Showing Posts For velestra.9415:
embolism what you are on about, because u test something and think its fine while dozens of players made videos about a spell which aint hitting for the amount which its supposed to be, its all good? seems u never got an 12k evi or a propper backstab
making up some random numbers, bersi never hit for 6k normal but it hit for 4-5k crit on low toughness targets
link some screen where u get your damage numbers, else i call bs
the spell is broken and the team denies that, obstructed or lowdmg thats the current state of the berserker which im not getting tired of pointing it out is the maindamage spell of 2 hand sword
pre novemeber patch i was phantasm spec and yes it was the point getting out 3 bersis destroying your target, if the enemy wasnt capable of killing me he simply died. still works now with different weapons but doesnt make the bug of izerker acceptable
nowadays enemy got so much reactiontime from the castsequence to the phantasm hitting, theres no reason at all the spell hits with zero chance or lowdmg
i play mesmer long enough, sadly i didnt make screenies. in future any game i probably will, sad time when players have to post dozens of screenies and videos to show something isnt right/nerfed.
after the los nerf in november this is steady bugged and now u say it hit 0-4 times?=
damagereduction is not a floater issues it simply does less damage then before februrar update, so thats a nerf.
what i dont get that you fail to admit either a nerf or a bug, instead you post one lousy screenshot which proofes absolutley nothing, since we cant see gear/spec whatever
this is our strongest attack and now we have to rely on rng, 0,25 sec before the berserker acts and half the time its obstructed anyway are u kidding me?
if its supposed to be like this then remove the cd at all, theres no need for a crappy snare which can easy be avoidable.
its about time u make a statement about the dmg reduction, we are not stupid, nothing to do with floaters when the target doesnt lose the health it did before febupdate.
my damage went from 4,5 k crits to 2,7~ when it hits and thats not a floater issue.
my thief spams clusterbombs for 4-6k
as poster stated above stop comparing it to warrior whirlwind, this is a “pet” after the pretty obvious castanimation all we can do is hope the rng is with us.
when the autoattack does more damage then a 20 sec cd spell then its fail
so i really hope you can man up and admit the nerf and we dont have to wait 2 months again for a reply
by the way assuming half your playerbase is placed in europe it would act of courtesy setting up propper timezones for any coming events.
we use gmt thx!
since when a firework goes up at dawn?
else waddawadda overflow fail timing and so on nothing more to add then the rest already did
just adding firework, yet another major thing which doesnt work. really wonder what the testdepartment is doing, clearly not testing stuff before it goes live
main issue with you guys is the serious lack of communication. a small we are working on it would at least calm people down.
a public testserver there u go.
bugs happen ok, but how the hell on the last 3 big updates a patch goes live and mainstuff of the patch aint working (moltenfacility, karka queen, wvw pointresets and so on)
as previous posters stated: phantasm beserker theres a 400 replies and 22k views topic and you guys just ignore it thx for that
cheers for all the lootbags was fun farming vs as usual
hope your next matchup is versus vabbi so u can pvd 24/7 since nothing more you are capable of
well cheers to all players proofing the bug we all know about, i dont get why is there no answer or communication from anet side.
this is not an tiny issue which can be fixed sometime, this is a majorbug which is out way too long. wonder what other classes would say if one of their maindamage spells doesnt work like the way its intended.
but its good to see that john smith finds time to reply to serious issues…..
https://forum-en.gw2archive.eu/forum/game/bltc/Free-Destroyer-Shard/first#post2210599
its simple not acceptable to wait over an half year and get no fix or workarround at all
well we all know that is bugged/nerfed.
what we want is an answer, why it does take freaking 6 month to fix it?
at least give a reply and say you guys are working on it. best remove the phantasm and replace it with something else if the game mechanics cant handle this phantasm.
wouldnt be any fight since vizunah only does pvdoor and else hides in keeps till the outman 3:1 and lag the zone to death
fail is: after u done all achivs, there is again no reason to go back to southsun.
else decent evening entertainment with 2 well designed backs, hope the exotic tentacle one gets gfx update so the tentacles actual move.
so nothing in the patchnotes, no fix no reply here.
bugged since 26 feb no fix or even a clue why it is bugged.
confusion nerfed for good (was usless in pve anyway), main dmg pet for phantasm bugged, which leaves this class with 1 viable spec with 1 weapon
wtb accbound legendaries, since you guys obviously dont want to or got no clue how to fix this issue
so happy to leave this tier finally.
amount okitten visnuah is posting here all the time is simply amazing.
i feel sorry for elona and desolation, facing an inferior enemy who is not fun to play at all.
so same as before, the bug is here but it doesnt get fixed.
when it would be whirlwind or backstab it would been hotfixed in a day.
it is pretty annoying that such a major bug doesnt get fixed after almost 4 month now.
its not working as intented fact.
serious its nice that u look into it, but i wonder why u first say its only floaters while different people report its not, then minutes later u say it might be bugged.
its bugged since ages and was bugged 2 times already, everytime the fix took so long which basicly makes this spell total broken and the the 2 hand sword spec lacks serious dmg. a melee pet not in range?
