Showing Posts For uraldum.8513:
It’s dependent on the player more than the class. People playing what’s strong instead of what they enjoy is a big reason sPvP isn’t all that fun.
You shouldn’t be playing ranked spvp if thats your mentality. go do hot join.
I’m just commenting on how cookie cutter builds are now. I’ve been enjoying Scrapper (which has a strong placement in the meta) more than any other class this season because I can change my heal/utilities/elite depending on the comp we’re facing, and that’s nice. When I play thief, 90% of the time I’ll be running trickery/deadly arts/daredevil with withdraw, shadow step, and bandit’s defense to even stand a chance against other classes.
I see more DH then anything else currently, and necs not op sorry to burst your bubble
dat trap spammich. Alot of people like to base their opness on 1 on 1 fights but when you have a team working in unison with good knowledge of thier class, and can pick up ques it’s pretty devastating. That’s why you see peeps cry about premades.
You posted earlier “ranting” about how warrior, thief etc. weren’t viable and now you’re saying that reaper is balanced. It’s one of the major reasons those classes aren’t used as much. I can only assume that it’s your only class and that’s why you think it’s fair. It’s obvious that you’ve got no concept of fairness in sPvP yet.
It’s dependent on the player more than the class. People playing what’s strong instead of what they enjoy is a big reason sPvP isn’t all that fun.
I said that. ineedthistobeatleast15characters
I don’t mean to be rude, but the balance changes involving nerfs are for classes that need them. Thief and Warrior are very often singled out for being the reason that an spvp match ends in a loss and they’re going to be buffed. There is very minimal information in that post and it shouldn’t be risen against so quickly.
I play a thief, and I really enjoy dagger/pistol. I recently finished H.O.P.E. and, as expected, Headshot and Blackpowder fire that beautiful mini sun. However, since my main hand is Incinerator, Shadow Shot still fires the Incinerator blade. It’s a shame that I can’t see my hard work’s reward on my possibly most used off-hand ability.
Main-hand weapon takes animation/footstep priority. I’d like an option to change that.
This can easily play into the Mastery system.
As an example, since I’m wielding Incinerator and H.O.P.E., there could be choice between either the fire footsteps, or the red/blue footsteps. Between the flaming, spinning dagger projectile, and the plasma ball…
I also need to mention that Shadow Shot having the Incinerator projectile animation was a strange (in my opinion, bad) move.
Guesting on one of the low pop servers was my solution, for those still in need of this event chain.
It’s the Iron Marches META EVENT CHAIN and yet for over a year, it’s been bugged at multiple points. NPCs, Centurion Bloodfist and Sentinel Whiptail, and frozen in place. I have to either hope they’re not on another server, or wait months for a new patch so I can attempt it. That’s still not a guarantee.
The new legendary, H.O.P.E., requires this event to be crafted.
I have no doubt that devs knew this was an issue seeing that this has been posted before.
I’m moderately upset.
Combo finisher bjork’d too apparently
Forgot to list this. It WOULD be useful, you know, if it worked.
Range is clearly not 900.
Obstructed by thin air.
Goes on interrupt c/d half the time even when I’m facing my target.
Stop killing thief. I’m giving you money.
I’ve chosen to hold off learning to play with the action camera due to it resetting my vertical position. I was hoping a fix was coming with the patch on November 4th, but nope.
dat trap spammich. Alot of people like to base their opness on 1 on 1 fights but when you have a team working in unison with good knowledge of thier class, and can pick up ques it’s pretty devastating. That’s why you see peeps cry about premades.