Showing Posts For velvetblanc.9140:

Which meta builds can you 1v1 now?

in Revenant

Posted by: velvetblanc.9140

velvetblanc.9140

In general it’s still possible to hold 1v1s but harder to win them. While teamfights and +1 should be revs bread and butter, if you have a competent thief or mesmer on your team you can still take 1v1s and allow them to +1 you.

S5: Duo Queueing - Effects on Rating?

in PvP

Posted by: velvetblanc.9140

velvetblanc.9140

Hey Evan, thanks for the replies. I’m still curious about if a legendary player could duo queue with a player in their placements. How would the system calculate this?

S5: Duo Queueing - Effects on Rating?

in PvP

Posted by: velvetblanc.9140

velvetblanc.9140

Bumping this because still no information about duo queueing restrictions (or lack thereof).

Upcoming Changes to Skills

in PvP

Posted by: velvetblanc.9140

velvetblanc.9140

Revenant is in an interesting place in PvP. It’s undoubtedly one of the more difficult professions to play, but when mastered it is devastating on the battlefield. We’re going to bring some elements of the main power build down slightly,

  • Surge of the Mists: The damage of this ability has been reduced by 50% in PvP only.
  • Precision Strike: The damage of this ability has been reduced by 33% in PvP only.

SLIGHTLY.

S5: Duo Queueing - Effects on Rating?

in PvP

Posted by: velvetblanc.9140

velvetblanc.9140

I was told that a duo queue is rated according to their geometric mean. However I’m curious whether there’s any restrictions in duo queuing; could a top 250 player duo with a bronze player?

Also, how would this affect rating gains/losses for each player? I’m assuming some form of ‘less rating gain + more rating loss for the higher rated player, more rating gain + less rating loss for the lower rated player.’

Would be great to hear Evan chime in on this before s5 starts. Thanks!

Revenant - Unrelenting Assault [Merged]

in Bugs: Game, Forum, Website

Posted by: velvetblanc.9140

velvetblanc.9140

Sword skill 3, Unrelenting Assault, either cancels its own cast or results in getting stuck in place. Hoping for a fix soon.

Carapace Armor Box

in PvP

Posted by: velvetblanc.9140

velvetblanc.9140

It only seems fair to reset the track for people who have already completed it.

Sigil of Leeching/Blood

in Bugs: Game, Forum, Website

Posted by: velvetblanc.9140

velvetblanc.9140

Sigil of Leeching and Blood only heal, but don’t do damage.

Tier list (for now)

in PvP

Posted by: velvetblanc.9140

velvetblanc.9140

None of your God Tiers belong, in fact, simply switch the Top and God tier and you’ll have a ten thousand times more accurate list

^

WTB Ranked Qs

in PvP

Posted by: velvetblanc.9140

velvetblanc.9140

At the very least, give us the option to turn on standard models for unranked queues too, fighting asuras is a nightmare.

Matchmaking

in PvP

Posted by: velvetblanc.9140

velvetblanc.9140

Hello? Is 5 solos against a pro league premade supposed to happen? Unbelievable…

Attachments:

Camera Inertia/Smoothing

in PvP

Posted by: velvetblanc.9140

velvetblanc.9140

Bumping this thread, I’d really like to see an option to turn off the smoothing. Can’t think of another competitive game which MAKES you play with acceleration of any sort.

Well of Eternity

in Bugs: Game, Forum, Website

Posted by: velvetblanc.9140

velvetblanc.9140

Tested in Heart of the Mists. Well of Eternity’s tooltip indicates that it is supposed to initially heals for 3,230, however the initial heal is only 2,590 at the moment. Hope either the in game value is fixed or the tooltip is updated to be consistent.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: velvetblanc.9140

velvetblanc.9140

Just reconfirming that unlocking a specialization in Heart of the Mists doesn’t give the corresponding achievements (and rewards).

MMR Reset with Leagues?

in PvP

Posted by: velvetblanc.9140

velvetblanc.9140

Will MMR be reset with Leagues? If the goal is to have the higher skilled players in higher tiers/leagues, it seems unfair to make those players have tougher matchmaking from the get go.

WTS: The Abjured vs Orange Logo Analysis

in PvP

Posted by: velvetblanc.9140

velvetblanc.9140

Yes, that’s what I was referring to. Sorry if it was unclear. Very good points @dominik!

WTS: The Abjured vs Orange Logo Analysis

in PvP

Posted by: velvetblanc.9140

velvetblanc.9140

Hey guys!

I wrote an article for Academy Gaming on the matches between The Abjured and Orange Logo. Please let me know if you have any feedback. I recognize that not everyone will agree with my analysis and I want to open the topic to discussion here.

You can read it here: http://academygamingnet.com/analysis-abjured-vs-orange-logo-wts-grand-finals/