i wonder what the testdepartment is doing and why there is no propper testing and players gotta sumbit screenshots to show its broken
got no screens since im not used to take screens to show gamedevelopers how their spells change after patches.
i play mesmer 2 hand sword long enough to see their was a flat damagereduction after 26/02/2013 patch roughly 30-40%
sad face here i want my bersi back as it was thx
this is pretty odd, like over 2 month this is bugged and was even acknowledged.
this is the maindmg phantasm on 2 handed sword and should be hotfixed month ago.
you manage to implent tons nerfs, buff useless spells but you are not capable of finding one major bug?
i know the majority plays thief and warrior, still doesnt mean you can ignore this and close threads about it all the time. been proofen many times that its bugged, so please dont ignore this any longer and get working on some resolve
THX
yes got same issues, im stuck on 15, when it still worked it only counted my cof/ac runs not my arah runs which is equal fail.
releasing an achivmentleaderboard without fixing an achivement which holds 200 points is pretty crap i got to say.
also the hint achivement is broken since game release.
really hope this gets fixed anytime soon, no sense doing dungeons when its broken, since it probably not retroactive.
so whats up here?
we got to wait 2 month again before anything happens?
if this about spvp might wanna show us some numbers why u balance the game arround soem fun stuff which i think hardly anyone plays serious of the total game population
else please just fix this already getting boring, that this spell is broken everytime mesmer gets adjusted
well thx for the reply, as usual it didnt get to any concerns which where discussed here
a goal is fine
a goal which is reachable
a goal only for certain groups is not
so to sum it up big guilds who got influence stuffed like crazy can just upgrade in a few days and zerg every event down
and small guilds have to build like 1-2month to even be capable to get to this goals —--way to go
like 2-3month you could have given a hint so people upgrade but no….
I hate it when people are actually quoting 2 words I putted in a response and are responding to it, you are actually making no sense and are not looking at the general picture, open your mind and see whats actually going to happen, then respond….
we got nothing else so we can discuss this and giving our feedback, concerns.
anything else is problem of some public relation department in this company and general lack of communication
theres hardly content in the game which needs more then 3-5 people open world so why add something like this wannaberaid now
this is more about influence then anything else, so big guilds can dump it and small get left out
main concern once again no public testrealm and announcing such a megabugger 4 days before it goes live
wonder what other nice nerfs, features we get tuesday which wasnt asked for….
small guild here 10 men we never bothered upgrading art of war 5 got 2 other tier5 thou
really dont see the point adding mission based on this tier which are pve
elite content? hope ur kidding
huge zerg guilds already got advantage when it comes to influence and thats ok
but please dont talk about skill or elite since theres none involved when u got 500 people doing any events and spamming influence
so really hope this is just an missunderstanding, else this yet another major fail and hope this doesnt add any significiant buffs for the big “skilled” 500 men guilds
dr doesnt affect bots at all they got multiaccs
it hurts normal players
rewards in gw2 are kittening sad
awesome game, sadly abomodel would have been superior no crap : we design and nerf everything to up gemsales and “avoid exploit, bots” maybe i laugh later. havent seen so many bots in any game.
to all the fanboys i did my fair amount of gembuys now check yours. game is 5 month old so take any usual mmo average 14~ euro a month if you paid more anet gz
arborstone was the only server which impressed and wiped us out on our way to t1
so looking foreward for any players from arborstone who joins sfr.
why would anyone join vs u guys got prolly 2 hours queue and all you do is zerg and run off as soon you dont outnumber the enemy. not talking about culling zerg tacs here, talking about smallscale fights,
rant over was a fun week, think we gonna miss prx. thx guys!
Valley Keep in EB bugged hacked by a VS thief, the north gate is shaking as if someone was hitting it but no one is there (it’s receiving damage), therefore the waypoint is almost always contested, proof
EDIT: he stopped. Nice try french easymoder, I already reported
Anyway, gg
Simple answer from someone whos playing different classes: aoe is fine
Would really Love to see where in this forum people complain about aoe.
Dont nerf stuff because of spvp if thats the case.
My biggest fear is that with such a huge change, half of the classes are bugged or overnerfed after the patch.
Give us data, testservers or just leave this change for good
fun fights as usual
vs maybe stop whining about everything and try not to blame the whole server when single individuals abuse some stuff.
not like deso or sfr needs to abuse anything vs a server which only skill is zergculling 24/7
maybe spend the time in game else you will probably drop to t2 not that anyone will lose a tear about that.
its awesome adding this patch and crashing loginservers at 23 cet
like this fixes couldnt be added with a bigger update
probaly you guys nerfed loot and other stuff aswell and not mention it like usual
No pleasing your kind at all. They are kitten if they do, and kitten if they don’t. You will simply never be happy in this life.
actual pretty happy but thx for your concerns.
this is about how a company treats their customers, but people like you will probably never get this so be pleased with it
its awesome adding this patch and crashing loginservers at 23 cet
like this fixes couldnt be added with a bigger update
probaly you guys nerfed loot and other stuff aswell and not mention it like usual
same boat
takes way too long should been hotfixed quite a while now
instance is fun disconnects or people quitting and not able to replace them is not
hotfix this week for wvw, seems to me they nerfed droprate there aswell
getting better and better
Impressive that this topic is still being carried forward knowing that we have an entire patch dedicated to professions balancing coming on the 14th. Well. . . there will be other content as well. . . but balancing is definitely in there somewhere. At any rate, some of us are very upset I can see that, but I think we should wait the week at this point, level an alt or learn those thief abilities so you can better counter them or something.
