Showing Posts For velvetblanc.9140:
Hey Evan, thanks for the replies. I’m still curious about if a legendary player could duo queue with a player in their placements. How would the system calculate this?
Bumping this because still no information about duo queueing restrictions (or lack thereof).
Revenant is in an interesting place in PvP. It’s undoubtedly one of the more difficult professions to play, but when mastered it is devastating on the battlefield. We’re going to bring some elements of the main power build down slightly,
- Surge of the Mists: The damage of this ability has been reduced by 50% in PvP only.
- Precision Strike: The damage of this ability has been reduced by 33% in PvP only.
SLIGHTLY.
I was told that a duo queue is rated according to their geometric mean. However I’m curious whether there’s any restrictions in duo queuing; could a top 250 player duo with a bronze player?
Also, how would this affect rating gains/losses for each player? I’m assuming some form of ‘less rating gain + more rating loss for the higher rated player, more rating gain + less rating loss for the lower rated player.’
Would be great to hear Evan chime in on this before s5 starts. Thanks!
Sword skill 3, Unrelenting Assault, either cancels its own cast or results in getting stuck in place. Hoping for a fix soon.
It only seems fair to reset the track for people who have already completed it.
Sigil of Leeching and Blood only heal, but don’t do damage.
None of your God Tiers belong, in fact, simply switch the Top and God tier and you’ll have a ten thousand times more accurate list
^
At the very least, give us the option to turn on standard models for unranked queues too, fighting asuras is a nightmare.
Bumping this thread, I’d really like to see an option to turn off the smoothing. Can’t think of another competitive game which MAKES you play with acceleration of any sort.
Tested in Heart of the Mists. Well of Eternity’s tooltip indicates that it is supposed to initially heals for 3,230, however the initial heal is only 2,590 at the moment. Hope either the in game value is fixed or the tooltip is updated to be consistent.
Just reconfirming that unlocking a specialization in Heart of the Mists doesn’t give the corresponding achievements (and rewards).
Will MMR be reset with Leagues? If the goal is to have the higher skilled players in higher tiers/leagues, it seems unfair to make those players have tougher matchmaking from the get go.
Yes, that’s what I was referring to. Sorry if it was unclear. Very good points @dominik!
Hey guys!
I wrote an article for Academy Gaming on the matches between The Abjured and Orange Logo. Please let me know if you have any feedback. I recognize that not everyone will agree with my analysis and I want to open the topic to discussion here.
You can read it here: http://academygamingnet.com/analysis-abjured-vs-orange-logo-wts-grand-finals/