Showing Posts For wolfwing.5917:

Diminishing returns on kills hurts the game

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

again the issue isn’t per say DR, it’s that you hit DR if you sneeze. I’ve noticed with undead I can hit dr in orr after about 30 mins of exploring, or a single event in orr. Other places it’s about the same thing, you shouldn’t hit DR in 1-2 events, or just running around killing. Dr should be 100-200 of the same mobs that punishes people that do something like tunnel over and over and over for huors on end, also killing elementals in orr shouldn’t give me DR on elementals of a different sub group in frostgorge.

Nah – either you are victim of a bug or similar, or your own mindset, FRAPS IMO.

yes because there is nothing objective for me to test like say…

2 rares, 8 greens , 2 lodestones in 1 hour of farming elementals, vs 2 greens farming for 3 hours around orr exploring and killing mobs and not farming that I did edited before I started farming those elementals.. yes the DR really ruined my experience on elementals, really punished me for farming them over and over, while playing the game properly sure rewaded me.

it’s just one example of the experiment I’ve edone every day over the last year.

Farming in one spot in a few rare areas where you ignore DR through bulk killing is more effective then actually exploring and killing mobs like your supposed to.

Diminishing returns on kills hurts the game

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

sorry for spam…gahhh too much thinking at once :> Stupid AD/OS.

Problem with DR also is, if it’s run anything like monster variety there is very few unique groups. For instance, wolves, moose, dylak and such are all 1 type, so killing 30 wolves, will give you dr on moose. Killing flame legion in low level area gives you DR on flame legion outside COF. Which adds to the killing of exploring, because DR is tied as best as I can tell to monster type, not region, so it doesn’t matter what you do, or where you go, once you have DR on one monster type you have it on that type everywhere in the game, and changing zone to explore elsewhere doesn’t avoid it, again punnishing people for moving around.

Diminishing returns on kills hurts the game

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

again the issue isn’t per say DR, it’s that you hit DR if you sneeze. I’ve noticed with undead I can hit dr in orr after about 30 mins of exploring, or a single event in orr. Other places it’s about the same thing, you shouldn’t hit DR in 1-2 events, or just running around killing. Dr should be 100-200 of the same mobs that punishes people that do something like tunnel over and over and over for huors on end, also killing elementals in orr shouldn’t give me DR on elementals of a different sub group in frostgorge.

Diminishing returns on kills hurts the game

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

This isn’t over dramatized, go experiment. Find a area such as elementals at start of melchor, grawl near claw, tunnel with undead at both ends, go farm them for 1 hour, vs, wandering around and killing mobs your running into NOT EVEN FARMING, just randomly killing mobs. Guess what, sitting in 1 spot killing same mobs over and over and over again if it’s the right mobs isn’t effected by DR. But any other farming spot or just exploring spot, not every mob is clumped together, and areas like orr and other areas where alot of the enemies in 1 zone are the same enemies your going to be punished by playing the game the proper way by DR.

Diminishing returns on kills hurts the game

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

1 hour of farming elementals at start of melchor got me better drops, then 3 hours wandering around melchor killing mobs I ran into, and doing a few events while hunting for omnomberries. So no,, farming isn’t actually effectd by didlysquat. My actual exploring and killing mobs, due to distances between mobs along with DR was punnished.

Diminishing returns on kills hurts the game

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

I’m pretty sure you’ll find that diminishing returns are a good thing for the game in the long run.

DR is anti player and therefore not a good thing. There are other methods of controlling drops.

Except it isn’t really. It is anti farmer, DR benefits every single person who doesn’t spend hours farming trash in cursed shore.

Which is even more ironic because Anet has gone on record saying they dont have a problem with farming and that its ok to farm but yet still kitten people with DR.

You can farm – its ok – they balanced it with DR…

No irony – makes sense, farming takes cash away from Anet (due to store), but feel free to try.

I’m OK with this, someone ought to pay the staff, bills, etc. – those who use the service the most would be nicer though.

Except…that farming isn’t actually effected, because alot of farming involves areas uneffected by DR due to large numbers of mobs you can kill in short time, so only legit players not farming 30 mobs clumped together are punished, and guess what the bots still happen, and they can afford DR since they run so often and long…so yeah, again companies screwing legit players to hurt cheaters….

Playiing the game non farming isn’t effective and punnished. Great job there..

Diminishing returns on kills hurts the game

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

And it’s not even farming, it’s that you can’t really just explore zones and kill going from event to event without running into DR especially in Orr where everything is tied to the same dr. so…exploring is out of the question, and everyones left with dungeons and dragons…wonder why we barly see people doing normal stuff, because there is little to no reward vs doing ANYTHING else.

Diminishing returns on kills hurts the game

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

I like exploring, one of this games greatest feature is that you can go hang out in level 1-15 zones and level and get good gear, but poor DR and dragons have really made it so that no one does it much. I like how dragons rare done, I just think exploring and such needs to be brought more in line with the dragons.

