Showing Posts For treizebee.2091:
Awesome!
Reiterating the need to look into the actual healing coming from the new minor trait ‘Rugged Growth’. It still heals for far less then what is on the tooltip.
Would be cool to fully benefit from a new minor trait that has replaced the beloved Bark Skin.
I have to do this as there are so many. Add what I don’t have…
- Pet F2 skills go on CD as if pet is Chilled
- Pet is completely unresponsive for a few seconds after swapping in or out of combat
- Staff #3 ‘Ancestral Grace’ removes all utility skills, pet skills, Druid’s celestial force indicator, and the pet itsself. <— Removal of the pet also clears all boons and conditions on the pet. This significantly hampers pet boon sharing traits and skills.
- Staff #3 "Ancestral Grace’ does not trigger blast finisher in Smokescale’s smoke field. Other blast finishers still work.
- Wilderness Survival minor trait ‘Rugged Growth’ that replaced ‘Bark Skin’ has an inaccurate tooltip. Lvl 80 tooltip shows 340 healing, combat log and floating numbers show ~260
(edited by treizebee.2091)
Pet F2 skills also go on cooldown as if they are suffering from Chill…
pewing solo in WvW
https://www.youtube.com/watch?v=h0WBkCndTFo
Any chance we can get an answer on how long the 2nd and 3rd skill in the Impact Strike chain will last?
Will using a weapon skill or another utility in the middle of Impact Strike reset/cancel the chain?
Now if they could have done that without nerfing acro to the ground it would have been better but hey… I’m not gonna look a gift horse in the mouth here.
You should, because the horse was stolen from us 2 months ago and returned with a paint job, dentures and fake chrome hooves.
There is no way that you will be able to dive into a zerg and live to tell the tale (and maybe kill someone) as a thief simply because you now have a leap and a block.
Even full Dire thieves get melted if they get caught in a train’s cleave.
Why would anyone take Staff with Daredevil instead of S/D?
S/D autoattack is better, faster, same cleave.
S/D gap closer is 2-way + immobilize and condi clear. Staff’s is a worse heartseeker.
S/D evade keeps you on target, boon rip instead of soft-cc clear.
Both their #4 skills are the same you could say.
And for both their nuke skills. Would you rather take a high damage leap or a high damage stealth gaining skill. On a thief, the choice is pretty clear.
I’m US and also on verizon fios. No packet loss. It is as if I am playing on a EU server.
Ping average ~350 spiking to 4k.
Why would trait changes affect skill points?
Because why not.
All I got out of this is venomshare OP.
Great fights to the FA players in the EB jumping puzzle just recently.
Was nice to have a chat in the end.
- A Donde Vayas
I didn’t know another server could whine more obnoxiously then Ehmry Bay.
Small group fights.
Just recreated it from our (Maguuma) southeast spawn in SoS borderlands.
This is definitely not intended.
Thanks for admitting to it after taking the keep I guess.
Wandering the roads of Maguuma.
http://i.imgur.com/7HBo0.jpg
Eight of us camped the Godsword vista yesterday night. Forty FA valiant defenders showed up to wipe us (twice), including the setting up of a cata to counter our arrow carts up top.
Forty.
How is this incentive for Maguuma to not keep doing single location events. It annoys you, it entertains us.