Showing Posts For wolfmarauder.9503:

Uncontested Temple of Balthazar

in Dynamic Events

Posted by: wolfmarauder.9503

wolfmarauder.9503

open on Gate of Madness

Sylvari Surprise and other achievements

in Wintersday

Posted by: wolfmarauder.9503

wolfmarauder.9503

Quick question about the Wintersday event achievements. I am aware that we will be able to play these dungeons next week when Tixx reaches Lion’s Arch. However, I was looking to see if anyone was still certain if we would get the associated achievements for completing them outside of their designated days. The phrasing “help out at Tixx’s workshop in the Grove”, if taken literally, could suggest that it only applies on the original visit, but I’d like to think this is meant to be applied to any instance of that dungeon space, including from LA.

Any clarification?

Bugged NPC's - Who and which server

in The Lost Shores

Posted by: wolfmarauder.9503

wolfmarauder.9503

Canach is bugged on Gate of Madness.

Keep getting same email, over and over

in The Lost Shores

Posted by: wolfmarauder.9503

wolfmarauder.9503

Confirmed. Happening to me too.

Minions

in Necromancer

Posted by: wolfmarauder.9503

wolfmarauder.9503

I’ve had a great deal of success as a minion master, even with the occasional AI hiccup. Part of the gameplay becomes anticipating these. For the most part, I’ve found the minions to be most useful in higher level PvE (when they’re scaled down in the starter areas, they seem to die more easily/frequently even with the proper traits maxed), particularly in story instances where having other targets is very helpful, but also in general world exploration.

They can be a minor help in WvW, mostly in distracting unfocused enemies, but they also make small scale fights with players who know what they’re doing a lot harder to emerge from victorious.

But really, in general, I love the minions.

Next years Halloween events achievements.

in Halloween Event

Posted by: wolfmarauder.9503

wolfmarauder.9503

No way to tell for sure at this point with no precedent. The closest we have is that GW1’s events were generally built around repetition, with each succeeding holiday event being basically the same thing as before with 1-2 new things added and one unique item (though the unique items are now available every year).

It is a lot easier on the developer, especially if they’re going to remain as active in adding content to GW2 as they are claiming, to mainly “bolster” the holiday event each year rather than rebuild an entirely new one. As a result, I’m inclined to speculate that most of this content, particularly the stuff in the Mad King’s Realm, will indeed be available in future Halloweens. That said, I would recommend trying to finish as much as you can during this event, just in case.

Confused about Opposing Invader Kill Credit

in WvW

Posted by: wolfmarauder.9503

wolfmarauder.9503

I’m also ranged, using mostly staves, only using an axe/dagger combo in a pinch or 1v1 small scale encounters. The next step may be just to experiment with builds and see if I end up with different results with a melee style build, but it’s hard to generate interest in that for me as my only reason for playing WvWvW is for the monthly achievement.

Confused about Opposing Invader Kill Credit

in WvW

Posted by: wolfmarauder.9503

wolfmarauder.9503

I’ve had a lot of trouble recognizing what exactly nets credit for killing opposing invaders, as tracked by the monthly achievement.

ANet’s attitude towards PvE in-game, as we know, is very generous towards who gets credit for a kill of any random mob, but in WvWvW, I seem to have difficult getting credit for these kills unless I am victorious specifically in a one on one match.

Is it fair to extrapolate, then, that only one (or limited) person(s) can get credit for each kill (ie, the person who did the most damage, contributed the killing blow, only counting certain kinds of skills, etc?), rather than all damage contributors? I spent about an hour in game earlier today and got credit for just four kills, despite contributing seemingly significant damage to dozens of players during the mayhem. Two of those kill credits came from finishing moves.

Further unusual is the fact that sometimes I seem to get phantom credit for kills out of nowhere. In previous attempts, after being defeated and returning to a waypoint, as I begin my way back to the fray I’ll sometimes get kill credit for killing an opposing invader, presumably ones I left behind before dying myself. This is further puzzling; how can I get credit for the kill on enemies across the map after death, but still miss credit for the dozens of enemies I’m contributing damage towards right in front of my face?

Any insight would be appreciated.

Minion Master

in Necromancer

Posted by: wolfmarauder.9503

wolfmarauder.9503

I’m a minion master myself, and I agree that they seem to go down quickly in WvWvW, but in PvE, I’ve found my minions to be extraordinarily strong. Having a good trait build helps (the 50% minion health, for example, is a must), and my minions only seem to ever have trouble staying alive when fighting champion level mobs that rely on wide AoE attacks. In almost any fight with regular mobs and even most bosses, and even in groups, my minions generally tend to emerge from the fray alive.

I find that being a minion master gives me a wide variety of advantages over many of the other professions, as well as other necromancers. I love being able to use my minions as both combatants and distractions, plus having my traits spec’d so minions heal me has proven so extraordinarily valuable.

Forging the pact,

in Personal Story

Posted by: wolfmarauder.9503

wolfmarauder.9503

The “content unavailable” message seems to be related specifically to Risen Grubs, which litter that cave. The same message appears outside of this mission when I try to kill one, so I don’t think it is specifically related to the issue in this story section.

Forging the pact still bugged

in Personal Story

Posted by: wolfmarauder.9503

wolfmarauder.9503

Where exactly is it stalling? If you’ve looked at the other threads on the subject, it’s been noted that it’s an extremely difficult bug to track down, so there are additional changes in the 10/1 update, in addition to the ones on 9/24 to catch the most common issue.

I had an issue with this story section earlier today. My issue occurred when trying to escort researchers out of the cave. The researchers all seemed “tied” to a particular spot in the back of the cave. They would follow me for a short time and then would leave me and return to the back upon reaching half way to the front.