I love this game and want to see it suceed, I don’t expect a rare every single drop, but it does feel alot that killing while exploring is waste of time, when against some mobs you have to kill like 30+ mobs to find 1 white item, and they arn’t mobs you can kill all in one clump, like the undead in orr while wandering, going from start of melchor sp? to end hunting omnomberries usually is lucky to get me 20 kills, and I’m lucky to see 1-2 weapons/armor, most of it is savlagable items, and trophies. Emphasis on trophies.

Diminishing returns on kills hurts the game

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

I’m pretty sure you’ll find that diminishing returns are a good thing for the game in the long run.

Done well yeah I can get behind it, I jut find it’s too short, and really makes exploring unapealing right now. Going out and killing stuff while working on map compeletion it just doesn’t feel right, plus they need to make exploring a good alternative to dragons.

Diminishing returns on kills hurts the game

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

it’s also always kinda annoyed me how games like GW2 put in items that require hundreds of items to make then punnish you for getting those items.

Just regular wandering around killing mobs quickly becomes useless due to DR punnishment, your better off farming areas like the tunnels because while your hurt by DR it gets hidden by sheer number of mobs your going to kill, and that seems to defeat the whole purpose of DR, which is so you don’t farm events.

I would like to see more rewards for just exploring, and wandering through a zone and killing mobs.

Diminishing returns on kills hurts the game

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

you notice it alot if your just wandering around killing single mobs vs killing bulk like in events. when you kill them one at a time you can see each individual drop, and it becomes nocitable that at the start you get decent drops, then the longer you go into it the weaker the drops become over time.

things like scraps of fur become more frequent, even white equipment becomes rarer, and so on. the tunnel event isn’t a good example because number of players + number of enemies means even with 20% drop rate your going to get something drop every swarm. But try going across one of the orr zones farming omnomberries and killing undead along the way you notice a definate drop to where killing anything seems a waste after about half a hour and just go for gathering.

Diminishing returns on kills hurts the game

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

I like this game, and I sort of get the reasons for diminishing returns, but the dragons have really highlighted why right now it’s just stupid. Though some of these are old.

Lets take Orr..whose bright idea was it to make diminishing returns monster type based rather then region based? 1 event can make you hit cap on undead, and then your locked out of decent rewards for pretty much ALL of orr since well they are all undead mostly.makes exploring there and killing feel like a chore when I need to kill 3-4 mobs to get 1 item that is likly to be useless and just something to sell to merch.

Right now it just feels like there is not many people exploring and killing regular mobs, because time you spend there vs waiting 20 mins for a dragon to drop and kill is juts not worth it, unless your in the zone already waiting for dragon or such.

I’m sure this gets complained about alot and I have, but it’s just too restrictive now, it’s universal, heck killing earth elementals in orr for a hour before reset, meant when I went to hunt ice elementals in frostgorge while waiting for dragon I had diminishing returns there…gee thats fun not even same monster sub type or zone.

Can this please be fixed, there just is NOT enough varity at 80 to really allow for people to farm for level 80 crafting material and such without being locked out of most them almost imediatly.

I hate the guesting for event, but now forced

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

well they can make overflow servers the same timer, by having a universal timer like.

12pm is claw
1pm is shaterer
2pm is teq

and so on, all on the same timer, across all servers. Alot of why people are guesting is, if your main server has 2 hours untill next dragon, go to a server where yuo can get all 3 dragons in next hour.

I hate the guesting for event, but now forced

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

Although i dont really think one is "forced " to guest another server ( seems like an excuse to screw someone else ) I do agree that overflows should be on the same clock as the main server so if you get put in one you dont miss said event . How doable said solution is however i have no idea

Frankly I agree :> I’ve been quiet happy to not guest till now, even if it takes me 6-8 hours to do dragons, but if I can’t even do the dragons on my home serer due to overflow, starts to get annoying more then the lag was.

I hate the guesting for event, but now forced

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

none, I posted it and it chose question…I gues there is some option that defaults to a post being a question.

I hate the guesting for event, but now forced

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

Forced? Perhaps you need to look up the definition on that word, just saying.

No it’s perfectly valid in the context of, “I’m force to do this if I want to get anything done period.”

Overflow Limbo

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

this is just getting stupid…I think I’m taking a break and trying again ikittenhours maybe it be better now, 3 servers I’m on and can’t do squat on any of them due to this it’s insane…

WTF…..ikittenhours?? I’m posting, in four to five hours by numbers…..and n four, dash, five hours becomes kitten?

I hate the guesting for event, but now forced

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

Yeah…I got bounced around to like 30 different over flows doing fort aspen claw…

Overflow servers make world events difficult

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

I would like to know how people know this is 100% caused by guesting and not a huge increase in the interest in these events from the current server population?

They don’t, they’re just getting paranoid. If they thought about it, they’d realize there’s little to gain from guesting to another server for a dragon event (once per character per day, period), and absolutely none from guesting to one that’s going to be lag hell just taking the server’s own population into account.

Actually it does, you have 6 chars at level 80 you don’t have time to wait foro a dragon to be up, especially wne often you have more then one up at the same time, having 3 servers to chose allows people to do more chars at once, I only have 2 and it’s a pain on 1 server, not counting this stupid over flow problem.

