Showing Posts For traeler.5274:

Update on PvP Map Achievements

in PvP

Posted by: traeler.5274

traeler.5274

I think it would be fair if the Salty Sea Dog and Eternal Gladiator titles stay exclusive as advertised. Alternative meta achievements that grant different titles* or no title is fine with me. This is coming as someone who was lacking a few wins (2 or 3) needed to complete ‘Surf and Turf’ it when it was removed.

*(perhaps “Loose Cannon” or “Ship Shape” for RotC, “Relic Retriever” or “Divine Vessel” for EC)

Temporary achievements are fine. However, specifically in regards to temporary PvP map-based achievements, there should have been something done to provide further incentives for continued playtime in the featured map (days where Unranked Conquest only runs the featured map, or an infinitely repeatable achievement that encourages continued play). This increases exposure to the map and facilitates progress on the temporarily-available achievements.

Some people will get sick of the same map, though, and that’s why so many people were requesting a separate queue or some kind of map whitelist/blacklist for Unranked Arena only. The lack of incentives for continued play and absence of any features to facilitate progress made the temporary achievements feel coercive.

I started late, so I was getting something close to Capricorn every 1 in 8 matches, despite it getting 5+ votes each time. That’s close to two hours of playtime invested just for a chance to make achievement progress. Then Coliseum was added, and I gave up shortly after. I know Capricorn was eventually pinned alongside it, but I wasn’t enjoying myself, so I stopped. I refused to voluntarily engage in an increasingly unenjoyable experience for a title and AP which I would have gotten effortlessly if I had just made the time to pursue it when it was immediately released.

So, on the one hand, I am very glad this implementation of temporary achievements is being scrapped. However, on the other hand, if you say something is temporarily available it should stay that way. Some people made time to complete it, others didn’t or couldn’t. You shouldn’t disrespect that. I was close, but I didn’t earn it. That’s life, though, and that’s fine.

Skritt Worker Contract Disabled

in Guild Wars 2 Discussion

Posted by: traeler.5274

traeler.5274

Gotta chime in to address some of the cynicism I’m seeing. There was an innocent bug many people were experiencing, giving out the occasional free rewards. However, this innocent bug is so easily reproducible that it would not be hard for people to purposely exploit it for profit at no expense. Has it been happening en masse? Only ArenaNet knows. My guess is it is happening enough to warrant disabling.

RIP chill damage

in Necromancer

Posted by: traeler.5274

traeler.5274

I keep seeing a lot of people who would rather lose both the damage component of the Deathly Chill trait and all the effectiveness of Chill — arguably the most powerful CC condition — in one single cleanse. This is a short-sighted assessment of this balance change.

This Deathly Chill rework means — among other things — that now you get to keep one or the other. In theory, the compromise is that the overall damage is reduced. In practice, however, the damage loss is being wildly exaggerated. Once you actually see how much Bleeding you stack against a Chilled target or during a team fight you’ll wonder why the anemic DPS from Deathly Chill ever impressed you.

WvW Ranks should remain soulbound

in WvW

Posted by: traeler.5274

traeler.5274

Is there anyone (outside of the WvW dev team) that legitimately feels that WvW rank shouldn’t be account bound, with character-bound traits? I came here expecting to see a logical thought-out argument (probably written by someone on the WvW dev team) in favor of an unpopular position. I’m not sure if I’m disappointed, and I blame my sleepiness in this regard.

I’ll go one step further and say they should decouple WvW traits from WvW ranks entirely and rework/balance them around a set budget that everyone has in common regardless of rank. Then WvW rank would provide prestige alone: titles, improved aesthetics, exclusive skins, etc.

Making WvW rank account bound would probably mitigate my growing distaste for the game mode, but in my sleep-deprived state I can’t think of the word that would adequately describe my feelings towards WvW if traits were decoupled from rank.

N00000000000000000000000000000000000000000000

in Tequatl Rising

Posted by: traeler.5274

traeler.5274

The best part is if you had been using a build that was at all appropriate for the encounter, you probably would have killed it.

Continue coins from chests really

in Super Adventure Box: Back to School

Posted by: traeler.5274

traeler.5274

It is a good thing I really only come to these forums to remind myself that people can and will complain about anything.

yes i want to use infinite coin.

in Super Adventure Box: Back to School

Posted by: traeler.5274

traeler.5274

I sincerely I hope this happens often to anyone that uses guides.

Nov. Monthly Achievement Alienates Casuals

in Guild Wars 2 Discussion

Posted by: traeler.5274

traeler.5274

The only achievement on my monthly sitting at 0 is the Monthly Dungeon Participation, but I don’t think asking the player base to do 5 dungeon paths a month (75-150 minutes over a span of 28-31 days) is really asking too much.

I’ve only avoided it because I would rather run dungeons with people also experiencing them for the first time rather than finding a pick-up-group which is going to be focused on mechanical efficiency rather than enjoying the experience.

Some of you need to learn to think straight.

in The Lost Shores

Posted by: traeler.5274

traeler.5274

We did all this because for 3 weeks prior to the event, ANet made it very clear that there would be nice rewards for those who participated, particularly in phase III.

Source please.

We hated pretty much everything about the content in all three phases.

In the end, this is what really matters.

I don't understand why people are worked up about Ascended gear

in Guild Wars 2 Discussion

Posted by: traeler.5274

traeler.5274

Just because they said legendary weapons will never fall from the top tier doesn’t mean its true. Of course, just because someone contradicts themselves doesn’t mean that they always will contradict themselves, but it does pose a problem for their credibility.

If they do introduce a new top tier, they should probably use a word that literally means “the best,” “the top,” or “the last,” like Ultimate or Zenith, that way it will be all the more hilarious when it is inevitably relegated to second-best as well.

Tyria changed?

in The Lost Shores

Posted by: traeler.5274

traeler.5274

The promotional materials also referred to the karka as nearly indestructible, and we would have to solve an “epic mystery” to even figure out how to damage them. Nope, and nope. I’m guessing the quests of Phase One that a small percentage of the population were able to complete (not for lack of trying) were supposed to be the epic mystery. The karka are just typical monsters. Marginally tougher, maybe, but you don’t need to be a mystic to even damage them.

Technically Tyria changed since Lion’s Arch now houses a portal to the Fractals of the Mists, but much of the content of the promotional page turned out to be indulgent, attention-grabbing falsehood.