Showing Posts For vorir.7684:

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: vorir.7684

vorir.7684

Megaservers are great and have made the game so much more fun for me and my friends. Thanks ANET!

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: vorir.7684

vorir.7684

I think the megaservers are great for this game and will help new players with the leveling process tremendously. If Anet wants to attract new players to the game, this is a great step. I can’t wait until the roll out is complete.

Thanks Anet!

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: vorir.7684

vorir.7684

Thank you for a positive post. I, too, had an incredible time. It was exhilarating!

Thank you, Anet!

Reward was too big; I feel this is unfair [Merged]

in The Lost Shores

Posted by: vorir.7684

vorir.7684

So let me ask you Hermes what would be so wrong with having this event run on say… a 5 hour or so loop so more people can experience it at some point?

Anet wants to make GW2 seem like a living breathing world. They want their players to be immersed. One time events help achieve this. I don’t know if you ever played WOW, but if you did, you’d know how much it sucked when Hogger kept respawning even through there were 2 or 3 dead Hoggers on the ground.

Secondly, people have been crying for a sense of progression. I seriously doubt that Anet will ever implement any kind of extensive gear treadmill, so these kinds of events are their way of achieving this. I now have loot and gear that indicate that I participated in this huge event. This sets me apart from people who were not there. Therefore, without any jump in gear stats, I feel like I have progressed in the world.

No time to participate/different time zone [merged]

in The Lost Shores

Posted by: vorir.7684

vorir.7684

If it was so important, you should have requested the day off like every other responsible adult in this game. You’re an employee, not a slave. If you weren’t mature enough to think that far ahead, then this is your problem and not Anet’s.

Gaming: Hobby or Addiction?

in Guild Wars 2 Discussion

Posted by: vorir.7684

vorir.7684

Here is a little test to see if something rises to the level of true addiction:

If there was a chance your MMO might kill you, would you play anyway? No? You aren’t hardcore enough to be an addict, sorry.

If the only MMO you had access to on a given day was a bad, weak MMO that would probably make you physically ill, would you play it? No? You’re not an addict.

Could you imagine yourself playing MMOs very many hours of the day if you were a billionaire with all the world to see and all the money to see it in style with? No? You’re not addicted. You just don’t have anything else sufficiently fun and cheap to loaf around with.

This is a tragic oversimplification.

Gaming: Hobby or Addiction?

in Guild Wars 2 Discussion

Posted by: vorir.7684

vorir.7684

I think that connection you’re making between the negative posts regarding endgame and video game addiction is pretty astute. A lot of the complaining that I’ve read on these forums are from people who feel the need to play this game all day. The problem is not the game, it’s them.

I know this because I, myself, played wow obsessively for years. I was very depressed with many aspects of my personal life and I found validation in a game. It became my home. After wasting years of my life to earn some bullkitten icons on my screen, or titles, or whatever else took months to grind,I decided to change.

Now I have a job, a wife, and I lead a generally productive life. I get my sense of validation from succeeding in my real life goals, not from my Conqueror title. Now I treat this game like a game, and not a like a home or a family member, and I love it. I play for an hour or so a night and there’s just so much to do that I can’t even imagine how many consecutive hours it took people to get lvl 80 already.

Wow, from my experience, targets people who have a tendency to get depressed. They exploit these people by using a gear treadmill to keep them playing for long periods of time and, therefore, collects monthly sub fees. Anet, on the other hand, created a game that is meant to be enjoyed from beginning to end and NOT a drug to both enable and treat depression. And a lot of the comments I read reek of addicts not getting their fix.

Tl;dr Gw2 is a game, and not a means to feel good about yourself.

How GW2 could've been good

in Guild Wars 2 Discussion

Posted by: vorir.7684

vorir.7684

This game is missing a sense of accomplishment that showcases your character…

If you desperately need validation from a game, then you might want to consider therapy.

How GW2 could've been good

in Guild Wars 2 Discussion

Posted by: vorir.7684

vorir.7684

  • Waypoints are often contested

There’s always a waypoint near there that can’t be contested, except in Orr, which is supposed to be an ebb and flow where the battlefront shifts.

  • Few people in high-level zones compared to low-level zones

Not everyone plays as much as you do.

  • Most events impossible to solo

Completely false. I’ve solo’d more DE’s than I could count. If you can’t solo anything that’s not labeled [Group Event], you’re bad, and you should stop blaming the game for that and get better instead.

And at 80, things just got worse when dealing with the end-game:

That was your first mistake, and a lot of people are making it: You bought the game for an endgame. You didn’t do any research on this game, and thought this was going to be another WoW clone where you race to max level before the game begins. There is no endgame, there is only a game.

  • Dungeon grinds are inane

I’ll agree here.

  • Exploration modes are frustrating, not challenging

Only to people that are bad at the game.

  • Dying as an inherent game mechanic just doesn’t work, nor does it feel right

Also doesn’t happen much if you’re not bad.

  • Revisiting old content is not end-game, the fact that your level scales down just adds insult to injury

Then why did you buy the game? We’ve known about level scaling for years. And yes, it does add content. Just because it’s not a gear treadmill doesn’t mean it’s somehow not part of the game.

  • The ridiculous downing mechanic is just that: ridiculous

It works in practice. If you can’t finish a downed opponent, it’s because you didn’t deserve to.

  • CC, in turn, is almost always used to prevent rezzing

It also has a limit. If people are CCing you before you can rez them, it might be time to turn your attention to a more pressing matter, such as the guy trying to kill you.

  • There is no depth to the game when everyone uses their stuns or knock-backs only in one specific scenario

These people are better than you because they’re using their skills intelligently. That adds depth. It doesn’t somehow make the game worse just because you don’t know how to do it.l

  • WvWvW is stupid for melee (you just get blown up), but sort of fun for ranged classes

I play a greatsword guardian in WvW and have turned the tide of many sieges by myself. Your argument is invalid.

Thank you for exposing the op as just a bad player. You made all the points I wanted to make. Op just didn’t get it and played this game like it was wow. As a result, he’s going back to wow.