I hate the guesting for event, but now forced

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

What the heck….never had trouble with overflow, and then suddenly they are ever where today, forced to guest to over servers just to do my dragons becuase my own is full.

I love this game but it’s getting out of hand.

Maybe one best solution, make events across all overflows the same, rather then random….oy.

No more one time events

in The Lost Shores

Posted by: wolfwing.5917

wolfwing.5917

Maybe a solution is setting up some servers for different time zones, so if you play around 5am be at a server whose events start around 5am pst rather then always noon pst.

No more one time events

in The Lost Shores

Posted by: wolfwing.5917

wolfwing.5917

Incidentally now it’s moved on to stuff spread around the world, leading to a lot less lag, it’s infinately better.

But I still can’t understand what anyone gains from thousands of players missing out on it.

The excuse given for the mad king start is that after the first time it ruins the sense of specialness, I SORTA got that one, as it wasn’t really a huge event just the statue blowing up and hard to do over and over. Nothing stops LA from being invaded every hour or two.

No more one time events

in The Lost Shores

Posted by: wolfwing.5917

wolfwing.5917

I had a blast.
Some lag but i had fun doing it.

The sence of entitlement make me sick.

I agree people have a stupidly high sense of entitlement, but this isn’t that.

When many players are not North american, setting up all these events so that only north americans get to enjoy is stupid. The sense of specialty that people have is a bigger problem, that they should be only ones to enjoy things because they are the ones all these events have in mind. Think about someone other then your own selfish self.

Remove contribution requirements.

in The Lost Shores

Posted by: wolfwing.5917

wolfwing.5917

Yeah, it’s really hard to get exp/drops/credit, I was at LA from start and the first sample I got wasn’t till 5 mins after it was over.

Remove contribution requirements.

in The Lost Shores

Posted by: wolfwing.5917

wolfwing.5917

More HP doesn’t really help, the coridor events in undead zone I can barly get credit with mines on the regular mobs, but I don’t think I’ve ever gotten credit from veteran despite spamming the entire fight. I think it’s % based, like you have to do at least 5-10% to get credit.

Remove contribution requirements.

in The Lost Shores

Posted by: wolfwing.5917

wolfwing.5917

It’s hard enough with the lag to get 1 hit on a mob, let alone do enough damage to get credit for killing stuff, killed 120+ mobs during the initial attack on Lions arch and got credit for 14. This is nonsense, I get it’s to prevent people that leach, but when your competting with 300 other people it’s dumb.

Any word on guesting?

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

I know it works for dungeons, but any word on when it officially work?

Bot removal?

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

I do when I see them, I’m just more wondering if there was a mas removal always saw the same bots when ever I showed up.

Bot removal?

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

I’m at the wrecking yard this morning and usually tons of bots, and currently I’m only one killing anything. This just this one spot, or anyone noticing it elsewhere?

Remove the anti farming program

in Suggestions

Posted by: wolfwing.5917

wolfwing.5917

I rarly buy stuff, I prefer to earn it, or gamble for it buying is a nice option, but I don’t like feeling it’s my only. Bad enough I often have to buy stuff just to get material like ecto’s without easier stuff being needed to buy because I already spent my 30 minutes a day doing a fun event with a friend.

Remove the anti farming program

in Suggestions

Posted by: wolfwing.5917

wolfwing.5917

hehe :> I think in general it’s there to hurt bots, problem is I find more often then not it only hurts the legimtimate players and discourage anyone from trying to earn something themselves.

Diminishing Returns Kills Tier 6 Crafting

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

Except that kills personal achievment and working towards it. when 90% of the level 80 areas outside of dungeons, are completly useless after 30 mins and no point doing the rest for material, there is a issue. I get making stuff rare, but punnishing people for hunting isn’t the way.

I’m kinda sick of games requiring 500 hours to get something, then punish you for doing more then 1 hour every day towards that goal.

Remove the anti farming program

in Suggestions

Posted by: wolfwing.5917

wolfwing.5917

Or make it a bit more versatile. I get that you don’t want people farming the same mob in the same spot all day, but when 90% of the level 80 areas not in dungeons have the same mobs…you don’t really have much of a choice for what you can kill and do for level 80 stuff material.

Yes I know level 80 stuff drops from earlier mobs, but the easily slavagable stuff isn’t.

If you need a anti farming, maybe limit it to a region, like the size of a dynamic event, so if I hit anti farming in one spot, move to another event, or just exploring won’t cause me to hit a cap.

Fix the camera...seriously.

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

there is a few jumping puzzles I just outright suck at, but some like dreamdark enclave, I’m giving up on, because ontop of sucking at the harder parts, I keep failing getting to them because the camera blocks my view and I fall thinking I’m safe but I’m actually on the edge.

Fix the camera...seriously.

in Guild Wars 2 Discussion

Posted by: wolfwing.5917

wolfwing.5917

I realize no game ever figures this out, but seriously I fail so many of the jumping puzzles 25% because I suck at them, 50% because of camera angle, and 25% because camera just makes my sucking even worse. why are half of these things designed so that all a norn sees is his backside, head of something in the way.