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Renegade beta - pvp

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Posted by: trekon.6752

trekon.6752

So this topic will be based on my thoughts about renegade in pvp. I hope anet checks this out because maybe they will take some ideas out of this thread.
Shortbow:
SB 1: lacks damage/condi duration/attack speed
SB 2: lacks damage/condi duration
SB 3: too slow animation and the ranged mechanic ( you hit harder if your target is far from you) doesnt work in pvp at all
SB 4: too slow animation, you cant place it behind you and the field it provides doesnt have a decent duration
SB 5: It would make more sense to be a knock back rather than a knock down and either the energy cost would be reduced to 15 or the cast time would be reduced

I played around with SB more and I have to change my mind on SB 5. If they “properly fix” SB 3 to align with the instant cast trick, then SB has a good setup combo. SB 5 will KD your enemy in place giving you an easy time to land SB 3. If they keep it the way it is, SB 5 will need a KB like you suggested which will kind of make SB 3 easier to land but not really better than the KD. Of course this will be better if they fixed the ghost missile bug of SB 3. Also SB 5 needs to be a ground target. Seems like Rev is getting the kittenting “facing skillshot” like we got with staff 5. Let us aim it and fire.

Yeye it still doesn’t change the fact that shorbow 5 has a high energy cost and a long cast time.

Renegade beta - pvp

in Revenant

Posted by: trekon.6752

trekon.6752

So this topic will be based on my thoughts about renegade in pvp. I hope anet checks this out because maybe they will take some ideas out of this thread.
Shortbow:
SB 1: lacks damage/condi duration/attack speed
SB 2: lacks damage/condi duration
SB 3: too slow animation and the ranged mechanic ( you hit harder if your target is far from you) doesnt work in pvp at all
SB 4: too slow animation, you cant place it behind you and the field it provides doesnt have a decent duration
SB 5: It would make more sense to be a knock back rather than a knock down and either the energy cost would be reduced to 15 or the cast time would be reduced

F2/F3/F4 abilities:
All of these abilities are not worth in pvp, either you make them not waste energy or change them. I had some thoughts about how you could make these abilities viable in pvp so I’ll share them.
F2: instead of giving might per each stack of kala, make it convert a condition into a boon per each stack and increase the CD and energy cost.
F3: The missiles are hitting random positions, inside the aoe radius, so make the radius smaller and decrease the energy cost to like 20/25
F4: Alacrity is almost useless on rev, so you should add something else to this ability ( like a condi removal, a breakstun, an acces to swiftness ) and make alacrity impact energy regeneration

New legend
To start with, I dont like the breakstun on legend swap, it should be moved to either an utility or a F ability otherwise invocation revs wont benefit from the traited break stun on legend swap.
Healing skill: It doesnt provide enough heal/the CD is too high/ the 10s heal pulses are useless since it demanda the rev to stay inside the radius and in a teamfight the charr will melt. Ways to make the heal viable? Make it insta heal the total amount it would heal during the 10s or at least reduce the pulsing time for 5s or smth/ reduce the CD to 20s and make the -33% condi dmg a condi removal instead (2 condis removed at least)
Razorclaw’s rage utility: this skill is just not worth using at least in pvp. Too low bleed duration/ too high energy cost/ too little impact. Ways to improve it? Make the bleeding duration higher/ turn it into a break stun/ reduce the energy cost/ make it apply bleed to foes itself whipe buffing allies and make it apply 3 bleeds every 3s instead of 1 every 1s with a bigger duration (9s as a suggestion)
Darkrazor’s daring: Its fine as long as you either make it unblockable or reduce the CD
Icerazor’s ire: make it do the same damage/aplly same condis with less hits otherwise the guy will kill itself vs retaliation and reduce the energy cost to 20.

Traits:
Major adept traits: you dont need a trait to help you getting more KF so all the adept traits are kinda useless besides the bleed duration one so just give them a stronger impact having in mind that sustain is the main weakness on renegade.
Major Master traits: they are fine
Major grandmaster: I would just change the righteous rebel. The -33% condi dmg is really good. The F4 duration and radius increasement are useless since F4 wont be used in normal circumstances in pvp. In case you change smth on the f4 ability then just makr the 2nd part of this trait sinergy with those changes otherwise just make this trait give like an aoe condi removal or smth that would be more useful for the renegade itself.