As a community we really should be looking to help the developers and not simply dismiss them as idiotic. They are working on things, and we have a rough timeline on several issues. That being said, if they really hurt the profession more it’s going to get harder and harder to win partial group free tournaments.
so basicly u say its fine that zerker dmg is bugged since 15th november and with new patch it became total useless including all other phantasms and its fine to wait 1 month for a fix and probaly get some new bugs.
and developer is asking us for tests, jep sure thats totally fine.
really hope all this nerf balance crap doesnt come form svpvp
myself i enjoy wvw and pve and with this nerfs phantasm spec, which i prefer over shatterspec anyday, is pretty much usless not enjoyable anymore.
if its really the case they nerf the crap out of us for useless boring spvp……
theres a serious lack of communication and hotixes in this game atm, so i find it very important to keep such posts alive to inform other players.
if anet wants help they should give us public testservers before adding some crappy patches where their qaulity team just plain and simple fails. not talking about mesmer bugs only here.
one more week to wait and then lets see
getting more and more obvious that anet wont reply on this, since they nerfed it and its not a bug.
they reply on many other posts, but a thread with 20k views and 600 replies gets ignored.
bet they wait till nxt friday when people are busy with wintersday event and delete this
to all the people who say droprate is fine, its not if u get 2-5 rares an hour you are just lucky but its no where near the droprate it was before
for me its more about beeing honest to their customers and not to take the piss out of them
Nothing “fixed” or changed.
Just did an oriround in frostgorge and killed every npc i passed. Approx 45 npcs killed and. I could loot every 6 th.
Becomes a serious issue, its just not worth killing outdoor npcs and no i dont want to grind fotm to get decent loot. Else i could Play wow.
I dont expect an exotic every second npc but i want something in return when i kill them.
You folks need to read. They clearly state it is to help thier game developer, which Anet is. This although unfortunate for NCsoft employees does not affect Anet’s employees since they are a subsidiary not NCsoft
subsidiary wholly owned by NCSoft.
And?
They are a game developer.
if you’re wholly owned by NCSoft, NCSoft can shut you down at will.
This benefits us . . . how, exactly?
I mean, there’s nothing here that really is of any positive potential outcome if NCSoft decides to shut down ArenaNet.
pay2win at least they be honest and upping some good stuff on gemstore, besides blacklionuselesskeys
I regularly buy gems to supplement my playing (going for the Juggernaut) but I have not noticed any serious reduction in loot other than than dyes and maybe a slight reduction in rares but overall, I’m pretty happy with the way it is.
If I were cynical, I would wonder if there is a connection between gem purchases and in game “luck” except that my luck is no where near proportional to my gem consumption :P
I can assure we are looking into it.
The issue regarding the regeneration trait being spotty is that Phantasms don’t apply it to themselves, but in an AoE around them (ignoring themselves). So if you have more than 1 Phantasm close to each other, they’ll apply it to each other (plus you and other nearby allies).
how about you actual test s*it before u deploy a patch and by the looks of it the berserker damagenerf is a nerf.
else you would have fixed it with this patch, its complety useless now
cast berserker, afks, gets killed by npc/player before even attacking gg
its a kittening joke how you guys handle your customers and fixing serious game issues
since anet is ignoring this, i am pretty sure its intended
how about u communicate a bit more with ur customers?
no hotfixes at all for anything, besides nerfing any moneygain in the game
its pretty sad that we get no reply and we get no fixes, looks like we have to wait till 14 for a patch
put t6 items, ectos and persecursors on gemshop, since farming these is a joke for anyone who wants to spend his playtime having fun.
getting more and more bored of this, how about you guys just admit you nerf any money gain to get more money of gemstore.
im totally fine with pay to win, but its a joke u nerf the droprates and dont add any viable options besides running an boring instance for hours.
i love the wvw you guys made and when im bored of this i go for some farming on my own or spam some events.
first u add dr on loot, then u lower the droprate every week.
nothing to do with luck when u kill 20 npcs and get junkloot of maybe 2-3
before cursed shore even with bad luck you could make 2-4 yellows an hour, now we hardly get 1 while killing tons of npcs in full mf gear/guildbuff/ occasional mf boost of gemstore
every time u add new insane recipe and lower droprates, so its either you buy gems and convert to gold or GRIND for months.
i dont mind grinding, but i do mind wasting my time killing npcs which hold zero loot.
sidenote lower quality pile of putrid essence to green, since droprate is so low, we dont need and 1 silver item sharing loottable with other rares.
to sum it up revert this changes, you dont even have to admit you did them.