usual after the 2/13 maintenance? I usually get just under 20fps and now I’m getting around 12.
Ah I see, thanks. Moderators, feel free to delete this thread.
Update: Apprentice Coat level 10 cannot be salvaged as well.
One particular Apprentice Coat (level 15) cannot be salvaged using a Basic Salvage Kit. The coat is of basic rarity. I haven’t tried other salvage kits though. Other Apprentice Coats work perfectly.
That looks incredible! I always wanted to know how digitally draw that paint brush effect Guild Wars 2 uses so often.
They still have a lot of bugs to sort out, so I’m sure once they’re done with those, the next step is balancing classes.
My buy button is grayed out and I can’t buy anything, though I can search things up. I think a couple other pages of the TP are also blank. I didn’t see a solution for this in the thread, so I’m posting it here.