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Daredevil - DD + CS + Acrobatics

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Posted by: willish.1859

willish.1859

I’ve seen variations of this build in different threads now. Anyone who’s played it will tell you how much fun it is to run around dodging + WC constantly. You can take out large groups of mobs without any fear of dying. Against bosses you can melee many who are typically ranged because of the dodges.

Most importantly, it makes thief really really fun to play.

I’ve yet to see anyone do a DPS comparison of this build (or similar) to Nike’s. Maybe I missed it though? Anyone?

Daredevil - DD + CS + Acrobatics

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Posted by: willish.1859

willish.1859

I actually found that I had enough endurance without those traits, which is why I opted for heals and condition removal instead.

The damage from the build comes from being able to constantly spam WC + Bound or HS + Bound as opposed to static damage modifiers. I can definitely trigger these more with this build, but I’m not sure how being able to use these abilities more compares to the flat damage modifiers.

Daredevil - DD + CS + Acrobatics

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Posted by: willish.1859

willish.1859

Here is an alternative that substitutes CS for DA. Useful if you are getting fury from your group.

http://gw2skills.net/editor/?vZEQNAW4Yn8MBVmiFOBOOBkmiFeCrrt8muBzFwF4EU7M9DCAA-ThRBABXt/o8DPdE5dBAA4BAQp6PmpEMAwBwv/G47v58zP/8zPvf/93f/93A-e

Daredevil - DD + CS + Acrobatics

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Posted by: willish.1859

willish.1859

Hi everyone,

I was curious what folks thought of using Acrobatics with a Daredevil build? It seems like most meta builds use Deadly Arts + Crit Strikes + DD.

Playing around with builds, I’ve found I really like going with Acrobatics + Crit Strikes + DD. The main reason is Acrobatics opens up gaining endurance when spending initiative and gaining initiative on evade (Upper Hand). This lets you go Staff for the first 75% using Weakening Charge + Bound, and then go D/D for the last 25% for Heartseeker + Bound. It also has a lot more survivability than DA + CS + DD with lots more condition removal and heals.

http://gw2skills.net/editor/?vZEQNAW4Yn8MBVmiFOBOOBkmildCbLAUbaTdvl4UOY+A2ArgA-ThRBABXt/o8DPdE5dBAA4BAQp6PmpEMAwBwv/G47v58zP/8zPvf/93f/93A-e

Just curious how much difference dps there is if any between this build and Nike or Brazil’s builds?

Nike: https://www.youtube.com/watch?v=eYzs5r8oMak
Brazil: https://www.youtube.com/watch?v=hfSJ0O8c990

Should I main Elementalist?

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Posted by: willish.1859

willish.1859

Check out https://forum-en.gw2archive.eu/forum/professions/elementalist/Neko-s-Comp-Guide-to-the-Dungeon-Ele

The author uses dagger/focus for his weapons. I can’t comment much on that but am planning to try it out.

Since the patch though, elementalists can do damage with the best of them, so they’re a very viable class. I shelved my warrior in favor of my ele because she is much more fun to play.

Neko's Comp. Guide to the Dungeon Ele

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Posted by: willish.1859

willish.1859

Neko,

Can you comment on these builds?

http://gw2skills.net/editor/?fEEQJArYhEmOblRAhjDA0DpEecwAFIZYxEA-jwxAEEwkXR0YLuFRjVbjpchUvA6XlaA-e

http://gw2skills.net/editor/?fEEQJArYlw16MWZQABOyAA9QKSGW0Q5xM5YDA-jwxAEEwkXR0YLuFRjVbjpchUvA6XlaA-e

The idea is to provide 10 or so vulnerability stacks along with some might while retaining good dps. With Air 25, I have over 50% crit.

The rotation would be

(start in Air) -> RTL -> Lightning Strike -> Flash
(fire) -> Tooth -> RoF -> Fire Grab -> Phoenix -> Arcane Blast
(earth while rolling for EA proc) -> Earthquake -> Churning Earth
(water) Shatter Stone (vulnerability) -> Heals + throw down hammer -- stay in water to take advantage of regen and piercing shards with the hammer
(repeat when hammer is done)

The first build is obviously going to do more DPS and stack might + give fury. The first build does require some channeled spells to regen endurance though (air 1 or the heal). The second build has a lot more utility thanks to evasive arcana and elemental attunement.

Let me know if you think these are viable against the other builds.

(edited by willish.1859)

S/D, 30/30/0/0/10 Build

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Posted by: willish.1859

willish.1859

I’ve been using the 30/30/0/0/10 build for some time and am almost at full zerker gear + scholars runes + knights jewels.

http://gw2skills.net/editor/?fEEQJArYlw16MWZQyAOyAS4BBwAFg4hF0AcYpQOA-jgyAYLhQCCIZJIJPl1sngYxtIas6aM1Lg+N1a4EBA-e

So far it’s a great build and my damage has gone way up since the patch while keeping nice utility. I can shred the gate in CoF in seconds.

Another build I’m tempted to try is 30/30/0/10/0 for the water traits.

http://gw2skills.net/editor/?fEEQJArYlw16MWZQyAOyACpAKEeQAMQBIeYBTAHC-jgyAYLhQCCIZJIJPl1sngYxtIas6aM1Lg+N1a4EBA-e

This build would require using Air 1 to regen endurance from time to time, but gets an extra condition removal, 10% damage when above 90% health, or more vulnerability stacking. So it would take a bit more effort.

I’m curious how you think these builds stack up against your other builds?

(edited by willish.1859)