Showing Posts For vergna.8420:
Back to the subject of the post I dont think TP kill the fun… for me at least is a part (i underline “part”) of the game and must be played if you want it. I dont play PVP and some things I can only get in PVP but I dont say PVP kills the fun of my game, I only just chose not to get interested in that content.
" Im not really playing this game to earn money, earning money is just what i have to do to get the things i want in the game. "
I agree … I behave in the same way but with my methods of earning
The only way ANet could make playing the game more rewarding than playing the TP would be to make end-game content with highly desired items that are so difficult to obtain (but reliably obtainable) that only a select few people can obtain them and then everyone else purchases them from those players.
As a hypothetical idea:
- Dungeon that requires 100 AR to even enter or you die and are ejected
- One team wipe = Ejected
- Bosses that are randomized and/or hyper-difficult requiring utmost timing precision and coordination
- Dungeon time limits
- Every mob respawns, meaning you have to keep moving or get murdered from lingeringHonestly, this sounds like more of a request for the content team than the TP team.
this is a great idea.. but those rewards Need to be FIX not RNG and they should be accountbound.. the Point in Special rewards is that they are Special and People can’t buy em with Gold.
They don’t Need to Change the TP they just Need to Change the game so there are Special Skins that are only avaiable to pve/ pvpers so rewards that Show you have done high end Content and not that you have spent 6k Gold to get it:) (Liadri / SAB Tribunal weapons ) are an example:)
I think the idea of items obtainable only from certain content and can not be sold is a great idea. But in PVP makes sense, because only counts the real ability of the player, but in PVE and WvW also equip is important and whit no money you can’t do it; so in the end who has the money can afford to do even that content while others players can’t. Said this, money in GW2 came from playing TP and we are at the start point.
I agree that rewards in general can be optimized and worked on. Anet is in the process of it. But why discuss this in a topic that basically asks to nerf the tp?
If people think rewards are not good enough for pve/pvp/wvw, they should make a suggestion in the specific forums and not complain that some people make lots of gold on the tp. Profits from playing the tp scale nicely with the skill you have and punish you if you make mistakes. If thats a reward structure you would like to see implemented in other parts of the game, fair enough. Go make a suggestion about it in the appropriate forums but dont come here and complain about the tp.
True….
The only way ANet could make playing the game more rewarding than playing the TP would be to make end-game content with highly desired items that are so difficult to obtain (but reliably obtainable) that only a select few people can obtain them and then everyone else purchases them from those players.
As a hypothetical idea:
- Dungeon that requires 100 AR to even enter or you die and are ejected
- One team wipe = Ejected
- Bosses that are randomized and/or hyper-difficult requiring utmost timing precision and coordination
- Dungeon time limits
- Every mob respawns, meaning you have to keep moving or get murdered from lingeringHonestly, this sounds like more of a request for the content team than the TP team.
this is a great idea.. but those rewards Need to be FIX not RNG and they should be accountbound.. the Point in Special rewards is that they are Special and People can’t buy em with Gold.
They don’t Need to Change the TP they just Need to Change the game so there are Special Skins that are only avaiable to pve/ pvpers so rewards that Show you have done high end Content and not that you have spent 6k Gold to get it:) (Liadri / SAB Tribunal weapons ) are an example:)
I think the idea of items obtainable only from certain content and can not be sold is a great idea. But in PVP makes sense, because only counts the real ability of the player, but in PVE and WvW also equip is important and whit no money you can’t do it; so in the end who has the money can afford to do even that content while others players can’t. Said this, money in GW2 came from playing TP and we are at the start point.
Personally I much prefer this system because my style and gameplay possibilities in terms of time. I played for a long time (since 2005) in WoW and in the last two years I found it frustrating that some content I were precluded due to lack of hours of gameplay. In GW2 instead of speculating with TP at the moment I can be competitive at the highest level on all fronts and it is clear that this is great for me.
But I understand perfectly that people how spends hours playing and has not the slightest advantage to do certain things like dungeon and farming, respect to the “Players of TP”.
The fact remains that if you have money at your disposal in GW2 you will allow to have the best equipment available, or significant advantages to get to it quickly; so even with the inclusion of content that would lead to reward certain something endgame, “Players of TP” would still have advantages and possibilities that others dont because the economy of this MMO is this.
It’s bad to say but if you know what to invest and when to sell 90% of the game is done. I know my benefit comes at other players cost, but also took me six months playing few hours a week before understanding how this game works.
Now I have the opportunity to do what I like without thinking about my gold.
The discurse is that the free market is a great thing because as I’ve benefited me anyone can do it, even those who play only few hours a week like me and hasn’t knowledges economy and haven’t the time to farm and farm and farm again.
No other game before has ever given me this opportunity.
I’m a very casual player, and if the trading system is not as it is I could never make me a legendary weapon.
Attualmete I do what I like in the game and I have a solid base of gold and materials to sell at the appropriate time in my bank.
If the economy of the game wasn’t this in no way I could do this and I assure you I dont spend my time playing the TP but I only speculate and that takes up very little time.
I guarantee you many people are in my same situation and tahy have drawn the same benefits.
PS sorry for my bad English.
@Svetli. Is not wrong thet you are saying, but don’t forget legendary can also swich stat!
I think if a legendary trinket can do the same think is far from useless!!!