Alright so I guess this is most of what I think about the renegade in pvp. Currently this specialization wouldnt work with any build ( power/hybrid/support/bruiser/condi) in pvp which means it is really weak atm in this game mode so I hope anet changes a lot of things.
Just to make it clear, this thread is based on my experience as a pvp rev main during the weekend so all the suggestions I made might not be the best for some of the other players, however, I believe I know the pvp scene pretty well to see what could or not work on this new specialization and I believe anet could use some suggestions.

(edited by trekon.6752)

5v5 PvP VODs?

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Posted by: trekon.6752

trekon.6752

EU UGO July JFK Druid POV with comms

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Posted by: trekon.6752

trekon.6752

Feelsbadman, I had to turn off my camera shake because the community isn’t ready for this kind of mechanisms yet

(edited by trekon.6752)

Rev buff...

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Posted by: trekon.6752

trekon.6752

I have to say that I disagree on this post, however I understand your thoughs so I’ll just tell you what’s my opinion about rev at the moment and what I think that holds alot of people back when they try to play this class in ranked.
First of all I have to say that after the sigils rework you can easily have access to more condi removals if you think you need them, however, a big part of playing rev vs heavy condi comps is preventing the condis by either dodging, blocking or even line of sighting and not by spamming condi removals like ele/druid/mesm/engi. Second, despite condi rev being playable and decent right now, its definitely not as good as power at least when you are playing vs top tier players, so you better stick with your power build and practice it as much as you can.
Now, despite what many people might say, power rev is not a bad class for solo Qs. Eventually, we all know that atm if you want to be placed in top 10 or even top 20, you will have to duo Q with someone because you cant rly solo carry games with any class, although, I can tell you that rev, because of its role’s variety, is one of thr best classes for solo Q, you just have to know what role you will have to perform in each different kind of comps for example: if you have a tanky heavy tf comp with 1 or 2 side noders (engi,druid…) you will have to roam like a thief unless you have one in your team; if you have a squishy team without node olders you either try to cheese Tfs by insta killing or you try to do a sidenoder’s job by pushing good MUs and holding nodes vs classes that wont kill you (mesm, maybe thief if you areny rdy to face this MU or if you kitten up), keep in mind that you shouldnt die in any 1v1 situation as you have the tools to safely disengage , the only way you might die is if you get plused 1; if you have a thief comp with enough sustain to hold tfs and such, try to predict you thief’s role, dont steal him his role, teamfight when you think you can win it, push 1v1s when you predict your thief will come for the plus 1. Ofc this is situational and it depends on the enemy skill but my point is that rev , having in mind that you are mechanically decent, if you rotate well is imo actually one of the strongest classes for solo Q

Queuing Outside of HotM

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Posted by: trekon.6752

trekon.6752

People should at least be allowed to join arenas while Qing , it would let pvper’s practice and have fun while waiting for the regular huge Q times.
Waiting an average 15 min for a Q isn’t cool but I guess that anet can’t do much about it cause of the low amount of players playing pvp, however, I believe that they can make those 15 min more “enjoyable”.

With that being said, hope ANET will take a closer look at this pvp scene cause this is getting worst. Sooner or later no one will want to Q cause no one plays video games to get bored.

I've just made it to diamond...

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Posted by: trekon.6752

trekon.6752

Well boys dont blame the MMR for losing cause it has nothing to do with getting or not getting legend and that way u will never get better. If u continue working on improving ur gameplay u might even laugh at ur flaming one day.
Btw you know how ppl get “high MMR”, right? Then dont tell them they got carried by it.

Best wishes and keep/turn the improving mentality on

so many team in 5vs5 Tournaments ?

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Posted by: trekon.6752

trekon.6752

Pro league could actually be a great thing for this game since it gives weaker competitive teams a chance to win a good amount of money which would lead to an increasement of competition for all the teams that r not in the PL and the ones that already are, however the entire structure of this league is so bad that players r getting desmotivated.
In order to solve this problem, I realy think that AN should work on motivating people to play at non pro league tournaments (like weeklys, …), and ofc they should take a closer look at the pro league scene and check what they did wrong.

The struggle this season is real

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Posted by: trekon.6752

trekon.6752

First of all, I believe that in every competitive game a league system comes to separate different skill levels.

Last season there wasnt any brick wall at diamond since any average/bad player (actually, even a monkey) that invested a few hours farming league divisions reached legendary. I feel like this season is still gonna be more of the same, and, if there are players getting stucked in the lower divisions, it means that the league system might actually be working.

Pvp leagues shouldn’t be all about farming but about being/getting good at the game so whatever division u get stucked in just accept it because unless u work on improving you should not reach any higher, at least thats what it SHOULD happen.